Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

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Sajuuk
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Location: The depths of Baclora, where the Sajuuk lies...
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Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

Postby Sajuuk » Sun Sep 28, 2008 7:27 pm

*gasp* a post by marty! Drew has asked me to post the rebuilt sheet for Kati. Theres still some stuff that needs to be done on it (skill modifiers, recheck saves, invest/prepare spells, etc. oh, and spend the 388,909.81 GP she has left). Yes, you can continue to ask me questions since I seem to be the only one that understands how this character was made/rebuilt.

Line 1: Noble 1/Paladin 2/Noble 6/Divine Crusader 5/Hierophant 5
Line 2: Favored Soul 19
HP: 186
HD: 1d8+2d10+16d8
Alignment: Chaotic Good
Rank: No Technical Rank (rank number 9 for the purposes of stuff)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Favored Soul CL: 19
Divine Crusader CL: 10
ML/CL/IL mods
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Action Points:

Rally Check: 1d20 + 7 (RANK) + 6 (CHA) + ? (Diplomacy||Intimidate > 5) = 1d20+??
Command Auras:

DRs: 1/slashing or bludgeoning
Element Resistances: Acid 10, Sonic 10, Negative 10, Electricity 5
Immunities:
Types/Subytpes:
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Str/Con/Cha/Wis

Str 16 + 6 enhancement = 22 +6 (+1 from levels)
Dex 12 + 6 enhancement + 4 sacred = 22 +6
Con 14 + 6 enhancement = 20 +5
Int 14 + 6 enhancement = 20 +5
Wis 10 + 6 enhancement = 16 +4
Cha 17 + 6 enhancement + 4 sacred = 27 +8 (+3 level)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
AC ?? = 10 + (ARMOR ?) + (SHIELD ?) + (Cover ?)+ (SIZE 0) + (DEX 4) + (Natural ?) + (Deflection ?) + (Sacred ?) + (Luck ?) + (Insight ?) + (Dodge ?)
Touch ??
Flat ??

Init +? = 4 DEX 5 Competence
BAB +14/+9/+4
Grapple +??
Fly Speed 120' (Good)
Base Land Speed 60'
Swim Speed None
Fort +?? = 13 + (CON 5) + 6 resistance + 6 CHA + 2 Sacred
Ref +?? = 11 + (DEX 4) + 6 resistance + 6 CHA + 2 Cover + 2 Sacred
Will +?? = 13 + (WIS 3) + 6 resistance + 6 CHA + 2 Sacred

Attacks
Kara: +??, +5 (Focus +5 Enduring), Holy/Keen/Spell Storing, Aurorum, +1 Mastercraft, Huge Katana, 3d8+??, +2d6 vs Evil, Slashing, 17-20 x2 (Divine Focus and Extra Turning)

Dart Thruster: +??, Masterwork Dart Thruster 1d4, Piercing, 19-20 x2 Holds 3 darts, reloading is move action that provokes AoO, 40' range increment

Medium, 5'6�, 125Lbs, 21 Years old
Brown hair, blue eyes, tan skin

15' threat range. cant threaten spaces within 5'

Languages: Common, Celestial, Gnome, Draconic
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Skill Points: ???

Skills:
Balance (+2 in Icy Areas)
Climb (+1 Ice Axe, +2 Crampons, +10 boots)
+?? Concentration (22 Ranks) + 5 CON
+?? Diplomacy (22 Ranks) + ? synergy + 6 CHA + 2 Competence + ?? (Item Familiar)
+?? Gather Information (5 Ranks) + 6 CHA + ? Synergy
+?? Heal (7 Ranks) + 3 WIS
Jump (+10 boots)
+?? Knowledge (Arcana) (22 Ranks) + 5 INT + ? (Item Familiar)
+?? Knowledge (History) (5 Ranks) + 5 INT + ? (Item Familiar)
+?? Knowledge (Local) (?? Ranks) + 5 INT
+?? Knowledge (Nobility and Royalty) (5 Ranks) + 5 INT + ? (Item Familiar)
+?? Knowledge (Religion) (5 Ranks) + 5 INT
+?? Listen + 3 WIS + 2 Alertness
+?? Sense Motive (5 Ranks) + 3 WIS
+69 Spellcraft (22 Ranks) + 2 Synergy + 5 INT + 7 (Item Familiar) + 30 Competence
+?? Spot + 3 WIS + 2 Alertness
Tumble (+10 boots)

