Sir Gabriel Rothwyn (Cag's Character)

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Mr_Praetorian
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Sir Gabriel Rothwyn (Cag's Character)

Postby Mr_Praetorian » Sun Dec 28, 2008 3:40 am

Sir Gabriel Rothwyn
Male LG Aasimar (Native Outsider, Dragonblood)
Line 1: Noble 3/Favored Soul 4/Knight Justiciar 9
Line 2: Dragon Shaman (Aurorum) 11/Draconic Theurge 5
Leadership: 23
Languages: Penthiaen Common, Imperium Common, Dwarven
XP:
Role: Diplomat, Inquisitor, Battle Cleric

Abilities:
Str: 20 + 5 (14 (base) + 4 (equip) + 2 (chem))
Dex: 12 + 1 (10 (base) + 2 (chem))
Con: 24 + 7 (14 (base) + 2 (equip) + 2 (chem) + 6 enhancement))
Int: 20 + 5 (14 (base) + 6 (enhancement))
Wis: 21 + 5 (12 (base) + 2 (racial) + 1 (level) + 6 (enhancement))
Cha: 28 + 9 (15 (base) + 2 (racial) +3 (level) + 2 (inheritance) + 6 (enhancement))

Organizations: Order of the Knight Vindicators
Official Title: Knight of the Imperium
Order Title: Knight Dispatcher
Military Rank: Colonel
Rally: 9 (CHA) + 3 (1/2 rank) = +12
Affiliation Bonuses: +6 to Diplomacy, Knowledge (Nobility and Politics), and Sense Motive, +2 to DCs of spells with the Law descriptor and abilities that mimic ‘said spells, +2 inheritance bonus to Charisma.

Stats:
HD: 11d10+5d8+112 (197HP)
Base AC: 35 (10 (base) + 10 (armor) + 4 (shield) + 1 (DEX) + 5 (insight) + 5 (natural armor))
Touch AC: 16 (10 (base) + 1 (DEX) + 5 (insight))
FF AC: 10
FF Touch AC: 10
SR: 21
PR: 28
Speed: 30ft land, 625ft fly (825ft with flame jet)
Initiative: +1 (1 DEX)
Action Points: 2/8
DR: 10/-, 4/Magic
EMSG: 2000/2000
Resistances: Acid 5, Cold 5, Electricity 5, Sonic 10
Spell Abilities: Daylight 3/day
Special Senses: Darkvision (60ft), Blindsense (60ft) from Item Familiar
Constant Spell Effects:
Aura of Truth (20ft Radius, DC 30)
Endure Elements


Daily Buffs (DDC 27):
Empowered Superior Resistance
Energy Immunity (Fire)
Energy Immunity (Pure Energy)
Draconic Knowledge

Current Buffs:

Combat Stats:

Current Auras:
Draconic Presence
Draconic Insight

Saves:
Fort: +27= 11 (base) + 7 (CON) + 9 (resist)
Ref: +23= 8 (base) + 1 (DEX) + 9 (resist) + 5 (insight)
Will: +24= 13 (base) + 5 (WIS) + 9 (resist)

BAB: +11/+6/+1
Grapple: +16

Attacks (+ 5 (STR) + 5 (insight)):
+25/+20/+15 (+34/+29/+24 with Empowered Divine Power), 6d6+11 (5 from strength)

