Karhedros Elinyreth (Judson's Char #3)

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TheDude51
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Karhedros Elinyreth (Judson's Char #3)

Postby TheDude51 » Tue Jul 31, 2007 2:57 am

Karhedros Elinyreth

High Elf

Class:
Line 1: Abjurer 5/ Geometer 4/ Initiate of the Sevenfold Veil 7/ Archmage 2
Line 2: Sorceror 5/ War Weaver 5 / Ultimate Magus 8

Casting Levels:
Wizard 18
Sorceror 18

HP: 103 (30 temp)
AC: 32 (9armor, 6deflection, 3natural, 4shield)
Touch AC: 16 (6deflection)
Flat-Footed AC: 32 (9armor, 6deflection, 3natural, 4shield)

Strength: 8 (8base)
Dexterity: 10 (10base)
Constitution: 16 (14base, -2racial, 4enhance)
Intelligence: 28 (16base, 2racial, 4levels, 6enhance)
Wisdom: 12 (12base)
Charisma: 20 (16base, 4enhance)

Initiative: +2

BAB: +8 (+13)
Ranged Attack Bonus: +15 (+20)

Crushing Hand:
AB: +43
Grapple: +48
Damage: 2d6+12

Saves:
Fort +13 (5base, 3abil, 5res)
Reflex +13 (5base, 3abil, 5res)
Will +21 (16base, 5res)
(+2 vs enchantment)

Action Points: 17/17

Daily Buffs:
Empowered Greater Mage Armor
Heart of Water
Heart of Earth
Tongues
Elemental Body (Fire)
Moment of Prescience
Cloud Wings

Eldritch Tapestry Quescient Weaves:
Indomitability*
Resist Energy* (Resist 30 damage per hit)
Empowered Greater Arcane Armor* (+6 deflection to AC)
Freedom of Movement*

Spell Slots Cast Daily:
1 (1wiz)(free)
2 (1 wiz)(free)
3 (1wiz)(free)
4 (2wiz)
5 (2wiz, 1sorc)

Common Pre-Battle Buffs:
Flight of the Dragon
Haste
Ironguard
Greater Blink
Superior Invisibility
Eyes of the Oracle
Duelward

Veils (Attack stopped, effect, (save DC 27) (Spell that defeats)):
Red: Nonmagical Ranged Attacks, 20 Fire Damage (Reflex half)(Cone of Cold)
Orange: Magical Ranged Attacks, 40 Acid Damage (Reflex half)(Gust of Wind)
Yellow: Gases, Clouds, Petrification, Poison; 80 Electric Damage (Reflex half) (Disintigrate)
Green: Breath Weapons, Death (Fortitude to take 1d6 con instead)(Passwall)
Blue: Divinations and Mind Affecting, Petrification (Fortitude negates) (Magic Missile)
Indigo: Spells and Spell-Like Abilities, Confusion (Will Negates)(Daylight)
Violet: Everything, Random Plane Shift (Will Negates) (Dispel Magic)


Feats:
Wizard1: Scribe Scroll
HD1: Skill Focus (Spellcraft)
HD2: Tatoo Focus (Abjuration)
HD4: Enlarge Spell
Wizard5: Widen Spell
HD6: Spell Focus (Abjuration)
HD8: Greater Spell Focus (Abjuration)
HD10: Spell Focus (Evocation)
HD12: Item Familiar
HD14: Elven Spell Lore (Firestorm)
Ultimate Magus 5: Cooperative Spell
HD16: Tactical Spell
HD18: Spell Girding

Wizard Spells Memorized
(Caster level 23, 27 to dispel, 30 (37 for abjurations(*)) against dispel)
(DC 24+spell level, +8 for abjurations (*))
1 (8) True Strike (4x), Updraft (SC) (2x),
2 (7) Tongues, Wings of Air, Gust of Wind (3x), Greater Alarm*, Peaceful Serenity of Io
3 (7) Fly, Haste, Daylight, Bands of Steel (3x)
4 (7) Ray Deflection*, Eye of the Hurricane*, Flight of the Dragon, Solid Fog [daily]
5 (5) Reciprocal Gyre (2x)*, Wall of Force [daily]
6 (5) Greater Dispel Magic (2)*, Repulsion*, Eyes of the Oracle
7 (5) Greater Slashing Dispel*, Stun Ray, Arcane Spellsurge, Firestorm, [daily]
8 (5) Chain Dispel*, Enlarged Stun Ray, Superior Invisibility, Greater Arcane Fusion (2)
9 (4) Prismatic Sphere*, Effulgent Epuration*, Bigby's Crushing Hand (2)

