Epicette Agyen, Samsaran Witch

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Epicette Agyen, Samsaran Witch

Postby Zanaikin » Thu Sep 19, 2013 11:24 pm

Epicette Agyen
Role: Arcane Utility, Debuffer, Healer

Race: Samsaran
Class: Witch Lv10/Archmage T3
Alignment: Chaotic Good
Diety: Desna (and anyone with knowledge will notice her clothes are dedicated to the Lady Luck)

Roleplay Notes:
- Major proponent of religious tolerance/cooperation; despises zealotry regardless of god.
- Has a soft spot for those who are shunned, ostracized, or simply disliked by human society.
- Has an aversion to disgusting insects.

DEFENSES:
HP: 94 (10d6+20 +3*tier3 +5divine)
AC: 22 (6armor +2shield +3dex +1deflect)
CMD: 17 (4BAB +3dex)
Init: +11 (3dex +4feat +3mythic +1sacred)
Fortitude: +9 (3base +2con +2resist +2fam)
Reflex: +8 (3base +3dex +2resist)
Will: +9 (7base +2resist)
[+2 vs. Death Effects, Poison, Mind-Affecting, & Negative Energy/Levels]
[+2 vs. Insanity/Confusion & Emotion-based Effects]

BUFF LIST:
Dispel DC: 21 (11+CL), +2 for divination(*)
Daily: Greater Mage Armor [10hrs], Mage Armor [+10hrs after], Anticipate Teleportation* (60ft-radius)[24hrs], Detect Scrying* (40ft-radius)[24hrs], Threefold Aspect [24hrs]
Long Duration: See Invisibility* [120min], Heroism [100min], Investigative Mind* [120min]

ATTACKS:
Ranged Attack: +8 (5BAB+3dex)
Prehensile Hair: +8 trip/melee (5BAB+8int-5sec); Reach

HEXES:
- Slumber: Non-mythic auto-sleep for 1rnd before save; Will DC23 (5lvl+8int) or fall asleep for 10rds
- Evil Eye: Inflict -4 to Attacks/AC/Saves/Skills; non-mythic auto-affected for 1rd before save; 10rnds duration, or Will DC23 for 1rd.
- Misfortune: Target rolls twice take worse for attack roll, saving throws, skill checks, and ability checks for 2rd duration (Will DC23 negates); non-mythic auto-affected for 1rd before save.
2/day (Swift): Re-hex target already attempted

SPELLS:
Spell Penetration: +10 (10CL), +4 vs Demons
- Mythic Haste: Extra attack, extra move action, +1 attack/dodge AC/reflex, +50ft speed for rd/CL
- Strangling Hair: +18 Grapple (10CL+8int), +5 if already grappled, CMD33 break free, 1d6 damage/grapple, rd/CL
- Black Tentacles: +15 Grapple (10CL+5sp), +5 if already grappled, CMD30 break free, 1d6+4 damage/grapple, 20ft-radius spread count as difficult terrain, rd/CL
- Telekinesis: +18 CMB (10CL+8int)

- Gallant Inspiration: Retroactive +2d4 to Attack Roll/Skill Check

SKILLS:
[9/HD: 2+6int+1fav]
Craft[any]: +11 (8int +1trait+2coop)
Craft[alchemy]: +16 (8int +1rank +3class +1trait +2coop +1mwk)
Craft[bows]: +15 (8int +1rank +3class +1trait +2coop)
Craft[cooking]: +17 (8int +1rank +3class +1trait +2coop +2mwk)
Craft[tailoring]: +17 (8int +1rank +3class +1trait +2coop +2mwk)
Diplomacy: +14 (2cha +10rank[item] +2mwk)
Fly: +15 (3dex +5rank +3class +4maneu)
Knowledge[arcana]: +21 (8int +10rank +3class)
Knowledge[dungeoneering]: +12 (8int +1rank +3class)
Knowledge[engineering]: +16 (8int +8rank)
Knowledge[geography]: +9 (8int +1rank)
Knowledge[history]: +12 (8int +1rank +3class)
Knowledge[local]: +9 (8int +1rank)
Knowledge[nature]: +16 (8int +5rank +3class)
Knowledge[planes]: +16 (8int +5rank +3class)
Knowledge[religion]: +9 (8int +1rank)
Knowledge[tactics]: +16 (8int +8rank)
Perception: +17 (0wis +10rank +3class +4feat) [+3 Shadow/Darkness][Spyglass]
Perform[strings]: +14 (2cha +8rank +2cmpt +2mwk)
Sense Motive: +17 (0wis +10rank +3class +4feat) [+2 w/Owl]
Spellcraft: +23 (8int +10rank +3class +2divine)
Survival: +0 (0wis) [+5 Nontracking][+2 Compass]
Swim: +4 (4hex)
Use Magic Device: +12 (2cha +10rank[item])
LANGUAGES: Common (Taldane), Hallit, Samsaran, Abyssal, Celestial, Elven

