Apparently we miss Eberron
Personally, I gave the reason as following:
"Golarion just doesn't flow like an entity. It's made of individual countries each based on a idea but most of those countries just don't fit sitting next to each other. It feels like a disjointed jigsaw puzzle. Eberron's historical identity as a single nation can be felt in every description of each nation's political and cultural affairs. Golarion's history is a joke, written for the sake of convenience."
We won't mention how far superior it is compared to 'core' D&D settings like Forgotten Realms, Greyhawk, or Dragonlance. ugh.
So here's the proposition:
I'm available to GM a PBP Eberron game based on the following:
- It will be a sandbox-y style game, Sajuuk's Sharn game style (I still miss that game). The players will be running some sort of mercenary / handymen / government contracting guild, taking job requests as they like. No you are not allowed to export administrative roles to another continent, wherever Eberron's equivalent of China is.
- Which country we shall operate out of in Eberron will be based on player voting (main continent only). The GM reserves veto powers if said locale is either (1) boring or (2) not enough information from the books.
- It will use the Pathfinder RPG system for mechanics. This may be Eberron, but all original Eberron content will be subject to GM approval due to quirks on how the 3.5/PF system meets.
- It will use the Hero point system instead of the Eberron Action Point system because simplicity and less abuse.
- I would like to introduce you to the best ideas DnD5.0 has to offer: the check advantage/disadvantage system and the passive skill check system (some may say the background system also, but I think PF traits have done a better job so far). I shall however refrain from doing so if the players voted nay =P
- It will make use of the Pathfinder Ultimate Campaign downtime system and fortress/house-building system (for your groups' facilities/resources). Players are encouraged to take up a profession for when you're not out on adventures -- because it will probably happen often (as the Sharn game has shown). Pathfinder Settlement rules will also be in effect, and PCs will have certain quests which help expand the settlement to help its stats.
- There will probably be lots of NPCs to deal with - customers, informants, hirelings, etc. Think Sajuuk's Pirates game style. There will be a default-list of actions because not everyone has the time for detailed RP all the time. There will be a relationship table, with scores ranging from -100 to 100. Play a socially-inept character at your own risk.
- Starting level will be low (Lv5 or below); I shall average it out based on player choices. Mythic or not will be by player consent after Lv10.
- It's PBP, but I will require you to post before the week is up (unless there's a good reason like you're on vacation). You shall receive one warning by the contact medium of your choice, then I skip you. This rule is here because dragging the pace really hurts game enthusiasm.
- You can build more than 1 character if you wish; but only if you're prepared to juggle multiple downtime activities. As a general rule, only one character per player will be allowed on the mission though (think of it as a party selection screen!). This is mostly for people who really want to try out character designs but don't want to replace their main character.
Who wants an Eberron game again?
(vote here! alongside which level and what country/city you'd like to start at!)
Disclaimer: There will be no Mass Battles or Kingdom Building. Because (1) those systems PF introduced are a mess (2) some players have had enough of it from crazy games in our history and (3) because at this stage, the skill gap on that front is so wide it wouldn't be fun for either side.