Custom Maneuvers

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Zanaikin
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Custom Maneuvers

Postby Zanaikin » Mon Dec 29, 2008 7:40 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Zanaikin
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Storm Falcon Discipline

Postby Zanaikin » Mon Dec 29, 2008 7:40 pm

STORM FALCON DISCIPLINE:
Weapons: Hand Crossbow, Heavy Crossbow, Light Crossbow, Longbow, Shortbow
Advanced Weapons: Pistols, Carbines, Rifles
Skill: Spot
Availability: The Storm Falcon discipline is available to Crusaders, Rangers, and Swordsages (whom must give up martial melee proficiency for ranged melee proficiency), but not Hexblades or Warblades.

Level 1:
Eagle Sight (Boost) - Ignore concealment on ranged attacks and locate invisible creatures for one round.
Linear Clarity (Stance) - Gain +2 bonus to spot and ranged attack, but take -2 to AC.
Steel Talon Strike (Strike) - Make a ranged attack that gains double critical range, +4 critical confirmation, and +1d8 ranged precision.
Level 2:
Falcon Sight (Boost) - Ignore distance penalties and gain +1/initiator level bonus to spot for one round.
Peregrine Riposte (Counter) - Stop the movement of a target with an attack.
Piercing Talon Strike (Strike) - Make a ranged attack that ignores armor and shields with a successful spot check.
Level 3:
Disarming Shot (Strike) - Disarm target with a successful attack.
Eyes of the Hawk (Stance) - Halves distance penalties to spot and ranged attack, gain +5 to spot.
Lightning Volley (Strike) - Make a full attack with an extra attack.
Level 4:
Eagle Tracer (Boost) - Take aim as a swift action.
Storm Falcon Strike (Strike) - Attack deal double damage with a successful spot check.
Twin Talon Strike (Strike) - Fires twice with a single attack.
Level 5:
Duck Behind Cover (Counter) - Move 5ft as an immediate action.
Instinct of the Hunter (Stance) - Reduce the difficulty of making critical shots, may make attacks of opportunity with projectile weapon.
Level 6:
Concealed Snipe (Strike) - Make one ranged attack and move while remaining hidden.
Storm Volley (Strike) - Fires one arrow at every opponent within range.
Level 7:
Quicksilver Riposte (Counter) - Instantly draw/reload a ranged weapon to counter an incoming attack.
Achilles' Heel (Strike) - Deal dexterity damage and hinders target's mobility with a successful attack.
Level 8:
Storm Falcon Blitz (Strike) - Make a full attack after a successful spot check to deal double damage on each hit.
Eye of the Storm (Stance) - Gain +4 AC against ranged attacks, +2 reflex saves, evasion, and can evade ranged attacks with a successful reflex save.
Level 9:
Peerless Shot (Strike) - Slay foe with a single attack after a successful spot check.

EAGLE SIGHT [Storm Falcon (Boost)]
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
Focusing your vision, you suddenly notice the foes hidden amongst the tall grass as the source of the ambush and prepare your retaliatory shots.
When you initiate this maneuver, you immediately know the location of all concealed creatures within 30ft (similar to blindsense). Also, your ranged projectile attacks ignore all miss chances granted by concealment short of total concealment.

LINEAR CLARITY [Storm Falcon (Stance)]
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, you gain +2 insight bonus to spot checks and all attack rolls with ranged projectile weapons, but take a -2 penalty to AC.

STEEL TALON STRIKE [Storm Falcon (Strike)]
Level: 1
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
You make a single ranged attack as part of this maneuver. For this attack you may double your critical threat range (does not stack with Favored Critical or Improved Critical) and gain a +4 bonus on critical confirmation checks. Furthermore, if your attack receives any benefits from taking aim, you deal an additional 1d6 points of damage (does not affect those with immunity to critical hits).

FALCON SIGHT [Storm Falcon (Boost)]
Level: 2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
When you initiate this maneuver, you gain +1 insight bonus per initiator level to all spot checks made this round. Also, your ranged projectile attacks ignore all distance penalties for the round. However, you are still limited to your maximum range of ten times your normal range increment.