STATS:
Strength: 10
Dexterity: 16 (14[5pt] +2enh)
Constitution: 14 (12[2pt] +2enh)
Intelligence: 27 (16[10pt]+2race+1hd +2mythic+2divine+4enh)
Wisdom: 10 (10+2race -2enh)
Charisma: 14 (13[3pt]+1hd)

SAMSARAN ABILTIIES:
Darkvision 60ft
Lifebound: +2 vs Death Effects, Negative Energy/Levels, on Stability checks
Resistant: +2 vs Poison and Mind-Affecting
Mystic Past Life (5): Antimagic Field(?), Arcane Concordance, Gallant Inspiration, Telekinesis, Contingency
Samsaran Magic: 1/day- Comprehend Languages, Deathwatch, Stabilize
Skill Training (Perception, Sense Motive)

CAMPAIGN BONUSES:
Iomedae's Blessing (+5HP; +2 Intelligence; +2 Spellcraft; Bonus Feat; Improved Trait)

TRAITS:
Spark of Creation (Magic): +1 Craft; -5%MV magic item creation cost
Harrow Chosen (Race): +2 Divination CL (focus); Augury 2/week
Riftwarden Orphan (Campaign): +2 Concentration; +4 vs demon SR; 1/day restore 1d10+tier charges to charged item by expending 1 mythic power.
Survivalist (Story): +5 Survival on non-tracking things

FEATS:
Campaign: Improved Initiative
HD1: Extra Familiar (Owl) [Pf3P:OD:Witch]
HD3: Craft Wondrous Item
HD5: Frugal Crafting [Pf3P:OD:Alchemist]
HD7: Master of Speed [Pf3P:SGG:BP:5HSF]
HD9: Spirit Talker [Pf:ACG]

WITCH ABILITIES:
Favored Class (+10 Skill pts)
Cantrips
Patron (Time)
Witch's Familiar (Skunk)
Item: Cackle
Hex1: Slumber
Hex2: Misfortune
Hex4: Flight (Feather Fall; Levitate 1/day; Fly min/day)
Hex6: Prehensile Hair (min/day)
Hex8: Evil Eye
Hex10: Major Healing (Cure Serious Wounds)

MYTHIC ABILITIES:
Hard to Kill
Amazing Initiative (+tier to initiative; 1MP for standard action)
Mythic Power (9/day) [-1]
Surge +1d6
Feat1: Mythic Spell Lore (Haste, Fly, Telekinesis)
Feat3: Mythic Crafter

ARCHMAGE ABILITIES:
Wild Arcana
Path1: Mythic Hexes
Path2: Crafting Mastery
Path3: Coupled Arcana

SPELLS PREPARED:
Concentration: +20 (10lvl +8int +2trait)
Adventure Mode:
Lvl0[4]: Arcane Mark, Detect Magic, Mending, Message
Lvl1[4+2]: Ill Omen x2, Mage Armor, Nature's Paths*, Unseen Servant, [Open]
Lvl2[4+2]: Gallant Inspiration, Lay of the Land, See Invisibility[-1], Investigative Mind, Mount (Communal) x 2
Lvl3[3+2]: Anticipate Teleportation*, Greater Mage Armor*, Haste[-1], Heroism[-Jestak], Strangling Hair[-1]
Lvl4[3+2]: Assay Spell Resistance, Detect Scrying*, Black Tentacles x2, Threefold Aspect
Lvl5[2+1]: Hidden Lodge, Overland Flight*, Telekinesis
(*Daily buffs)

Dungeoning (Assault) Mode:
Lvl1[4+2]: Ill Omen x2, Mage Armor, Sanctuary, Unseen Servant, [Open]
Lvl2[4+2]: Gallant Inspiration x2, Investigative Mind, See Invisibility, Soothing Word, Web
Lvl3[3+2]: Anticipate Teleportation*, Greater Mage Armor*, Haste x2, Strangling Hair
Lvl4[3+2]: Assay Spell Resistance, Detect Scrying*, Black Tentacles x2, Threefold Aspect
Lvl5[2+1]: Telepathic Bond, Telekinesis x2