Invested:
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Proficiencies:
Weapons:
Simple: All
Martial: All
Exotic: Katana
Armor: Light, Medium, Heavy, Shields

Feats:
Human Bonus: Skill Focus (Spellcraft)
Item Familiar: Alertness
HD1: Scribe Scroll
Noble 1: Sociable Personality (Races of Destiny)
HD2: Divine Preparation
Paladin 1: Weapon Focus (Heavy Blades)
HD4: Item Familiar (K?ra)
HD6: Cooperative Spell
HD6 Bonus: Heroic Spirit
Noble 5: Action Surge
HD8: Enlarge Spell
HD10: Combat Expertise
HD11 Bonus: Action Boost
HD12: Worldly Focus
HD14: Widen Spell
Divine Crusader 5: Weapon Specialization (Heavy Blades)
Hierophant 1: Twin Spell
HD16: Spell Girding
Bonus HD16: Heroic Destiny
Hierophant 2: Phalanx Spell (War Magic)
Hierophant 3: Tactical Metamagic (War Magic)
HD18: Empower Spell
Hierophant 4: Easy Metamagic (Empower)
Hierophant 5: Easy Metamagic (Twin)

/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Class Abilities:
Noble 7
Coordinate +2
Silver Tongue +2
Savoir Faire
Fast Talk
Carpe Diem

Paladin 2
Aura of Good
Detect Evil
Smite Evil 1/Day
Divine Grace
Lay on Hands

Divine Crusader 5
Aura of Good
Aura of Chaos
Resistance to Electricity 5
Domain: ????? (Healing, Pride, Sun, or Courage)

Hierophant 5
+5 Caster Level to Divine Crusader

Favored Soul 19
Turn Undead (as cleric of level 17)
Resist Acid 10
Resist Negative 10
Resist Sonic 10
Wings

Arcane Servitor
Arcane Sight
Magic Affinity
Magic Booster (30') +3 Caster Level
Magic Focus (+5 and +4 in enhancements)
Spellsurge +5


/*-----------------------------------------------------------------------------------------------------------------------------------------*/
GEAR

Clothing:
+6 Amulet of Charisma (Continuous Amplify Spell on self)/Amulet of Retributive Healing 6/day
+3 Mastercraft [+1] mithral breastplate (+2 sacred, shield of faith)
Shiftweave (Magic Item Compendium) (Explorers Outfit, Noble's Outfit, Misalin Guard Uniform, Cold Weather Outfit, Commoners Outfit)
Dueling Cloak of Resistance +2 and Elemental Protection
Goggles of Foefinding (Ignore cover bonus to AC except for total cover)
Boots [Expeditious Retreat, Surefoot]
Hat of Disguise
Ring of Invisibility & Shield & Enduring Arcana
Commander's Ring (Sending @ Will, Telepathic Focus, Sustenance, Shield, +1 Luck to AC, Arming, Sacred Text)/Ring of Arming
Bracers of Natural Armor +1/Counterstrike Bracers
Scout Headband (+1 Insight AC and +1 Luck AC)
Locked Gauntlet

Magic Tools:
Magic Bedroll (MIC)
Sheath of Weapon Shrinking
Aquamarine of Spell Extending (Extend a spell level 1-6 1/day)
Boccob's Blessed Book (prayerbook)
1 Bag of Holding Type IV
CONTAINING: 15 100Lb Rocks
Ice Crystal
Portable Foxhole
3 oz Sovereign Glue
14 Recall Insignias
2 Blast Globes
Lesser Rod of Extend Metamagic
Special Holy Symbol: Sun Disk of Pelor (CChamp)
Orb of Mental Renewal (MIC)
Rod of Bodily Restoration (MIC)

