Yuuta Rokuro (Laharl's Character)
Posted: Sun Dec 26, 2010 10:48 pm
8/18: Calculated gold, spent a ton on crafting requests
8/12: Level up!
1/8: Level up!
9/18: Level up! Replaced Know[nature] with Bluff, as well.
8/4: Level up!
8:15 PDT 8/2: New Title!
12:45 PDT 6/12: Now fully Pathfinderized.
9:20 PDT 6/11: Now Pathfinderized, with mundane equips and traits left. Will wait on PRD coming back up.
1:00 EST 1/6: Now levelled.
10:00 EST 1/6: Now with a last name! Needs to be levelled up.
10:00 EST 12/29: Second draft, but with bugfixes!
9:45 EST 12/29: Second draft, now with basic equipment, spells, and maneuvers.
5:45 EST 12/26: First draft. Needs equipment, spells, maneuvers, a name, and a more fleshed-out backstory.
Yuuta Rokuro
Male Human Rogue 13
STR 13=12+1level
CON 14=12+2level 10
DEX 19=15+2level+2human
INT 12
WIS 13=12+1level
CHA 12
Hero Points: 2/4
HP: 81/91
AC: 32 = 10+7BDB+9Dex+5armor+1dodge
DR: 2/-, 2/piercing
Touch: 27
FF: 22
Init: +11
CMB/CMD: +11/34
Fort: +8 = 4base+4Con+1trait
Ref: +17 = 8base+9Dex
Will: +7 = 4base+3Wis
Skills:
Perception +18 =13ranks+3Wis+2competence
Survival +16 =13ranks+3Wis [+5 on tracking]
Heal +17 = 14ranks+3Wis
Stealth +27 = 13ranks+9Dex+5comp
Acrobatics +30 = 13ranks+9Dex+6SF+2comp
Knowledge[arcana] +17 =13ranks+2Int+2comp
Spellcraft +17 = 13ranks+2Int+2comp
Bluff +20 = 13ranks+2Cha+5comp
Escape Artist +22 = 13ranks+9Dex
Use Magic Device +15 = 13ranks+2Cha
Intimidate +8=0ranks+2Cha+2circumstance+4trait
+20 Keishoushin, 3d6+7, 19-20/x2
+19 dagger, 3d4+4, 12-20/x2
+18 shortbow, 3d6+2, 70', x3
Feats:
Hu: Weapon Finesse
1HD: Dodge
3HD: Mobility
5HD: SF[Acrobatics]
7HD: Arcane Armor Training
9HD: Improved Alacrity
11HD: Greater Alacrity
13HD: Defensive Combat Training
Talent: Spring Attack
Rogue Abilities:
Sneak Attack +7d6
Evasion
Rogue Talents:
Offensive Defense (+1 dodge AC/sneak die for 1 round when I sneak)
Melee Sniper's Eye (use sneak on less than total concealment)
Fast Movement (+10ft)
Fast Stealth (move at full speed with Stealth)
Combat Trick (Spring Attack)
Uncanny Dodge
Rumormonger (for trap sense): Spread rumors (see PRD, UC, Class Archetypes)
Improved Evasion
Scout Archetype Abilities:
Track (for trapfinding/trap sense) - +1/2 level to track, can move at full speed
Scout's Charge - free sneak on charges against people with no Uncanny Dodge
Skirmisher - free sneak if I move > 10' on first attack against people with no Uncanny Dodge
Spells Per Day: (CL 3, DC 12+level): INF/6/5/3
Spells Known: 7/4+1/2+1/1
Cantrips: Light, Read Magic, Message, Detect Magic
1st: CLW, Obscuring Mist, Identify, Remove Sickness, Ray of Enfeeblement
2nd: See Invisibility, Web, Glitterdust
3rd: Tongues, Heroism
Languages:
Common
Traits:
Exile Survivor: You receive a +2 trait bonus on saving throws vs fear, diseases, and poisons. You also receive a +2 trait bonus to initiative checks.
Resilient: +1 Fort
Reputation +3 (Honorable): You gain +4 bonus to Diplomacy and Leadership scores, and +2 to Intimidate (as well as saving throw DCs of fear inducing effects).
Heroic: +1 hero point, +1 max hero points.
