Rainer Ortwin (Squall's Character)

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Squall255
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Rainer Ortwin (Squall's Character)

Postby Squall255 » Mon Oct 17, 2011 7:08 pm

Rainer Ortwin
Changeling Engineer 13
Lawful Neutral

STR 10 +0 (+8 when computing Carrying Capacity)
DEX 15 +5 (13 base) +1(Level 4) +1(Level 8)
CON 16 +6(14 base) +1(Level12) +1(Item)
INT 20 +10 (14 base) +2(Race) +1(Level2) +1(Level6) +1(Level10) +1(Item)
WIS 11 +1
CHA 14 +4 (13 base) +1(item)

HP:104/104 (13* [5+6/2])
Initiative: +5
30ft. movespeed

2/3 Hero Points

AC: 33 = 10+8(BDB)+10(Armor)+5(Dex)
Touch: 23(+5 vs firearms)
FF:28
DR: 10/- 5/piercing
CMD:

Saves:
Fort: +12 =4(Base)+6(Con)+2(Vest)
Ref: +15 =8(Base)+5(Dex)+2(Vest)
Will: +11 =8(Base)+1(Wis)+2(Vest)

Attacks:
BAB: +9/+4
CMB:

Death Ray: +14 Touch 8d6 Fire, 30ft. range
(+9 BAB)(+5 DEX)


Flamethrower: 8d6 Fire in 30ft. Cone or 60ft. Line. Ref DC 21 for half. 1 Artifice Point
10(Base)+[13(Level)+10(Int)]/2

Make Whole: 5d6+13 Healing to Clockwork Companion. 55ft. range

Traits:
Hedge Magician: 5% discount on raw materials when crafting a magic item
World Traveler: Diplomacy +2
Reputation(+1) Notorious: +2 Intimidate and saves vs Fear
Perfected For Use: +1 to attack when using a Mwk Weapon you made yourself, Reduce ACP on MWK Armor you made yourself by -1

Racial Alternatives:
Master Emissary: +4 Bluff and Diplomacy, 1/day may roll twice when making Bluff or Diplomacy and take better roll. When using Diplomacy to shift a creature's attitude, may do so by up to 3 steps.

Title: (Use each 3/day)
Inventor: Upon activating this title, you may use a known invention you have attempted before without using a hero point.
Actions allowed: Delay Trigger Turret: may create a turret ahead of time, that does not begin timing out or acting until a Swift action is used to hit a remote trigger to activate it. This action can activate as many (or few) of the turrets as desired. Must have tool in Turret mode and be in range to give turret commands. Turret lasts until AP is refreshed at each day.

Skills: +6(class)+4(Int)+1(Open Minded)= +11 per level +7(Favored Class) = (11*13)+7 = 150
+21 Bluff (13 Ranks)(4 Cha)(4 Race)
+27 Craft (Armor) (13 Ranks)(10 Int)(2 Feat)(2 Circumstance tools)
+27 Craft(Siege) (13 Ranks)(10 Int)(2 Feat)(2 Circumstance tools)
+27 Craft(Weapons) (13 Ranks)(10 Int)(2 Feat)(2 Circumstance tools)
+35 Craft (Armor) (13 Ranks)(10 Int)(2 Feat)(2 Circumstance tools)(8 Circumstance [enhanced tools])
+35 Craft(Siege) (13 Ranks)(10 Int)(2 Feat)(2 Circumstance tools)(8 Circumstance [enhanced tools])
+35 Craft(Weapons) (13 Ranks)(10 Int)(2 Feat)(2 Circumstance tools)(8 Circumstance [enhanced tools])
+23 Diplomacy (13 Ranks)(4 Cha)(2 Trait)(4 Race)
+25 Disable Device (13 Ranks)(5 Dex)(6 Class)(-1 ACP)(2 Circumstance tools)
+20 Disguise (6 Ranks)(4 Cha)(10 Minor Change)
+06 Intimidate (0 Ranks)(4 Cha)(2 Trait)
+26 Know(Arch and Eng) (10 Ranks)(10 Int)(6 Class)
+11 Know(Arcane) (1 Ranks)(10 Int)
+12 Know(Business) (2 Ranks)(10 Int)
+13 Know(Dungeoneering) (3 Ranks)(10 Int)
+13 Know(Geography) (3 Ranks)(10 Int)
+12 Know(Local) (2 Ranks)(10 Int)
+14 Know(Nobility and Royalty) (4 Ranks)(10 Int)
+12 Know(Tactics) (2 Ranks)(10 Int)
+20 Linguistics (6 Ranks)(10 Int)(4 Race)
+11 Profession(Inventor) (10 Ranks)(1 Wis)
+18 Sense Motive (13 Ranks)(1 Wis)(4 Race)
+20 Spellcraft (10 Ranks)(10Int)

Flaw: Preoccupied -4 when out of combat to reactionary skill rolls.

