Character Discussions

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Zanaikin
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Re: Character Discussions

Postby Zanaikin » Thu Jun 02, 2011 1:50 pm

updated old curses, in case you're still planning to use them:

Dave:
Curse: Soul Fragment
Description: A youkai soul fragment is insert into your body to enhance your magical abilities. However, your character develops DID (Dissociative Identity Disorder) and gains a second identity which is obedient to the wishes of the youkai who granted you power. Although you were not originally aware of this, you eventually began to realize that another self was taking actions for you, actions which obviously holds little if any regard for morals. You retain the main personality of this body, and your other self is limited to roughly 1 hour per day, but he also seems to be able to bank time (up to 24 hours) by staying dormant for long periods of time. The switch can happen whenever you're either asleep, unconscious, or in a state of shock.
Benefits: You may cast sorcerer spells as if you were a sorcerer of half your character level. Furthermore, although you do not have access to the arcane knowledge of your other self, his memories seems to subconsciously help you, granting a +2 insight bonus to Knowledge[Arcana], Knowledge[History], and Spellcraft; these bonuses increase to +4 if you have 10 or more ranks in the skill.



Judson:
Curse: Rasetsu's Curse
Description: You are enhanced by hellish powers often associated with the Oni, as well as with true demons to a lesser extent. While normally dormant, this power comes into effect whenever you will it to, whenever you're dealt a direct hit, and occasionally for no reason at all. Upon activating, your hair turns completely white and your eyes glow in a reddish color, while your body enters a magically-enhanced state of improved physical prowess. The curse can be detected as an evil curse-type spell effect, even while it's dormant.
Benefits: Whenever this power is active, you receive a +4 enhancement bonus to Strength and Dexterity; you also gain Regeneration 1 (Magic) and immunity to bleeding effects. You may also recover HP or ability damage by draining life directly from the blood of another humanoid creature; you must pin the target first and for each round you maintain you may deal 1 Constitution damage to heal either 1HP/2CharLvls or 1 point of ability damage.
Consequences: You take 1 Wisdom damage for every 1 minute increment you remain in this form, with a minimum of 1 even if you do not use this ability that day. Furthermore, you cannot receive natural healing (to recover ability damage, as you may use the regeneration to recover HP damage) unless you have drained fresh blood in the same day.



Drew:
Curse: Blackheart Curse
Description: A black tumor grows near your heart, turning the skin around it black and scabrous. The tumor throbs with pain and pushes against other internal organs whenever you perform a good task, while it injects pleasurable hormones into you when committing evil actions.
Benefits: You receive a +1 morale bonus to all checks whenever you are in the midst of performing an irredeemable evil deed (e.g. slaying innocents and surrendering soldiers, plunder or sabotaging life-or-death supplies); this bonus increases to +2 morale whenever you watch the agonizing reactions to evil deeds you have committed.
Consequences: You receive a -4 penalty to all checks for either 1d6 rounds or 1d6 minutes whenever you perform a good deed for no personal ambition; this is a pain effect and the duration is determined by the GM, accounting for the magnitude of the action performed.
Special: The Blackheart Curse is contagious; whenever you cast a spell of the Transmutation school or Healing descriptor on another creature by touch, they must make a Fortitude (DC20) check or contract the curse. The curse may also be passed by any forms of direct skin contact, although the less intimate the contact is the lower the chances are of spreading it (i.e. just shaking someone's hand formally has almost no chance of spreading it).

Title: The Blackheart [Character Specific: Katsurou]
Bonus - Without Mercy (Ex): You may make a demoralize attempt as a swift action after violently killing an enemy, or as a free action if you may already demoralize as a swift action. If the foe you just killed was suffering from a debilitating condition, then you receive a +8 circumstantial bonus to intimidate instead of the normal +4 for demoralizing after slaying an enemy; contrarily, you may forgo the +8 bonus to either demoralize three enemies at once or triple the radius of an area demoralize attempt.
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Zanaikin
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Re: Character Discussions

Postby Zanaikin » Sat Jun 04, 2011 12:49 pm

Judson introduced me to this, might want to check it out if you haven't:

http://www.d20pfsrd.com/

contains feats/classes/archtypes for Pathfinder supplementary books also... (like all the pathfinder campanion books we're too lazy to get)
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Re: Character Discussions

Postby Mr_Praetorian » Sat Jun 04, 2011 3:15 pm

omghellknight...
You! Your character's build displeases me! Come to the boards for nerfing!