Potions:
15 Potions of Cure Serious Wounds
Potion of Heal
Potion of Restoration
Cure Moderate Wounds Potion
2 Potions of Invisibility
Potion of Aid (1/1)
Potion of Bull's Strength (1/1)
Potion of Cure Serious Wounds (5/5)
Potion of Protection from Arrows 10/magic (3/3)
Potion of Resist Energy (type) 20 (3/3)
Potion of Righteous Fury[miniatures handbook] (3/3)
5 potions of heal CL15
3 Potions of Restoration
1 Potion of Regeneration
1 Potion of Revivify

Scroll:
2 Scrolls of Heal

Wands:
Wand of Endure Elements, 47 Charges

Weapons:
Masterwork Dart Thruster
Masterwork Katana
30 Darts (in 3 dart cartridges, stored in bandoleer)
Kara: +5 (Focus +5 Enduring) Holy/Keen/Spell Storing, Aurourum, +1 Mastercraft, Huge Katana
7 Vials of Delayed Blast Fireball (CL20, DC20)

Mundane Items:
Flint and Steel (bandoleer)
Mirror, Small Steel (bandoleer)
Signal Whistle (bandoleer)
Whetstone
Bandoleer, Masterwork (FRCS) (Holds twelve items of up to dagger size, usually cartridges for the dart thruster)
Potion Belt, Masterwork (FRCS) (Holds ten potions. Can retrieve a potion from it once/round as a free action)
Earthsilk Jersey (DR 1/slashing or bludgeoning) (Races of Stone)
Mess Kit
Percolator
Signet Ring, Misalin
Signet Ring, Archeron
Coffee beans, 1 Lbs
100 Ft. Silk Rope
Mill, Hand
Rope Climber (Races of Faerun)
Ascender/Slider

GP LEFT: 388,909.81
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Head: Hat of Disguise OR Scout Headband (+1 Insight and +1 Dodge to AC)
Face: Goggles of Foefinding
Throat: Kati's Necklace (Retributive Healing (double charges), Voice of the Dragon (as the spell) 2/day), Constant Inner Beauty)
Torso: Shiftweave OR Kati's Blazer Jacket (Freedom of Movement, Constant Soul of Light)
Body: +3 Commander (MIC) Mastercraft [+1] mithral breastplate (+2 sacred, shield of faith)
Shoulders: Dueling Cloak of Resistance +2/Elemental Protection/Cloak of Weaponry
Arms: Bracer of Natural Armor +1/Counterstrike Bracers/Armband of Maximized Healing
Hands: Kati's Gloves (Gauntlet of Infinite Blades (MIC101), each glove acts as a Glove of Storing)
Finger L: Kati's Ring of Superiority (+6 to all ability scores, automatic Feather Fall, acts as a Ring of Mystic Defiance (MIC125), acts as a Ring of Mystic Healing (MIC126), Evasion, +30 competence bonus to Spellcraft)
Finger R: Commander's Ring (Sustenance, Shield, and +1 Dodge bonus to AC)/Ring of Arming/Wisdom +2
Waist: Kati's Belt of Utility (Belt of One Mighty Blow (doubled charges), Belt of Many Pockets, Belt of Battle (doubled charges and +5 to initiative))
Feet: Boots of Expeditious Retreat/Surefoot (+10 balance/climb/jump/tumble, don't lose ac while balancing or climbing)
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Invested Spells:
Favored Soul
Divine Crusader

Favored Soul Spells Prepared:
DC (10+Spell level+15 (CHA including bonus from Magic Affinity))
0: ????????
1: 6*2=12+5=17
2: 6*2=12+4=16
3: 6*2=12+4=16
4: 6*2=12+4=16
5: 6*2=12+4=16
6: 6*2=12+3=15
7: 6*2=12+3=15
8: 6*2=12+3=15
9: 4*2=8+3=11

