Allied Armies
Posted: Thu May 08, 2014 12:10 am
550xp
Notable NPC's
Aron Kir - Tactician, grants +1 DV (All Armies)
Sosiel Vaenic - Priest of Shelyn, grants +1 Morale (All Armies)
Irabeth: Can command and grants Bloodied but Unbroken boon (One Army)
Aravashnial: Spellbreaker Tactic (+4 DV vs armies with Spellcasting) (One Army)
Horgus Gwerm: Quartermaster. (Reduces Consumption by 2) (Army total)
Anevia: Scouts ahead and always grants Battlefield Advantage (+2 OM and +2 DV) (All Armies)
Prisoners:
Nurah Dendiwhar - Bard, bolsters spirits, grants +1 OM (All Armies)(Disabled)
Knights of Kenabres: ACR 4
LG Medium army of 100 humans (paladin 4)
Speed 3
hp 22 (5.5*4)
DV 20 = 10 +4(ACR)+2(Magic Armor)+2(Mount) +1(Spellcasting)+1(NPC)
OM +8 ranged = +4(ACR)+1(Imp Weapon)+2(Mount)+1(Spellcasting)+0(NPC)
Morale +1 = +1(NPC)
Consumption 6 = 2(ACR)+1(Imp Armor)+1(Imp Weapon)+1(Mount)+1(Ranged Weapons)
Tactics: (+OM/+DV)
expert flankers (+2/-2)
standard (+0/+0)
withdraw (-2/-2)
Resources:
Magic armor (+2DV +1 Consumption)
improved weapons (mwk cold iron) (+1 OM +1 Consumption)
mounts (+2 OM +2 DV +1 Consumption)
ranged weapons (longbows) (+1 Consumption)
Special:
aura of courage (Immune to Rout)
channel positive energy (+1d4 damage vs Undead, or take -2 OM for 1 phase to heal 4HP)
divine health Immune to Disease
lay on hands (+1d4 damage vs Undead, or take -1 OM for 1 phase to heal 3HP)
mercy (cure Disease of allied army)
smite evil (1/battle +2OM vs Evil army, +4OM vs Undead or Evil Outsider)
spellcasting (+1 OM +1 DV)
Mongrelfolk Munitions: ACR 2
LG Small army of 50 Mongrelfolk (Ranger 5)
Speed 2
hp 11 (5.5*2)
DV 15 = 10 +2(ACR)+2(Magic armor)+1(NPC)
OM +2 ranged = +2(ACR)+0(NPC)
Morale +0 =
Consumption 3 = 1(ACR)+1(Ranged Weapons) +1(Magic Armor)
Tactics: (+OM/+DV)
standard (+0/+0)
withdraw (-2/-2)
Resources:
ranged weapons (longbows) (+1 Consumption)
Magic Armor (+2 DV +1 Consumption)
Special:
Combat Style (1/battle +1 OM for ranged combat for rest of battle)
Darkvision (No penalty for dim light or darkness)
Favored Enemy[Evil Outsider] (+1 OM vs Evil Outsider)
Favored Terrain (Reduce enemy Advantageous Terrain and Battlefield Advantage by 1/2)
Track (+1[ACR] to Morale to prevent enemy from Withdraw, and to DV vs Ambush, deal 3/4 damage in fog instead of 1/2)
Hunter's Bond(Companions): (1/battle increase OM or allied army's OM by 1 for rest of battle)