Eberron Game Concept

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Eberron Game Concept

Postby Zanaikin » Thu Jun 25, 2015 4:00 pm

So a simple comment from Drew triggered some discussion this morning:

Apparently we miss Eberron

Personally, I gave the reason as following:
"Golarion just doesn't flow like an entity. It's made of individual countries each based on a idea but most of those countries just don't fit sitting next to each other. It feels like a disjointed jigsaw puzzle. Eberron's historical identity as a single nation can be felt in every description of each nation's political and cultural affairs. Golarion's history is a joke, written for the sake of convenience."

We won't mention how far superior it is compared to 'core' D&D settings like Forgotten Realms, Greyhawk, or Dragonlance. ugh.

So here's the proposition:

I'm available to GM a PBP Eberron game based on the following:

  • It will be a sandbox-y style game, Sajuuk's Sharn game style (I still miss that game). The players will be running some sort of mercenary / handymen / government contracting guild, taking job requests as they like. No you are not allowed to export administrative roles to another continent, wherever Eberron's equivalent of China is.

  • Which country we shall operate out of in Eberron will be based on player voting (main continent only). The GM reserves veto powers if said locale is either (1) boring or (2) not enough information from the books.

  • It will use the Pathfinder RPG system for mechanics. This may be Eberron, but all original Eberron content will be subject to GM approval due to quirks on how the 3.5/PF system meets.

  • It will use the Hero point system instead of the Eberron Action Point system because simplicity and less abuse.

  • I would like to introduce you to the best ideas DnD5.0 has to offer: the check advantage/disadvantage system and the passive skill check system (some may say the background system also, but I think PF traits have done a better job so far). I shall however refrain from doing so if the players voted nay =P

  • It will make use of the Pathfinder Ultimate Campaign downtime system and fortress/house-building system (for your groups' facilities/resources). Players are encouraged to take up a profession for when you're not out on adventures -- because it will probably happen often (as the Sharn game has shown). Pathfinder Settlement rules will also be in effect, and PCs will have certain quests which help expand the settlement to help its stats.

  • There will probably be lots of NPCs to deal with - customers, informants, hirelings, etc. Think Sajuuk's Pirates game style. There will be a default-list of actions because not everyone has the time for detailed RP all the time. There will be a relationship table, with scores ranging from -100 to 100. Play a socially-inept character at your own risk.

  • Starting level will be low (Lv5 or below); I shall average it out based on player choices. Mythic or not will be by player consent after Lv10.

  • It's PBP, but I will require you to post before the week is up (unless there's a good reason like you're on vacation). You shall receive one warning by the contact medium of your choice, then I skip you. This rule is here because dragging the pace really hurts game enthusiasm.

  • You can build more than 1 character if you wish; but only if you're prepared to juggle multiple downtime activities. As a general rule, only one character per player will be allowed on the mission though (think of it as a party selection screen!). This is mostly for people who really want to try out character designs but don't want to replace their main character.


So...

Who wants an Eberron game again?

(vote here! alongside which level and what country/city you'd like to start at!)



Disclaimer: There will be no Mass Battles or Kingdom Building. Because (1) those systems PF introduced are a mess (2) some players have had enough of it from crazy games in our history and (3) because at this stage, the skill gap on that front is so wide it wouldn't be fun for either side.
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Re: Eberron Game

Postby Mr_Praetorian » Thu Jun 25, 2015 4:23 pm

I'm in.

Personally, I'd be down for a game starting around 3rd-5th to break up the monotony of 1st level starts we've had with PF Adventure Paths: They're great adventures, but starting at level 1 is not. Also, as swell as Sharn is, I've played in at least 5 games based in the City of Towers, and would prefer to try something slightly different. What about a band of explorer's for hire operating out of Xen'drik? I feel like I never got to explore that continent much. For me, the ideal game would start with the PCs working for contracts, but slowly reveal some sinister over-plot every few missions.

Sorry for the ramble, that's all I had off the top of my head.
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Re: Eberron Game

Postby Sajuuk » Thu Jun 25, 2015 4:38 pm

Stormreach has its own book (its the major city on Xen'Drik), so that's got some details for use as a base of operations.

I also vote for a start in the 3-5 range, though expand it out to 3rd to 6th (to allow for starting out with a PRC, if desired).
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Re: Eberron Game

Postby Zanaikin » Thu Jun 25, 2015 5:30 pm

No on the Lv6. If you're going for a PRC I expect for you to begin working towards it, not have it already and simply claim it's "something in your character's past".

There will be no Artificer class because PF rules made it obsolete (no XP to craft; Master Craftsman feat). Any PRC that advances Infusions may advance Alchemist / Investigator infusions instead.
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Re: Eberron Game

Postby Squall255 » Fri Jun 26, 2015 2:59 am

I'm interested, thinking warforged vitalist
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Re: Eberron Game

Postby azrael » Fri Jun 26, 2015 12:23 pm

Starting 3-5 sounds good to me, as does Stormreach. I'm leaning toward either a warpriest or a rogue (or investigator, if the alchemy doesn't seem like too much of a drag). Warpriest would be a bit more stereotypical, while the rogue/investigator would tend to a more pulp/noir approach.