Title:
Vanguard: When you take your first attack against an enemy with lower initiative than you, you may activate this title to flat-footed them against the attack, even if they have already moved; all enemies within 60ft who see your attack also gain immunity to this title for 24hrs.
Keishoushin: +3 mithral shortsword
Umbral Edge: +2d6 damage in shadowy illumination or less
Embrace the Darkness: As Darkness, but a swift action. Can spend a second level slot to make it deeper darkness with duration 1min/Cha mod.
Lord of Shadows: +5' reach (not threaten) while Embrace the Darkness is active, and only against targets inside its radius.
Equipment:
Masterwork shortsword, 310GP
+1 dagger, loot
+1 Composite +1 shortbow, 75GP
20 arrows, 1GP
Bedroll, 1SP
50' hempen rope, 1GP
Grappling hook, 1GP
Spell component pouch, 5GP
Black oni helmet
+2 black oni shadowblend [20% concealment in shadowy or greater illumination] leather armor
Ring of Avoidance (3/day, get +20 shield AC until start of next turn as a standard action)
Healing Belt
Ring of Communication
Lesser Crystal of Shadows - Emanates 5' darkness effect
Keishoushin, +3 Mithral shortsword (minor artifact)
Headband of Perception +2
Amulet of Tears [3 charges/day, swift action for 12 temp HP/day for 10min]
Scout's Headband
+1 Buckler
Mwk Infiltrator Outfit (+3 stealth in shadow)
Dispelling Cord [MIC]
Ring of Silent Spells [MIC]
Mwk Leather Scale
Mwk Heavy Crossbow w/ Mwk Scope
Scout's Headband [MIC]
Deepcover Cloak (+5Bluff/Stealth)
Mwk Acrobat's Shoes [+2 Acrobatics]
Camouflage Kit
Disguise Kit
Least Crystal of Shadows (5ft shadowy darkness; 400gps)
Vial of Deathblade Poison (Injury)(DC30: 1/rnd for 12rnds; 1d3 Con dmg (2saves); Sticky (10hits)
[Goggles of Night (UE227) with Ebon Eyes, 60' darkvision and see naturally in natural/magical darkness (doesn't work if I couldn't see without it), ignore concealment for < total darkness]
[Gloves of Dex +2]
4034GP, 7CP
8/12: Level up!
1/8: Level up!
9/18: Level up! Replaced Know[nature] with Bluff, as well.
8/4: Level up!
8:15 PDT 8/2: New Title!
12:45 PDT 6/12: Now fully Pathfinderized.
9:20 PDT 6/11: Now Pathfinderized, with mundane equips and traits left. Will wait on PRD coming back up.
1:00 EST 1/6: Now levelled.
10:00 EST 1/6: Now with a last name! Needs to be levelled up.
10:00 EST 12/29: Second draft, but with bugfixes!
9:45 EST 12/29: Second draft, now with basic equipment, spells, and maneuvers.
5:45 EST 12/26: First draft. Needs equipment, spells, maneuvers, a name, and a more fleshed-out backstory.
Yuuta Rokuro
Male Human Rogue 13
STR 13=12+1level
CON 14=12+2level 10
DEX 19=15+2level+2human
INT 12
WIS 13=12+1level
CHA 12
Hero Points: 2/4
HP: 81/91
AC: 32 = 10+7BDB+9Dex+5armor+1dodge
DR: 2/-, 2/piercing
Touch: 27
FF: 22
Init: +11
CMB/CMD: +11/34
Fort: +8 = 4base+4Con+1trait
Ref: +17 = 8base+9Dex
Will: +7 = 4base+3Wis
Skills:
Perception +18 =13ranks+3Wis+2competence
Survival +16 =13ranks+3Wis [+5 on tracking]
Heal +17 = 14ranks+3Wis
Stealth +27 = 13ranks+9Dex+5comp
Acrobatics +30 = 13ranks+9Dex+6SF+2comp
Knowledge[arcana] +17 =13ranks+2Int+2comp
Spellcraft +17 = 13ranks+2Int+2comp
Bluff +20 = 13ranks+2Cha+5comp
Escape Artist +22 = 13ranks+9Dex
Use Magic Device +15 = 13ranks+2Cha
Intimidate +8=0ranks+2Cha+2circumstance+4trait
+20 Keishoushin, 3d6+7, 19-20/x2
+19 dagger, 3d4+4, 12-20/x2
+18 shortbow, 3d6+2, 70', x3
Feats:
Hu: Weapon Finesse
1HD: Dodge
3HD: Mobility
