Mission 1 Postmission Interlude

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Mission 1 Postmission Interlude

Postby Zanaikin » Tue Feb 22, 2011 1:58 pm

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Re: Mission 1 Postmission Interlude

Postby Mr_Praetorian » Tue Feb 22, 2011 2:57 pm

Katsurou volunteers his group for the Death Lands operations.
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Re: Mission 1 Postmission Interlude

Postby TheDude51 » Mon Feb 28, 2011 9:35 pm

Terasaka agrees, adding that "we live to serve".

He also will sleep 18 out of every 24 hours until its time to actually move out.
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Re: Mission 1 Postmission Interlude

Postby Zanaikin » Thu Jun 09, 2011 7:30 pm

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Re: Mission 1 Postmission Interlude

Postby Zanaikin » Sat Jun 11, 2011 9:21 pm

After yet another meeting with the various leaders, three groups have volunteered and were judged to be suited for returning to the Death Lands for further recruiting: the first led by Wolf Fang officer Kyoudou Senna, the second led by Kongomaru's leader Sanzou, and the third built around Katsurou's group. The three groups will all traverse southwards, but split towards east, central, and western regions to search and gather additional people. Katsurou and his group of five, with two extra volunteers --- Yuuta and Shigeru --- joining it for the mission, will be proceeding to the southwest. The journey is to begin tomorrow morning after everyone's had a chance to rest, and the goal is to have everyone return within 10 days for the next push out...

The armory/supplies people gave each of you 3 days of rations, and says that you'll have to rely on foraging for most of the food. The two 'in charge' claimed that each of the other parties were given the same thing (Terasaka and anyone with +8 sense motive also knows they're lying). Anyone with a bow or crossbow can also get as many standard arrows/bolts as they'd like to carry.

[Prepare your survival gear and we'll set out...]

[I need the following from you guys for the first two days (at least 2 rolls): Fortitude checks against disease, Perception checks, Survival check to track (whoever that's tracking), survival check to forage (should you choose to, it does slow you down)]
[I also need you guys' plans on making camp at nightfall]
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Re: Mission 1 Postmission Interlude

Postby Mr_Praetorian » Sat Jun 11, 2011 9:56 pm

Note: Our group will be traveling no more than 4 days from the gate. This is due to the fact that we were given limited rations, and will have to forage earlier than other groups. Naturally, Katsurou will mentioning this privately.

Fortitude Checks:
Roll 1: 1d20+10= 26
Roll 2: 1d20+10= 23

Perception:
1d20+8= 17
1d20+8= 9

Aid Other for Survival (Tracking):
Roll 1: 1d20+2= 11 (+4 bonus)
Roll 2: 1d20+2= 21 (+6 bonus)

Aid other for Survival (Foraging):
Roll 1: 1d20+2= 6 (Nope)
Roll 2: 1d20+2= 4 (Nope)

Plan for Camp Watch:
Hour 1: Katsurou, Yumi
Hour 2: Katsurou
Hour 3: Teresaka
Hour 4: Teresaka
Hour 5: Daisuke, Daichi
Hour 6: Daisuke, Daichi
Hour 7: Katsurou
Hour 8: Katsurou, Yumi
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Re: Mission 1 Postmission Interlude

Postby Sajuuk » Sun Jun 12, 2011 3:38 am

Fortitude Checks:
Roll 1: 1d10+10=24
Roll 2: 1d10+10=19

Perception:
1d20+2=3->-13 (probably can't even notice my own feet with a roll like that)
1d20+2=7

Survival (Tracking - Aid Another):
1d20+9 = 13 (+2)
1d20+9 = 15 (+3)

Survival (Foraging - Aid Another):
1d20+9 = 21 (+4)
1d20+9 = 19 (+3)
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TODAY: Arodus 28, 4711
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Re: Mission 1 Postmission Interlude

Postby TheDude51 » Sun Jun 12, 2011 7:09 am

(Marty you have the highest Survival bonus of the party, and as far as I know the only one able to track. Why are you aiding other?)

Fort Saves:
28, 27

Perception Checks:
23, 16

Survival checks (track, aid other):
6 (0), 22 (+4)

Survival checks (forage):
5, 33 (nat20)
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Re: Mission 1 Postmission Interlude

Postby Sajuuk » Sun Jun 12, 2011 2:03 pm

[PCs Currently At - Sailing The High Seas]
TODAY: Arodus 28, 4711
PARTY BUFFS ACTIVE: None










"No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it." - http://www.shamusyoung.com/twentysidedtale/?p=680
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Re: Mission 1 Postmission Interlude

Postby Mr_Praetorian » Sun Jun 12, 2011 6:23 pm

Well, gentlemen, I do believe we're traveling a full 5 days from the gate then. Good call, Marty.
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Re: Mission 1 Postmission Interlude

Postby Laharl » Sun Jun 12, 2011 7:55 pm

(Nifty, Marty - I'm not going to roll foraging at that point)

Fort:
15
23

Perception:
29
13

Tracking (I'm actually doing the tracking):
36
26


Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Re: Mission 1 Postmission Interlude

Postby Zanaikin » Sun Jun 12, 2011 8:21 pm

[So I am informed all the PCs are contributing money into getting trail bars rather than foraging... does speed the pace up, not to mention help some against the diseases out there in the Death Lands.]

The group of trekked out from the Keep on the morning of Oct. 4th, heading towards the southwest. The Keep wasn't clean by any means, but half a day spent there already makes everyone in the party realize once again what a shithole the Death Lands is. The ground is always flat, barren, and muddy. The air is foggy in the mornings and simply muggy for the rest of the day, with the occasional stench of garbage or corpses. There isn't a bit of foliage or cover anywhere to be seen, and the sun is as unbearable as ever. Everybody had kept an eye out for threats and signs of life, but for an entire day the group encountered nothing... except for the remains of what seems to be another small Death Lander group who had been overran by the oni.

[Looting the site attains: 492gps, 27 ration packs, 7 regular spears, 1 mwk katana, 4 mwk daggers, 2 CLW potions, and a whole lot of random junk]

Surprisingly enough, the first night was spent in peace as well. Entire days spent without encountering the oni were relatively uncommon in the Death Lands.

By midday on Oct. 5th, however, Yuuta picks up the first signs of a trail. With the help of everyone else, they made quick progress tracing the trail, but it had already been over a day old. Five hours later, everyone was starting to get a bit tired from the day's journey... Yuuta guesses that the tracks now were made just earlier today, but it'll probably still be a few hours out. [Edit: probably 2hrs of light left]

Continue on? [1: No, make camp][2: enter hours to continue tracking for (Constitution check each hour required)]
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Re: Mission 1 Postmission Interlude

Postby Laharl » Sun Jun 12, 2011 8:57 pm

"There's two hours of light left, so let's track for one hour and then spend the last hour of light making camp. I really don't want to try and make camp in the dark out here if we can help it. Shigeru, you can take care of anyone who's getting too tired."

(This means that everyone is going to have to make a CON check, DC 10, or take 1d6 subdual + fatigue - Marty can fix up the latter problem.)

CON check: 10+3=13


Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Re: Mission 1 Postmission Interlude

Postby Mr_Praetorian » Mon Jun 13, 2011 12:32 am

"You are the tracker, Yuuta. We shall forge ahead until you think it unwise to do so." Katsurou responded in a decisive tone.

(CON Check: 1d20+4= 11)
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Re: Mission 1 Postmission Interlude

Postby TheDude51 » Mon Jun 13, 2011 12:56 am

Con check:
1d20+2 = 20
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht


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