Divine Crusader Spells Prepared:
DC (10+Spell level+15 (CHA including bonus from Magic Affinity))
1: 3*2=6+5=11
2: 2*2=4+4=8
3: 2*2=4+4=8
4: 1*2=2+4=6
5: 0*2=0+4=4

Favored Soul Spells Known:
0: 9: Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Prestidigitation, Read Magic
1st: 6: Bless, Divine Favor, Hide from Undead, True Strike, Shield of Faith, Obscuring Mist
2nd: 6: Close Wounds, Cloud of Knives, Divine Insight (Complete Adventurer), Sense Weakness (Magic of Eberron), Stabilize (SC), Deflection (Dai's Custom Spells)
3rd: 6: Daylight, Mass Resist Energy, Mass Resurgence, Soul of Light (Dmagic), Tongues, Wind Wall
4th: 6: Discern Lies, Divine Power, Panacea, Recitation, Moral Facade (CChamp), Locate Creature
5th: 6: Earth Reaver (Spell Compendium), Greater Vigor, Revify, Casting Array (Dai's Custom), True Seeing, Indomitability
6th: 6: Eyes of the Oracle, Heal, Greater Dispel Magic, Lucent Lance (SC), Warp Destiny, Wind Walk
7th: 5: Holy Star, Mass Restoration, Vision, Control Weather, Greater Insignia of Warding
8th: 4: Greater Prying Eyes, Mass Death Ward, Brilliant Aura (SC), Moment of Prescience
9th: 3: Choose Destiny (RoD), Mass Heal, Effulgent Epuration (SC)

Divine Crusader Spells Known:
1:
2:
3:
4:
5:
6:
7:
8:
9:

Costly Focii:
Prayer Book (500GP) - Atonement

Costly Components:
Powdered Silver, 5lbs. (25GP/5LBS) (5lbs per casting of Bless Water or Consecrate)
9 Flasks Holy Water (25 GP/Each) (1/Holy Storm, 1/ Consecrate)
Diamond Dust 29000 gp worth (500GP/Mass Restoration, 1000 GP/Revivifiy, 5000GP/Raise Dead, 10000GP/Resurrection, 25000GP/True Resurrection)
3 Sets of Eyedrops for True Seeing (250GP each)
Incense for Stalwart Pact x 10 (250GP/Casting)
Reliquaries for Holy Aura x 4 (500GP/Each)
Herbs, Oils, and Incense 2000 GP (1000GP/Hallow+1000GP/spell level included)

Optional Components:
5 - 1750GP/Use - Ashes of Power (CChamp) (Optional Spell component for DM, GDM, or Break Enchantment. Make 2 dispel checks and choose better
result)
5 - 550GP/Use - Game of Fate (CChamp) (Optional spell component for spell that grants bonus on attack rolls, damage, rolls, saves, or checks. roll d% and check table: +1CL, x2 Duration, or Restoration of spell slot)
5 - 600GP/Use - Guardinal Feather (CChamp) (Optional component. +2 to bonus from spell that gives AC bonus or Energy Resistance)


Non-Costly Components:
Small wooden replica of an archery target - True Strike
Small Bits of Parchments with Holy Text written on them - Shield of Faith
Crystal Marbles - Greater Prying Eyes
Pinch of Soot and a few grains of salt - Comprehend Languages
Pinch of powdered black gemstone - Ebon Eyes
Tea Leaves - Sign
Drop of Water - Frost Weapon
Pinch of Salt and Copper Piece/Eye - Gentle Repose
Tiny Shield made of Resin - Ghost Touch Armor
Small mint leaf - Healing Lorecall
Lump of Phosphorus - Flame of Faith
Small Thorn - Spikes
Small Chip of Amber - Storm Shield
Leather Thong bound around the arm - Freedom of Movement
Burning Incense - Atonement
Mixture of Soils and Iron Blade - Move Earth