PEREGRINE RIPOSTE [Storm Falcon (Counter)]
Level: 2
Prerequisites: One Storm Falcon maneuver
Initiation Action: 1 immediate action
Range: 30ft
Target: One creature
When an opponent within 30ft moves more than 5ft, you may initiate this maneuver at any point of his movement after the first 5ft. As part of this maneuver, make a ranged attack against that foe. Your attack does not deal any actual damage. However, your foe must make a reflex save against a DC equal to your attack roll or immediately halt as if he had used up his movement for the round. If the foe is charging, a failed reflex save means he automatically fails his charge attack.
Your foe may choose to automatically succeed on the reflex save (he must decide before making the reflex save), in which case you resolve your attack as normal.

PIERCING TALON STRIKE [Storm Falcon (Strike)]
Level: 2
Prerequisites: One Storm Falcon maneuver
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
You must make a spot check as part of this maneuver. The DC of this check is the target creature's AC (you take penalties as appropriate). You then make a single ranged attack against your target, also as a part of this maneuver. If your spot check succeeds, your attack is treated as a ranged touch attack rather than a standard ranged attack. If your check fails, your attack is made normally instead and the maneuver is still expended.

DISARMING SHOT [Storm Falcon (Strike)]
Level: 3
Prerequisites: One Storm Falcon maneuver
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
As part of this maneuver, make a ranged attack against one foe. If the attack hits, you may attempt to disarm your opponent as if you were wielding a light weapon. This disarm attempt does not provoke attack of opportunity, nor is there any risk that your foe can disarm you.

EYES OF THE HAWK [Storm Falcon (Stance)]
Level: 3
Prerequisites: One Storm Falcon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, you take half penalties for distance on spot checks and ranged attacks (-1 spot per 20ft instead of 10ft, -1 attack for each ranged increment instead of -2). You also gain a +5 insight bonus to spot checks.

LIGHTNING VOLLEY [Storm Falcon (Strike)]
Level: 3
Prerequisites: One Storm Falcon maneuver
Initiation Action: 1 full-round action
Range: Ranged attack
Target: One or more creatures
As part of this maneuver, you take a full attack action with a ranged projectile weapon. However, you can make one additional attack this round at your highest base attack bonus. All attacks you make this round, including the extra attack granted by this maneuver, are made with a -2 penalty.

EAGLE TRACER [Storm Falcon (Boost)]
Level: 4
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round
When you initiate this maneuver, you immediate gain the bonuses of taking aim to negate half cover (normally a move action) against the target creature on your next attack.

STORM FALCON STRIKE [Storm Falcon (Strike)]
Level: 4
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
You must make a spot check as part of this maneuver. The DC of this check is the target creature's AC (you take penalties as appropriate). You then make a single ranged attack against your target, also as a part of this maneuver. If your spot check succeeds, this attack deals double your normal ranged damage. If your check fails, your attack is made normally instead and the maneuver is still expended.

TWIN TALON STRIKE [Storm Falcon (Strike)]
Level: 4
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 standard action
Range: Ranged attack
Target: One or two creatures (see below)
You make two ranged attacks as part of this maneuver, both using your highest base attack bonus. Both attacks must be aimed at either a single target or two targets within 15ft of each other. You must decide on your target(s) the moment you initiate this maneuver.
If you cannot reload your weapon instantly, you may only make a number of attacks equal to your loaded ammunition.

INSTINCT OF THE HUNTER [Storm Falcon (Stance)]
Level: 5
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
While you are in this stance, you may treat any opponent at two sizes larger for the purpose of making Critical Shots, thereby reducing the target's critical AC, your penalties to defense, and the action required.
Also, you are treated as threatening all space within 15ft (but not adjacent squares) when wielding a ranged project weapon, allowing you to make attacks of opportunity as long as your weapon has ammunition (your may not reload while it's not your turn, even if it is a free action).