Skills:
Key: Trained (Class Skill + Trained), ST (Silver Tongue), SF (Savoir Faire), DK (Draconic Knowledge), IF (Item Familiar)
Total: 108
Appraise:
Bluff: +28= 9(CHA) +4(ranks) +3(trained) +2(ST) +5(SF) +5(competence)
Concentration: +29= +7(CON) +10(ranks) +3(trained) +5(competence) +4(IF)
Diplomacy: +52= 9(CHA) +12(ranks) +3(trained) +6(Affiliation) + 6(feat) +2(ST) +5(SF) +5(competence) +4(IF)
Fly: +10= 1(DEX) +6(ranks) +3(trained)
Intimidate: +14= 9(CHA) +5(SF)
Knowledge (Arcana): +19= 5(INT) +5(ranks) +3(trained) +6(DK)
Knowledge (Business/Economics): +22= +5(INT) +5(ranks) +3(trained) +6(DK) +3(IF)
Knowledge (History): +16= 5(INT) + 2(ranks) + 3(trained) +6(DK)
Knowledge (Local): +20= 5(INT) +5(ranks) +3(trained) +6(DK)
Knowledge (Nobility/Politics): +28= 5(INT) +8(ranks) +3(trained) +6(Affiliation) +6(DK) +3(IF)
Knowledge (Physical Sciences): +20= 5(INT) +6(ranks) +3(trained)+6(DK)
Knowledge (Religion): +19= 5(INT) +5(ranks) +3(trained) +6(DK)
Knowledge (Tactics): +16= 5(INT) +2(ranks) +3(trained) +6(DK)
Linguistics: +18= 5(INT) +5(ranks) +3(trained) +3(IF)
Perception: +22= 5(WIS) +2(ranks) +3(trained) +5(racial) +10(equip) +2(IF)
Perform (Oratory): +38 = +9(CHA) +10(ranks) +3(trained) +5(competence) +2(ST) +5(SF) +4(IF)
Pilot: +6= 1(Dex) + 2(ranks) +3(trained)
Profession (Public Relations): +20 = +5(WIS) +12(ranks) +3(trained)
Research: +16= 5(INT) +2(ranks) +3(trained) +2(IF)
Sense Motive: +35= 5(WIS) +10(ranks) +3(trained) +6(Affiliation) +5(racial) +5(competence) +4(IF)
Survival: +8= 5(WIS)+3(feat)

Skill Options/Tricks:
All untrained Knowledge Checks considered trained from invocation, and have a +11 mod.
May reroll any Diplomacy Checks or Gather Information Checks
Sense Motive rolls against biological creatures within 15ft receive a +8 circumstance bonus.
Versatile Performer: Act, Comedy, Oratory

Proficiencies:
All Armor
All Shield (except Tower)
All Simple and Martial Weapons

Feats:
Pro: Basic Implant Proficiency
Pro: Advanced Implant Proficiency
Rank: Action Boost
HD1: Urban Tracking
N1: Sociable Personality
DS2: Skill Focus (Diplomacy)
HD3: Empower Spell
HD5: Worldly Focus
HD6: Heroic Spirit
HD7: Scribe Scroll
DS8: Skill Focus (Survival)
HD9: Divine Preparation
HD11: Item Familiar
HD11: Action Surge
DT1: Draconic Heritage (Draconic Feat)
HD13: Double Draconic Aura
DT2: Draconic Breath (Draconic Feat)
HD15: Versatile Performer
HD16: Heroic Destiny

Favored Soul Abilities:
Turn Undead 11/day
Energy Resistance (Sonic)

Noble Abilities:
Silver Tongue + 2 (bonus to bluff, diplomacy, and Perform (Oratory)
Savoir Faire (Int bonus to Charisma Interaction based skills)

Dragon Shaman Abilities:
Draconic Aura +4
Dragon Totem (Aurorum)
Draconic Adaptation (Comprehend Languages)
Breath Weapon (30ft cone; 9d6 Damage; DC 25 Ref)
Draconic Resolve (Immunity to Sleep, Paralysis, and Frightful Presence)
Shamanic Invocation (Draconic Knowledge)
Touch of Vitality (154/day)
Natural Armor +1
Fast Healing 5 (reattach limbs)

Draconic Theurge Abilities:
Draconic Advancement (EDSL: 16)
Draconic Breath (burn spell slot to add 2d6/spell-level to breath weapon damage)
Bolster Aura (Swift Action): Burn spell slot to increase aura bonus by +1 for a number of rounds equal to the level of the slot burnt.

Knight Justiciar Abilities:
Aura of Truth (20ft Radius, DC 30)
Bureaucratic Knowledge (+9 on Knowledge and Gather Information Checks with regards to Legal Matters, and a +9 on Charisma based skill or ability checks to argue legal matters)
Immunity to Charms
Enforcing Strike 9/day (+9/+4d6)
Discern Lies (DC 27, 9/day)
Pierce Deceit (auto save vs. illusions and disguise, and +4 on spot vs disguise)
Swift Tracker (Gather Info every half-hour with no penalty)
Disabling Strike (successful Enforcing Strike staggers target (DC=Damage) for 2d4 rounds or until healed/restored)