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Re: Character Discussions

Postby Zanaikin » Wed Jun 08, 2011 9:05 pm

reminder that your character rebuild crunch and backstory skeleton (if you're remaking) is due on Friday night~
I will start up PBP this weekend :D
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Re: Character Discussions

Postby Sajuuk » Wed Jun 08, 2011 9:34 pm

Notification that I am busier than normal this weekend due to the combination of the fact that I am the only member of the IT staff in both days and the fact that my folks are in town.
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Re: Character Discussions

Postby Squall255 » Mon Oct 17, 2011 1:01 pm

Note: I am considering joining this game. Looking into a Shield Bash Specialist Magus, unless Engineer is available.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Character Discussions

Postby Zanaikin » Mon Oct 17, 2011 10:59 pm

some ideas that popped off my head on the way back... still tentative and need some more balancing examinations, but to give you an idea.


ENGINEER [Class Changes]

Proficiencies: You are also proficient with repeating light and heavy crossbows.

Omni-Tool [Change]: The omni-tool weights 20lbs and requires both hands to manipulate. It will take the form of a metal tool box, a large pouch hanging off the belt, a stuffed bandoleer, or something of equivalent size.

Functions [Change]: Activating any function provokes attacks of opportunity. Any functions that deal damage inflicts 2dice + 1dice per two class levels of damage (d4 or d6 as appropriate).

Code: Select all

   Discharge, Mass [Change]: You must be at least 12th level and have the Discharge function before selecting this function.
   
   Flamethrower [New]: As a standard action, you may spend 1 artifice point to send out a 30ft-cone or a 60ft-line of flames from your omni-tool. All creatures caught within the area takes 2d6 + 1d6 points of fire damage per two class levels; a successful reflex save (DC = 10 + 1/2 [class level + intelligence modifier]) halves this damage. You must be at least 10th level and have the Death Ray function before selecting this function.
   
   Hacking [Change]: You must be at least 10th level and have the Disable Construct function before selecting this function.
   
   Lightning Caster [Change]: You must be at least 10th level and have the Tesla Bolt function before selecting this function. If you have the Turret function.
   
   Potent Magic [Change]: Each time you gain this function, select a single type of magic items (e.g. wands, wondrous items). You may use your own Intelligence modifier to determine the DC of that item, and your class level when determining the caster level of that item.
   
   Tesla Bolt [New]: As Death Ray, except it deals electricity damage instead.
   
   Turret [Change]: The Turret has hit points and DR/- equal to your omni-tool's HP and hardness. It deals either fire damage (if you have Death Ray) or electricity damage (if you have Tesla Bolt); if you have both, you must select which type of damage it deals at the time of creation. You must have either the Death Ray or the Tesla Bolt function before selecting this function.
   
   Turret, Advanced [New]: Your Turret range increases to 60ft and make attacks with a bonus equal to your class level + your Intelligence modifier. By spending an additional 3 artifice points during creation, you may equip your turret with either the Flamethrower or Lightning Caster function (instead of Death Ray or Tesla Bolt) if you have it; however, you may not use the equipped function while the turret is active, and you must retrieve the equipped function as a full-round action (which destroys the turret) before the turret collapses and destroys the equipped function. You must be at least 12th level and have the Turret function before selecting this function.
   
   Turret, Reinforced [New]: Your Turret lasts for a number of rounds equal to your class level. You must be at least 8th level and have the Turret function before selecting this function.
   
