- Todoroki Yuu [magical arms & armor, wondrous items; particularly anything leather]:
Crafting: May create any mundane leather products up to mastercraft +2 grade as well as magical arms, armor, and wondrous items; charges 50% price from group members; crafts mundane leather items at a rate of 2,000gps/day (Amazing Tools of Manufacture), or magical items at an accelerated pace of 6,000gps/day.
- Shigeru [firearms+ammo, alchemical items, alchemist grenades, potions, craft(bowmaking)+ammo]:
Crafting: May brew potions of any effect word he knows (up to 3rd level), using his alchemist level as his caster level. Will brew potions at 35% market price for group members.
Craft Skills: (Will mundane craft at 25% market price for group members)
- Alchemy: +37 (+39 when dealing with firearms and gunpowder)
- Bowmaking: +20
- Grenade Details: Direct hit damage is 9 dice with +8 to damage. Splash damage is 17, DC21 Reflex for half damage. Available Types: Regular (Fire damage, d6 damage die, 5' splash radius), Explosive (Fire damage, d6 damage die, sets direct hit target on fire (DC23 to extinguish, 3d6+2 fire damage/round), 10' splash radius), Force (Force damage, d4 damage die, knocks prone direct hit target unless it makes a DC21 Reflex save, 5' splash radius), Water (Nonlethal damage, d4 damage die, knocks prone direct hit target unless it makes a DC21 Reflex save, creates 26 gallons of water, drenches creatures and objects in 5' splash radius but does not do splash damage. CAN ONLY MAKE ONE WATER GRENADE PER DAY). Grenades 20gps + 10gps per two class levels beyond first, rounded up, currently 80 GP each. Will craft them for 20GP each to group members.
- Explosive Ammunition Details: Shigeru can craft a grenade into any arrow, bolt, or firearm bullet.
- Rainer [weapons, armor, siege weapons, wondrous items]:
Code: Select all
Charges 50% Market value on all craft requests (Special circumstances may occur, e.g. Keep Construction)
Weapons: Self: +35, Unseen Crafters: +25
Can craft any/all up to Mastercraft +3 (202.5 GP/day)
[Can use Unseen Crafters to craft up to Mastercraft + 2]
Armor: Self: +35, Unseen Crafters: +25
May craft Armor or Shields up to Base AC +5 (Scale Mail) with +3 Mastercraft
May Craft Armor or Shields up to Base AC +15 (Fullplate is highest at +9) with +2 Mastercraft
May use Unseen Crafters to craft Base AC +5 with +2 Mastercraft
May use Unseen Crafters to craft Base AC +15 (Fullplate is highest at +9) with +1 Mastercraft.
Siege Weapons: Self: +35 Unseen Crafters: +25
May craft up to Mastercraft +3 (202.5GP/day)
May use Unseen Crafters to craft up to Mastercraft +2
Wondrous Items: Self: +20, Unseen Crafters: N/A
May Craft up to CL 13 items while missing 1 Prerequisite at a rate of 4000 Gp/day, or missing 2 prerequisites at a rate of 2000GP/day.
Unseen Crafters cannot help create Magic Items.
Unseen Crafters craft at (3.5*DC GP/day) (Caps at 122 GP/day) with multiple working on a project as Common Sense Dictates.
Armor DC's vary based on the Base Ac off the armor, and thus craft time will vary. Rainer can craft at 4.5*Craft DC in gp/day.
Item Creation Modifications:
- All ability modifier enhancement costs are quadrupled, since the bonuses are twice as much now.
- Ring of Sustenance cost quadrupled, as it is a way-too-good piece of equipment, especially in a non-high-magic-setting where few can afford one.