DUCK BEHIND COVER [Storm Falcon (Counter)]
Level: 5
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Upon initiating this maneuver, you immediate move 5ft in the direction of your choosing. Unlike a 5ft-step, this movement provokes attacks of opportunity as normal. You may choose to use this maneuver after an opponent declares his attack but before determining the attack roll. If this movement takes you out of the enemy's sight, range, or reach, the declared attack automatically fails (but the action and spells are still expended).
You may attempt a tumble check to either avoid provoking attacks of opportunity during this movement (DC 25+) or move 10ft as a '5ft-step' (DC 40). However, you take a -10 penalty to any tumble checks made while using this maneuver.

CONCEALED SNIPE [Storm Falcon (Strike)]
Level: 6
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 full action
Range: Ranged attack
Target: One creature
As part of this maneuver, you move up to your speed and make a single melee attack at any point during your movement (including before you move). If you were hidden before initiating this maneuver, you can keep the results of your previous Hide and Move Silently checks even though you attacked and moved. As long as you end your turn in a spot that allows you to hide, your foes must make Spot and Listen checks as normal to discern your presence. Your movement and this maneuver's attack have no effect on your Hide and Move Silently results.

STORM VOLLEY [Storm Falcon (Strike)]
Level: 6
Prerequisites: Two Storm Falcon maneuvers
Initiation Action: 1 full-round action
Range: Ranged attack
Target: One or more creatures
As a full round action, you may make a single ranged attack against every opponent you have line of sight to, up to a maximum number of targets equal to your initiator level. If you cannot reload your weapon instantly, you may only make a number of attacks equal to your loaded ammunition.

QUICKSILVER RIPOSTE [Storm Falcon (Counter)]
Level: 7
Prerequisites: Three Storm Falcon maneuvers
Initiation Action: 1 immediate action
Range: 10ft
Target: One creature
When an opponent moves within 15ft of you and attacks, you may draw or reload (but not both) a ranged weapon as part of this maneuver if they can be done normally as a free action. You then make a single ranged attack with the same weapon against the foe, also as part of this maneuver. If your attack deals damage, your target must attempt a fortitude save (DC 10 + damage). If this save fails, your target automatically misses its next attack made this round. If this save succeeds, your target takes a -2 penalty on its next attack roll made this round.
Also, when an opponent makes a ranged attack against you, you can initiate this counter to oppose that attack by making an attack roll with your ranged weapon (after drawing or reloading if applicable). Use the higher of your AC or your attack roll as your effective AC against the incoming attack.
You may use this maneuver immediate after an opponent declares an attack, but you must do so before the attack's result has been determined. You cannot use this maneuver if you are unaware of or caught flatfooted against the attack.

ACHILLES' HEEL [Storm Falcon (Strike)]
Level: 7
Prerequisites: Three Storm Falcon maneuvers
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
You make a single ranged attack as part of this maneuver. If the attack hits, it deals damage as normal. In addition, the target takes 1d6 points of dexterity damage and is reduced to half speed (cannot run or charge) until the dexterity damage is healed. A successful fortitude save (DC 17 + your dexterity modifier) halves the dexterity damage and negates the speed penalty.

STORM FALCON BLITZ [Storm Falcon (Strike)]
Level: 8
Prerequisites: Three Storm Falcon maneuvers
Initiation Action: 1 full-round action
Range: Ranged attack
Target: One creature
You must make a spot check as part of this maneuver. The DC of this check is the target creature's AC (you take penalties as appropriate). You then make a full ranged attack against a single target, also as a part of this maneuver. If your spot check succeeds, each attack deals double your normal ranged damage. If your check fails, your attack is made normally instead and the maneuver is still expended.

EYE OF THE STORM [Storm Falcon (Stance)]
Level: 8
Prerequisites: Three Storm Falcon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
While you are in this stance, you gain a +4 dodge bonus to AC against ranged attacks, +2 bonus to reflex saves, and evasion. Also, whenever an opponent makes a ranged attack against you, you may attempt a reflex save (DC 20 + attacking weapon enhancement bonus). If this save is successful, the attack automatically misses. If this save fails, resolve the attack as normal. Each time you attempt a reflex save in this manner consumes one of your attack of opportunity in the current round. You cannot attempt this save if you have no attacks of opportunity remaining. You may not wear more than light armor or carrying more than a light load to gain the benefits of this stance.
Variant: This replaces the effects of Bloodstorm Blade's Eye of the Storm stance.