   Upgrade Companion [New]: You may grant your clockwork companion 2 evolution points. These points may be spent on any evolution available from the Summoner's Eidolon class ability.


...Not sure what I'm going to do with Inventor yet, but you can bet creation of potions is denied. As it stands, the Engineer can make potions (which is 1time use anyways) spontaneously at a price equal to or cheaper than Alchemists...
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Re: Character Discussions

Postby Zanaikin » Mon Oct 17, 2011 11:08 pm

and honestly, I'm wondering if Death Ray / Tesla Bolt damage needs nerfing. Because it deals equivalent damage to an Alchemist bomb, but without point expenditures... it should be more like the Sorc/Wiz lvl1 abilities which deal 3d6+1/2 class level damage..
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Epicette Argyen (WotR Ledger)

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Re: Character Discussions

Postby Squall255 » Mon Oct 17, 2011 11:23 pm

I"d have said either +1/2 class or +Int, and I'd be fine with that I think. The flat + would help offset the DR reduction so that a Hit would actually do damage. Maybe have it so that I could spend a point to up the damage? so it's 3d6+X and I can expend a point to double it, or something.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Character Discussions

Postby Laharl » Tue Oct 18, 2011 2:19 am

So, would you say that you solve problems? Not problems like "What is beauty?" because that would fall under the purview of your conundrums of philosophy, but practical problems, like how do you stop some mother-hubbard from tearing you a structurally superfluous new behind.
Haaaahahahaha!!!!

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Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Re: Character Discussions

Postby Sajuuk » Tue Oct 18, 2011 5:10 am

He wears armor and sits in a tank. Last I checked, we hadn't come across any panzerfausts or panzerschrecks yet.
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Re: Character Discussions

Postby TheDude51 » Tue Oct 18, 2011 5:31 am

A tank huh? Is this going to be another of those amazing technological marvels that the genius inventor can inexplicably only produce one of at a time?
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Re: Character Discussions

Postby Sajuuk » Tue Oct 18, 2011 2:07 pm

Ooooh, I sense venom in that statement directed at my spagyric devices. Look Judson, if you want me to grab the discovery that lets other people use my devices, say so.

As for the tank, its actually his companion. So no, he can't make more (according to the way the rules are written). Its an intelligent tank! Hopefully not possessed by the spirit of a cat like in Those Who Hunt Elves.
[PCs Currently At - Sailing The High Seas]
TODAY: Arodus 28, 4711
PARTY BUFFS ACTIVE: None
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SKULL AND SHACKLES PARTY LOOT/SUPPLIES

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Stormreach Company Assets

"No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it." - http://www.shamusyoung.com/twentysidedtale/?p=680
Titles: He Whose Hand Shapes What Is, Epic Destroyer of Loot, Creator of the Elemental Plane of Bishoujos.

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Re: Character Discussions

Postby Squall255 » Tue Oct 18, 2011 2:11 pm

Yes I can only produce one tank, I guess it's inteligent, although it is mindless so IDK how that works exactly. It has a Howdah (1 medium creature can ride inside it without suffering riding penalties and gaining soft cover) It also has the Mount function (Howdah doesn't say it replaces Mount) so I believe that one other person can hang on to the outside. If it helps I can craft Siege Weaponry even if I'm not the best at using it.

And Dave: those are exactly the problems that I solve.
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Shankara

Dr. Goodberry

Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Character Discussions

Postby Zanaikin » Tue Oct 18, 2011 9:48 pm

Updated Engineer alterations. Moved 3rd level spell emulation to lvl14 (as part of Improved Jury-Rig). Also increased spell emulation cost to 1 + spell level in artifice points, otherwise it would be able to spontaneously emulate lvl1 spells for the same cost as the upgraded weird science function. The artifice points make it real expensive to use, but the ability to pull out even the most situational-specific utility spell on the fly is quite powerful.

Added Reliable Functions as a feat option.

Suggest you grab the Repair function; because repairing the clockwork companion will be quite troublesome, especially since it's large=> lower AC and high HP.
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