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Forums of the Coast • Mission 2: A New Homeland - Page 8
Page 8 of 8

Re: Mission 2: A New Homeland

Posted: Tue Aug 02, 2011 12:20 pm
by Zanaikin
Terasaka's morningstar smashes into the arms of the two ashigaru, sending them falling back down the wall before he could climb inside fully...

[ since Dave was healed first round--- will still need action from him for Round2 and this round; same for Marty ]

Re: Mission 2: A New Homeland

Posted: Tue Aug 02, 2011 4:36 pm
by Sajuuk
Shigeru regenerates a hit point... (52/63 HP)
Shigeru moves up and hands an extract of [i]Personal Lesser Cure[i] to Yuuta (heals 1d6+5 when used)

Shigeru regenerates another hit point... (53/63 HP)
Shigeru works on loading his musket.

Re: Mission 2: A New Homeland

Posted: Tue Aug 02, 2011 5:04 pm
by Zanaikin
[ Actually, after talking some to people, I've decided to simply conclude the battle here--- the enemies are pinned on the other side of the walls, unable to get inside, and you guys really aren't in shape to take on the large batch of reserves still within the walls (including a captain, 15 musketeers, and more archers)... so, no point just sitting here performing trivial actions while everyone worries over their depleted/near healing ].



After several more minutes of struggling outside the inner wall gates, the remaining enemies, boxed in on three sides by alliance forces, surrenders. Yumi then dismisses the Spike Growth spells, and a flood of friendly troops from the outside quickly overwhelms the last group of defenders within the inner gates.

As friendly forces swarm over the keep, several of the leaders shout out that any pillaging and razing will be met with strict and harsh punishments--- the goal is to take the castle for ourselves, not wreck and burn it to the ground.



[ Give me a note of what you guys want to do now. Yumi is going to loot the kills and guard them, and I'll need at least one more character for that. If you plan to go off raiding the castle, I'll need the Appraise and Perception checks from you. If you plan to help out with the wounded, Heal checks and available stats on all remaining healing spells, etc etc. ]

Re: Mission 2: A New Homeland

Posted: Tue Aug 02, 2011 5:11 pm
by Sajuuk
Shigeru distributes his last remaining Lesser Cure extracts to the wounded. (2 of them, 3 if Yuuta hasn't used the one that I gave him. Each heals 1d6+5)

Shigeru loots the gunchemist and the musketeers (leaving the gunpowder behind but taking the bullets).

Shigeru spends some time tending to the wounded
(I've got 10 uses left in my Healer's Kit, so here's 10 checks)
1d20+14 → [3,14] = (17)
1d20+14 → [17,14] = (31)
1d20+14 → [10,14] = (24)
1d20+14 → [2,14] = (16)
1d20+14 → [16,14] = (30)
1d20+14 → [7,14] = (21)
1d20+14 → [6,14] = (20)
1d20+14 → [18,14] = (32)
1d20+14 → [7,14] = (21)
1d20+14 → [9,14] = (23)

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 1:35 am
by TheDude51
While Shigeru is tending to our wounded, Terasaka is going to "tend to" the enemy wounded, looking for any still alive to eat. After clearing the immediate area he will drop out of curse and help Yumi with the looting.

After the curse is done, he will use spare rounds in between he will start burning Cure spells and his Healing Belt to cure badly wounded allies who are in the area, including anyone else in the immediate group who is hurt.

Terasaka also makes sure to say a few words of encouragement and congratulation to any of the fellow allies in the area as they begin consolidating the fortress.

(Impression check: 20 [possibly modified by whoever else is with me])

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 3:18 am
by Laharl
Yuuta chugs that extract, and then goes to loot the enemies with Yumi.

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 1:13 pm
by Zanaikin

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 1:52 pm
by TheDude51
For the unclaimed stuff, I propose:

Scout's Headband to Shigeru (so he can snipe and/or ignite invisible spellcasters)
Ring of Communication to Yuuta (so he can easily report back scouting info)
Steadfast Boots to Terasaka (my CMD is crap, could use some boosting)
+1 Composite +1 Longbow to Yumi (assuming she can use it without a +1 str modifier)

Healing Belts to Shigeru, Yuuta, and Yumi (so everyone has one)
2 Smokesticks to each party member

Sell the rest

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 3:32 pm
by Laharl
I'll take the other +1 composite (+1) longbow so that I can actually do something approximating damage at range if I have to. That would add a masterwork composite +0 longbow into the set of sellable items.

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 4:04 pm
by Sajuuk
Shigeru takes...


Scout's Headband (2 charges) [MIC]
Reaching Item Launcher
Healing Belt
+1 Buckler (NEED MORE AC)
Reaching Item Launcher (MINE!)

Re: Mission 2: A New Homeland

Posted: Wed Aug 03, 2011 4:21 pm
by Zanaikin