Character Creation

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Mr_Praetorian
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Character Creation

Postby Mr_Praetorian » Wed Aug 10, 2011 5:12 pm

Character Generation:
Rules: Pathfinder
Sources: Core, Core Expansions, 3rd Party on case by case basis, Spell Compendium, Magic Item Compendium, Anything else on case by case basis
Race Limitation: Only races presented in the Core rules may be used. No templates.
Starting Level: 7
XP Scale: Medium
Stat Generation: Preset Array (17, 15, 14, 13, 12, 10)
HP Generation: Maximum to start, then roll for every level after
Starting Gear: 23000, plus items dependent on affiliation
Variant Rules: Domains, Hero Points (3), Hero Feats, Saving Throw Feats, Traits (2), Open Content Customization, Beta

Domains: Due to the nature of the Divine, a divine caster of any given deity may select any domains that fit with their interpretation of that God. For example, while the general consensus may be that Exarcha is tied to the Nobility, Law, and Protection domains, a cleric might instead opt for the Community and Law domains. The only exemption to this rule is taking Alignment domains that do not correspond to the given deity’s own alignment (except in the case of Racial Gods, who have no set alignment).

Hero Points: Each character begins the game with 3 Hero Points. A character may have a maximum of three Hero Points (or 5, if they have taken the Hero’s Fortune feat) at any given time, +1 per Hero Feat taken.

Hero Feats: The following feats gain the descriptor [Heroic]: Blood of Heroes, Heroic Defiance, Hero’s Fortune, Heroic Recovery, Luck of Heroes

Saving Throw Feats: The “Greater” versions of all the Core feats that increase saving-throws are now obsolete, and the bonus provided by Great Fortitude, Iron Will, and Lightning Reflexes now increases to +4 at HD 10.

Open Content Customization: Perhaps out of insanity, I'm going to allow not only use of multiple archetypes, but also the ability to trade around class abilities between classes (See Dai's Fighter-Samurai options). Naturally everything has to be run by me, particularly in the latter case, and I reserve the right to Rule 0 SMASH! any build that is a mess of different archetypes with no coherent theme (or too many). Tread carefully if you're going down this path of optimization.

Beta: Even though I'm more than ready to get the game rolling, the campaign setting is still in beta. Hence, its likely that I might add a feat, spell, or character option that wasn't available to you at character creation. Chances are I'll let you switch it in on the spot, just not in the middle of combat.

Banned Content:
Gunslinger and Gunslinger Content
Paladin/Oracle of Lore:
You! Your character's build displeases me! Come to the boards for nerfing!

Active Characters:


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Mr_Praetorian
High Lord of Ham
Posts: 3473
Joined: Mon May 01, 2006 2:57 am
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Location: Charm City
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Re: Character Creation

Postby Mr_Praetorian » Wed Aug 10, 2011 5:21 pm

Important!: You won't be kicked out if your character sheet doesn't look like this. I'm not going to be a Nazi, but it would really make my life easier if your character stats looked something like this.

Sample Character:
Yoris Borislov, Rogue Magus

NE Male Human Magus 9
Favored Class: Magus
Favored Class Bonus: +9 Skill Points
Deity: N/A, Formerly Hextor
Languages: Common, Draconic, Dwarven, Elven, Gnomish, Goblinoid, Orcish

Ability Scores:
Str: 18 +4 (15(base) +1(lvl) +2(enhancement))
Dex: 14+2 (14(base))
Con: 14+2 (14(base))
Int: 19+4 (16(base) +2(racial) +1(lvl))
Wis: 12+1 12(base)
Cha: 10 (10(base))

Stats:
HP: 70 (9HD)
Init: +2
Speed: 30ft
AC: 20 (10(base) +7(armor) +2(dex) +1(protection))
DR:
Resistances:
Immunities:
Other Defenses/Qualities:

Attacks:
BAB: +6/+1
CMB: +10
CMD: 22

Spellblade: +11/+6, 1d10+4(6), 19-20/x2 [magic, slashing]
PA: +9/+5, 1d10+8(12)
CE: +2 dodge to ac; +9/+4

Enhanced Spellblade: +14/+9, 1d10+7(9), 19-20/x2 [magic, slashing]
PA: +11/+6, 1d10+11(15)
CE: +2 dodge to ac; +11/+6

Combat Options:
Arcane Strike (Swift, +2/+2 for round)
Enhance Weapon (Swift, 1P, +3 in enhancements to weapon)
Fight Defensively (Full Round; -4 attack, +2 dodge to ac)
Hasted Assault (Swift, as Haste for 4 rounds)
Pool Strike (Standard + Free, 1P)
Spell Combat (Full Round at -2)
Spell Strike (Standard + Free)
Spell Shield (Immediate, 1P, +4 shield)

