Character Creation Discussions

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Character Creation Discussions

Postby Zanaikin » Tue Oct 09, 2007 7:53 am

I figure we needed another one of these threads.
Last edited by Zanaikin on Thu Oct 11, 2007 10:01 pm, edited 1 time in total.
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Postby Zanaikin » Tue Oct 09, 2007 7:58 am

and Judson, regarding our talk on creating a PC to fit the role of an NPC. With a spellsniper build, try fitting the Citadel Elite class (Sharn City of Towers) into your character. The Citadel Elites, adapted from Eberron, are basically the FBI & CIA in Archeron. They function as a national group, but every agent still has allegiance towards their own provincial lords, which sometimes causes a lot of friction between different Citadel Elites.
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Postby Zanaikin » Fri Oct 12, 2007 3:07 pm

with Karhedros' loss, you guys no longer have a primary specialist dispeller. Something I highly suggest would be to have Squall make a few moderate modifications to adapt to this role (it's usually the easiest to have the booster also take on the dispeller role).

You already have Dispelling (formally Breaking) on your weapon. I'd suggest you grab Penetrating Insight (Paragnostic Apostle Ability) as much as possible (which would mean at lvls 1, 3, and 5).
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Postby Zanaikin » Sat Oct 13, 2007 4:56 pm

Judson, for your character history:


for early history, come up with whatever that fits your thoughts. Send me messages about questions on Archeron/Kharva since I haven't written an entry for that in Campaign Setting yet. In this case I would suggest either from being Kharva originally, or immigrated to Kharvan province sometime early during childhood.

while Starik has a mage academy, I would suggest going through the Academy of High Sorcery in Arcandia for your education, but take your pick. Your rogue levels would indicate that you were more troublesome than studious during your years (otherwise it would be wizardry on the second line), might have gotten involved in some of the guilds and organizations in Arcandia, forging contacts and developing street skills. Arcandia has many magic and trade guilds, a number of them resorting to practices like industrial espionage to gain an economic advantage (in either production or planning). Your dealing with members in those guilds will also help in the development of your arcane arts. There are a few criminal groups also but in a city controlled by mages, their works get progressively harder.

However, after graduation and returning to Archeron, for whatever reason that changed you, you enrolled to the Citadel Elite training program. Whether crime hit your family, criminal activities got you being arrested (and given a change to work for them), or simply maturity and a sense of accomplishing something good with your life.

After the training (last 1yr, its a short program) you would be often sent on internal missions in the Kharvan province (and sometimes linking to outside), assisting City Guards and other Citadels in cracking down on large scale criminal activities. You were successively promoted owing to your skills in both leadership, investigations (grab 14int or higher), and arcane arts.

About one years ago, an organization from Palmira named Wraithlight managed to steal a number of eggs from the Air Dragons of Kharva. You were placed as leader of one of the three teams working together to investigate and solve this issue, under direct order from Governor-General Andrei Gant himself. In conjunction with Palmira's Citadels, you were able to track the target down to their HQbase in Banfair, and was placed as the commander in ensuing crackdown on the organization. The successful completion of the mission and your skills shown during it caused Andrei to promote you to Chief Investigator of Starik and received personal thanks from both the governor-general and the Air Dragon Lord.

(Archeron war history: http://forums.druidsofthecoast.com/view ... =6777#6777)

In just a few month afterwards, the Second Great Alliance War began. You were temporarily reassigned to the military (given the rank of Blade-Captain and command of an war-wizard company, many of whom are also mages from the Citadel) and sent to the fighting in Dukir pass. Your position in the military is threefold, and to act as combatants, counterintelligence operatives, and military enforcers. Your skills as a spellsniper tends for the higher-ups to give your specific orders to take down certain enemy mages on the field, and your defeat of several enemy mages often turned the tide of battle in that day, and you were soon promoted to Flag-Captain.

