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Forums of the Coast • Races & Classes
Page 1 of 1

Races & Classes

Posted: Sat Feb 10, 2007 6:45 pm
by Zanaikin
PENTHIAE CAMPAIGN

PLAYABLE RACES:

Humans (Penthiaen) [Standard]
Medium Size (30ft Speed)
Bonus Feat at Level 1
+4 Skill Points at Level 1, +1 Skill Point at Each Additional Level
Languages: Common
Favored Class: Any
Territory: Archeron, Misalin, Naralan, Norinth

Wood Elves [Standard]
+2 Dexterity, –2 Constitution
Medium Size (30ft Speed)
Immunity to Magical Sleep
+2 Racial vs. Enchantment
Low-Light Vision
Weapon Proficiency: Longsword, Rapier, Longbow, Shortbow
+2 Listen, Search, & Spot
Autosearch within 5ft
Languages: Common & Elven
Favored Class: Duskblade, Wizard
Territory: Airindale

High Elves (Airindale Elven Nobility) [Customized]
+2 Intelligence, –2 Constitution
Medium Size (30ft Speed)
Immunity to Magical Sleep
+2 Racial vs. Enchantment
Low-Light Vision
Weapon Proficiency: Longsword, Rapier, Longbow, Shortbow
+2 Listen, Search, & Spot
Autosearch within 5ft
Languages: Common & Elven
Favored Class: Sorcerer, Wizard
Territory: Airindale (Central)

Druidic Elves [Customized]
+2 Wisdom, –2 Constitution
Medium Size (30ft Speed)
Immunity to Magical Sleep
+2 Racial vs. Enchantment
Low-Light Vision
Weapon Proficiency: Longbow, Shortbow
Weapon Familiarity: May use Pollarm Spikards as Martial Weapons.
+2 Listen, Search, Spot, & Survival
Autosearch within 5ft
Languages: Common & Elven
Favored Class: Druid, Ranger
Territory: Misalin (South – Whisperleaf Woods)

Half-Elves [Customized]
Medium Size (30ft Speed)
Immunity to Magical Sleep
+2 Racial vs. Enchantment
Low-Light Vision
+1 Listen, Search, & Spot
+2 Diplomacy & Gather Information
+4 Skill Points at Level 1, +1 Skill Point at Each Additional Level
Dual Lineage: Treated as both Human and Elf for purposes of determining effects and meeting prerequisites.
Languages: Common & Elven
Favored Class: Any
Territory: Airindale/Archeron, Airindale/Fens Border

Rock Gnomes [Customized]
+2 Intelligence, –2 Strength
Small Size (20ft Speed)
Low-Light Vision
Weapon Familiarity: May use Hand Crossbows & Repeating Crossbows as Martial Weapons.
+2 Racial vs. Illusion
+1 Saving Throw DC on Illusion Spells
+1 Racial on Attack Rolls vs. Orcs & Goblinoids
+4 Dodge AC vs. Giants
+2 Listen
+1 on All Craft & Knowledge
Spell-like Abilities: 1/day- Speak with Animals (burrowing mammals only), Dancing Lights, Ghost Sound, Prestidigitation
Languages: Common & Gnome
Favored Class: Artificer, Wizard
Territory: Naralan

Whisper Gnomes (Naralan Border Gnomes) [Races of Stone Variant]
+2 Dexterity & Constitution, –2 Strength & Charisma
Small Size (30ft Speed)
Low-Light Vision
Darkvision 60ft
Weapon Familiarity: May use Hand Crossbows & Repeating Crossbows as Martial Weapons.
+1 Racial on Attack Roll vs. Orcs & Goblinoids
+4 Dodge AC vs. Giants
+4 Hide & Move Silently
+2 Listen & Spot
+1 on All Craft & Knowledge
Spell-like Abilities: 1/day- Silence (centered on self), Ghost Sound, Mage Hand, Message
Languages: Common & Gnome
Favored Class: Rogue, Scout
Territory: Naralan (East of Skypeak Mountains)

Shield Dwarves [Standard]
+2 Constitution, –2 Charisma
Medium (20ft Speed): Ignore armor speed reduction
Darkvision 60ft
Stonecunning: +2 search, autosearch within 10ft
Weapon Familiarity: May use Dwarven Waraxes & Dwarven Urgroshes as Martial Weapons.
Stability: +4 vs. Bull Rush or Trip when standing on ground.
+2 Racial vs. Poison
+1 Racial vs. Spells & Spell-like Abilities
+1 Racial on Attack Roll vs. Orcs & Goblinoids
+4 Dodge AC vs. Giants
+2 Appraise & Craft when dealing with stone or metal
Language: Common & Dwarven
Favored Class: Fighter, Warblade
Territory: Misalin (Ironforge Mountains), Archeron (Darion Mountains), Naralan (Skypeak Mountains)

Lightfoot Halflings [Standard]
+2 Dexterity, –2 Strength
Small Size (20ft Speed)
+2 Climb, Jump, Listen, & Move Silently
+1 Racial on All Saving Throws
+2 Morale vs. Fear
+1 Racial on Attack Rolls with Thrown Weapons & Slings
Languages: Common & Halfling
Favored Class: Expert, Rogue
Territory: Archeron (Southern Coast)

