Command Auras & Teamwork Benefits

Rules, Custom Mechanics, & other important data.

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Command Auras & Teamwork Benefits

Postby Zanaikin » Mon Dec 18, 2006 4:26 pm

COMMAND AURAS:
Command auras represent your ability to direct troops on the battlefield through orders. Projecting a command aura requires shouting and gesturing to the troops. A command aura grant benefits to all allies (including yourself) who may hear and see you. You may maintain only one command aura at a time, and may initiate or change your command aura as a swift action.
Because receiving the benefits of a command aura relies on hearing the commander, having multiple command auras being projected within the same area may reduce the ability to gain benefits of a command aura. When multiple command auras are projected in the same area, only the most important aura (usually the highest ranking officer) will be projected as normal. The second important aura then takes a –1 penalty to its effects; the third important aura takes a –2 penalty to its effects, and so on. Because of these diminishing returns, usually only the highest ranking commander will project a command aura.
While the benefits of most command auras are circumstantial, bonuses from the same command aura do not stack.
You may learn a number of command auras based on your commander rating (as listed below). You must have a commander rating equal to the aura’s level (normally 1 to 4) and meet all prerequisites of the command aura.

The effectiveness of command auras can be increased by taking Marshal levels.

COMMAND AURAS KNOWN:
Commander Rating: Auras Known
1st 0
2nd 1
3rd 2
4th 2
5th 3
6th 3
7th 4
8th 4
9th 5

Ambush Commander [Circumstantial]:
Level: 3
Prerequisites: Sneak Attack +2d6 or Sudden Strike +2d6 or Rapid Assault, Hide 10 Ranks
Benefits: Allies within range gain +1 to hide, and deal +1d6 damage on the first round of combat. This is a circumstantial bonus.
Command Aura +2: +2 hide, +2d6 damage.
Command Aura +3: +3 hide, +3d6 damage.
Command Aura +4: +4 hide, +4d6 damage.

Bombardment Commander [Circumstantial]:
Level: 3
Prerequisites: Spot 10 Ranks
Benefits: Allies within range add +1 to the saving throw DC of any area of effect attack they make. This is a circumstantial bonus.
Command Aura +2: +2 DC to area attacks
Command Aura +3: +3 DC to area attacks
Command Aura +4: +4 DC to area attacks

Bloodthirsty Commander [Morale]:
Level: 2
Prerequisites: Non-Lawful Alignment, Rage, frenzy, or similar ability
Benefits: Allies within range who are raging, frenzying, or under similar ability gain +1d6 morale bonus to damage rolls.
Command Aura +2: +2d6 Damage
Command Aura +3: +3d6 Damage
Command Aura +4: +4d6 Damage

Charge Commander [Morale]:
Level: 3
Prerequisites: None
Benefits: Allies within range gain +1d6 morale bonus to damage rolls when charging.
Command Aura +2: +2d6 Damage
Command Aura +3: +3d6 Damage
Command Aura +4: +4d6 Damage

Coordination Commander [Circumstantial]:
Level: 4
Prerequisites: None
Benefits: Allies within range who readies their action to attack the same target you direct during your round gains +1 circumstantial bonus to attacks rolls and deal an extra +1d6 damage.
Command Aura +2: +2 Attack, +2d6 Damage
Command Aura +3: +3 Attack, +3d6 Damage
Command Aura +4: +4 Attack, +4d6 Damage

Defensive Commander [Dodge]:
Level: 2
Prerequisites: None
Benefits: Allies within range gain +1 dodge bonus to armor class.
Command Aura +2: +2 dodge AC
Command Aura +3: +3 dodge AC
Command Aura +4: +4 dodge AC

Flanking Commander [Circumstantial]:
Level: 3
Prerequisites: Sneak Attack +1d6, Improved Flanking, or Vexing Flanker
Benefits: Allies within range gain +1 circumstantial bonus to attacks rolls and damage rolls against foes they flank.
Command Aura +2: +2 to attack and damage.
Command Aura +3: +3 to attack and damage.
Command Aura +4: +4 to attack and damage.

Foebane Commander [Circumstantial]:
Level: 3
Prerequisites: Favored Enemy (Chosen Race)
Benefits: Allies within range gain +1 circumstantial bonus on attack and damage rolls against the chose race (this race must be chosen when learning this aura).
Command Aura +2: +2 to attack and damage.
Command Aura +3: +3 to attack and damage.
Command Aura +4: +4 to attack and damage.

Maneuvering Commander [Circumstantial]:
Level: 3
Prerequisites: Skirmish +2d6
Benefits: Allies who starts their turn within range and moves 10ft within the round gains a +1 circumstantial bonus to attack and damage.
Command Aura +2: +2 to attack and damage.
Command Aura +3: +3 to attack and damage.
Command Aura +4: +4 to attack and damage.

Melee Commander [Circumstantial]:
Level: 1
Prerequisites: None
Benefits: Allies within range gain +1 circumstantial bonus to melee attack rolls.
Command Aura +2: +2 to melee attacks.
Command Aura +3: +3 to melee attacks.
Command Aura +4: +4 to melee attacks.

Mobile Commander [Morale]:
Level: 3
Prerequisites: None
Benefits: Allies within range gain +5ft morale bonus to base speed. This does not affect speeds that your creature type does not have (e.g. fly speed for a human).
Command Aura +2: +10ft to speed.
Command Aura +3: +15ft to speed.
Command Aura +4: +20ft to speed.