(see my project whiteboard for Archeron military rankings)

After swiftwater, your unit was initially withdrew back to the Purple Citadel, and battles/losses would promote you to Field-Captain. But the orcish attack on Klykov Keep caused Andrei to recall you back to Starik and to march on Klykov. Before you got there the orcs began their chain blitz against the northern Kharvan cities, and you quickly maneuvered your regiment to reinforce Galanin. However during the battle the Archeronians were badly outnumbered and mounting casualties caused a number of units in your regiment to rout. You command squad was virtually wiped out during a firefight with the enemy command unit and you were forced to retreat. Archeron reinforcements would arrive a day later, but too late to keep the orcs from pillage and burning the city.

After that you were stationed in Starik for a few weeks before being reassigned to Port Carnia after the enemy began their march on Arcandia and Trelling. The halflings took the bulk of their military units westwards. You were left as joint-commander of the Carnia Garrison with the halfling Field-Captain Lavinia Greenhill. During the Trelling battles Garris sent for additional forces once already, the following forces remain:
5 Companies of Halfling Outriders
2 Regiments of Halfling Lightfoots
2 Companies of Kharvan war-wizards
1 Company of Kharvan Shock Infantry

At noon of April20th, Garris informs you that the enemy are teleporting to the area northwest of Trelling (exact map locations given) and that they will probably mount an attack later around dusk. He would ask for you to reinforce Trelling during that time and join in battle against them.

Field-Captain Lavinia suggests a twin insertion when joining the battle. For you to create one teleportation circle to behind enemy lines and she'll take the five companies of outriders to flank them, while you reinforce the city with 1 wizard company & 1 lightfoot regiment. The remaining forces will be left to guard Port Carnia. The other option she thinks would be best, is to have both your forces fall behind enemy lines to engage them in the flank, but she's afraid of the halfling lightfoots being disadvantageous in such an open battle.

(also, a few things for your char: stop trying to devote everything into hogging up battlefield spotlight. There are a number of arcane utility spells that are MUST-HAVES for an arcane caster. Teleportation circle is vital to any high lvl mage commander, and teleport / greater is one of the most useful spells to ANY mage [RP-wise, don't give me trash on scrolls & other ppl doing it for you], and make sure you have Knock (I fail to see how a Citadel would NOT have this). Other utility spells like Arcane Eye / Prying Eyes may be covered with staves if need be.)
(keep your history in mind when placing skill ranks...)

with level18 start and item familiar you'll have 168,300xp at start, short of lvl19. Standard starting gold for a lvl18, plus the weapon I always give out (give me ideas on what you'd like) and maybe a bit extra free gear from me.
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Postby Laharl » Sat Oct 13, 2007 5:01 pm

Dai, I'm looking at a factotum at this point, got any places for one?


Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Postby Zanaikin » Sat Oct 13, 2007 5:04 pm

well, I wouldn't mind getting one, Factotums have some nice skills and high adaptability (and for most part, I treat them like rogues when it comes to fitting in), although the lack of support material for them drives me nuts.
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Postby Laharl » Sat Oct 20, 2007 8:58 pm



Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Postby Zanaikin » Sun Oct 21, 2007 12:48 am

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Postby Laharl » Sun Oct 21, 2007 2:29 am



Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Postby Zanaikin » Sun Oct 21, 2007 4:58 am

combat focus DOES suck in comparison, although its better than some of the other useless ones like nature focus...

Dolch is an opportunist, although his combat effectiveness spawns from a load of sneak/skirmish dmg. I don't really see how a factotum/chameleon can produce anything that deadly... until they hit lvl19 and get the ZOMG Cunning Brilliance ability and mimics 3 classes at once.