SPELLS KNOWN (Both Familiars, Duplicated):
(*Special spells: acquired from patron or Samsaran mythic past life)
Lvl0: Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Spark, Stabilize
Lvl1: Blend [Pf:ARG], Cause Fear, Comprehend Languages, Cure Light Wounds, Detect Secret Doors, Diagnose Disease [Pf:UM], Dispel Ward [SpC], Identify, Ill Omen, Mage Armor, Mount, Nature's Path [Pf:HotW], Obscuring Mist, Remove Sickness [Pf:UM], Sanctuary, Tap Inner Beauty [PCS:ISG], Unseen Servant, Ventriloquism*, Wall of Smoke [SpC], Whispering Lore [Pf:ARG]
Lvl2: Bestow Insight, Cure Moderate Wounds, Detect Thoughts, Fog Cloud, Gallant Inspiration*, Investigative Mind [Pf:ACG], Lay of the Land, Mount (Communal), Reflective Disguise [SpC], See Invisibility, Silence*, Soothing Word, Unseen Crafter [DnD:Eb:RoE], Web
Lvl3: Anticipate Teleportation [SpC], Arcane Concordance, Dispel Magic, Fly, Glyph of Warding, Greater Mage Armor [SpC], Guiding Star, Haste*, Heroism, Locate Object, Remove Disease, Share Senses, Strangling Hair
Lvl4: Assay Spell Resistance [SpC], Black Tentacles, Debilitating Portent, Detect Scrying, Dimension Door, Symbol of Healing, Symbol of Revelation, Threefold Aspect*
Lvl5: Hidden Lodge [SpC], Overland Flight, Telekinesis*, Telepathic Bond, Teleport*

SPIRIT TALKER HEX AVAILABILITY (RP):
Lore (Arcane Enlightenment)



EQUIPMENT [29/33lbs]:

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Mysterious Scroll (?)
http://forums.druidsofthecoast.com/viewtopic.php?f=166&t=1458&start=45#p26260

Lesser Metamagic Rod, Echoing   5lbs
+1 Cold Iron Spear (1d8+1)      6lbs
+1 Mithral Buckler            3lbs
Cold Iron Dagger            1lb
Headband of Intelligence +4 (Diplomacy, Use Magic Device) [Head]
Hexing Third Eye            [Eyes]
Necklace of Sustenance         [Neck]
Cloak of Resistance +2         [Shoulders]
Ring of Protection +1         [Ring]
Stardust Cascade**            11lbs [Chest]
Righteous Medal of Clarity      -
Righteous Medal of Command      -
Spell Component Pouch         2lbs
Signal Whistle               -
Pocket Watch [PfC:AdvArm]      1lb
Heirloom Harrow Deck         -

Harness of Hiding*            [Reverie]

[Extra-Dimensional Storage][68/120lbs]
Wand of Cure Moderate Wounds (45 Charges)
Wand of Silence (8 charges)
Chime of Opening (8 charges)   [Party]
Smokesticks x 3               3lbs
Antitoxin                  -
Antiplague                  -
Meditation Tea               -
Potion of Invisibility         -
Potion of Cure Serious Wounds   -
Potion of Cure Moderate Wounds   -
Potion of Lesser Restoration   -
Scroll of Cure Serious Wounds   -

Mwk Light Crossbow            4lbs
   Bolts[20]               2lbs
Masterwork Lyre of Building      3lbs
Compass                     0.5lb
Spyglass                  1lb
Waterskin                  4lbs
Spare Outfit               5lbs
Mwk Backpack               4lbs
Portable Alchemist Lab         20lbs
Mwk Artisan's Tools (Tailoring)   5lbs
Mwk Artisan's Tools (Cooking)   5lbs
Healer's Kit[9/10]            1lb
Waterproof Bag               0.5lb
Scroll Case                  0.5lb
Inkpen                     -
Party Ledger (Parchments)      -
Ink (vial)                  -
Glowing Ink (vial)[Pf:AdvArm]   -
Small Steel Mirror            0.5lb
Flint & Steel               -
Sewing Needle               -
Soap                     0.5lb
Shaving Kit                  0.5lb
Bedroll                     5lbs
Winter Blanket               3lbs
[22,814.73gps][most in crafting ingredients]
[12.5gps of Tailoring Materials]

ITEM DESCRIPTIONS:
Silver Dragonscale of Terendelev
3/day (Standard): Resist Energy (CL19) Cold or Electricity

Hexing Third Eye
2/day (Swift): Next hex affects a target even if they had already been affected by that target this day.
[You are taken back to when you lived with your parents.  They are discussing the tenacity of the demons that venture forth from the Worldwound.  You see them leave the house.  It is the last time that you ever saw them.   But you hear their voices again for the first time in years.  Your mother is joking that your father's will is so handsome that sometimes her spells fizzle against his charms.  He responds that he'll always leave a small crack in his magical defenses for her.  The vision ends with a sense of hopefulness and joy that you got to hear their laughter again.]