Special Abilities:
Metallic Purification

Draconic Auras (80ft radius):
Energy Shield (8 sacred damage/attack will melee nonreach weapon)
Presence (+4 to Bluff, Diplomacy, Intimidate)
Vigor (fast healing 4 up to 1/2 total hp)
Senses (+4 to perception and initiative)
Resolve (+4 on concentration checks, and saves against fear, paralysis, and sleep)
Insight (+4 on Knowledge and Spellcraft checks)

Spells:
CL: 16
Spells/Day (Slots Available):
0: 6 (9/0): Amanuensis (SC), Stabilize
1: 6+3 (9/9): Cure Light Wounds, Endure Elements, Magic Weapon, Resurgence (SC), Sign (SC), Updraft (SC)
2: 6+3 (9/9): Calm Emotions, Close Wounds (SC), Cloud of Knives (PHB2), Enthrall, Restoration, Zone of Truth
3: 6+1 (7/7): Awaken Sin (SC), Divination, Invisibility Purge, Mass Resist Energy (SC), Righteous Fury, Ring of Blades
4: 6+2 (8/8): Cure Critical Wounds, Delay Death (SC), Divine Power, Freedom of Movement, Panacea (SC), Protection from Ranged (PCS)
5: 6+1 (7/7): Casting Array (PCS), Righteous Wrath, True Seeing, Righteous Wrath, Revivify (SC)
6: 6+1 (7/7): Blade Barrier, Greater Dispel Magic, Heal, Warp Destiny
7: 5+0 (5/5): Greater Heroism (SC), Radiant Assault (SC), Holy Word, Greater Insignia of Warding (PCS)
8: 3+1 (4/4): Mass Cure Critical Wounds, Stormrage (SC), Visions of the Future

Spell’s Prepared:
0:
1: Vision of Glory x3,
2: Divine Insight x6, Augury, Protection from Negative Energy
3: Holy Storm x2, Remove Blindness/Deafness x2, Speak with Dead x3, Find the Gap x2
4: Empowered Divine Insight x2, Greater Blindsight x2, Inner Beauty x2, Tongues x2
5: Empowered Glibness x2, Atonement x2, Mark of Justice, Empowered Righteous Fury
6: Energy Immunity x5, Empowered Inner Beauty, Hindsight
7: Empowered Valiant Fury, Brilliant Blade, Greater Scrying x3
8: Empowered Superior Resistance, Discern Location x2, Greater Spell Immunity

Blessed Book (313/1000 pages):
1: Bless Water, Vision of Glory (SC)
2: Augury, Consecrate, Divine Insight (SC), Protection from Negative Energy (SC)
3: Ghost Touch Weapon (SC), Grace (SC), Holy Storm (SC), Remove Blindness/Deafness, Remove Curse, Speak with Dead, Find the Gap (SC), Prayer, Righteous Fury
4: Assay Spell Resistance (SC), Dispel Evil, Greater Blindsight (SC), Holy Sword, Inner Beauty (FCII), Spell Immunity, Divine Power, Tongues, Ray Deflection, Sacred Haven, Sound Lance, Sending
5: Atonement, Life’s Grace (SC), Mark of Justice, Valiant Fury
6: Antilife Shell, Energy Immunity, Greater Glyph of Warding, Mass Lesser Restoration (SC), Superior Resistance (SC), Symbol of Persuasion, Vigorous Circle (SC), Visage of the Deity (SC), Hindsight (SC), Rejection, Find the Path, Word of Recall, Hero’s Feast, Wind Walk
7: Brilliant Blade (SC), Fortunate Fate (SC), Holy Transformation (SC), Greater Restoration, Regenerate, Resurrection, Greater Scrying, Control Weather
8: Discern Location, Greater Spell Immunity, Symbol of Insanity, Antimagic Field, Firestorm, Earthquake
9: Protection Ward, Miracle, Storm of Vengeance, True Resurrection

Item Familiar Abilities:
Invest Skills:
(Diplomacy 10 ranks
Concentration 10 ranks
Knowledge (Business/Economics) 5 ranks
Knowledge (Nobility/Politics) 5 ranks
Linguistics 5 ranks
Perception 2 ranks
Research 5 ranks
Sense Motive 15 ranks
Perform (Oratory) 10 ranks)
Invest Spell Slots
Improved Sapience
Improved Senses (Blindsense and Darvision 60ft)