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Re: Eberron Game Concept

Postby Laharl » Fri Jun 26, 2015 2:43 pm

I'm tentatively interested, predicated on finding something I want to play. Stormreach sounds fine, and starting in the 3-5 range works, though I have a slight preference for 4 or 5.
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Re: Eberron Game Concept

Postby Squall255 » Fri Jun 26, 2015 3:34 pm

4th level sounds good. It'll give us 2 levels before we can even really consider PRC's which should be enough time to RP our way in if we want to PRC. My argument for starting at 3rd would be that it gives Dai some time to decide if he wants to do some faster Ability score growth (+2/4 levels, etc.)
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Re: Eberron Game Concept

Postby Zanaikin » Fri Jun 26, 2015 7:05 pm

Note, the events of this campaign will take place two years after Heroes for Hire (the Sharn campaign) ended in 998YK, which makes this exactly 1000YK.
We'll start in late winter, before the jungles get too hot ^^

Handy tool for later use: https://www.wizards.com/dnd/ec/index.htm

My old character Aine will be the principal investor and biggest non-PC shareholder of the company. She is in Stormreach to establish another store for Atelier -- now a store chain. Her companion Reverie will be as well, which leave Evrain back in Sharn to mind the main shop. I need to rebuild both characters, so they'll be posted later.

This means the company with begin with some links to:
the Brelish -- as Aine as strong connections (her father is a Brelish noble and ex-Citadel)
The Gatekeepers -- Reverie is a high ranking member who takes on independent missions
House Tharashk -- it's local leader is a Gatekeeper devotee
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Re: Eberron Game Concept

Postby Zanaikin » Sun Jun 28, 2015 1:30 pm

As I reach through Stormreach's book, some realizations...

"Stormreach—you will fi nd no greater den of villainy on the face of Eberron. The city’s pseudonyms, from the Pirate’s Haven to the Nest of Vipers, are too many to list"
-- You'll want to figure out some way of keeping money safe as you wander the streets. This place makes cities like Detroit, Gotham, and Mos Eisley look like model towns.

-- You'll want some means for dealing with aquatic foes and on-water/shipboard combat if not underwater. This is a port city after all. The weather will be rainy; more a Bangladeshi monsoon than British showers, and many a newcomer have been washed away by the fast flowing waters of the streets' 'scupper' lanes.

-- For those interested, start figuring out what facilities you need in Downtime: rooms for the company. Remember that at the start, everyone will be staying at the company building (until they find their own places). This is not exactly a city good for camping about, and the forests outside the walls are full of dangerous, murderous drow who want Stormreach's inhabitants gone from their continent.

-- Lastly for those who will be reading the City of Stormreach book themselves soon -- keep in mind: which district do you want company HQ situated in?


Edit:
By player demand, added the following rule variant to list of those being used:

Pathfinder Background Skills; this gives +2 skill points per level which can only be spent on: Appraise, Craft, Handle Animal, Knowledge (Art, Economy, Engineering, Geography, History, Nobility), Perform (only if you're not a Bard, Skald, or similar performance class), Profession, and Sleight of Hand. Linguistics is GM-ruled to not count as a background skill. Knowledge[Art] and Knowledge[Economy] has been added as two new skills. The Pathfinder-proposed Artisan and Lore skills will not be in use.
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Re: Eberron Game Concept

Postby Zanaikin » Tue Jun 30, 2015 12:45 pm

I intend to start by the weekend of July 12th

Please have you character done by that Friday (July 10th)

Marty gets an extension to the following week as he's waiting on Occult Adventures book to come out, but I want enough backstory bluff to work on before then (can fill out the details later).
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Re: Eberron Game Concept

Postby Kadi » Thu Jul 02, 2015 5:25 pm

*Toctoc* Hello everybody.

After Dai mentioned planning this game a few times, one thing came to another and as such things happen to go, I've decided to give it a try. As much as I enjoy character-building, I cannot be called experienced at RPing by most means so I'll be happy about any advice and criticism you'd be willing to give.

(Is there anything else I should/would/could say here?)
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Re: Eberron Game Concept

Postby Mr_Praetorian » Thu Jul 02, 2015 5:32 pm

Don't worry. We're a pretty non-critical group here. As long as the effort's being put in, you're good by us.
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Re: Eberron Game Concept

Postby Squall255 » Thu Jul 02, 2015 5:36 pm

Yeah, welcome to the game!
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<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Re: Eberron Game Concept

Postby Laharl » Thu Jul 02, 2015 5:38 pm

Welcome!

(additional content added to meet character minimum...)
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