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Forums of the Coast • Mission 4 - Lost Shipment (Feb 16) - Page 4
Page 4 of 13

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Sun May 21, 2017 4:46 pm
by Squall255
Adoett save: 18+6 = 24

Goodberry swaps out Animal Affinity for and manifests it twice for 5PP each (3PP base, +2PP for 2 extra targets, 2 casts covers all 6 of us)

duration: 5 hrs, temporary immunity to poison.

Adoett manifests and notes that he is ready to go in, his eyes emitting a 40ft cone of light.

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Thu Nov 09, 2017 11:17 pm
by Zanaikin
(since we are resurrecting games on the boards...)

There are no other tracks around other than those of the raiding party. They were careful to conceal their numbers by walking in a single file.

You were afraid the cavern might quickly become a deep, subterranean tunnel, but that doesn't appear to be the case as the party enters it. After just 30 or so feet or walking, you can see the cavern leveling out and widening once more up ahead (as much as 15-20ft in width). Leah -- who has the longest darkvision -- notes that she could see a chamber just ahead around the bend. It was dark without a flicker of light. Yet the chamber's entrance showed signs of occupation: there was a simple wooden fence at its edge.

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Sun Nov 12, 2017 5:53 am
by Mr_Praetorian
Gorin briefly enters a moment of intense focus, closing his eyes and taking a deep breath in. Letting going of his breath, he opens his eyes to reveal a faint silver pale over his irises.

"Let's hunt." He whispered.

(Using spell kenning to cast Darkvision.)

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Mon Nov 13, 2017 6:34 am
by Squall255
Adoett uses 2 rounds to expend focus and refresh his Inertial Armor and Call Weapon[Carving Knife]. He then spends 1 PP to manifest , 5min duration, and takes position behind those with Darkvision, letting his 40ft cone of light help those who can't see.

Dr. Goodberry offers to manifest Expansion on Gorin, and anyone else who wants to be enlarged.

First attempt:
Spellcraft to attune to power: 5+10 = 15 vs DC 16

Second attempt:
10+10 vs DC 16, attuned
Cast: 10+10 vs DC 16

[note to self: Goodberry's PP not marked off until confirmed how many want the buff]

Reminder to all: Goodberry's telepathy net gives all of you the option. TL,DR: spend a Standard action calling "Heal Plx" over telepathy net, and Goodberry can spend PP to heal you, (and then distribute that healing to whoever needs it most). It's not his most PP->HP efficient route, but may be better than waiting till Goodberry's turn.

Goodberry takes a position towards the back.

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Tue Nov 14, 2017 9:33 pm
by Zanaikin
Encounter map in signature updated.
The forward party has Darkvision. The rear party does not. There is a 20' bright 20' dark cone of light coming from Adoett.

(I'll be running Koko for the rest of this mission, and Leah until Kadi and I have chance to discuss what to make of things).

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Tue Nov 14, 2017 9:44 pm
by Squall255
As the group advances, Adoett will keep Mobile Bulwark active, facing East.

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Tue Nov 14, 2017 11:59 pm
by Mr_Praetorian
Gorin attempts to sneak up to the fence, forgetting that being larger makes it hard to be silent.

(Stealth: 1d20+8-4(size)= 6)

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Wed Nov 15, 2017 4:36 pm
by Zanaikin
Leah covers Gorin from the side as he 'sneaked' up...

Moving close, Gorin could see the faint outline of what looked like a 5ft-elevated guard post with wooden walls (providing Improved Cover). He heard a faint exchange in a language that he didn't recognize. Footsteps soon began towards his direction, and within seconds, he saw a figure emerge into sight between the fencing. It was drow clad in blackened breastplate and holding a composite bow, and the two warriors' gazes met in the darkness at once...

( Initiatives )

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Thu Nov 16, 2017 5:17 am
by Mr_Praetorian
(Initiative: 1d20+5= 23
Note: Uncanny Dodge means I cannot be caught flat-footed)

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Fri Nov 17, 2017 12:13 am
by Squall255
Adoett: 16+1 = 17

Goodberry: 8+2 = 10

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Sun Nov 19, 2017 7:53 pm
by Sajuuk
(Initiative: 1d20+3 = 12)

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Mon Nov 20, 2017 8:14 pm
by Zanaikin
Current Initiative: Gorin(23) > DW(22) > Leah(17) > Adoett(17) > Ahz(12) > Goodberry(10) > Koko(7)

The drow was still raising it's bow as Gorin... (wins initiative, go!)

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Mon Nov 27, 2017 3:00 pm
by Mr_Praetorian
With a savage roar, Gorin leaps upon his attackee.

(Shift, charge, pounce
1d20+9= 24; 1d6+4= 5

1d20+9= 23; 1d6+4= 8

AC 18)

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Tue Nov 28, 2017 3:10 pm
by Zanaikin
Gorin's size easily pushes through the rickety fence as he pounces upon the drow warrior that came into open view and slashes him twice. He also spots a second drow standing in the guard post.

DW2 raises his bow and fires a shot... and misses horribly. He then starts shouting in Drow towards the cavern's shoutwest, where Gorin spots 2 other drow -- who had been sleeping -- now waking up from their bedrolls.

Directly south, Gorin could just barely make out a bloodied female figure, tied securely to a post embedded in the wall. She is very unlikely unconscious,

DW1 tosses his bow aside, pulls out a rapier, and stabs Gorins for 8 piercing damage.

Leah moves up (to within 30ft) and fires a Surge Blast at DW1, but misses due to the chaotic melee.

( next up: Adoett, Ahz, Goodberry )

Re: Mission 4 - Lost Shipment (Feb 16)

Posted: Sat Dec 02, 2017 6:31 pm
by Squall255
Adoett double moves to try to get closer to the action (60ft double move). It only gets him so far.

Goodberry moves up behind Ahz (30ft move action) and reaches out to touch him (, redirecting the healing via to Gorin.)

Healing: 2d6+5() = 1+2+5 = 8
Goodberry takes 3 nonlethal as one of the leaves on his head withers and falls off.