Gear (Permanent):
Bastion, +1 Binding[MIC] Sacred[MIC] Diamondsteel Mct[+3] Heavy Halberd (+5 Focus Enhancement; Truestrike 5/day)
Assault Plate, ++1 Invulnerability[Custom] Diamondsteel Mct[+3] Banded Plate (with Lesser Crystal of Adamantine Armor (35 hardness))
Shield Ring of Rapid Arming and Sustenance
Amulet of Masterful Diplomacy (+5 to Bluff, Diplomacy, Perform (Oratory) and Sense Motive)
Caster’s Ring (+5 Concentration)
Softhand Gloves
Casting Focus Rod (Casting Focus +2)
Rod of Bodily Restoration
Imperial Officer Uniform (+3 Mct)
Dragon Spirit Cincture (Belt; +1 damage dice to Breath Weapon)
Dashing Cloak (Goddamn, this cloak is dashing)
Scrying Shard
Handy Haversack (In Belt Pouch Form)
Electromagnetic Shield Generator (-200/hit from ballistic, acid (high speed shots only), fire, cold, electricity, sonic, and energy damage to a max of 2000/cell; +10 deflection vs the attacks it blocks)
Silver Wing Booster

Gear (Consumable):
Crystal-Cartridge (Level 10) x1 [0 Loaded]
Crystal-Cartridge (Level 9) x4 [0 Loaded]
Crystal Cartridge (Level 8) x3 [3 Loaded]
Crystal-Cartridge (Level 7) x3 [3 Loaded]
Crystal-Cartridge (Level 6) x3 [3 Loaded]
Crystal-Cartridge (Level 5) x4 [0 Loaded]
Crystal-Cartridge (Level 4) x8 [0 Loaded]
Crystal-Cartridge (Level 3) x8 [0 Loaded]
Crystal-Cartridge (Level 2) x8 [0 Loaded]
Diamonds (5000gp)
EMSG Power Cell x5 [1 Loaded)

Implants (Civilian):
Neural-Link Implants
Cellular Enhancement and Cardiovascular Regulation (benefit negated)
Lymphatic-Nanites (Immunity to Non-Magic Diseases)

Implants (Military):
Skeletal and Muscular Enhancement Nanites (+4 equipment to STR, +2 equipment to CON, DR 1/-)
Sensory and Projection Nanites (+5 insight to melee attacks AC, and reflex saves, +10 insight to ranged attacks, may zoom out to 5 miles as a Full-Round Action, infrared sight, ultra-violet sight)
Chemical Stimulus Nanites (+2 chemical bonus to STR, DEX, and CON, halves effects of pain, fatigue, and exhaustion)
Bio-Sensors (+8 circumstance to Sense Motive on creatures within 15ft)

Implants (Magical):
Ability Enhancer (+6 to all mental stats, at cost of 7th level slot)
Ability Enhancer (+6 to Con, at the cost of a 5th level slot)
Enhanced Skin (+4 natural armor, DR 4/magic at cost of a 3rd level slot)
Gold: 1472.5
Last edited by Mr_Praetorian on Wed Aug 26, 2009 8:35 pm, edited 48 times in total.
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Mr_Praetorian
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Postby Mr_Praetorian » Sun Dec 28, 2008 3:41 am

Last edited by Mr_Praetorian on Thu Jul 23, 2009 8:36 pm, edited 8 times in total.
You! Your character's build displeases me! Come to the boards for nerfing!

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Mr_Praetorian
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Postby Mr_Praetorian » Sun Dec 28, 2008 3:43 am

Name: Rodrich Alexander
Race: Human
Alignment Lawful Neutral
Line 1: Sorcerer 5/Knight Enforcer 7/Spellsword 3
Line 2: Expert 4/Fighter 4/Swiftblade 7
Role: Diplomat/Inquisitor, Assault Mage
Languages (8 points): Common, Celestial, Imperial, Elven

Affiliations:
Knight Enforcers
Knight Vindicators
Rank: Knight Captain (Captain)
Affiliation Benefits: +2 to DCs of spells with the Law descriptor.
Leadership Score:
Rally:

Abilities:
Str: 16+3 (10(base) + 4(equip) +2(chem))
Dex: 16+3 (14(base) +2(chem))
Con: 16+3 (12(base) +2(equip) +2(chem))
Int: 22+6 (15(base) +1(level) +2(equip)) +6(enhancement))
Wis: 16+3 (10(base) +6(enhancement))
Cha: 24+7 (16(base) +2(level) +6(enhancement))

