Legacy Abilities

Classes, feats, spells, items... for making and requesting permission.

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Legacy Abilities

Postby Zanaikin » Wed Oct 24, 2007 9:15 pm

Last edited by Zanaikin on Wed Oct 24, 2007 9:17 pm, edited 1 time in total.
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Postby Zanaikin » Wed Oct 24, 2007 9:15 pm

Last edited by Zanaikin on Wed Feb 20, 2008 6:13 am, edited 10 times in total.
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Postby Zanaikin » Wed Oct 24, 2007 9:19 pm

currently I'm trying to come up with a Misalinian legacy ability design that'll require the use of TU/days to initiate it...

although I'm lacking ideas.

would definitely like putting a Travel Devotion effect in, but I need a good name + decent reason for that.
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Postby Sajuuk » Wed Oct 24, 2007 10:19 pm

Well, if it was an immediate action, i would suggest calling it "Flash Move." But since its a swift I don't think I can justify calling it that.
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Postby Mr_Praetorian » Wed Oct 24, 2007 11:38 pm

What would the ability do?
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Postby Zanaikin » Thu Oct 25, 2007 1:28 am

see Travel Devotion
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Postby Zanaikin » Thu Nov 08, 2007 5:19 am

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Postby Zanaikin » Thu Nov 08, 2007 10:17 pm

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Postby Zanaikin » Fri Nov 16, 2007 9:40 pm

currently in the process of creating rules on 'what makes a legacy ability', defining what traits a magic item ability must have that makes it a legacy ability and merely another special magical item ability...

currently the greatest trait I can think of involves the fact most Legacy abilities will expend spell slots from its user (or in certain cases, turn undeads & maybe bardic musics)
the only other set of legacy abilities I'm making will involve being powered off martial stances (similar to Boundless Determination).

maybe there'll be another category, but as of right now those are the only two. Those that doesn't fit into either one will go bye.
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Postby Zanaikin » Wed Feb 20, 2008 6:14 am

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Re: Legacy Abilities

Postby Zanaikin » Fri Apr 04, 2008 4:52 pm

added Far Shadow, it feature a combination of the Shadow Blade PRC (ToM) 's Far Shadow ability and the original blurring weapon enhancement.
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Re: Legacy Abilities

Postby Zanaikin » Fri Jun 13, 2008 10:54 pm

posted three more legacy abilities:

Divine Blade, Prism Admixture, and Prism Matrix
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Re: Legacy Abilities

Postby Zanaikin » Thu Jul 24, 2008 3:53 pm

added new legacy ability: Divine Booster

modified Divine Blade ability - a lot more features, shorter duration ( = smite class levels )
modified Flame Jet ability - changed speed boost to +40ft, shorter duration unless you have full turning...
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Re: Legacy Abilities

Postby Zanaikin » Mon Aug 11, 2008 1:44 pm

btw, another matter.

Glorard (and other high lvl artificers for that matter) will be able to make more customized Legacy Abilities. However that be along the same par as designing a new item for him... so if you want to place a request, be prepared to pay big bucks (like 100k or more) as well as tie him down for entire day or two with it.
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Re: Legacy Abilities

Postby Zanaikin » Mon Oct 06, 2008 4:44 am

note, after Blackbog Raid battle -> Glorard will upgrade the Flame Jets from burnout-for-1minute to burnout-for-5rnds
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