5HD: SF[Acrobatics]
7HD: Arcane Armor Training
9HD: Improved Alacrity
11HD: Greater Alacrity
13HD: Defensive Combat Training
Talent: Spring Attack
Rogue Abilities:
Sneak Attack +7d6
Evasion
Rogue Talents:
Offensive Defense (+1 dodge AC/sneak die for 1 round when I sneak)
Melee Sniper's Eye (use sneak on less than total concealment)
Fast Movement (+10ft)
Fast Stealth (move at full speed with Stealth)
Combat Trick (Spring Attack)
Uncanny Dodge
Rumormonger (for trap sense): Spread rumors (see PRD, UC, Class Archetypes)
Improved Evasion
Scout Archetype Abilities:
Track (for trapfinding/trap sense) - +1/2 level to track, can move at full speed
Scout's Charge - free sneak on charges against people with no Uncanny Dodge
Skirmisher - free sneak if I move > 10' on first attack against people with no Uncanny Dodge
Spells Per Day: (CL 3, DC 12+level): INF/6/5/3
Spells Known: 7/4+1/2+1/1
Cantrips: Light, Read Magic, Message, Detect Magic
1st: CLW, Obscuring Mist, Identify, Remove Sickness, Ray of Enfeeblement
2nd: See Invisibility, Web, Glitterdust
3rd: Tongues, Heroism
Languages:
Common
Traits:
Exile Survivor: You receive a +2 trait bonus on saving throws vs fear, diseases, and poisons. You also receive a +2 trait bonus to initiative checks.
Resilient: +1 Fort
Reputation +3 (Honorable): You gain +4 bonus to Diplomacy and Leadership scores, and +2 to Intimidate (as well as saving throw DCs of fear inducing effects).
Heroic: +1 hero point, +1 max hero points.
Title:
Vanguard: When you take your first attack against an enemy with lower initiative than you, you may activate this title to flat-footed them against the attack, even if they have already moved; all enemies within 60ft who see your attack also gain immunity to this title for 24hrs.
Keishoushin: +3 mithral shortsword
Umbral Edge: +2d6 damage in shadowy illumination or less
Embrace the Darkness: As Darkness, but a swift action. Can spend a second level slot to make it deeper darkness with duration 1min/Cha mod.
Lord of Shadows: +5' reach (not threaten) while Embrace the Darkness is active, and only against targets inside its radius.
Equipment:
Masterwork shortsword, 310GP
+1 dagger, loot
+1 Composite +1 shortbow, 75GP
20 arrows, 1GP
Bedroll, 1SP
50' hempen rope, 1GP
Grappling hook, 1GP
Spell component pouch, 5GP
Black oni helmet
+2 black oni shadowblend [20% concealment in shadowy or greater illumination] leather armor
Ring of Avoidance (3/day, get +20 shield AC until start of next turn as a standard action)
Healing Belt
Ring of Communication
Lesser Crystal of Shadows - Emanates 5' darkness effect
Keishoushin, +3 Mithral shortsword (minor artifact)
Headband of Perception +2
Amulet of Tears [3 charges/day, swift action for 12 temp HP/day for 10min]
Scout's Headband
+1 Buckler
Mwk Infiltrator Outfit (+3 stealth in shadow)
Dispelling Cord [MIC]
Ring of Silent Spells [MIC]
Mwk Leather Scale
Mwk Heavy Crossbow w/ Mwk Scope
Scout's Headband [MIC]
Deepcover Cloak (+5Bluff/Stealth)
Mwk Acrobat's Shoes [+2 Acrobatics]
Camouflage Kit
Disguise Kit
Least Crystal of Shadows (5ft shadowy darkness; 400gps)
Vial of Deathblade Poison (Injury)(DC30: 1/rnd for 12rnds; 1d3 Con dmg (2saves); Sticky (10hits)
[Goggles of Night (UE227) with Ebon Eyes, 60' darkvision and see naturally in natural/magical darkness (doesn't work if I couldn't see without it), ignore concealment for < total darkness]
[Gloves of Dex +2]
4034GP, 7CP