Daily Buffs:
Superior Resistance
Energy Immunity (Pure)
Energy Immunity (Fire)
Energy Immunity (Electricity)

Current/Temporary Buffs:

Stats:
HP: 4d6+2d10+8d6+1d10+45 (107/107)
Base AC: 36 (10(base) +10(armor) +2(DEX) +5(insight) +9(deflection))
Combat AC: 49 (10(base) +10(armor) +2(DEX) +5(insight) +9(deflection) +13(CE))
Combat Touch AC: 39 (10(base) +2(DEX) +5(insight) +9(deflection) +13(CE))
FFtouch: 19 (10 +9(deflection))
Speed: 30ft
Initiative: +9 = +2(DEX) +7(AR)
Action Points: 7/7
DR: 4/-
EMSG: 2000/2000
Resistances:
Immunities: Detect Thoughts and similar effects, Discern Lies, Detect [Alignment], Fear
Special Senses:
Constant Spell Effects: Endure Elements

Combat Options:

Saves:
Fort: +16= 7(base) +3(CON) +6(resistance)
Ref: +25= 12(base) +2(DEX) +6(resistance) +5(insight)
Will: +21= 12(base) +3(WIS) +6(resistance)

Attacks:
BAB: +13/+8/+3

Dante +20/+15/+10 (+26/+21/+16, with Empowered Divine Power) 6d6+10

Skills (Total Points: 139/139):
Bluff: +22= 7(CHA) +10(ranks) +3(trained) +2(SB)
Computer Use: +13= 6(INT) +2(ranks) +3(trained) +2(SB)
Concentration: +23= 3(CON) +15(ranks) +3(trained) +2(SB)
Decipher Script: +16= 6(INT) +5(ranks) +3(trained) +2(SB)
Diplomacy: +32= 7(CHA) +10(ranks) +3(trained) +2(SB) +6(SF) +4(Affiliation)
Fly: +14= 2(DEX) +7(ranks) +3(trained) +2(SB)
Intimidate: +9= +7(CHA) +2(SB)
Knowledge (Arcana): +26= 6(INT) +15(ranks) +3(trained) +2(SB)
Knowledge (Business/Economics): +13= 6(INT) +2(ranks) +3(trained) +2(SB)
Knowledge (History): +13= 6(INT) +2(ranks) +3(trained) +2(SB)
Knowledge (Local/Psychology): +13= 6(INT) +2(ranks) +3(trained) +2(SB)
Knowledge (Nobility/Politics): +22= 6(INT) +2(ranks) +3(trained) +2(SB) +4(Affiliation)
Knowledge (Religion/Philosophy) +13= 6(INT) +2(ranks) +3(trained) +2(SB)
Knowledge (Tactics): +21= 6(INT) +10(ranks) +3(trained) +2(SB)
Knowledge (Technology): +16= 6(INT) +5(ranks) +3(trained) +2(SB)
Linguistics: +21= 6(INT) +10(ranks) +3(trained) +42SB)
Perception: +23= 3(WIS) +5(ranks) +3(trained) +2(SB) +10(equipment)
Perform (Oratory): +30= 7(CHA) +10(ranks) +3(trained) +2(SB)
Pilot +10= 2(DEX) +3(ranks) +3(trained) +2(SB)
Profession (Criminologist): +15= +3(WIS) +7(ranks) +3(trained) +2(SB)
Sense Motive: +33= 3(WIS) 15(ranks) +3(trained) +2(SB) +4(Affiliation) +8(Circumstance)

Skills Options:
May treat any untrained skill check as though he had 3 ranks in the given skill.

Feats:
Hu: Scribe Scroll
HD1: Worldly Focus
Exp1: Skill Focus (Diplomacy)
Exp2: Quick Reconnoiter
HD3: Empower Spell
Ftr1: Combat Expertise
HD5: Dodge
Ftr2: Mobility
HD7: Arcane Strike
HD9: Arcane Preparation
SB1: Spring Attack
HD11: Item Familiar
HD13: Extraordinary Concentration
SS2: Improved Combat Expertise
HD15: Extraordinary Spell-Aim
SB2: Bounding Assault

Proficiencies:
All Simple and Martial Weapons
All Shields
Medium Armor

Class Abilities:

Sorcerer:
Divine Spirit (15 slots)
Spellcasting

Expert:
Skill Boost (+2)
Skills Knack

Fighter:
Evasion

Knight Enforcer:
Bonus Domains (Courage, Inquisitor)
Clerical Spell Access (1st-7th)

Swiftblade:
Swift Surge (+2/+10ft)
Blurred Alacrity (50%)
Sudden Casting
Arcane Reflexes
Evasive Celerity (40%)
Fortified Hustle

Spellsword:
Ignore Spell Failure (15%)

Spells per Day/Spells Known:
CL: 15
Spells/Day (Slots Available)/Spells Known:
0: (6)/9: Who Cares?
1: (8/8)/5: Truestrike, Updraft, Sign
2: (8/8)/5: Close Wounds, Wraithstrike, Web,
3: (8/8)/4: Greater Mage Armor, Fireball, Deflection,
4: (7/7)/4: Solid Fog, Divine Power, Orb of Force, Protection From Ranged
5: (5/7)/4: Revivify, Indomitability, Greater Blink, Valiant Fury
6: (1/7)/3: Antimagic Field, Greater Dispel Magic, Disintegrate
7: (4/5)/2: Greater Teleport, Ironguard

Spells Prepared:
6: Energy Immunity x3,

Blessed Book (311/1000 pages):
1: Bless Water, Vision of Glory (SC)
2: Augury, Consecrate, Divine Insight (SC), Protection from Negative Energy (SC)
3: Ghost Touch Weapon (SC), Holy Storm (SC), Remove Blindness/Deafness, Remove Curse, Speak with Dead, Find the Gap (SC), Prayer, Righteous Fury
4: Assay Spell Resistance (SC), Dispel Evil, Greater Blindsight (SC), Holy Sword, Spell Immunity, Divine Power, Tongues, Ray Deflection, Sacred Haven, Sound Lance, Sending
5: Atonement, Draconic Might, Life’s Grace (SC), Mark of Justice, Valiant Fury
6: Antilife Shell, Energy Immunity, Greater Glyph of Warding, Mass Lesser Restoration (SC), Superior Resistance (SC), Symbol of Persuasion, Vigorous Circle (SC), Visage of the Deity (SC), Hindsight (SC), Rejection, Find the Path, Word of Recall, Hero’s Feast, Wind Walk
7: Brilliant Blade (SC), Fortunate Fate (SC), Holy Transformation (SC), Greater Restoration, Regenerate, Resurrection, Greater Scrying, Control Weather
8: Discern Location, Greater Spell Immunity, Symbol of Insanity, Firestorm, Earthquake
9: Protection Ward, Miracle, Storm of Vengeance, True Resurrection

Gear:
Dante (Avenger Class Heavy Halberd (+5 Focus))
+1 Invulnerability, Twilight, [+3] Assault Plate
Blessed Book
Ring of Sustenance and Arming
Electromagnetic Shield Generator (-200/hit from ballistic, acid (high speed shots only), fire, cold, electricity, sonic, and energy damage to a max of 2000/cell; +10 deflection vs the attacks it blocks)
EMSG
Silver Wing Booster

Consumable Gear:
Crystal Cartridge (Level 8) x10 [0 Loaded]
Crystal-Cartridge (Level 7) x10 [4 Loaded]
Crystal-Cartridge (Level 6) x20 [4 Loaded]
Crystal-Cartridge (Level 5) x20 [2 Loaded]
Crystal-Cartridge (Level 4) x0 [0 Loaded]
Crystal-Cartridge (Level 3) x0 [0 Loaded]
Crystal-Cartridge (Level 2) x0 [0 Loaded]

Implants:
Magical Implants (Mental)

Gold:
200gp

Background:
A Knight Enforcer of Misalinian birth, Rodrich Albrecht was born roughly three years after conflict in Penthiae had subsided, and into the home of two very, very traditionalist Misalinians. Both of his parents had sided with Anstrun during the schism, and both tried their hardest to teach their bigotry towards all things "Unpure" upon Rodrich and all three of his subsequent siblings. To this end, his parents were half-successful: Rodrich's two brothers continue to disgust him, and even some of the more traditionalist Misalinians to this day, while he and his sister grew up as less than poster children. The fact that neither his sister nor he could cast divine magic didn't help stave the friction between them and their parents.

