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Forums of the Coast • Shigeru (Sajuuk's New (Old) Character) - Page 2
Page 2 of 2

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Tue Jul 05, 2011 5:15 pm
by Sajuuk
Added effects of Pyro trait to sheet. Also finally added the spagyric rifle, which is only masterwork right now. Eventually I'll just craft a +1 Mastercraft one and free up spagyric space for other stuff.

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Sun Jul 17, 2011 2:44 am
by Sajuuk
Levelled up! Summary is as follows

+1 Alchemist Level
+1 Base Will Save
+1d6 bomb damage (+1 to splash damage)
+1 bomb/day
+1 1st level extract/day and +1 3rd level extract/day (Personal Dash, Personal Altered Form. Dropping Personal Restore from prepped for Personal Disappear)
+2 extracts known: Altered Form, Disappear
9 skill points (Craft [Alchemy], Disable Device, Heal (+2 ranks), Know [Engineering, Nature], Perception, Profession [Inventor], Survival)
Competence to Craft (Alchemy) goes up by 1
Feat - Extra Discovery (Delay Bomb)

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Tue Jul 26, 2011 11:04 pm
by Sajuuk
Updated for Paranoid Flaw. Yay Explosive Missile discovery!

Explosive Missile: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate. An alchemist must be at least 4th level before selecting this discovery.

GM Ruling: It takes a standard action with one-handed firearms, or a full-round action with two-handed firearms.

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Tue Jul 26, 2011 11:21 pm
by Sajuuk
Edited to take into account the fact that I now have a musket (ick-tastic range) because of the HOLY CRAP MASSIVE PRICE INCREASE to Rifles in Ultimate Combat (they now cost 5000 GP).

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Tue Aug 02, 2011 5:32 pm
by Sajuuk
Level up in progress, Perfected for Use trait added and factored in, hero point count updated

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Mon Aug 08, 2011 6:02 pm
by Sajuuk
Levelling to 10
+1 to CON (DONE)
BAB +1 (DONE)
Fort +1 (DONE)
Ref +1 (DONE)
Discovery - retraining Level 9 feat discovery to this one and taking Master Alchemist feat
+1 4th level extract/day (+1 bonus) (DONE)
2 words learned (Arrowblock (3rd), Elder Cure (4th)) (TO PREPARE: Boosted Disappear (works like greater invis))
HP Up (DONE)
+1competence to Craft[Alchemy] (DONE)
+1 bomb/day (DONE)
+1 to Bomb DCs (DONE)
9 Skill Ranks (Craft[Alchemy], Heal, Know[Engineering], Perception, Profession[Inventor], Survival, Stealth +1, Spellcraft +1, Disable Device +1) (DONE)
Spagyric Count up to 7800 GP (CHANGED ON SHEET, NO DEVICES EDITED YET ASIDE FROM DROPPING THE ITEM LAUNCHER)

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Fri Sep 30, 2011 8:35 pm
by Sajuuk
Levelled to 11
DONE - Feat: Quick Draw
DONE - Drop And Replace Discoveries: Rocket (Replace With: Grenade)
DONE - BAB +1
DONE - +1d6 to bomb damage (and corresponding splash damage increase)
DONE - Bomb DC increase
DONE - +1 3rd level extract/day
DONE - +1 4th level extract/day
DONE - +2 Words in book: Perfect Form, Purify
DONE - 9 skill ranks (competence to craft(alchemy) goes up by 1)
Craft [Alchemy]
Knowledge [Engineering]
Profession[Inventor]
Perception
Heal
Fly (2 ranks)
Fly (2 ranks)
Acrobatics (2 ranks) (bumps up to the 3 needed for fight defensively boost)
Acrobatics (2 ranks) (bumps up to the 3 needed for fight defensively boost)
spagyric up to 11,000

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Tue Oct 18, 2011 4:02 pm
by Sajuuk
Swapping out Deceptive fiendblood trait for Outcast. Makes more sense.

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Mon Mar 05, 2012 12:43 am
by Sajuuk
Levelled. Spagyric stuff to be dealt with.

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Sat Aug 18, 2012 5:43 pm
by Sajuuk
Sheet is now current.

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Sat Aug 18, 2012 10:09 pm
by Sajuuk
Summon added to sheet

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Mon Aug 20, 2012 3:49 pm
by Zanaikin
Updated the Architect title to make it a little more versatile (squall also has it now).

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Tue Aug 28, 2012 1:30 am
by Sajuuk
Just a thought, is there a brewer in the Tougou group? Or should I snag some ranks of Profession(Brewmaster) at the next level and start making AWESOME BOOZE? Or could I just use Craft(Alchemy) for that?

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Thu Aug 30, 2012 7:44 pm
by Zanaikin
If you want to start alchemically brewing, I'm all for it. But alas no, there isn't a brewer in his existing group. You can probably find one around here somewhere. (I'm no expert on where the good Japanese alcohol originates from though, but legend has it that tanuki love the stuff, of course).

Re: Shigeru (Sajuuk's New (Old) Character)

Posted: Thu Aug 30, 2012 7:48 pm
by Sajuuk
Alchemical brewing time, methinks. I'll need the Profession(Brewmaster) ranks for all the non-crafting stuff related to making it :)