Non-Costly Focii:
Mineral Prism or Clear Crystal - Read Magic
A Clear Glass or Crystal Rod - Lucent Lance
A set of divination counters - Find the Path
/*-----------------------------------------------------------------------------------------------------------------------------------------*/
Daily Buffs:
Sense Weakness. Auto Confirm one critical hit.
Iron Silence. Ignore ACP on Hide and Move Silently
Moral Facade. Appear as Chaotic Good, no evil
Superior Resistance +6 Resistance to Saves
Visions of the Future. +2 Sacred to saves and +2 Dodge to AC. Immediate Action Discharge (Sacred and dodge increase to 1/2CL until beginning of next turn)
Energy Immunity (fire)
Energy Immunity (cold)
Energy Immunity (electricity)
Energy Immunity (acid)
Energy Immunity (Pure Energy)
Energy Immunity (Negative)

Permabuff:
Stalwart Pact (dormant until the subject is reduced to half or less of its full normal hit points. Once the subject has taken enough damage to reduce it to half or lower hit points, it immediately gains 5 temporary hit points per two caster levels (maximum 35 hit points at 14th level), damage reduction 5/magic, and a +2 luck bonus on saving throws. Lasts 19 rounds)
[PCs Currently At - Sailing The High Seas]
TODAY: Arodus 28, 4711
PARTY BUFFS ACTIVE: None










"No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it." - http://www.shamusyoung.com/twentysidedtale/?p=680
Titles: He Whose Hand Shapes What Is, Epic Destroyer of Loot, Creator of the Elemental Plane of Bishoujos.

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TheDude51
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Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

Postby TheDude51 » Wed Oct 01, 2008 11:52 pm

So, i'm trying to get Kati up to speed so that we can actually use her.

First is the gold. She's going to try to get as much of this gear as she has possible:
These are base items, shouldn't be hard to find:
+5 Mithral Buckler (26,000)
2x Casting Glove (40,000)
Rechargeable Rod of Absorption (200,000)
Rod of Greater Metamagic, Rapid (24,500)

These are custom items, which I don't know if she has had time to have made. She gets whatever of it she can.
Upgrade Breastplate from +3 to +5r (16,000)
add +10 Deflection to AC to Breastplate (100,000)
upgrade headband from +1 insight AC to +5 insight AC (60,000)
upgrade headband from +1 dodge AC to +5 dodge AC (60,000)
upgrade bracers from +1 to +5 natural AC (60,000)
add continuous Elemental Body (Fire) to cloak (182,000)

Total Market Cost: 768,500
Gold Spent: 384,250

She also tries to add Implosion to her prayerbook
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Zanaikin
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Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

Postby Zanaikin » Thu Oct 02, 2008 1:52 am

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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TheDude51
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Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

Postby TheDude51 » Thu Oct 02, 2008 4:09 am

Lady Kati Orlov Gant, Fox of the East

Line 1: Noble 1/Paladin 2/Noble 6/Divine Crusader 7/Hierophant 5
Line 2: Favored Soul 21

AC: 60 (11armor, 6shield, 6dex, 10deflect, 2sacred, 5insight, 5dodge, 5natural)
Touch: 38 (6dex, 10deflect, 2sacred, 5insight, 5dodge)
FF: 49 (11armor, 6shield, 10deflect, 2sacred, 5insight, 5natural)
HP: 205
HD: 1d8+2d10+18d8
Speed: 60ft, Fly 120ft (Good)
Alignment: Chaotic Good

Str: 22 (16base, 6enhance)

Dex: 23 (13base, 6enhance, 4sacred)

Con: 20 (14base, 6enhance)

Int: 20 (14base, 6enhance)

Wis: 16 (10base, 6enhance)

Cha: 32 (18base, 4level, 6enhance, 4sacred)

AP: 10/10
BAB: +16

Attacks:
Kara
Attack: +27/+22/+17
Damage: 3d8+14
Crit: (17-20) x2
Special: Spell Storing, Aurorum
Reach: 15ft, can’t threaten adjacent