Feats:
Flaw 1: Craft Anywhere
HD1: Craftsman (+2 to all craft checks)
HD3: Craft Wondrous Item
HD5: Fast Item Creation
HD7: Extra Function (Repair)
HD9: Extra Function (Back to Basics)
HD11: Specialist Function (Repair)
HD13: Open Minded
Eng10: Frugal Crafting

Functions:
Basic: Toolkit (Artisans tools)
Basic: Toolkit+ (Artisans tools) (Enhance without spending AP)
Basic: Weird Science: Prestidigitation
Basic: Weird Science: Detect Magic
Basic: Toolkit (Thieves Tools)
Basic: Toolkit+ (Thieves Tools)(Enhance without spending AP)
HD2: Death Ray
HD4: Upgraded Clockwork Companion
HD6: Demolition Charge
HD8: Turret
HD10: Flamethrower
HD12: Reinforced Turret
Favored Class: Weirder Science (Unseen Crafter)
Feat7: Repair
Feat9: Back to Basics
B2B: Durable Tools
B2B: Durable Tools+




16 Artifice Points (6 level, 10 Int)
1: Grant tools +8 Masterwork bonus for 1 hour, stacks with existing Mwk bonus up to +12
1: Grant +4 to Disable Device or UMD for 1 round
1: Use Flamethrower
2: Demolition Charge
2: Make Turret
3: Make Turret with Treads

Abilities that require 1 AP in reserve:
Use Death Ray
Use Enhancement on Artisan Tools
Use Enhancement on Thieves Tools
Repair

Turret: Full Round Action spend 2 AP to build. Counts as Medium Construct.
Duration: 13 Rounds (Level)
Attack bonus: +16 (Level/2 + Int mod)
Attack Damage: 8d6 Fire (Death Ray)
Give orders as a move action, Omni-tool must be in Turret function. must be within 130 ft (10ft/level)
no limit to number of turrets at once
HP: 92 (40+4xLevel) [HP = Omni tool HP]
AC: 26 = 10-5(Dex)-2(Immobile)+23(Armor) [Armor = Omni Tool Hardness] (Hardness = level+10)
DR 23/- [DR/- = Omni Tool Hardness]
spend 1AP at creation to give treads for 10ft/round move speed.

Demolition Charge: Full Round Action spend 2AP to make
Fired by siege or Rock Hurling.
Detonate on Impact, delayed up to 5 min, remotely triggered as swift action within 130ft.
deals 13d6 bludgeoning, up to 30ft. radius
floor or supporting structure made of stone, wood, ice, or hardness less than those are pulverized into difficult terrain
Creatures within are Deafened for 1 hour
Half damage and negate deafness with Reflex Save DC:21

Clockwork Armor (Ex): +3Max Dex, reduce ACP by 3, useable on all armor, may move in full speed in heavy armor.
Dual Functions: At 9th level, your omni-tool may have two functions active at once.
Technologist (Ex): At 2nd level, you gains a bonus on all disable device and knowledge (engineering) checks equal to 1/2 your class level.
Improved Jury-Rig (Ex or Su): 130 free GPs/day, 13 lbs and 130GPs per item, item breaks in 13 rounds
Standard Action Provokes Attack of Opportunity
You must make a Disable Device check against DC equal to the Craft DC to make the item.
You may use this ability for free for up to 10gps per class level of items each day, after which you must pay 1/2 the cost to craft the item (effectively 1/8 the market price including Frugal Crafting).
You may also take a Standard action to emulate the effects of one cleric/oracle or sorcerer/wizard spell of up to 3nd level at a caster level equal to your class level. You must spend 1 artifice point + 1 per level of the spell emulated, and the mechanical device destroys itself during its single use. This is a supernatural ability.

