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Forums of the Coast • Allied Armies
Page 1 of 1

Allied Armies

Posted: Thu May 08, 2014 12:10 am
by Squall255


550xp

Notable NPC's
Aron Kir - Tactician, grants +1 DV (All Armies)
Sosiel Vaenic - Priest of Shelyn, grants +1 Morale (All Armies)
Irabeth: Can command and grants Bloodied but Unbroken boon (One Army)
Aravashnial: Spellbreaker Tactic (+4 DV vs armies with Spellcasting) (One Army)
Horgus Gwerm: Quartermaster. (Reduces Consumption by 2) (Army total)
Anevia: Scouts ahead and always grants Battlefield Advantage (+2 OM and +2 DV) (All Armies)

Prisoners:
Nurah Dendiwhar - Bard, bolsters spirits, grants +1 OM (All Armies)(Disabled)


Knights of Kenabres: ACR 4
LG Medium army of 100 humans (paladin 4)
Speed 3

hp 22 (5.5*4)
DV 20 = 10 +4(ACR)+2(Magic Armor)+2(Mount) +1(Spellcasting)+1(NPC)
OM +8 ranged = +4(ACR)+1(Imp Weapon)+2(Mount)+1(Spellcasting)+0(NPC)
Morale +1 = +1(NPC)
Consumption 6 = 2(ACR)+1(Imp Armor)+1(Imp Weapon)+1(Mount)+1(Ranged Weapons)

Tactics: (+OM/+DV)
expert flankers (+2/-2)
standard (+0/+0)
withdraw (-2/-2)

Resources:
Magic armor (+2DV +1 Consumption)
improved weapons (mwk cold iron) (+1 OM +1 Consumption)
mounts (+2 OM +2 DV +1 Consumption)
ranged weapons (longbows) (+1 Consumption)

Special:
aura of courage (Immune to Rout)
channel positive energy (+1d4 damage vs Undead, or take -2 OM for 1 phase to heal 4HP)
divine health Immune to Disease
lay on hands (+1d4 damage vs Undead, or take -1 OM for 1 phase to heal 3HP)
mercy (cure Disease of allied army)
smite evil (1/battle +2OM vs Evil army, +4OM vs Undead or Evil Outsider)
spellcasting (+1 OM +1 DV)

Mongrelfolk Munitions: ACR 2
LG Small army of 50 Mongrelfolk (Ranger 5)
Speed 2

hp 11 (5.5*2)
DV 15 = 10 +2(ACR)+2(Magic armor)+1(NPC)
OM +2 ranged = +2(ACR)+0(NPC)
Morale +0 =
Consumption 3 = 1(ACR)+1(Ranged Weapons) +1(Magic Armor)

Tactics: (+OM/+DV)
standard (+0/+0)
withdraw (-2/-2)

Resources:
ranged weapons (longbows) (+1 Consumption)
Magic Armor (+2 DV +1 Consumption)

Special:
Combat Style (1/battle +1 OM for ranged combat for rest of battle)
Darkvision (No penalty for dim light or darkness)
Favored Enemy[Evil Outsider] (+1 OM vs Evil Outsider)
Favored Terrain (Reduce enemy Advantageous Terrain and Battlefield Advantage by 1/2)
Track (+1[ACR] to Morale to prevent enemy from Withdraw, and to DV vs Ambush, deal 3/4 damage in fog instead of 1/2)
Hunter's Bond(Companions): (1/battle increase OM or allied army's OM by 1 for rest of battle)

Food Supply

Posted: Thu May 08, 2014 1:50 am
by Squall255
Food supply:
73/75

Total Consumption: 5=5(KoK)+2(MM)-2(Gwerm) (Food/day)


5 units of goods

Commander Options

Posted: Thu May 22, 2014 1:49 am
by Squall255
Commander Options:

PCs


Irabeth Tirabade (Half Orc Paladin 5)
Charisma mod: +2
Profession Soldier/Knowledge[Tactics]: 0 ranks (+0)
Leadership: 7
Boons:
Bloodied but Unbroken (+1 OM when HP <= 50%)

Re: Allied Armies

Posted: Thu May 22, 2014 2:00 am
by Zanaikin
Epicette Argyen
Charisma mod: +2
Knowledge[Tactics]: 7 ranks (+1)
Leadership: 10
Boons:
Hit and Run: The commander drills the army in quick attacks followed by a fast retreat. After attacks are resolved in the Ranged phase or the first Melee phase, the army may use the withdraw tactic with a +2 bonus on its opposed Morale checks. A commander must have Leadership 5 or higher to select this boon. At Leadership 10 or higher, this bonus increases to +4.

Re: Allied Armies

Posted: Thu May 22, 2014 6:05 am
by Mr_Praetorian
Daveed Sunseeker
Charisma +4
Profession (Soldier): 6 ranks (+1)
Leadership: 12 (8 level + 4 CHA)
Boons:
Defensive Tactics: The commander is especially good at defensive tactics. Increase the army's DV by 2. A commander must have Leadership 5 or higher to select this boon.