Sorceror Spells (same caster level,
DC 20+spell level, +8 for abjurations(*))
1 (7) Grease, Burning Hands, True Strike, Targeting Ray, Ray of Enfeeblement, Updraft
2 (7) Resist Energy*, Spectral Hand, Mirror Image, See Invisibility, Dark Way, Harmonic Chorus (SC)
3 (7) Anticipate Teleportation*, Dispel Magic*, Ray of Dizziness, Protection From Energy*, Spellcaster’s Bane (CMage), Daylight
4 (7) Ray Deflection*, Celerity, Solid Fog, Casting Array, Eye of the Hurricane
5 (7) Duelward*, Indomitability*, Greater Blink, Teleport
6 (5) Greater Dispel Magic*, Greater Deflection Guard*, True Seeing
7 (6) Greater Slashing Dispel*, Ironguard*, Greater Teleport
8 (5) Chain Dispel*, Moment of Prescience
9 (4) Mordenkainen's Disjunction*

Sorceror Abil:
Spell Shield

Abjurer Abilities:
Prohibited Schools: Necromancy, Enchantment

Geometer Abilities:
Glyph of Warding
Draw Spellglyph
Book of Geometry
Sigilsight
Pass Sigil

Initiate of the Sevenfold Veil Abilities:
Warding 4/day
Unimpeachable Abjuration (+7 to CL vs. dispels for abjurations)
Unanswerable Strike (+4 on CL to dispel abjurations)
Reactive Warding
Double Warding
Kaleidoscopic Doom

War Weaver Abilities:
Eldritch Tapestry
Quiescent Weaving 4
Enlarged Tapestry

Ultimate Magus Abilities:
Arcane Spell Power (+3 Caster Level)
Expanded Spell Knowledge (to 4th)
Augmented Casting 6/day

Archmage Abilities:
Mastery of Shaping (costs 6th level slot)
Spell Power (costs 5th level slot)

Skills:
Skill: total bonus [ranks][abil][other][other]
Concentration: +75 [21][21][3][30]
Spellcraft: +54 [21][21][9][3]
Knowledge (Arcana): +30 [21][9]
Knowledge (The Planes): +25 [16][9]
Knowledge (Military Tactics): +13 [4][9]
Knowledge (Nature): +13 [4][9]
Knowledge (Nobility and Royalty): +26 [17][9]
Knowledge (History): +26 [17][9]
Craft (Weaving) +15 [6][9]
Craft (Drawing) +10 [1][9]
Perform (Vocals) +15 [10.5][5]

Languages: Elven, Common, Draconic, Infernal, Sylvan, Celestial, Auran, Aquan



Spellbook:
1: All,
2: Tongues, Wings of Air, Peaceful Serenity of Io(RoD), Gust of Wind, Greater Alarm*, Cloud Wings (SC), Harmonic Chorus (SC), Create Magic Tattoo (SC)
3: Greater Mage Armor, Sound Lance, Greater Arcane Armor*, Heart of Water, Fly, Glyph of Warding, Nightmare Terrain, Bands of Steel (SC), Fireball
4: Ray Deflection*, Heart of Earth, Flight of the Dragon, Celerity, Solid Fog, Freedom of Movement*, Forceward*, Eye of the Hurricane* (SC)
5: Greater Dispel Magic*, Symbol of Spell Loss*, Reciprocal Gyre*, Teleport, Wall of Force, Wall of Stone
6: Greater Dispel Magic*, Repulsion*, Greater Deflection Guard*, Greater Anticipate Teleportation*, Acid Fog, Eyes of the Oracle(DM), Project Image
7: Greater Slashing Dispel, Antimagic Ray*, Stun Ray, Arcane Spellsurge, Firestorm, Elemental Body
8: Lockdown*, Chain Dispel*, Mind Blank*, Greater Celerity, Superior Invisibility, Maze, Greater Arcane Fusion
9: Magic Miasma*, Mordenkainen's Disjunction*, Prismatic Sphere*, Effulgent Epuration*, Bigby's Crushing Hand