Strongheart Halfling [Forgotten Realms Variant]
+2 Dexterity, –2 Strength
Small Size (20ft Speed)
Bonus Feat at Level 1
+2 Climb, Jump, Listen, & Move Silently
+2 Morale vs. Fear
+1 Racial on Attack Rolls with Thrown Weapons & Slings
Languages: Common & Halfling
Favored Class: Factotum, Swashbuckler
Territory: Archeron

Aasimar (LA +1) [Standard]
+2 Wisdom & Charisma
Medium Size (30ft Speed)
Outside (Native)
Darkvision 60ft
Daylight, 1/day
Resistance to Acid 5, Cold 5, Electricity 5
SR 5 + Character Level
PR 12 + Character Level
+2 Spot & Listen
Languages: Common, Celestial
Favored Class: Favored Soul, Paladin
Territory: None, rarely found in Misalin

Tiefling (LA +1) [Standard]
+2 Intelligence & Charisma
Medium Size (30ft Speed)
Outside (Native)
Darkvision 60ft
Darkness, 2/day
Resistance to Fire 5, Cold 5, Electricity 5
SR 5 + Character Level
PR 12 + Character Level
+2 Bluff & Hide
Languages: Common, Infernal
Favored Class: Beguiler, Warlock
Territory: None, rarely found in Norinth

Changeling [Standard]
Medium Size (30ft Speed)
+2 Racial vs. Magical Sleep & Charm
+2 Bluff, Intimidate, & Sense Motive
Natural Linguist: Speak Language is always a class skill
Minor Change Shape (Su): Disguise Self, full-round action
Languages: Common
Favored Class: Beguiler, Rogue
Territory: None, rarely found in Archeron

Spellscale [Standard]
+2 Charisma, –2 Constitution
Medium Size (30ft Speed)
Humanoid (Dragonblood)
Low-Light Vision
Blood Quickening: See Races of the Dragon pg.25
Languages: Common, Draconic
Favored Class: Dragon Shaman, Sorcerer
Territory: None, rarely found in Archeron

Warforged [Customized]
+2 Constitution, –2 Wisdom & Charisma
Medium Size (30ft Speed)
Living Construct
Immune to Poison, Sleep, Paralysis, Disease, Nausea, Fatigue, Exhaustion, Sicken, & Energy Drain
No Natural Healing
Half Healing from Positive Energy Healing Spells
Full Healing from Repair Spells
Does Not Need to Eat, Sleep, or Breathe
Slam (1d4) Natural Weapon
Mithral Body: +5 Armor AC, Max Dexterity +5, –2 ACP, 15% ASF
Light Fortification: 25% of Negating Critical Hits & Precision Damage
Favored Class: Artificer, Fighter
Territory: None, maintained by Naralan Military

Goliath (LA +1) [Standard]
+4 Strength, –2 Dexterity, +2 Constitution
Medium Size (30ft Speed)
Monstrous Humanoid
Powerful Build: Treated as large on combat maneuvers, against special attacks, and wielding sized weapons
Mountain Movement: All jumps treated as running jumps, ignore –5 accelerated climbing penalty
Acclimated: Does not take altitude penalties
+2 Sense Motive
Languages: Common & Gol-Kaa
Favored Class: Barbarian, Ranger
Territory: Fens (Western)

Half-Orcs [Standard]
+2 Strength, –2 Intelligence & Charisma
Medium Size (30ft Speed)
Darkvision 60ft
Dual Lineage: Treated as both Human and Orc for purposes of determining effects and meeting prerequisites.
Favored Class: Barbarian, Fighter
Territory: Fens (Southern)

==================================================

NONPLAYABLE RACES:
(The following is horribly outdated and partially incomplete, and since they are not offered as an option, it should hardly matter to players the exact details of their stats.)

Wasteland Orc
+4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma
Medium Size (30ft Speed)
Low-Light Vision
+2 Survival
Bonus Feat: Endurance
Favored Class: Barbarian, Fighter
Territory: Fens

Draconic Orc
+2 Strength, –2 Intelligence, –2 Wisdom, +2 Charisma
Medium Size (30ft Speed)
Low-Light Vision
Darkvision 60ft
+2 vs. Magical Sleep & Paralysis
+2 Intimidate & Spot
Favored Class: Monk, Sorcerer
Territory: Fens (Central & Northern)

Goblins
+2 Dexterity, –2 Strength & Charisma
Small Size (30ft Speed)
Darkvision 60ft
+4 Move Silently & Ride
Favored Class: Rogue, Scout
Territory: Fens (Central)

Hobgoblins
Favored Class: Fighter, Warblade

Ogres
Favored Class: Barbarian, Fighter

Trolls
Favored Class: Ranger, Scout

Giants
Favored Class: Barbarian, Fighter

Doppelganger
Favored Class: Any

Humans (Earthlings) (Terran Imperium)
Humanoid (Humans)
Medium Size (30ft Speed)
Bonus Feat: Able Learner
Bonus Feat: Adaptive Learning (Any)
+4 Skill Points at Level 1, +1 Skill Point at Each Additional Level
Languages: Imperial
Favored Class: Any

Vandalians (Vandala Dominion)
A glowing sphere of light, gliding across the air and projecting a semi-transparent figure of any image it wishes over itself. They are incapable of normal speech but may communicate telepathically with any being. While seemingly harmless, these beings of pure light are capable of altering the fundamental data that governs the universe and bring forth miracles of all kinds.

