Ok Marty, this is your job and here's how it works:
you WILL be making the 5 special-ops squads.
-The squad you'll be leading yourself with have Dave's and Eric's character in there obviously. No choice for you on that

(yes Dai is forced to railroad someone..

)
-Any other characters you want on your team will be determined by your leadership score / maximum cohort level. Of course you'll have to specify what kind of character you want and... I'll be making the exact statistics. This is your first chance to get a cohort, if you want to that is.
Your leadership score is currently 24 (13lvl, 3cha, 7rank, +1special powers [favored soul]). You can get multiple cohorts for my game, and for this, obviously, but you'll be taking a penalty to your leadership score each time after first.
*P.S, getting cohorts above level 12 will mean extra work on your part, since those above lvl12 line are usually pretty decently ranked and aren't easy to pull off their assigned positions. Basically for the purpose of this, I suggest you stay on or below the ECL12 line.
-The other four squads you'll be designing on a general basis only. I want to know what type of character you want (base class, combat style specialization, etc etc), what level (range is anywhere from 6 to 12), who's the leader of each group, what kind of qualities are you looking for in the leader. After specifying this I'll be telling you if you can find a person like this, keeping in mind that higher level and uncommon classes (in Misalin) will have a lower chance of being found. You might be needing a few skill checks here and there for this part.
-When battle comes, you'll be assigned specific tasks to accomplish, with the most common being destroy this or hold that position for so long. For each task you can either go there yourself, with your squad, or send one of the other four squads, or even combine squads and dispatch. Depending on your choice, you might succeed on the task or fail (typically it'll be because the squad you sent got obliterated). Of course failing a task won't cause the entire screen to flash "MISSION FAILURE", but it will have major effects on the battle as a whole. Of course, I'll be the one deciding how a squad does when assigned to a task (unless its the one your guys are actually playing, in which you'll be going thru the action round by round).
*don't even think of separating the party for this, I dont want migraines
-Because of how this works, I would suggest you design squads that'll be able to specialize in certain types of tasks. Meaning: not have four exactly-the-same squads with round-about abilities. I don't think I have to explain this much more, it's all about picking the right people for the right job after all.