Righteous Medal of Agility: +1 sacred bonus on initiative; swift action 1/day to grant a +2 sacred bonus to Dexterity for 1 minute.

Righteous Medal of Clarity: +2 sacred bonus to saves vs insanity and confusion; swift action 1/day to grant +2 sacred bonus to Intelligence for 1 minute.

Righteous Medal of Command: +2 sacred bonus on saves against emotion based effects (including fear effects); swift action 1/day to grant a +2 sacred bonus to Charisma for 1 minute.

Stardust Cascade
Dyed in midnight blue, this courtier's dress is a worn tribute to Desna and the Ritual of Stardust [Pf:FoP30]. Layers of sheer silk cover the brocade dress, where embroidered swallowtails are carefully positioned alongside artful patterns of silver glitter and threads charting out the stars. In the right lighting, it conjures the image of butterflies dancing amidst a cascade of stardust over a glittering star map.
* The fancy design of this personalized outfit grants its wearer +2 circumstance bonus on Diplomacy checks (Glamerweave [GMmodded]), and declares to anyone with basic knowledge of religion that the wearer is a devoted follower of Desna (mundane enhancement).
* +2 competence on Perform checks. If the wearer is a Witch, the wearer may whistle a short tune to gain the effects of a Cackle hex. If the wearer already has the Cackle hex, she may use it 2/day as a swift action instead (modified version on Cackling Hag's Blouse [Pf:UE], using Perform instead of Intimidate; [Chest] slot).
* May transform itself, as well as other worn garments, to appear as any other set of non-magical clothing (Sleeves of Many Garments [Pf:UE]; [Chest] slot).
* Endure Elements (constant), protecting the wearer from climate conditions ([Chest] slot).
* Three rectangular pieces of leather-reinforced fabric hanging from the waist may seem like decorations draped over the skirt, but are actually large pockets for extradimensional storage, waterproof thanks to its inner layer made of elven honey leather [RotW]. They always look flat and imposes only 5lbs of weight upon the belt, regardless of actual content stored within. The largest in the front may hold up to 8 cu.ft, or 80lbs in weight, while the two flaps just behind the side may each hold up to 2 cu.ft, or 20lbs in weight. Reaching for any item will always find it immediately within grasp, taking only a move action that does not provoke attacks of opportunity (as Handy Haversack; unslotted).
* Two special behind-the-shoulder pockets may also grant extradimensional haven for tiny or smaller familiars. A familiar touching the wearer may be whisked in as a free action by speaking the command word ("haven"). Familiars inside have total cover and concealment, and may seal the pocket as a free action to make it airtight and watertight, with 1 hour of air supply. The familiar still count as adjacent to the wearer for the purpose of gaining benefits of special abilities, share spells, etc. (constant Familiar Pocket [SpC]; unslotted)
* Cost: 14,130gps = 30+50(Accessorized Courtier's Outfit) +300(Glamerweave [GM costmodded]) +250(Sleeves of Many Garments [+25%]: stacking with unlike enchantments, but fit the mundane gear well) +1500(Endure Elements [+50%]: stacking with unlike enchantments) +6000(Cackling Hag's Blouse) +2000(Handy Haversack [unslotted]) +2000(Familiar Pocket[unslotted]) +2000(2nd Familiar Pocket[unslotted])
* Slots: Chest (Cackling Hag's Blouse, Endure Elements, Sleeves of Many Garments)
* Auras: Abjuration (Endure Elements), Conjuration (Haversack), Enchantment (Cackling Hag's Blouse), Illusion (Many Garments), Universal (Familiar Pocket)
* Weight: 11lbs = 6 (Courtier's Outfit) +5 (Haversack)

Harness of Hiding:
A few buckles and straps wrap around Reverie's torso, allowing small pouches to be attached. When worn by by an animal or magical beast no larger than Small size it grants improved ability to hide.
* Grants command thought-activated Blend [ARG] spell (CL1): +4 circumstance to Stealth and hide in plain sight when moving half speed for 10min. Lose effect for the round if moving faster. Effect discharges if wearer attacks.
* Cost: 1,260 = 1,800 -30%(GM restriction:only affect animals/magical beasts)
slot: Chest




