Character Creation Discussions
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- Zanaikin
- Tsunshun
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Re: Character Creation Discussions
people: I'd like to remind you that EAGER weapon enhancement's initiative bonus is unlisted, and therefore by my rules (no special ruling for this one) is a competence bonus, and thus does not stack with BELT OF BATTLE. That enhancement is pretty much just used for a free quick draw.
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
- Laharl
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Re: Character Creation Discussions
I just took a look at Cael, and his CCW/Repair Crit SLAs are listed as level 14 slots...should that be 4?
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Over many a strange and spurious site of ' hot xxx galore',
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- Zanaikin
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Re: Character Creation Discussions
a thought on party issue - should the party reassign Klaus elsewhere (to Kovis' squad I'm thinking, that's where most of the Skirmishers are currently) ? of course it means you won't have his scouting abilities directly accessible to party, but it also means no-one needs to take care of turns/exactly details for his character, not to mention taking Klaus out of the XP loop.
DISCUSS! (or vote... take your pick)
DISCUSS! (or vote... take your pick)
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
Re: Character Creation Discussions
I say yes, reassign.
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht
- Mr_Praetorian
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Re: Character Creation Discussions
I say leave the decision to Dave. I wouldn't mind a larger share of loot, but since Dave has volunteered to to run him, it's really his call.
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Re: Character Creation Discussions
yeah, I'm going to second Drew here. From what I can see, Klaus's scouting is overshadowed by Teodors, and his extra contribution to the party is a bit of damage each round. While nice, it's not critical to the party.
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)
<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
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Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)
<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny
![Sad :(](./images/smilies/icon_sad.gif)
- Laharl
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Re: Character Creation Discussions
Now that Teodor has his sensors, he can scout better than Klaus (Klaus doesn't have Steadfast Perception constantly, much less at 30mi range!), though the professional scout is still sneakier in a wild setting when Superior Invisibility isn't an option for whatever reason. That said, I don't really know how the hell to level him, and Marty never included his gear on the character sheet for some reason, just the bonuses. So...running him is kinda frustrating sometimes.
I don't know what kind of shape Kovis's squad is in, but Klaus's job with us is basically to try (and fail at least a decent portion of the time, concentration is too easy to boost) to disrupt casting and occasionally pull off a sick, sick shot (like that REDEIN he nailed).
The real advantage to hanging on to him is the caster disruption. Remember how annoying the shooter was back at Trelling? Same idea for us. He is, however, almost as useless against METAACs as our walking sensor unit, though he can try to snipe pilots once they eject.
I'm not quite sure where all this falls, I'll get back to you guys later today.
I don't know what kind of shape Kovis's squad is in, but Klaus's job with us is basically to try (and fail at least a decent portion of the time, concentration is too easy to boost) to disrupt casting and occasionally pull off a sick, sick shot (like that REDEIN he nailed).
The real advantage to hanging on to him is the caster disruption. Remember how annoying the shooter was back at Trelling? Same idea for us. He is, however, almost as useless against METAACs as our walking sensor unit, though he can try to snipe pilots once they eject.
I'm not quite sure where all this falls, I'll get back to you guys later today.
Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org
- Mr_Praetorian
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Re: Character Creation Discussions
It may be prudent to just assign to Klaus as the Scout Captain, and leave him at the fort. If we need him, we call him up.
You! Your character's build displeases me! Come to the boards for nerfing!
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Re: Character Creation Discussions
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
()
"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
- Mr_Praetorian
- High Lord of Ham
- Posts: 3473
- Joined: Mon May 01, 2006 2:57 am
- Race: Paragon Gelatinous Cube
- Class: The Classiest
- Location: Charm City
- Contact:
Re: Character Creation Discussions
I don't think we need to go that far, per se. But it's true we will need someone at the keep who's of a decent level. The problem with leaving Klaus is that he's not commander.
You! Your character's build displeases me! Come to the boards for nerfing!
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