Saves:
Fort: +10 = 6(base) +2(CON) +2(resistance)
Ref: +7 = 3(base) +2(DEX) +2(resistance)
Will: +9 = 6(base) +1(WIS) +2(resistance)

Skills (2(class) +4(int) +1(human) +1(FCB)) =8/lvl): 72
Climb: +9= 2(ranks) +4(STR) +3(CS)
Fly: +7= 2(ranks) +2(DEX) +3(CS)
Intimidate: +8= 5(ranks) +3(CS)
Knowledge
Arcana: +12= 5(ranks) +4(INT) +3(CS)
Engineering: +8= 4(ranks) +4(INT)
Geography: +6= 2(ranks) +4(INT)
History: +8= 4(ranks) +4(INT)
Local: +8= 4(ranks) +4(INT)
Nature: +6= 2(ranks) +4(INT)
Religion: +8= 4(ranks) +4(INT)
Perception: +7= +6(ranks) +1(WIS)
Profession (Soldier): +14= 9(ranks) +1(WIS) +3(CS)
Ride: +7= 2(ranks) +2(DEX) +3(CS)
Sense Motive: +7= +6(ranks) +1(WIS)
Spellcraft: +16= 9(ranks) +4(INT) +3(CS)
Survival: +8= 4(ranks) +1(WIS) +3(CS)
Swim: +9= 2(ranks) +4(STR) +3(CS)

Traits:
Focused Mind: +2 trait to concentration checks
Tracker [Custom]: +2 trait to survival to follow tracks, Survival is always a class skill


Feats:
Hu: Combat Expertise
HD1: Combat Casting
HD3: Exotic Weapon Proficiency (Bastard Sword)
HD5: Arcane Strike
Mag5: Power Attack
HD7: Extra Arcane Pool
HD9: Extra Magus Arcana

Magus Abilities:
Arcane Pool (11/11):
Enhance Weapon (1P; increase enhancement by +3)
Spell Combat (Full attack (-2) plus cast spell with standard action casting time)
Spellstrike (channel touch spell through melee attack)
Magus Arcana:
Hasted Assault (4 rounds)
Pool Strike (4d6)
Spell Shield (+4)
Spell Blending

Spell Recall
Knowledge Pool
Medium Armor
Improved Spell Combat (+2 circumstance on concentration checks)

Spellcasting
Caster Level: 9
Concentration: 1d20+19(9(CL) +4(INT) +4(feat) +2(trait))

Spells Prepared:
0 (5): detect magic, flare, ghost hand, prestidigitation, read magic
1 (7): feather fall, frostbite, shield (x2), shocking grasp (x2), vanish
2 (6): acid arrow, blur, darkvision, invisibility, resist energy, scorching ray
3 (4): fireball, fly, forcepunch, ray of exhaustion

Spellbook
Pages: 59/100
0: acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark

1: corrosive touch, feather fall, frostbite, jump, mount, shield, shocking grasp, stonefist, truestrike, vanish

2: acid arrow, blur, darkvision, frigid touch, invisibility, mirror image, resist energy scorching ray

3: fireball, fly, force punch, haste, phantom steed, ray of exhaustion

Gear: +2300
Spellblade (Masterwork Arcane Steel Bastard Sword; grants +1 bonus to arcane pool)
+1 Breastplate with Least Crystal of Adaptation
Cloak of Resistance +2
Belt of Giant Strength +2
Ring of Protection +1
Jeweled Ring (Bonus 1st and 2nd level spell slot)
200 pp
Backpack
-Bedroll
-Hemp Rope (60ft)
-Grappling Hook
-Spellbook
-Spell Component Pouch
-
-
You! Your character's build displeases me! Come to the boards for nerfing!

Active Characters:


User avatar
Mr_Praetorian
High Lord of Ham
Posts: 3473
Joined: Mon May 01, 2006 2:57 am
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Location: Charm City
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Re: Character Creation

Postby Mr_Praetorian » Wed Aug 10, 2011 5:23 pm

Party Composition:

Marty: Paladin/Ninja
Roles:

Squall: Summoner
Roles:

Judson: Paladin
Roles:

Dave: Alchemist
Roles

Ryan: Wizard
Roles: Artillery Support

Dai: Oracle of Waves
Roles: Crafter, Healer, Scout

Cohorts and Followers:
You! Your character's build displeases me! Come to the boards for nerfing!

Active Characters:


User avatar
Mr_Praetorian
High Lord of Ham
Posts: 3473
Joined: Mon May 01, 2006 2:57 am
Race: Paragon Gelatinous Cube
Class: The Classiest
Location: Charm City
Contact:

Re: Character Creation

Postby Mr_Praetorian » Thu Aug 11, 2011 2:56 am

Behold, Character Creation Rules!
You! Your character's build displeases me! Come to the boards for nerfing!

Active Characters:



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