Custom Maneuvers
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Re: Custom Maneuvers
Since its inspired by Lightning throw, I would imagine that it would be around the same level. Maybe one level higher, though, because its range is quite a bit higher.
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Re: Custom Maneuvers
Added War God's Charge for Drew to drool over =P
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Re: Custom Maneuvers
FYI to anyone who this applies to:
(15:42:13) Zanaikin: also, blood in the water does not work with ranged
(15:42:13) Zanaikin: also, blood in the water does not work with ranged
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TODAY: Arodus 28, 4711
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"No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it." - http://www.shamusyoung.com/twentysidedtale/?p=680
Titles: He Whose Hand Shapes What Is, Epic Destroyer of Loot, Creator of the Elemental Plane of Bishoujos.
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Re: Custom Maneuvers
Submitted for DM approval:
Silver Knight's Glare (Devoted Spirit) [Supernatural]
Level: Crusader 9
Initiation: 1 swift action
Range: Personal
Target: You
Duration: Stance
Calling upon the divine power that binds you as a Knight of the Silver Shield, you create an aura of menace that inspires fear and uncertainty within opponents, causing them to fail in attacks upon your allies, as their attention is pulled towards you.
While you are in this stance, any opponent you threaten takes a morale penalty equal to your initiator level on attacks against your allies. This does not apply to attacks against you. Enemies you threaten become aware of the consequences of this stance when they enter your reach.
Silver Knight's Glare (Devoted Spirit) [Supernatural]
Level: Crusader 9
Initiation: 1 swift action
Range: Personal
Target: You
Duration: Stance
Calling upon the divine power that binds you as a Knight of the Silver Shield, you create an aura of menace that inspires fear and uncertainty within opponents, causing them to fail in attacks upon your allies, as their attention is pulled towards you.
While you are in this stance, any opponent you threaten takes a morale penalty equal to your initiator level on attacks against your allies. This does not apply to attacks against you. Enemies you threaten become aware of the consequences of this stance when they enter your reach.
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Re: Custom Maneuvers
[ DM editted ]
AURORUM CYCLONE (Iron Heart) - Derovarr
Level: Epic
Prerequisite: 5 Iron Heart maneuvers, including Adamantine Hurricane
Initiation: 1 standard action
Range: Melee attack
Target: Creatures within reach
When you initiate this maneuver,
When you initiate this maneuver, you may make three attacks against each opponent you threaten when you initiate this maneuver. You receive +5ft reach and a +8 bonus ( does not stack with similar effects such as Dancing Blade Stance ) to each of these attacks, which are otherwise made your highest attack bonus. Furthermore, you receive a +4 cover bonus to AC ( which stacks with cover from effects like Shield ) for one round.
AURORUM CYCLONE (Iron Heart) - Derovarr
Level: Epic
Prerequisite: 5 Iron Heart maneuvers, including Adamantine Hurricane
Initiation: 1 standard action
Range: Melee attack
Target: Creatures within reach
When you initiate this maneuver,
When you initiate this maneuver, you may make three attacks against each opponent you threaten when you initiate this maneuver. You receive +5ft reach and a +8 bonus ( does not stack with similar effects such as Dancing Blade Stance ) to each of these attacks, which are otherwise made your highest attack bonus. Furthermore, you receive a +4 cover bonus to AC ( which stacks with cover from effects like Shield ) for one round.
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