Remerinys (Sacred Kingdom)
A teal being built in the image of perfection. It has a lean muscular torso and is supported by eight powerful three-jointed legs. One pair of thin but extremely agile arms is positioned two-thirds up the torso, while another pair of muscular arms extends out from just above them. Each arm ending in a hand proportional of its size, consisting of three fingers that spread out as the vertices of an equilateral triangle. The entire body is covered by soft teal hide with texture smooth as silk. Its flexible neck extends from the shoulder to the rear underside of a long elliptical head. A thin line reveals a closed mouth in the front underside of the head while three eyes are spread across the topside, a larger circular one to the front and two thin parallel eyes in the rear.

Posted: Sun Mar 04, 2007 6:47 pm
by Zanaikin
*Class availability is based on character history and nationality, as it will be impossible for the character to have levels in certain classes otherwise due to campaign setting design.
*Depending on character history and class flavor, it may be possible for a character to have one level in a class that he or she does not belong in based on origin and nationality. Consult DM for permissions and further detail.
*Specialty informs that there is a national class variant feature available for the specified nation, with better abilities than the normal version.

PLAYABLE BASE CLASSES:

Archivist (Misalin)
Artificer (Always available) - *Specialty of Naralan*
Barbarian (Fens, or near the Fens border)
Bard (Always available)
Beguiler (Always available)
Cleric (Misalin or Church of Misalin affiliated) - *Specialty of Misalin*
Crusader (Misalin)
Dread Necromancer (Norinth) - *Specialty of Norinth*
Druid (Available but absurdly rare outside Misalin's Whisperleaf Forest) - *Specialty of Misalin (Whisperleaf only)*
Duskblade (Airindale, Archeron's Haven Province) - *Specialty of Airindale*
Eidolon (Norinth)
Eidoloncer (Norinth)
Evangelist [Divine Bard] (Misalin)
Favored Soul (Misalin or near the Misalin border, must be born within region)
Factotum (Always available)
Fighter (Always available)
Healer (Misalin)
Hexblade (Fens, Norinth) - *Specialty of Norinth*
Lurk (Available but absurdly rare)
Ninja (Always available)
Noble (Always available)
Paladin (Misalin) - *Specialty of Misalin*
Psion [Altered**] (Available but absurdly rare)
Psionic Warrior (Available but absurdly rare)
Ranger (Always available)
Rogue (Always available)
Scout (Always available)
Spell-Thief (Always available)
Sohei (Archeron, Misalin)
Sorcerer (Always available) - *Specialty of Airindale (with Wizard only)*
Soulknife (Availably but absurdly rare)
Swashbuckler (Always available)
Swordsage (Always available)
Warblade (Always available)
Warlock (Norinth heritage)
Warmage (Archeron, Misalin)
Wizard (Always available) - *Specialty of Airindale (with Sorcerer only)*
**Psions are heavily altered with access to only level six powers or below, consult DM for use.

NOT AVAILABLE (EXISTS ELSEWHERE, MAY BE ENCOUNTERED):
Incarnate (Chroma)
Magus (Chroma, Earth)
Psion (Vandala)
Soulborn (Chroma)
Wilder (Vandala)

DOES NOT EXIST:
Ardent, Binders, Divine Mind, Dragonfire Adept, Dragon Shaman, Knight, Marshal (see Custom Marshal PRC), Monk, Samurai, Shadowcaster, Shugenja, Spirit Shaman, Totemist, Truenamer, Wu-Gen

Posted: Sun Apr 22, 2007 11:45 pm
by Zanaikin
*All use of prestige classes should be consulted with DM prior to use. Many do not fit due to the unique campaign setting.
PRESTIGE CLASSES WITH NATIONALITY RESTRICTIONS (This however, does not stop characters from defecting to other nations):

Citadel Elite* (Archeron)
Dragon Lord* (Archeron)
Dweomerkeepers* (Airindale)
Enforcer (Norinth)
Frost Mage (Fens' White Draconic Clans)
Holt Warden (Misalin's Whisperleaf Forest)
Knight Vindicator (Misalin)
Phantom Knight (Archeron)
Pyromancer (Misalin, Norinth)
Radiant Servant (Misalin, or Church of Misalin affiliated)
Shadowlord* (Norinth)
Sovereign Speaker (Misalin)
Templar (Misalin)
*Classes were slightly modified for various reasons.

Posted: Fri Apr 27, 2007 7:21 am
by Zanaikin
just noticed that for some odd reason, I had gnomes as -2con... that makes no sense whatsoever, should be -2str

Re: Races & Classes

Posted: Sat Mar 29, 2008 7:14 am
by Zanaikin
added base class list and restricted PRC list.