REVERIE, OWL FAMILIAR

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HP: 47
AC: 20 (2size +3dex +5nat)
CMD: 14 (5BAB -2size -2str +3dex)
Init: +3 (dex)
Speed: 10ft, Fly 60ft
Fort: +3 (3base[master])
Reflex: +6 (3base[master] +3dex) [Improved Evasion]
Will: +9 (7base[master] +2wis)

Attack (bite): +5 (5BAB[master]+2size -2str), 1d4-2 pierce/slash
Fly: +11 (3dex+1rank[master]+3class +4size)
Perception: +23 (2wis+10rank[master]+3class +4race+4feat) [Low-Light Vision]
Stealth: +23 (3dex+1rank+3class +8size+4race +4item) [Blend:Hide in Plain Sight]
Survival: +2 (wis)
Langage: Common

Scores: Str 6, Dex 17, Con 11, Int 10, Wis 15, Cha 6
Feats: Mythic Companion

Familiar Abilities (Infiltrator Archetype [Pf:AniArc]):
+5 Natural Armor
Intelligence 10
Alertness (self)
Empathic Link (1mile)
Uncanny Dodge
Improved Uncanny Dodge
Share Spells (divination only)
Deliver Touch Spells
Speak with Master
Scry on Familiar (1min/Lv)

Reverie's Scouting Orders:
- Stay within 60ft and line-of-sight to Epicette unless ordered otherwise.
- Hover just above the edge of rooftops for clearest sight coverage. Peek around corners when coming across them.
- Keep close to cover and advance stealthily, just like hunting at night.
- Upon seeing ground foes, count creature numbers, type/size, and awareness level (familiar may use master's knowledge checks with only a slight intelligence penalty), then return to master to report.
- Upon seeing aerial foes coming in its direction - hide, count, then withdraw as close to the ground as possible.



ECLAIR, SKUNK FAMILIAR

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HP: 47
AC: 19 (2size +2dex +5nat)
CMD: 11 (5BAB -2size -4str +2dex) [+4 vs Trip]
Init: +2 (dex)
Speed: 30ft
Fortitude: +2 (3base[master] -1con)
Reflex: +5 (3base[master] +2dex) [Improved Evasion]
Will: +8 (7base[master] +1wis)

Attack (Musk 2/day): +9 Ranged Touch (5BAB[master]+2size+2dex)[10ft]; 1d4rnds Nauseate +1d4mins Sicken; Fort DC16 (5hd-1con+2race) for Sicken 1d4rnds
Perception: +14 (1wis+10rank[master]+3class) [+8 Scent][Low-Light Vision]
Stealth: +10 (2dex +8size)
Survival: +5 (1wis+1rank+3class) [+4 Scent Tracking]

Scores: Str 3, Dex 15, Con 9, Int 10, Wis 12, Cha 6
Feats: Mythic Companion

Familiar Abilities (Valet Archetype [Pf:AniArc]):
+5 Natural Armor
Intelligence 10
Able Assistant (Cooperative Crafting)
Magical Manipulation (Open/Close and Prestidigitation at will)
Teammate
Empathic Link (1mile)
Share Spells
Deliver Touch Spells (move before and after)
Speak with Master
Deliver Aid (move before and after aid another)



???, THRUSH FAMILIAR



APPEARANCE & PERSONALITY:

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Mediocre in height (5'6") and wispy in figure, Epicette looks similar yet noticeably different from humans thanks to her pale, periwinkle (lavender-blue) skin. Her eyes, white without iris, also has a tendency to make people uncomfortable, as if they stared with a soulless gaze. Some people have even wondered from afar if she was a spirit, with her flowing lavender hair that reached past the waist and light, billowy clothing.

As a Samsaran who grew up amongst humans and matured far too slowly in comparison, Epicette has a quiet and socially-awkward personality that worsened to near hermit status during her years in the wilderness. With a self-sufficient lifestyle and a do-it-myself attitude, she rarely asks others for help (although her familiars don't count as 'other'), often simply vanishing without a word to take care of her own problems.

Being almost arrested for witchery left her with little respect for authority figures, and she firmly believes that the law cannot be depended upon for either protection or justice. Nevertheless, being raised by Crusaders has taught her to respect men and women who fight evil by putting their lives on the line, and she's perfectly willing to put aside her prejudices -- at least in front of those who have proven themselves.