Items:
Muleback Chords
+1 Mastercraft Glamered Clockwork Adamantine Fullplate: +10 Ac, DR 10/-, DR 5/Piercing, +5 Max Dex, -1 ACP, full movespeed. +1/2 Armor Ac vs touch. Can change into heavy robes.
Vest of Resistance +2
Helm of Intelligence +1
Belt of Constitution +1
Amulet of Charisma +1
Comm Ring
Bag of Holding I
5760 gold

AC, DEX, ACP
+9 +2 -6 base
+0 +0 +1 Masterwork
+0 +0 +1 Perfected For Use
+0 +3 +3 Clockwork
+1 +0 +0 Mastercraft
----------------------------
+10 +5 -1

Languages:
Common
Elven
Dwarven
Aklo

Bounty: 40,000GPs for the head of Rainer Ortwin, dead or alive, for the offenses of high treason, espionage, murder, theft, smuggling, and desertion. Amount to be paid by the Helman Ministry of Internal Security. Travel expenses reimbursed on successful hand-in. Goods accepted internationally through the Purupet Retail Agency (may take up to 2 weeks before reward is returned).
(anyone with knowledge of this receives a +2 morale bonus to attack Rainer)

Background:
Rainer Ortwin was born in Helman to wealthy parents who owned a mining operation that specialized in the countries most prized possession: Adamantine. He went to some of the best schools in the area (what few schools there are in Helman) and learned all that there was to know about structures and engineering. He then began applying his exceptional knowledge to aiding in his family's mining operation by working on a side project then called Exosuit. Unfortunately even after months of forethought, his device was not safe for human testing (it had a tendency to spin the top half in a way that would snap the operators spine). However, while Rainer was working on another project (this one would later be developed into what he called the Lightning Blast) an arc of electricity with just a little more magic than he knew how to handle resulted in automating his suit in a way he didn't expect. He later discovered that it had to do with the blacksteel and adamantine components used in some of the key controls. He began by using his new device to help with the mining, both by having it carry supplies around inside the mine and as a miner itself. He cared deeply for his father, who spent a lot of time encouraging his son's projects.

Unfortunately, war called and his family, as always, was requested to give their efforts in supplying adamantine weapons and armor to the front lines. Rainer signed up at the first chance to test some of his inventions in live fire scenarios, and truly enjoyed the beginning of the war. The heads of his squad then decided that they had trained enough and were claimed that they needed his platoon's resources on the eastern front soon so as to strike during one of the enemies holidays to catch them off guard. Rainer agreed with the strategy and loaded up his creation with all the weapons and armor he could and headed out, using the Clockwork tank’s speed to cross the country faster than any horse, and with a lot of weapons and armor. Shortly after he arrived at the Battle of The O, he began distributing his materials to the soldiers and providing a few small kindnesses to the POW’s and slaves (extra water rations and the like). However, the battle was not going in their favor, despite the resources that he had provided. Pretty soon word was going around that he had provided faulty equipment and that's why their soldiers were dying. That’s when he got the message. A friend from his home managed to get a sending spell to him that said the following: “Father accused Treason. Coming for you. RUN.” Already demoralized and having considered leaving, he immediately gathered a few scraps of adamantine and darksteel that he had prepared, climbed into his machine, had it grab its weapon and made his escape into enemy territory. While traveling Leazus in disguise, he decided to make some money as a wandering arms and armor dealer, making repairs on weapons and traveling with people around the country. He did his best to learn the customs of the land and blend in as well as a man with a mechanical construct could. After a year of traveling Leazus, he made his way to FCA lands, and eventually to Custom where he settled down for a little over a year as an armorer and weaponsmith, as well as a student at some of the technological centers of the city.
He had managed to keep contact with his family’s friend about once a month up until then with news of the accusations against his father, when one day he got another message claiming that bounty hunters were after him again after they heard of a mechanical golem in Custom. That night he said his goodbyes to his professors, and finished the last of his orders and left for Toushin Toshi to gather some more information on Helman, leaving behind a rumor that he was heading for Zeth and eventually Kalar Forest and The Great Desert to research materials found in those two regions. He left the town and headed towards Zeth for 2 days at a normal pace, before looping around and staying a 2 day’s journey away from Toushin Toshi, avoiding any travelers he saw. On his way to Japan, he sent his clockwork creature to travel under the water near the bridge while he traversed it on foot. They met up on the other side without incident. He has been traveling the country since. (About 3 months)
Last edited by Squall255 on Sat Aug 18, 2012 9:40 pm, edited 80 times in total.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Squall255
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Rosebud (Clockwork Companion)

Postby Squall255 » Tue Oct 18, 2011 3:41 am

Clockwork Companion (Codename Rosebud):

Str 24 +14 (13 base)(4 Size)(5 bonus) (2 level)
Dex 18 +8(15 base)(5 Bonus)(-2 Size)
Con 16 +6(14 base) (2 size)
Int -- +0
Wis 12 +2
Cha 08 -2

HP:150/150 (1 HD)10*[6*2+6/2]
Initiative: +8
65ft. move (40 base, +10 size, +15 Speedster Base Form)
30ft Burrow (1/2 move speed, rounded down)
1/hour burst to 650ft. as double move