Saves:
Fort: +43 (14base, 5con, 11cha, 10resistance, 3sacred)
Ref: +46 (12base, 6dex, 11cha, 4cover, 10resistance, 3sacred)
Will: +41 (14base, 3wis, 11cha, 10resistance, 3sacred)

Spells:
Favored Soul:
CL 22 (29 vs dispel)
DC: 34+spell level (10+10cha+9arvitor+5enhance)
Favored Soul Spells Known:
0: 9: Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Prestidigitation, Read Magic
1st: 6: Bless, Divine Favor, Hide from Undead, True Strike, Shield of Faith, Obscuring Mist
2nd: 6: Close Wounds, Cloud of Knives, Divine Insight (Complete Adventurer), Sense Weakness (Magic of Eberron), Stabilize (SC), Deflection (Dai's Custom Spells)
3rd: 6: Daylight, Mass Resist Energy, Mass Resurgence, Soul of Light (Dmagic), Tongues, Wind Wall
4th: 6: Discern Lies, Divine Power, Panacea, Recitation, Moral Facade (CChamp), Locate Creature
5th: 6: Earth Reaver (Spell Compendium), Greater Vigor, Revify, Casting Array (Dai's Custom), True Seeing, Indomitability
6th: 6: Eyes of the Oracle, Heal, Greater Dispel Magic, Lucent Lance (SC), Warp Destiny, Wind Walk
7th: 5: Holy Star, Mass Restoration, Vision, Control Weather, Greater Insignia of Warding
8th: 4: Greater Prying Eyes, Mass Death Ward, Brilliant Aura (SC), Moment of Prescience
9th 3: Choose Destiny (RoD), Mass Heal, Effulgent Epuration (SC), Divine Barrier
Memorized (2x favored soul + 39cha)
1 (12+5+8): Ease of Breath (10x), Sign (15x)
2 (12+5+8): Mass Snake’s Swiftness (20x), Delay Poison (2x), Silence (3x)
3 (12+5+8): Insignia of Healing (8x), Insignia of Warding (3x), Remove Curse (2x), Mass Aid (2x), Holy Storm (3x), Empowered Close Wounds (7x)
4 (12+4+8): Recitation (6x), Mass Shield of Faith (6x), Dimensional Anchor (6x), Break Enchantment (6x)

5 (12+4+8): Flamestrike (5x), Empowered Protection from Range (5x), True Seeing (4x), Telepathic Bond (2x), Stalwart Pact, Twinned Close Wounds (7x)

6 (12+4+7): Energy Immunity (5x), Legion’s Greater Magic Weapon (3x), Cometfall (15x), Find the Path

7 (12+4+5): Fortunate Fate (6x), Greater Teleport (6x), Regenerate (4x), Resurrection (2x), Empowered Superior Resistance
8 (12+3): Firestorm (5x), Chain Dispel (2x), Mass Cure Critical (5x), Mass Protection from Range (3x)
9 (8+3): Implosion (3x), Miracle (3x), Prismatic Sphere (2x), MDJ (2x), Empowered Mass Protection from Range

Divine Crusader Spells:
1: (6+5) Cure Light
2: (4+5) Cure Moderate
3: (4+5) Cure Serious
4: (2+4) Cure Critical
5: (0+4) Cure Light, Mass
6:
7:

Invested Spells:
Half of spells/day at each level, rounded down

Daily Buffs:
Moral Facade. Appear as Chaotic Good, no evil
Empowered Superior Resistance +9 Resistance to Saves
Empowered Visions of the Future. +3 Sacred to saves and +3 Dodge to AC. Immediate Action Discharge (Sacred and dodge increase to +12 until beginning of next turn)
Energy Immunity (cold)
Energy Immunity (electricity)
Energy Immunity (acid)
Energy Immunity (Pure Energy)
Energy Immunity (Negative)

Permabuff: Empowered Stalwart Pact
Activates when dropped below 93 hp
Gain 52 temp hp and +3 luck bonus to saves for 1round/level