Due to her personal history, Epicette has a soft spot for others who are shunned, ostracized, or exiled by social intolerance, easily dropping her guard in some circumstances. She's also easily inflamed by anything that sounds like witch-hunting or demon-consorting accusations if no reliable evidence is presented.


PC/NPC Attitudes:

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Daveed (Drew)[Friendly]: The righteous officer, yet untarnished. Reliable leader with always good intentions, but sure never passes up an opportunity for displays of macho gallantry. As mother taught, best to let these men take charge (or at least feel like they're in charge); crusaders, you know.

Malorix (Scott)[Warm/Ally]: Fellow healer who is a lot less stingy about magic than self; should learn from. Nice guy; has an odd sense of priorities, especially for a tiefling.

Cernandlon (Marty)[Positive]: Silent and deadliest in party; as dangerous a predator as the lone wolf, and about as expressive.

Henric (Dave)[Neutral]: Apparently willing to risk allies to meet his ends. Traits of a dangerous arcanist; keep distance.

Gwerm (NPC)[Warm/Ally]: Irritable and prejudiced, but doesn't hesitate to match up to his own demands of others; quite respectable and really not a bad person. Be courteous and keep an eye out for him since others seem ambivalent.

Anevia (NPC)[Friendly]: One word: cute. Tough veteran yet a Crusader's doting wife makes an adorable mix. Brave optimism certainly doesn't hurt either; her energy is fun to be around without being tiring.

Irabeth (NPC)[Warm/Ally]: A very enthusiastic, capable, yet modest leader. Still little hard to approach without Anevia though.

Aravashnial (NPC)[Positive]: Can't blame a blind guy for not talking much, but he's taking it in stride and still thinking of the surface.
(note: he dislikes... Mad Monkeys?)

Sosiel (NPC)[Friendly]: Contagious in the best of ways. It's almost hard not to share thoughts with this man. His presence is thoroughly good in every way.

Aron (NPC)[Friendly]: Meeting him polishing weapons with shaking fingers in a corner of the armory makes a chilling first impression, but he seems right of heart.

Millorn (NPC)[Warm/Ally]: Still a crazy dwarf, but there's a certain insight in his mad ways. He's certain an interesting individual to talk to about the arcane. Could actually be a great resource for the crusaders' cause now that he's in the light again.



BACKSTORY:

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The child of a union between an aasimar-half-elven father and a samsaran mother, Epicette grew up near the fortified borders of the Worldwound. Her childhood had been a happy one. Her parents were well-respected veterans of the Crusades, having joined since the very first one, and lived amongst a small community of other long-lifespan races who settled in the area after partaking in the campaign against evil. But then 16 years ago, just before the opening days of the 4th Crusade, they vanished.

A week had passed before any news of them arrived -- two crusading mages, guardians of the nearby fortress town of Kenabres, came to tell Epicette that her parents went missing during a mission against the demons. Once apprentices of her parents in the Riftwardens, the couple offered to adopt Epicette and raise her to adulthood. Partially to repay their mentors, and partially because they wanted to have kids of their own but were unable to conceive. Recognizing her inability to support herself yet, Epicette had no choice but to agree. Unfortunately this also meant moving into Kenabres itself, a predominantly human community, where Epicette found herself an outcast who not only looks different but also grew at a quarter the speed of the human kids. Years of isolated life turned Epicette from a gregarious, sweet girl into one that's quiet, shy, and stuck-at-home.

Thankfully, at least her foster parents were just as loving. Epicette oftened helped out her father's peacetime business in crafting, where she proved to be a natural. She also learned her mother's trade, a caster whose magic rooted in the art of fortune telling. The fact her real mother was the one who taught it to her adoptive mother was simply icing on the cake.

But those days did not last either. Six years ago, her adoptive mother died of a magical plague that scythed through the city. Her grieving adoptive father didn't live much longer. Blaming outsiders for bringing the demonic plague in, the city erupted in witch hunts, and the racially-different Epicette proved an easy picking to be scapegoated as some demon child. Luckily, the warning of friendly neighbors allowed her to flee the town in time.

The final years of her childhood were bitter and hard, as Epicette learned to survive in the wild, with no one but herself to rely upon. She learned to become self-sufficient, living off the land and making her own tools, only occasionally entering local villages to trade forest goods for supplies and materials. It was also during this time that she adopted her familiars and finally awoke the magic that slept within her.