AC: 38 = 10+8(BDB)+12(armor)+8(Dex)+2(Dodge)-2(large)
DR 12/-
CMD:43=10+9(BaB)+14(Str)+8(Dex)+2(Size)

Saves:
Fort: +9 =3(Base)+6(Con)
Ref: +15 =7(Base)+8(Dex)
Will: +5 =3(Base)+2(Wis)

Attacks:
BAB: +10/+5
CMB:26=10(BaB)+14(Str)+2(Size)


+1 Mastercraft Large Drill:+24 4d8+22 20/X4, Armor Piercing 2 (armor only)
(24=10(BaB)+1(Mastercraft)+14(str)+1(trait)-2(size)
(22=21[1.5*14]+1(Mastercraft)
10ft reach


5 AP/day:
Flamethrower: 8d6 fire in 30ft cone or 60ft. line, failed Ref sets on Fire. Ref DC 21 for half.
costs 1AP

Repair Construct: Heal 5d6+13, costs 1AP

Skills:
+12 Perception(10 Ranks)(2Wis)
+14 Stealth(10 Ranks)(8 Dex)(-4 Size)

Feats:
HD1: Extra Function (Upgraded Clockwork)
HD3: Extra Function (Upgraded Clockwork)
HD5: Extra Function (Upgraded Clockwork)
HD7: Extra Function (Upgraded Clockwork)
HD9: Extra Function (Upgraded Clockwork)

5 AP
Functions:
Basic: Weird Science: Create Water
Basic: Weird Science: Know Direction
Level3: Upgraded Clockwork
Level6: Upgraded Clockwork
Level9: Flamethrower - 1AP
Level12: Repair Construct - 1AP heal 5d6+12
Feat: Upgraded Clockwork
Feat: Upgraded Clockwork
Feat: Upgraded Clockwork

Upgraded Clockwork points: 10 (2 from creator, 8 from self)
Large Size (4)
Burrow(3)
Drill(2)
Howdah (2)
Limbs(Arms)(2)
Hidden Compartment[Advanced Options Extra Evolutions](1)
Mount (1)
Sprint[Advanced Options Extra Evolutions](1)

Large: +4 Strength (triple weapon dmg makes up for it), +2 Constitution, x2 HD to HP (does not double CON bonus to HP), 0 natural AC increase, -2 Dexterity, -2 size to AC/ATK, +2 to CMB, 10ft reach, +10ft speed

Adamantine Plating: Receives full DR/- from armor AC rather than half DR/- and half DR/piercing
Armor Spikes: May deal piercing damage with slam attacks; successfully bull rushing, grappling, or overrunning opponents also deal armor spike damage.
Fortified Howdah: With added cover and pavise shields, the Howdah grants its occupant hard cover (+4 AC, +2 reflex saves); a crouching occupant receives improved cover (+8 AC, +4 reflex saves, Improved Evasion), while curling up in the fetal position gives total cover to all except those above.
Last edited by Squall255 on Sat Jul 14, 2012 9:04 pm, edited 21 times in total.
(|)
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Zanaikin
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GM Notes

Postby Zanaikin » Tue Oct 18, 2011 3:42 pm

Relations:
Helpful with Mikawa Rebels, due to help rendered with equipment and logistics. However, Rainer has gained some reputation for being eccentric and experimental, rather than accepting the veterans' tried-and-true methods.



Traits:
Perfected for Use: You receive a +1 trait bonus to attack when using a masterwork weapon you made yourself, and reduce the armor check penalty of masterwork armor you made yourself by an additional 1. (special: this also applies to your clockwork companion when using weapons you made)

Reputation +1 (Notorious): You gain +2 bonus to Intimidate (as well as saving throw DCs of fear inducing effects).



Titles:
Architect: When taking an active Perception check (normally a move action) to detect or examine any structure or passage, such as identifying the entry to a secret passage or looking for structural weaknesses to take advantage of, you may activate this title to either receive a +8 bonus on both the Perception and Knowledge[Engineering] check, or to perform it as a free action. This bonus does not stack with those of hero points.

Inventor: Upon activating this title, you may use a known invention you have attempted before without using a hero point.



Inventions:
Remote Start Turret: You may create a turret ahead of time, that does not begin timing out or acting until a Swift action is used to remotely trigger its activation. This action can activate as many (or few) of the turrets as desired. You must have tool in Turret mode and be in range to give turret commands. Unactivated turrets last until AP is refreshed at each day.



