Mission 4 - Lost Shipment (Feb 16)

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Squall255
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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Squall255 » Sat Mar 31, 2018 4:13 pm

Adoett helps with the gathering of drow bodies, and any attempt to reseal the holes bored into the wall. He organizes the Gnolls to bring the bodies inside before they seal the last hole so the bodies can be inventoried.
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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Zanaikin » Mon Apr 02, 2018 2:48 pm

Overseer is at 29/51. He pulls out a Wand of CLW and heals himself back up to full with 4 uses, then twice on Ogre1 (to full) and 9 HP to Goodberry (ridding nonlethal and bringing to 36/37).

The gnolls doesn't find any bleeding out drow inside the walls. It seems most of the injured burned to death after that last Firedrake blast. The illusion of hell also subsides after a few minutes.

The overseer organizes the laborers to seal the three tunnels using whatever rock and debris they have available inside. They focused on closing the inside segments of the tunnels, as the first gnoll who tried to bring materials to the tunnel's external entrance almost got shot by an arrow. It was clear the attackers haven't left yet.

The 4 gnoll laborers who died were brought to the courtyard and laid in a row. It seemed clear that those in the north tower were grappled by Black Tentacles and then killed by arrows from outside the fort.

In light of that, the Overseer asks: "should we keep manning the towers and their ballistae? or should we be only keeping a lookout there?"

Meanwhile... the waiting game resumes (any preparations?)
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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Squall255 » Mon Apr 02, 2018 3:04 pm

Adoett recommends posting pairs of Gnolls halfway between the towers instead of at the towers in a strictly scouting duty. He reasons that the Drow would be more likely to target the siege equipment and with the enemy commander dead, he suspects their spell casting ability to be greatly diminished.

Orders would be to drop behind cover and call out visible enemies so that we could redeploy ground forces within the walls. The Springal might want to remain manned.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Zanaikin » Tue Apr 03, 2018 7:55 pm

The gnoll overseer agrees to Adoett's recommendation and lowers the garrisons to just 2 on each side, moving between the targets, with the gnoll rangers on the north and south wall to keep their trained eye about.

For well over an hour, nothing happened. Only the quiet night surrounded the mining camp, and the laborers were getting drowsy and quietly speaking -- wondering if the Drow had already given up and left.

Then Leah, followed closely by Adoett and Gorin, began to hear a sound. A strange, continuous grating noise, as if it was some ambient sound of nature. It was barely audible at first, and then slowly began to grow.

( feel free to make Knowledge[nature] or Knowledge[dungeoneering] checks )
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Mr_Praetorian » Tue Apr 03, 2018 8:01 pm

(Knowledge (Nature): 1d20+10= 27)
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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Sajuuk » Tue Apr 03, 2018 8:03 pm

(Knowledge [Dungeoneering]: 1d20+10 = 22)
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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Mr_Praetorian » Sat Apr 07, 2018 9:45 pm

"Something's coming! Everyone watch out!" Gorin roars from the courtyard.
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Re: Mission 4 - Lost Shipment (Feb 16)

Postby Kadi » Mon Apr 09, 2018 5:05 pm

Leah makes her way up the ramp right of the armory, onto the wall to get a view of what's coming from the protection of the battlements... and maybe to beat a hasty retreat back down the ramps if whatever's coming is too much for battlements.
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