Slots Used:
1x 9th
1x 7th
5x 6th

Feats:
Human Bonus: Skill Focus (Spellcraft)
Item Familiar: Alertness
HD1: Scribe Scroll
Noble 1: Sociable Personality (Races of Destiny)
HD2: Divine Preparation
Paladin 1: Weapon Focus (Heavy Blades)
HD4: Item Familiar (Kara)
HD6: Cooperative Spell
HD6 Bonus: Heroic Spirit
Noble 5: Action Surge
HD8: Enlarge Spell
HD10: Combat Expertise
HD11 Bonus: Action Boost
HD12: Worldly Focus
HD14: Widen Spell
Divine Crusader 5: Weapon Specialization (Heavy Blades)
Hierophant 1: Twin Spell
HD16: Spell Girding
Bonus HD16: Heroic Destiny
Hierophant 2: Phalanx Spell (War Magic)
Hierophant 3: Tactical Metamagic (War Magic)
HD18: Empower Spell
Hierophant 4: Easy Metamagic (Empower)
Hierophant 5: Divine Reach
HD20: Chain Spell

Equipment:

Head: Kati’s Headband
Face: Goggles of Foefinding
Throat: Kati's Necklace
Torso: Kati's Blazer Jacket
Body: Kati’s Armor
Shoulders: Spell Shield Generator
Arms: Kati’s Bracers
Hand1: Casting Glove (Rod of Greater Rapid Metamagic)
Hand2: Rechargeable Rod of Absorption
Finger L: Kati's Ring of Superiority
Finger R: Commander’s Ring
Waist: Kati's Belt of Utility
Feet: Surefoot Boots


Kati’s Headband: Scout’s Headband, +5 insight AC, +5 dodge AC

Kati’s Necklace: Retributive Healing (double charges), Voice of the Dragon (as the spell) 2/day), Constant Inner Beauty

Kati’s Blazer Jacket: Freedom of Movement, Constant Soul of Light, +10 resistance to saves

Kati’s Armor: +5 Commander (MIC) Mastercraft [+1] mithral breastplate; +2 sacred; +10 deflect; Continuous Elemental Body (Fire)

Kati’s Bracers: Natural Armor +5; Counterstrike Bracers; Armband of Maximized Healing

Kati’s Ring of Superiority: +6 to all ability scores, automatic Feather Fall, acts as a Ring of Mystic Defiance (MIC125), acts as a Ring of Mystic Healing (MIC126), Evasion, +30 competence bonus to Spellcraft

Commander’s Ring: Commander's Ring (Sustenance, Shield, and +1 Dodge bonus to AC)/Ring of Arming/Wisdom +2

Kati’s Utility Belt: Belt of One Mighty Blow (doubled charges), Belt of Many Pockets, Belt of Battle (doubled charges and +5 to initiative)

Surefoot Boots: Expeditious Retreat/Surefoot (+10 balance/climb/jump/tumble, don't lose ac while balancing or climbing)

Spellbook additions:
Protection from Range
Mass Protection from Range
Implosion
Last edited by TheDude51 on Mon Oct 20, 2008 12:27 am, edited 5 times in total.
Would it not be easier
In that case for the government
To dissolve the people
And elect another?
-Bertolt Brecht

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Zanaikin
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Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

Postby Zanaikin » Wed Oct 08, 2008 7:39 pm

Kati's next priority on item upgrades will be getting her Resistance-to-saves bonus to +10, no arguments on that one
(Judson and his reliance on buffs <_<)
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Zanaikin
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Posts: 4433
Joined: Fri Apr 28, 2006 2:37 am
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Re: Lady Kati Orlov Gant, Fox of the East, (Character of Sajuuk)

Postby Zanaikin » Tue Oct 14, 2008 5:43 pm

Judson :
I'd like to note that while Indomitability doesn't classify as a Contingency effect, Stalwart Pact certainly does ( and so does every other Pact spell ).
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great


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