PEERLESS SHOT [Storm Falcon (Strike)]
Level: 9
Prerequisites: Four Storm Falcon maneuvers
Initiation Action: 1 standard action
Range: Ranged Attack
Target: One creature
You must make a spot check as part of this maneuver. The DC of this check is the target creature's AC (you take penalties as appropriate). If your check succeeds, you may then make a single ranged attack against the target, also as a part of this maneuver. Your attack may automatically ignore any armor, shield, and cover bonuses (except total cover) to armor and damage reduction the target has. If your attack deals damage, your target must attempt a fortitude save (DC 19 + your dexterity modifier). If this save fails, your target is instantly slain (reduced to -10 hit points). If this save succeeds, your attack still counts as an automatic critical hit which deals maximum damage (including both weapon damage and any precision damage). Creatures immune to critical hits are immune to the death effect of this strike.
If your spot check fails, you may a single ranged attack normally. The maneuver is still considered expended.
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

User avatar
Zanaikin
Tsunshun
Posts: 4433
Joined: Fri Apr 28, 2006 2:37 am
Race: Tofu
Class: Strategist 5/Worldforger 3/SW Engineer 5
Location: Lost in my virtual universe
Contact:

White Raven Discipline - Ranged Maneuvers

Postby Zanaikin » Mon Dec 29, 2008 7:45 pm

WHITE RAVEN DISCIPLINE:
Level 1:
Covering Fire (Strike) - Make one attack to hinder enemy's ranged attacks.
Volley Coordination (Stance) - Gain +2 to arrow volley DC and ignore cover from allies.
Level 4:
Suppression Fire (Strike) - Take full attack to prevent enemy from using ranged attacks.
Level 7:
Directed Volley (Strike) - Lead allies within 30ft to make a free ranged attack.
Level 9:
Commanding Volley (Strike) - You and allies make a single ranged attack, dealing extra damage and stunning the opponent.

COVERING FIRE [White Raven (Strike)]
Level: 1
Initiation Action: 1 standard action
Range: Ranged attack
Target: One creature
As part of this maneuver, you make a single ranged attack. If your attack deals damage, the target may only perform ranged attacks as a standard action and takes a -4 penalty to ranged attacks for 1 round. If your attack misses or deals no damage, the target still takes a -2 penalty to ranged attacks for 1 round.

VOLLEY COORDINATION [White Raven (Stance)]
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
While you are in this stance, allies within 60ft of you add +2 to the reflex save DC of any area-of-effect projectile fire (e.g. Volley of Arrows). Furthermore, they may ignore any cover targets may gain from other allies in the way.

SUPRESSION FIRE [White Raven (Strike)]
Level: 4
Prerequisites: Two White Raven maneuvers
Initiation Action: 1 full-round action
Range: Ranged attack
Target: One or more creatures
As part of this maneuver, you make a full-attack action with a ranged weapon. Any creatures who take damage cannot make ranged attacks for 1 round, including special abilities and spells which require a ranged attack roll. Any creatures that were targeted by the attack but takes no damage (such as misses or damage reduction) may only perform ranged attacks as a standard action and takes -4 penalty to ranged attacks for 1 round.

DIRECTED VOLLEY [White Raven (Strike)]
Level: 7
Prerequisites: Three White Raven maneuvers
Initiation Action: 1 standard action
Range: Ranged attack, see text
Target: One creature, see text
As part of this maneuver, you make a single ranged attack. If your attack hits, all allies within 30ft of you may make a ranged attack against this target as an immediate action.

COMMANDING VOLLEY [White Raven (Strike)]
Level: 9
Prerequisites: Four White Raven maneuvers
Initiation Action: 1 full-round action
Range: Ranged attack, see text
Target: One creature, see text
As part of this maneuver, you make a single ranged attack. In addition, all allies within 60ft of you at the beginning of your turn can also make a ranged attack against this target as an immediate action. Your ranged attack deals an extra 50 points of damage, and those of your allies each deal an extra 10 points of damage. For each ally who makes an attack, including yourself, your ranged attack and those of your allies are made with a cumulative +2 bonus. An opponent struck by you and at least one other ally is stunned for one round.
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great


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