Material Components:
97 small adamantine nuggets (100gp each)(Ironguard)
Rare inks (1000gps total)(Create Magic Tattoo (100/cast)
Eye Ointment (1,750gps total)(True Seeing (250/cast))

Gear:
Item Familiar
Scout’s Headband of Intellect +6 and Concentration +30
Belt of Battle, Natural Armor +3 and Constitution +4
Ring of Shield, Evasion, and Sustenance
Ring of Arcane Might
Vestments of Resistance +5 and Dispelling
Cloak of Charisma +4
Casting Glove
Infinite Scrollcase
Heward's Handy Haversack

Consumables:
Scroll of Forcecage
Scroll of Solid Fog (4)
Scroll of Disintigrate (4)
Scroll of True Seeing (3)
Scroll of Temporal Stasis
Scroll of Greater Teleport (2)
Scroll of Polymorph Any Object
Potion of Divine Insight (CL 10)(9)

1,000gp

Varuna, Item Familiar:

Abilities:
Intelligence: 14
Wisdom: 14
Charisma: 20

Invest Life Energy: +10% XP
Invest Skill Ranks: To Concentration
Military tactics, nature, concentration, spot+listen are invested
To Spellcraft:
Spellcraft, Arcana, and The Planes are invested

Invest Spell Slots:
1 (3)
2 (3)
3 (3)
4 (4)
5 (3)
6 (2)

Sapience: Ego: 31
Senses: Sight, Hearing to 60 feet
Communication: Empathy, 120 foot telepathy, Speech
Languages: Common, Elven, Draconic, Abyssal,

Increased Sapience
Increased Sapience
Cast Invested Spells

Wands:
Ray of Enfeeblement (CL10) 49
Ray of Exhaustion (2x) 49

Rod:
Rod of Absorption (50)(0)
Last edited by TheDude51 on Sat Oct 06, 2007 11:18 pm, edited 70 times in total.
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Laharl
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Postby Laharl » Tue Jul 31, 2007 2:31 pm

FYI, Dai has a rule that the bonus from invested skills has to go to the skill invested, you can't move them around.


Once upon a midnight dreary, while I pron surfed, weak and weary,
Over many a strange and spurious site of ' hot xxx galore',
While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour,
"'Tis not possible!", I muttered, "Give me back my free hardcore!
...quoth the server, 404.-Bash.org

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Squall255
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Postby Squall255 » Tue Jul 31, 2007 6:44 pm

(|)
(|)





Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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Zanaikin
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Postby Zanaikin » Tue Jul 31, 2007 10:29 pm

can't you get a better name? -_-.

After all, your char doesn't have scott's char's excuse of blunt human stupidity (since its a half elf... with an absurdly weird name)

and why do I calc that as you spent... 42point buy
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TheDude51
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Postby TheDude51 » Wed Aug 01, 2007 12:49 am

Name: No idea what an Airindale name would be like. Suggestions are welcome.

Abilities: Probably got messed up when I switched over from Gray Elf and added sorceror. Redoing now.

Item familiar: Don't you need to invest 3 ranks for each +1 bonus?
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Zanaikin
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Postby Zanaikin » Wed Aug 01, 2007 1:36 am

stick with first & last name... try using the elven dictionary in RotW, keep about 2-3 word fragments within each part of the name.
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Squall255
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Postby Squall255 » Wed Aug 01, 2007 4:48 am

hey judson, I don't see too much of a benefit for red wizard, and I was looking at some of the classes in Comp Mage and have a few suggestions:

Abjurant Champion: two level dip seems fairly powerful. Free Extend on your Abjuration spells, and all mage armor and such gets a +2 to it's AC bonus. and your first level abjuration spells get free quicken.