When the recent attack on the Worldwound borders came, the now-mature Epicette returned to the border to assist -- mostly by healing the wounded. It was during war that she proved herself, befriended by Crusader patrols that she helped out. Coincidentally, one of these was led by a Captain Vrikadan whom once served with her parents decades ago, and it was under his suggestion that she return to the fortress of Kenabres that her parents -- both sets of parents -- spent their lives defending.
Stormreach NPC Relations | Stormreach Encounter Map

Epicette Argyen (WotR Ledger)

"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Squall255
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Re: <Placeholder>, Samsaran Witch

Postby Squall255 » Thu Sep 19, 2013 11:29 pm

Modification to Samsaran to match the RP of Aasimar:
now Flexible (+2Int, +2 Wis): +1RP
now has 60ft. Darkvision instead of Low-Light Vision: +1RP
now has Resistant (+2 vs Poison and Mind-Affecting): +2RP
now has Skill Training (Perception, Sense Motive are now class skills): +1RP


Backstory bonus trait:
http://www.d20pfsrd.com/traits/regional ... owertiller (+5 Survival to get along in the wild)
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<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Source Notes

Postby Zanaikin » Fri Sep 20, 2013 2:33 am

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Planning

Postby Zanaikin » Fri Sep 20, 2013 1:59 pm

Hexes:
Hex1: Slumber
Hex2: Healing > Misfortune (at Lv10; upgrade Healing to Major)
Hex4: Flight
Hex6: Prehensile Hair
Hex8: Evil Eye
Hex10: Major Healing
Lvl12: Vision / Hag's Eye
Lvl14: (...other)
Lvl16: Doom Gaze
Lvl18: Retainers / Life Giver
Lvl20: (...other)

Feats:
HD1: Extra Familiar (Owl)
HD3: Craft Wondrous Item (retrain towards end of Dreznen reconstruction downtime)
HD5: Frugal Crafting (move up after retrain) > Worldwound Walker
HD7: Master of Speed
HD9: Spirit Talker
HD11: Persistent Spell
HD13: Heighten Spell
HD15: Quicken Spell / Split Hex / Worldwound Walker
HD17: Spell Focus (Trans)
HD19: Greater Spell Focus (Trans)

Powers:
Tier1: Mythic Hexes
Feat1: Mythic Spell Lore
Tier2: Crafting Mastery
Tier3: Coupled Arcana
Feat3: Mythic Crafter
Tier4: Component Freedom
Tier5: Rapid Preparation
Feat5: Ascendant Spell (if access to lvl8 spells) / Mythic Heighten Spell (if not)
Tier6: Sanctum
Tier7: Resilient Arcana
Feat7: (...other from [Feat5])
Tier8: Spellscarred
Tier9: Mirror Dodge
Feat9: Mythic Spell Focus
Tier10: Longevity
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Re: <Placeholder>, Samsaran Witch

Postby Zanaikin » Fri Sep 20, 2013 1:59 pm

So I noticed that Witches tend to lack some of the even more fundamental spells for Item Creation, like Bull's Strength and the likes -- which doesn't even make any sense given Paizo wants to use this class for 'good witches' also but whatever. It does however puts a dampener on where I eventually intend to build the character. So here's an idea I need to ask:

Can I use one of MIC's arcane Runestaves combined with Use Magic Device's emulate class feature (the class spelllist in this case) to substitute for the spell when crafting? This rather fulfills the crafting requirement of having to use one of my own slots to power the magic item.
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Re: <Placeholder>, Samsaran Witch

Postby Mr_Praetorian » Fri Sep 20, 2013 2:26 pm

There's a feat, Master Craftsman that allows you to craft magic items supplementing your ranks in Craft for Caster Level. Might be helpful later on.
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Re: <Placeholder>, Samsaran Witch

Postby Squall255 » Fri Sep 20, 2013 2:45 pm

In pathfinder, each unmet spell req ups the craft dc by 5. It doesn't prevent crafting. We can look at other options tonight if you'd like.
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Shankara

Dr. Goodberry

Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: <Placeholder>, Samsaran Witch

Postby Zanaikin » Fri Sep 20, 2013 3:20 pm

Oh right, I forgot about that. Goes to show how long it's been since flipping the basic rulebook. That solves the issue much easier (and cheaper) so... \o/
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Re: <Placeholder>, Samsaran Witch

Postby Sajuuk » Fri Sep 20, 2013 3:56 pm

I think you should have a runestaff or two later on just because runestaves are awesome.
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Re: Epicette Agyen, Samsaran Witch

Postby Zanaikin » Fri Sep 20, 2013 7:07 pm

Runestaves are a musthave for utility casters (although that mythic power may change this fact...)

