Toctoc.
With level 6 coming up slowly but certainly, I'm looking for input for my power selection again.
I realistically get two 3rd level powers in my career (level 6, Favored Class bonus from level 8). Three if Dai is nice and okays an item from an extra book, but... 18k is expensive.
First, there's of course . Kind of a must and just really, really logical to take.
Then, I really, really want . I can imagine having so much fun with that spell.
would be a weak wall and a weak AoE option, but still covers both. Also, it's fun and absolutely wrecks buildings.
is a straighter AoE option. Damage scales slowly, but it's force, has long range and concentration-duration. Also, I can trade in damage for retargeting it every round, making it efficient... until I'm hit. And it's still slowly scaling, so
.
As far as walls go, I can take later, not as much of a problem there. It might even be the more reliable option since you can walk through Energy Wall if you're prepared to take damage.
As far as AoE goes... I plan to take Expanded Knowledge and get Energy Missile later (small area, limited number of targets, but safe and scales well). Energy Ball comes
really late for me, if I want to take a feat for it, too. And... that's it. I hate all the others for their types of area.
As far as taking a Feat to get another power goes... I'd rather pass. So many other good feats I want and/or need. And if I take a feat for more powers, I'd rather go with Expanded Knowledge and tap into the Discipline Lists more.
Any ideas/feedback/thoughts?
"Yes, Kadi, take Dispel and Time Hop. We can take out groups otherwise as well until Gorin gets his nice Druids AoEs."?
"No, Kadi, Wilders are so good at blasting, you
really should take Concussive Onslaught here."?
"Hey, Kadi, there's this really neat power you missed which is better than all these combined."? ( + ?)