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Forums of the Coast • Part 2: Siege of Drezen - Page 5
Page 5 of 9

Re: Part 2: Siege of Drezen

Posted: Tue Oct 28, 2014 8:17 pm
by Sajuuk
Cernandlon doesn't particularly like having a giant bat all up in his face, so he 5' climbs away from the bat (out of its threat zone), refocuses his energies to greater harm animals, and lets loose a ray of psionic energy.
(Free Action: 5' Climb)
(Move Action: Refocus, Active Type is now Animal)
(Standard Action: Disrupt Pattern at B1)
(Attack: 1d20+11 = 31 touch (Crit Confirmation: 1d20+11 = 24 touch))
(Damage: 4d6+6 = 19 magic, healing the target receives is halved for 3 rounds)

Re: Part 2: Siege of Drezen

Posted: Wed Oct 29, 2014 3:10 am
by Squall255
Fiendish Dire Bat 1 suffers a mighty blow but is still barely staying airborne.

T1 and T3 throw knives at Cernandlon. T1 misses, and T3 actually fumbles and hit his own rope while trying to throw. Not enough to sever it but it definitely gave him a scare.

T2 throws a knife at Malorix but it bounces off the cleric's armor.

T4 walks his way partially around the pillar and whips a dagger at Epicette for 6 damage! (add another Mwk Dagger to your spleen, I mean inventory)

4 more bolts fly at Henric and two of them manage to hit for 2 and 6 damage (8 total).

Epicette Daveed and Malorix are up.

Re: Part 2: Siege of Drezen

Posted: Wed Oct 29, 2014 4:19 am
by Mr_Praetorian
Daveed charged towards A1 to deliver what is hopefully the final blow against it.

(Charge, CE engaged
Charge: 1d20+17= 27; 1d8+7= 15 [cold iron, magic, slashing])

Re: Part 2: Siege of Drezen

Posted: Wed Oct 29, 2014 5:26 am
by littleangryman
Since (according to the map legend) it's at more or less ground level, Malorix will move up and attack B1. (17+12=29, damage 9+3=12)

Re: Part 2: Siege of Drezen

Posted: Wed Oct 29, 2014 10:57 am
by Squall255
Daveed's strike causes A1 to slump over dead.

Malorix is much more surprised when his strike causes the fiendish dire bat to wink out of existence.

Re: Part 2: Siege of Drezen

Posted: Wed Oct 29, 2014 4:16 pm
by Zanaikin
Epicette grows tired of farming daggers and throws a Mythic Sleep Hex at T4. If whatever magic he is using somehow keeps him on the wall, she moves within 10ft of him.

Re: Part 2: Siege of Drezen

Posted: Thu Oct 30, 2014 2:30 am
by Squall255
T4 falls asleep , letting go of his rope and falling 30ft to the ground below, a terrible way to wake up from a 2 second nap.

Henric takes 5 points of acid damage (pre resistance) from the goo still clinging to him.

this time a fireball comes from the bridge towards Henric for 24 fire damage (before resist, failed ref save in private chat)

Henric is up.

Re: Part 2: Siege of Drezen

Posted: Sat Nov 01, 2014 2:07 am
by Laharl
Henric continues to ignore the acid, but the fire hurts. A lot. (24/71 remaining) Slightly singed, he flies under the bridge (double move), joining everyone else.

Re: Part 2: Siege of Drezen

Posted: Sat Nov 01, 2014 3:17 am
by Squall255
Henric successfully moves. The Man Eating Auroch's are dead. Cernandlon is up.

Re: Part 2: Siege of Drezen

Posted: Sat Nov 01, 2014 4:04 am
by Sajuuk
Seeing that the large animals are no longer on the ground, Cernandlon dodges the attack from the bat as he rejoins his comrades on the ground.
(Squall rolled a 16 on the AoO)

Now able to use his bow again, Cernandlon lines up a shot at the bat and looses an arrow.
(Attack [Steel Arrow, Deadly Aim, Vital Strike]: 1d20+15 = 25)
(Damage: 2d6+9+2d6+2d6+3 = 22) [2,2,1,2,1,2...WTF dice?!]

Re: Part 2: Siege of Drezen

Posted: Sun Nov 02, 2014 5:47 pm
by Squall255
Cernandlon's arrow strikes but the bat continues to stay up.

4 more tieflings rappel all the way down to the ground while T1 pulls out another dagger and whips it at Epicette but misses.
T2 climbs the rest of the way down and pulls out a crossbow.
T3 5ft steps along the pillar and draws a dagger.
T4 stands up and draws a rapier.

Epicette
Daveed
and Malorix are up.

Re: Part 2: Siege of Drezen

Posted: Sun Nov 02, 2014 6:43 pm
by Zanaikin
Epicette decides to put an end to the reinforcements coming from the left side. She takes a spin through the air to verify their positions, moves back, and uses Wild Arcana to [strike]summon Cthulhu[/strike] cast Black Tentacles, centered 10ft up on AK20. A mass of tentacles erupt out of the floor and pillars, grappling every foe on the left side except T5 and turning much of the ground/air into "rough terrain" due to obstruction.

(further details <censored> due to graphic content)

Grapple checks / damage dealt if grappled (1d6+4):
T1: 16+15 = 31; 7 damage
T3: 8+15 = 7; 6 damage
T4: 6+15 = 21; 5 damage
T6: 10+15 = 25; 10 damage
T7: 19+15 = 34; 10 damage
T8: 7+15 = 22; 7 damage
B2: 16+15 = 31; 5 damage

CMD30 (10+15+5) to break from Grapple.

Re: Part 2: Siege of Drezen

Posted: Sun Nov 02, 2014 6:52 pm
by Squall255
T3 notices Epicette begin casting and hurls another Mwk Dagger at her for 6 damage.

Unfortunately for the tieflings, Epicette's focus is strong and the dagger does not break her concentration.


T1 is grappled and damaged
T3 manages to get out of the way
T4 also is able to leap away from the tentacles
T6 is grappeld and takes damage (not that any of you see it)
T7 is grappeld and takes damage (not that any of you see it)
T8 manages to get away form the wriggly doom.
B2 has a tentacle wrap around it and then vanishes.

Re: Part 2: Siege of Drezen

Posted: Sun Nov 02, 2014 9:35 pm
by Mr_Praetorian
Content that the tentacles will do their part on this side of the bridge, Daveed rushes to close the distance with T2.

(Charge, CE enaged
Attack: 1d20+17= 24' 1d8+7= 11 [cold iron, magic, slashing])

Re: Part 2: Siege of Drezen

Posted: Mon Nov 03, 2014 9:37 pm
by littleangryman
Malorix moves over to Henric and casts cure moderate wounds on him (8+5+8(caster level)=21 hp restored)