If you do play this, good chance I'll make something that allows reseting of inspiration points, maybe a feat. Currently my thoughts go under (taking a full-round action to do nothing but study the opponent(s), recover inspiration points). Still have some adjustments to consider. This would be a much easier decision if they didn't have the insane Cunning Surge ability... as it means you can recharge via move action as long as you have 3 inspiration points remaining...

lol, I don't even USE know[dungeoneering], if you guys ever get underground (and I do plan for it... at some point... maybe), engineering is what you need xP. As for checks vs. aberrations, I might have to switch that over the planar knowledge, which will still be balanced since you rarely meet outsiders in my game :P.

the knowledges I have so far: I've made Tactics & Technology available to Penthiaens, not sure about the others. I've definitely considered opening Sociology up, especially for Knowledge devotion & archivists, since sociology would deal with going against humanoids :P.
Haven't bothered yet...
Knowledge compilations:
Arcana (SRD, MSRD: Arcane Lore)
Art (MSRD)
Biosciences (MSRD: Life Sciences, SRD: Nature)
Business (MSRD)
Civics (MSRD, SRD: Nobility & Royalty)
Engineering (MSRD: Physical Sciences, SRD: Architecture & Engineering)
Geography (SRD)
History (MSRD, SRD)
Local (SRD, MSRD: Streetwise)
Martial (SRD: Martial Lore)
Planar (SRD: The Planes)
Sociology (MSRD: Behavioral Sciences)
Tactics (MSRD)
Technology (MSRD)
Theology & Philosophy (MSRD, SRD: Religion)
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Postby Laharl » Sun Oct 21, 2007 1:28 pm

Given that factota get a few spells, and chameleons do as well, I'd toss a few buffs on a greatclub and go to town that way. A few low-level maneuvers never hurt either...Not really massive damage, unless you account for Greater Mighty Wallop + Spikes...Even so, 6d8+10+1.5Str+(Int) isn't /that/ great...Spikes got nerfed in SC, making it an enhancement bonus, too. :(

Which knowledges /aren't/ open to Penthiaens? As for dungeoneering/planar, we really never fight aberrations anyway...the Shivad is the only one that comes to mind postreset.


Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Postby Zanaikin » Sun Oct 21, 2007 3:10 pm

eh... actually as far as I can tell, the only three there I haven't made open and isnt in the SRD are: Art, Business, & Sociology. Tech & Tactics are the only other ones I wrote down that isnt in SRD.

I see no reason to deny Art & Business... not that anyone here is likely to pick them up :P. Technically that just leaves one skill out... and frankly I should just allow that too (although currently I have no clue what kind of checks would require it... other than the fact it's suppose to give a heck lot of synergies).

a club... get a mace or flail if you go bludgeoning, I'm not responsible for the well-being of easily shatter-able weapons.
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Postby Mr_Praetorian » Sun Oct 21, 2007 3:13 pm

There's aslo the Warmace and Warmaul from CW.
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Postby Squall255 » Tue Nov 06, 2007 7:06 pm

So, given my recent brush with death, and seeing as how I've still got that guy pissed off at me, i think it might be a good idea to start working on a new char. I liked my artificer, and would not mind playing another. I'd have to come up with reasons for not crafting some times, but meh. I was also thinking of playing a dispeler or a melee tank class. Tired of having no max HPs. so current build ideas: Artificer/dispeller, or Tank/secondary healer(using my IF to cast mass healing spells and such). class suggestions?
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Postby TheDude51 » Tue Nov 06, 2007 9:08 pm

Obvious choice for tank/healer would be Crusader to Ruby Knight Vindicator in one line and cleric/ some prestige class in the other. Get Nightsticks and DMM so that you can empower all your buffs and healing spells.

For a dispeller, anything that boosts CL is good. I would tend to say Abjurer/ Master Abjurer / Archmage , with archmage abilities being dumped into Spell Power for boosted CL. Combine that with a CL item, Mystic Backlash, and some casting arrays and you have a very good dispeller.

That would still leave an entire class line to devote entirely to artificer, although your max HP would not improve much with this build. (although gnome con bonus is very nice).
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
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