Master Specialist: great for upping your dispells. first level ability is +1/2 master specialist level to dispell checks. you also get skill focus spellcraft and greater spell focus as bonus feats. there is a caster level increase for your abjuration spells too. At 7th level, you get mettle after you cast an abjuration spell for [spell level] rounds. very strong class when synergized with 7 fold veil. I'd suggest 7-8 levels. 10th level lets you cast your personal range abjuration spells on a party member instead. if you take abjurant champion as well, remember that these spells will be extended for double duration.

anyway, just something I thought I should point out.
(|)
(|)





Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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littleangryman
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Postby littleangryman » Wed Aug 01, 2007 5:46 pm

Oh boy. Given what Dai's posted about this guy's likely cultural attitudes (or at least those around him), we're gonna have SO much fun together.
"Nothing is foolproof to a sufficiently determined fool."-someone

"Man up or I'll beat you with my Peace Prize!" - Switzerland (Hetalia)

"ERROR!!!!!" -warforged barabrian

"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest. Honestly." - Captain Jack Sparrow

"And now... let us step out into the night and pursue that flighty temptress, adventure." -Albus Dumbledore

[CENTER]Image[/CENTER]

Iron Gods battle map: https://docs.google.com/spreadsheet/ccc ... sp=sharing

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TheDude51
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Postby TheDude51 » Wed Aug 01, 2007 7:08 pm

Considering that I'm going to hopefully be draining your spell slots to enhance my war magic...
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Zanaikin
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Postby Zanaikin » Wed Aug 01, 2007 9:40 pm

|

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Squall255
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Postby Squall255 » Wed Aug 01, 2007 9:59 pm

(|)
(|)





Look! He's a brainless, life-sucking god of death. At sunrise he'll vanish like a bad dream. ~Jigo (Princess Mononoke)

<Tal> Our chem teacher said it didn't really matter how we titled the graphs and tables in our semester prac
<Tal> but i still lost marks for having a Table of +2 Undead Slaying and Graph of Destiny :(

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littleangryman
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Postby littleangryman » Thu Aug 02, 2007 6:26 am

"Nothing is foolproof to a sufficiently determined fool."-someone

"Man up or I'll beat you with my Peace Prize!" - Switzerland (Hetalia)

"ERROR!!!!!" -warforged barabrian

"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest. Honestly." - Captain Jack Sparrow

"And now... let us step out into the night and pursue that flighty temptress, adventure." -Albus Dumbledore

[CENTER]Image[/CENTER]

Iron Gods battle map: https://docs.google.com/spreadsheet/ccc ... sp=sharing

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TheDude51
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Postby TheDude51 » Thu Aug 02, 2007 8:10 pm

[background in progress]
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Zanaikin
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Postby Zanaikin » Thu Aug 02, 2007 9:29 pm

technically within Airindale, their idea of 'puritanism' and collaboration with the alliance is the same thing. They won't bend over to request aid from the other nations. Of the four southern nations that participates in the alliance, Airindale is the loosest one, simply cause the only reason they're an 'ally' in all this is because they attack the same enemy, but they don't really coordinate, help, or expect help from any other country. And of course, they'll do all they can to make the other countries take the blunt of the fighting to conserve their own forces, as long as it can fit into their agenda.

The only possible way Airindale will 'help' another country is by attacking an enemy the same time said enemy is engaged with another country. But they refuse to work under or with other commanders, for which they think will cause their own forces to become tied down by another's goals. Basically as long as they work with full independence and not rely on the suggestions of others, they can guarantee that their own forces won't be maneuvered into 'being used' by other nations.
|

()

"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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littleangryman
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Postby littleangryman » Fri Aug 03, 2007 2:37 am

Hey, wait a minute. I know that surname. Oh, this will be very interesting indeed.
"Nothing is foolproof to a sufficiently determined fool."-someone

"Man up or I'll beat you with my Peace Prize!" - Switzerland (Hetalia)

"ERROR!!!!!" -warforged barabrian

"Me, I'm dishonest. And a dishonest man you can always trust to be dishonest. Honestly." - Captain Jack Sparrow

"And now... let us step out into the night and pursue that flighty temptress, adventure." -Albus Dumbledore

[CENTER]Image[/CENTER]

Iron Gods battle map: https://docs.google.com/spreadsheet/ccc ... sp=sharing


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