Finished rough character draft... still a few things left undone but most of the important stuff is there. Suggestions on languages welcomed.
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Re: Epicette Agyen, Samsaran Witch

Postby Sajuuk » Fri Sep 20, 2013 9:44 pm

Here are my suggestions:
Varisian - Harrow is a Varisian thing, it would make sense to speak that language. If you've got a Harrow deck, you should speak this language.
Hallit - The native language of the Worldwound/Mendev area (and most of the north for that matter), other than Common (AKA Taldane).
Jistka - Scholarly/royalty language.
Tien - Most Samsaran speak Tien.
Thassilonian - Thassilonian is an ancestor language of Varisian.
Aklo - Ia, ia, cthulhu fthagn!
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Re: Epicette Agyen, Samsaran Witch

Postby Zanaikin » Sat Sep 28, 2013 11:58 pm

Spell Compendium spells I'd like to request access to:

Lvl1: Dispel Ward
Lvl2: Healing Lorecall, Dark Way, Reflective Disguise, Speak to Allies
Lvl3: Anticipate Teleportation, Greater Mage Armor, Servant Horde, Analyze Portal, Unluck, Ray of Dizziness, Blade of Pain and Fear, Glowing Orb
Lvl4: Dispelling Screen, Assay Spell Resistance, Spell Enhancer, Voice of the Dragon
Lvl5: Hidden Lodge, Zone of Respite, Lesser Spell Matrix
Lvl6: Greater Anticipate Teleportation, Probe Thoughts, Extract Water Elemental
Lvl7: Glass Strike, Greater Dispelling Screen
Lvl8: Lightning Ring, Maddening Whispers, Greater Plane Shift
Lvl9: Hindsight, Programmed Amnesia
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Re: Epicette Agyen, Samsaran Witch

Postby Squall255 » Sun Sep 29, 2013 12:29 am

Lvl1: Dispel Ward (Approved)

Lvl2: Healing Lorecall(approved: note that the CL increase won't benefit you unless you multiclass and keep your ranks up), Dark Way(tenatively approved. This is on the upper side of powerful, so I may impose more restrictions on where it can be used), Reflective Disguise(Approved), Speak to Allies(approved)

Lvl3: Anticipate Teleportation(approved), Greater Mage Armor(Approved), Servant Horde(Approved), Analyze Portal(Approved), Unluck(Approved), Ray of Dizziness(Approved), Blade of Pain and Fear(Not on Witch spell list. It seems too aggressive for a witch spell. A Fear Touch would make sense, but this seems to have the damage as more of the focus of the spell than the fear), Glowing Orb(Approved)

Lvl4: Assay Spell Resistance(approved), Dispelling Screen(tentatively approved. 1 4th level spell to block all ray type spell effects sounds pretty strong, so may get hit by Nerfbat if issues arrise), Greater Resistance (approved), Spell Enhancer (Approved), Voice of the Dragon (approved)
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Shankara

Dr. Goodberry

Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Epicette Agyen, Samsaran Witch

Postby Zanaikin » Sun Oct 13, 2013 9:46 pm

Lvl2 Levelup:
+7HP, +1BAB, +1 Will
SkillPts(2+4int+1fav): Knowledge[Arc,Eng,Nat], Perception, Sense Motive, Spellcraft
Lvl1 Spells: Dispel Ward [SpC], Wall of Smoke [SpC], Ventriloquism (Patron)
Hex: Healing
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Epicette Argyen (WotR Ledger)

"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Re: Epicette Agyen, Samsaran Witch

Postby Zanaikin » Mon Nov 25, 2013 1:02 am

Lvl3:
+7HP, +1 Fort/Ref
Skills: Craft[Cooking], Craft[Tailoring], Know[Nature], Know[Tactics], Perception, Sense Motive, Spellcraft
Feats: Craft Wondrous Item
Spells: Gallant Inspiration, Bestow Insight
Familiars gain +1 natural armor, +1 Intelligence, and Delivery Touch Spells ability
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Lvl4:
+7HP, +1BAB, +1Will, +1 Charisma
Skills: Know[Engineering], Know[Nature], Know[Tactics], Perception, Perform[String Instruments], Sense Motive, Spellcraft
Hex: Flight
Spells: Ancestral Communion, Unseen Crafter [DnD:Eb:RoE], Silence (Patron)
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Epicette Argyen (WotR Ledger)

"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great


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