Opportunistic Commander [Circumstantial]:
Level: 4
Prerequisites: Combat Reflexes, Sense Motive 10 Ranks
Benefits: Allies within range deal +1 circumstantial bonus to attack and damage when making an attack of opportunity.
Command Aura +2: +2 to attack and damage.
Command Aura +3: +3 to attack and damage.
Command Aura +4: +4 to attack and damage.

Precision Commander [Circumstantial]:
Level: 3
Prerequisites: Improved Critical or Any +2d6 Precision Damage
Benefits: Allies within range deal +1d6 damage on a successful critical strike.
Command Aura +2: +2d6 damage.
Command Aura +3: +3d6 damage.
Command Aura +4: +4d6 damage.

Ranged Commander [Circumstantial]:
Level: 1
Prerequisites: Precise Shot, Spot 10 Ranks
Benefits: Allies within range gain +1 circumstantial bonus to ranged attack rolls. Add +1 to the saving DC of any autofire, strafe, volley, or similar effect.
Command Aura +2: +2 ranged attack rolls and ranged DCs.
Command Aura +3: +3 ranged attack rolls and ranged DCs.
Command Aura +4: +4 ranged attack rolls and ranged DCs.

Spellpiercing Commander [Circumstantial]:
Level: 3
Prerequisites: Spell Penetration, Spellcraft 10 Ranks
Benefits: Allies within range gain +1 circumstantial bonus to spell penetration checks.
Command Aura +2: +2 spell penetration.
Command Aura +3: +3 spell penetration.
Command Aura +4: +4 spell penetration.

Spellslinging Commander [Circumstantial]:
Level: 3
Prerequisites: Warmage Edge or Spell Specialization, Spellcraft 10 Ranks
Benefits: Allies within range deal +1d6 damage with spells.
Command Aura +2: +2d6 spell damage.
Command Aura +3: +3d6 spell damage.
Command Aura +4: +4d6 spell damage.

Steadfast Commander [Circumstantial]:
Level: 2
Prerequisites: None
Benefits: Allies within range gain +1 circumstantial bonus on readied attack and damage rolls against charging opponents.
Command Aura +2: +2 attack and damage.
Command Aura +3: +3 attack and damage.
Command Aura +4: +4 attack and damage.

Tyrannical Commander [Circumstantial]:
Level: 4
Prerequisites: Lawful Evil Alignment, Intimidate 10 Ranks
Benefits: Allies within range gains +4 morale bonus on saving throws against fear effects that would drop them below shaken.
Command Aura +2: +6 saves.
Command Aura +3: +8 saves.
Command Aura +4: +10 saves.

Watchful Commander [Circumstantial]:
Level: 3
Prerequisites: Quick Reconnoiter, Listen 10 Ranks, Spot 10 Ranks
Benefits: Allies within range gain +1 circumstantial bonus to listen checks, spot checks, and initiative checks.
Command Aura +2: +2 listen, spot, and initiative
Command Aura +3: +3 listen, spot, and initiative
Command Aura +4: +4 listen, spot, and initiative
Last edited by Zanaikin on Fri Aug 24, 2007 2:39 pm, edited 4 times in total.
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Zanaikin
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Postby Zanaikin » Sun Apr 29, 2007 7:54 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

User avatar
Zanaikin
Tsunshun
Posts: 4433
Joined: Fri Apr 28, 2006 2:37 am
Race: Tofu
Class: Strategist 5/Worldforger 3/SW Engineer 5
Location: Lost in my virtual universe
Contact:

Rankings

Postby Zanaikin » Sun Aug 03, 2008 8:58 pm

Penthiaen Military Organization:
Squad (5): 4 privates, 1corporal or sergeant (depends on Lead Squad or Rear Squad)
Section (10): 2 Squads (8pvt/1cpl/1sgt)
Company (104): 10 Sections (80pvt/10cpl/10sgt), plus 3 lieutenants and 1 captain
Regiment (1,044): 10 Companies (800pvt/100cpl/100sgt/30lt/10cpt), plus 3 majors and 1 colonel


Rankings:

Misalin Guard & Gemstone Guard Rankings:
Private (0): Standard
Corporal (1): Vigilant
Sergeant (2): Warden
Lieutenant (3): Escort-Captain
Captain (4): Battle-Captain
Major (5): Flag-Captain
Colonel (6): High-Captain
Brigadier (7): Escort-Marshal
Major General (8): High-Marshal
Lieutenant General (9): Guardian-Marshal

Church of Misalin Ranking:
Private (0): Acolyte
Corporal (1): Sacrosanct
Sergeant (2): Evangelist
Lieutenant (3): Hierophant
Captain (4): Apostle
Major (5): Deacon
Colonel (6): Cardinal
Brigadier (7): Bishop
Major General (8): High-Priest
Lieutenant General (9): Arch-Priest

Archeron, Norinth, & Naralan Military Rankings:
Private (0): Blade
Corporal (1): First-Blade
Sergeant (2): Order-Blade
Lieutenant (3): Over-Blade
Captain (4): Blade-Captain
Major (5): Flag-Captain
Colonel (6): Field-Captain
Brigadier (7): High-Captain
Major General (8): Field-General
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great


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