Alternative Areas of Origin:
Dreadwood: Large forest half controlled by the Corrupted Ones (fiendish undead and/or plants) and the Oaken Pact.
Options: Elves, Half-Elves, Gnomes, Rangers, Druids, Scouts.
Battlebroke Plains: Wide spanning badlands sparkled with hills where various tribes of Orcs, Tauren, and other barbaric races vie for domination.
Options: Half-Orcs, Goblinoids, Bestial Humanoids, Tauren, Babarians, Fighters, Druids, Spirit Shaman.
Human Kingdoms: Three battle torn countries surround Elsir Vale: Fordgren, Rowestia, and Helesgial.
Options: Any.
Suggested: Humans, Halflings, Aasimars, Artificers, Marshals, Fighters, Paladins, Rogues, Warmages.
Great Forest: Tall, and ancient trees provide homes to similarly ancient races.
Options: Elves, Raptorans, Gnolls, Druids, Scouts, Wizards, Fighters, Knights, Dragon Shaman, Rangers, Sorcerers.
Stoneguard: The magnificent and well guarded realms of the Stone Lords.
Options: Dwarves, Gnomes, Fighters, Wizards, Artificers, Knights, Beguilers.
Darkhold: A recently forged nation under Stoneguard composed of kobolds and goliaths.
Options: Sorcerers, Dragon Shaman, Fighters, Barbarians.
Do you have to be from one of the above places? No. They are simply their to offer alternatives from the areas in the adventure setting.
PC Origin Thread.
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