Clockwork Companion Upgrades:
Adamantine Plating: Receives full DR/- from armor AC rather than half DR/- and half DR/piercing
Armor Spikes: May deal piercing damage with slam attacks; successfully bull rushing, grappling, or overrunning opponents also deal armor spike damage.
Fortified Howdah: With added cover and pavise shields, the Howdah grants its occupant hard cover (+4 AC, +2 reflex saves); a crouching occupant receives improved cover (+8 AC, +4 reflex saves, Improved Evasion), while curling up in the fetal position gives total cover to all except those above.
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Other Circumstances

Postby Zanaikin » Wed Oct 26, 2011 4:50 pm

Bounty: 40,000GPs for the head of Rainer Ortwin, dead or alive, for the offenses of high treason, espionage, murder, theft, smuggling, and desertion. Amount to be paid by the Helman Ministry of Internal Security. Travel expenses reimbursed on successful hand-in. Goods accepted internationally through the Purupet Retail Agency (may take up to 2 weeks before reward is returned).
(anyone with knowledge of this receives a +2 morale bonus to attack Rainer)
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Squall255
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Re: Rainer Ortwin (Squall's Character)

Postby Squall255 » Thu Jul 05, 2012 11:58 pm

7/5/2012 Update to include recent changes to Engineer:

Rainer:
Took Master Emissary Alternative Racial Trait
Replaced Tesla Bolt with Demolition Charge
added items from crafting
Added my +Ability Score from Level 12 to CON.

Rosebud:
changed to conform to Speedster base form
changed Weapon Focus (bec de corbin) to Extra Function (Upgraded Clockwork)
changed Martial Weapon Proficiency to Extra Function (upgraded Clockwork)

Changed Functions:
Detect Magic(Basic) -> Create Water(Basic)
Prestidigitation(basic) -> Know Direction(Basic)
Death Ray -> Upgraded Clockwork


Changed Construct Upgrades:
Limbs(Legs)-> Limbs(arms)
Added:
Burrow(3 points)
Drill(2 points)
Hidden Compartment(1 point)
kept:
Large (4 points)
Howdah(2 points)
Mount(1 point)
Sprint(1 point)

Changed Weapon from +1 Adamantine Bec De Corbin to +1 Adamantine Drill
Corrected for Adamantine Plating

DM request: Ability to chose Create Water and Know Direction as basic functions even though they are not on Sorc/Wiz list
Also: Even though Drill is Piercing, does it still do reduced damage to objects?
Maybe Drill does full damage to items above a certain size? (maybe tower shield size)
Finally: does Large size still increase my reach? now using natural weapon and a quadrupedal base form (but still have arms)
(|)
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Rainer Ortwin (Squall's Character)

Postby Zanaikin » Fri Jul 06, 2012 11:07 am

-- Yeah I'm fine with those spells, although i'm not sure you really need Know Direction (just get a compass and Survival ranks xD). Create Water though is always handy.
-- Mmmh, makes sense. I'll specifically give the trait full sunder dmg on the description.
-- Yes. You should have 10ft reach with the drill, I think.
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Re: Rainer Ortwin (Squall's Character)

Postby Sajuuk » Sat Jul 07, 2012 3:14 pm

Drill? DRILL?

WHO THE HELL DO YOU THINK WE ARE!

(someone had to say it)
[PCs Currently At - Sailing The High Seas]
TODAY: Arodus 28, 4711
PARTY BUFFS ACTIVE: None










"No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it." - http://www.shamusyoung.com/twentysidedtale/?p=680
Titles: He Whose Hand Shapes What Is, Epic Destroyer of Loot, Creator of the Elemental Plane of Bishoujos.

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Re: Rainer Ortwin (Squall's Character)

Postby Laharl » Sat Jul 07, 2012 4:13 pm

I already did. Eric hasn't seen TTGL. Yes, I know it's absurd.


Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Squall255
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Re: Rainer Ortwin (Squall's Character)

Postby Squall255 » Sat Jul 14, 2012 9:01 pm

Leveled to 13:

Updates:
+0 BAB, +0 saves
+1d8 HD (5HP+3(con))
Improved Jury-Rig
+8 Masterwork Bonus when improving tools
Omnitool HP/AC+ (and turrets)
Demolition Charge damage up
Repair up by 1 healing


Skills:
replace 6 points of Favored Class for a Bonus Function:
Weirder Science: Unseen Crafter
Distributed skill points, upping all crafts to full, upping Bluff, Diplo, Sense Motive to full, upping Profession(Inventor) to full.


Feat: gain Open Minded (Psionics book) +13 skill points

Construct:
+1d10HD(+12HP+3(CON))
+1BaB
+1 to Ref Save
+2 skill points
+1 AP
+1 to BDB
+5ft movespeed (10 HD, Speedster)
(|)
(|)





Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(


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