Luckily for Rodrich, he managed to develop a talent for sorcery at an early age, as well as the ability to easily memorize scripture (often against his will), and also found that he was quite sociable, despite the cloistered existence that his parents forced upon him to cover up their shame for having raised someone so "unpious". Throughout most of his younger years, he spent as much time as he could trying to evade his churchly duties, no matter how many times his parents threatened to "send him to Dread Norinth." Particularly, he spent much of his childhood running around with Gabriel, getting into all sorts of trouble.

Yet, in an act of utter, and more than slightly ironic, defiance, Rodrich departed Misalin for Norinth to receive training as a Knight Enforcer, despite many indications that he would go on to become a Silver Pryomancer (some believe that the correspondingly strange disappearance of his friend Gabriel had something to do with it). As a result, his parents even went as far as to fully disown him. In return, Rodrich adopted the surname Alexander, in honor of his Aunt, who had fought under the banner of the Grand Duchy, and fell against the Demons that invaded Naralan.

Finally free of his parents, he made fast friends with many of his new Norinthian comrades, many of whom seemed just a little too happy to see that he had forsaken his Misalinian upbringing. However, despite all of the shame that his parents had inflicted upon him as a child, he was never happier than the moment when he first learned to channel divine spells as a Knight Enforcer. His time at the academy was intense, but brief, and he soon found himself as the first pureblooded, non-exiled (officially), Misalianian graduate in history. A landmark that his Misalinian associates weren't sure how to feel about.

A few years later, he would do something that no-one would have ever expected: petition to join the Knight Vindicators. His first attempts were met with less than enthusiastic response, and the fact that his parents were both high ranking Knights, and were both very against the idea made it look like he didn't have a chance. Yet, by a twist of fate, his friend from youth, and the son of the Grandmaster, Gabriel returned from his strange journey in time to swing the appeals in his favor. Rodrich would become a Knight of Misalin.

In years following his ascension into the Knight Vindicators, Rodrich would serve not only in his capacity as an Inquisitor, but also as a liason between the administrative components of Misalin and Norinth, and an advocate for the small, but growing number of young Misalinians who would follow in his footsteps. Despite being called radical at best and a traitor as worst, Rodrich decided long ago that he would heed shame no longer. When asked by his long time friend, Gabriel, if he would go with him to Chroma, he accepted, looking forward to bringing order to a world in chaos.

Personality:
Calm, but charismatic, Rodrich looks youthful, but speaks as though he has seen many winters. He seems not only interested in many subjects, but also surprisingly knowledgeable about them, including even the obscure things. Yet the charming, intuitive, person before you is far from the cloistered, introverted scribe or researcher you'd expect. Even when under pressure, Rodrich maintains his confidence, and few have ever seen him loose his cool.

Appearance:
Standing about 5'10, and weighing in at around 207 lbs, Rodrich is short for his age, but in good health. He has dark green eyes, long, brownish blond hair kept in a pony-tail, and prominent goatee. He carries himself upright, and with purpose, just as soldier should.

Contacts:
Adelaide "Addy" Adalbrect
Relationship: Older (2-3 years) Sister:
Suggested Classlines
Line 1: ex-Paladin/Rogue/??? (Possibly Swiftblade)
Line 2: Sorcerer/???/Shadowlord/???
Notes:
Has always
Was treated much worse than her brother, since she failed herself out of the Paladin Academy.
Ran away to Norinth at the same as her brother, after living on the streets since her expulsion.
Joined the Shadow Guard.
Is very introverted, and can very, very cruel.
Is very close to her brother, and is typically nice to Gabriel because of what he did for Rodrich. Otherwise, she usually displays a seething contempt for all things Misalin.
Last edited by Mr_Praetorian on Thu Aug 06, 2009 9:56 pm, edited 7 times in total.
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Zanaikin
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Re: Sir Gabriel Rothwyn (Cag's Character)

Postby Zanaikin » Sun Jul 05, 2009 12:04 am

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Mr_Praetorian
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Re: Sir Gabriel Rothwyn (Cag's Character)

Postby Mr_Praetorian » Wed Jul 22, 2009 7:55 pm

You! Your character's build displeases me! Come to the boards for nerfing!

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Mr_Praetorian
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Re: Sir Gabriel Rothwyn (Cag's Character)

Postby Mr_Praetorian » Thu Jul 23, 2009 3:07 am

Updated cohort. Skills got Chuck-Norrised, but I suppose thats what you get for not reading pre-reqs carefully.
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