Re: Fires of Creation, Part III
Posted: Sun Jun 14, 2015 3:43 am
Everyone makes it through without incident, except Enlali. When she enters the chamber, the drone closes the doors and the room activates. Soft golden light suffuses the chamber, and the nozzles on the machines on either side of the room begin to emit some sort of spray as well. This lasts for about a minute, before it ceases and the doors open. You suffer no ill effects from this; indeed, you feel better than you have in ages. (See character thread.)
Based on its demonstrated effects, the talk of "decontamination," and what's waiting for you on the other side (more on that in a bit), you are able to determine that what's on the other side of this biolock is, or was, some sort of controlled environment, and the room and its machinery were meant to prevent said environment from being exposed to foreign contaminants. It appears able to produce an effect similar to remove disease. Due to its damaged state, it probably can't do this very often, (Niles knows enough to estimate once per day) but it may prove very helpful indeed.
The room beyond the biolock has stone walls, in contrast with the metal you've encountered thus far, and it does not appear to be the same type of stone as that in the cave network you just came from. The exit to the north looks just like a normal cave mouth, leading into a vast sandy cavern. Indeed, the only thing artificial-looking about this room is the gray metal door you enter through, and the toolbox next to it. Said toolbox is locked, but you have a more pressing concern: the horse-sized, tentacled monstrosity shaking the sand off its carapace and preparing to feed.
Roll initiative!
Based on its demonstrated effects, the talk of "decontamination," and what's waiting for you on the other side (more on that in a bit), you are able to determine that what's on the other side of this biolock is, or was, some sort of controlled environment, and the room and its machinery were meant to prevent said environment from being exposed to foreign contaminants. It appears able to produce an effect similar to remove disease. Due to its damaged state, it probably can't do this very often, (Niles knows enough to estimate once per day) but it may prove very helpful indeed.
The room beyond the biolock has stone walls, in contrast with the metal you've encountered thus far, and it does not appear to be the same type of stone as that in the cave network you just came from. The exit to the north looks just like a normal cave mouth, leading into a vast sandy cavern. Indeed, the only thing artificial-looking about this room is the gray metal door you enter through, and the toolbox next to it. Said toolbox is locked, but you have a more pressing concern: the horse-sized, tentacled monstrosity shaking the sand off its carapace and preparing to feed.
Roll initiative!