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Classes

Postby Zanaikin » Fri May 27, 2011 7:38 pm

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Warlord [Cavalier Archtype]

Postby Zanaikin » Fri May 27, 2011 7:39 pm

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Cavalier/Samurai Fighter Archtypes

Postby Zanaikin » Tue May 31, 2011 1:56 pm

CAVALIER/SAMURAI-FIGHTER ARCHTYPES
Notes: For receiving Fighter or Fighter Archtype abilities using the Cavalier or Samurai class. Because of the flexibility given here, please submit archtype adaptation proposal to DM.
Replaces: Mount (1), Expert Trainer/Mounted Archer (4), Cavalier's Charge/Weapon Expertise (3), Mighty Charge/Honorable Stand (11), Supreme Charge/Last Stand (20)

Bravery (Ex): You may receive the Bravery ability (starting at 1st level instead of 2nd level) or one of its alternative features. This replaces Mount (1st).

Armor Training (Ex): You may receive the Armor Training ability at level three and eleven, or take Fighter alternative features that replaces up to two Armor Training abilities. This replaces Cavalier's Charge (3rd) & Mighty Charge (11th). Alternatively, you may replace Expert Trainer (4th) instead of Cavalier's Charge (3rd), but not both.

Weapon Training (Ex): You may receive the Weapon Training ability at 7th level, or take Fighter alternative features that replace up to one Weapon Training ability. This replaces Expert Trainer (4th).

Weapon Mastery (Ex): This replaces Supreme Charge (20th).
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Gunchemist [Alchemist Archtype]

Postby Zanaikin » Sat Jun 11, 2011 6:15 pm

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Champion [Summoner Archtype]

Postby Zanaikin » Sat Jun 11, 2011 6:18 pm

Skills: Drop Handle Animal and Ride, limit Knowledges to arcane, religion, and the planes; Gains Intimidate, Sense Motive, plus additional skills based on patron.

1) Consult, Fused Link, Gestalt Form, Patron
2)
3)
4) Divine Blessing +2
5) Patron's Power
6) Quick Shift (Move)
7)
8)
9) Patron's Power
10) Aspect
11) Quick Shift (Swift)
12) Divine Blessing +4
13) Patron's Power
14)
15)
16) Quick Shift (Immediate)
17) Patron's Power
18)
19)
20) Transcendance

SPELLS: You may spontaneously cast divine spells instead from a limited number of known spells per day.

CONSULT: You may request your patron's aid and guidance by either talking to or with your patron, who must be present in some form. This grants a +2 circumstantial bonus to one intelligence, wisdom, or charisma based skill check, as if they were using aid other. You may use this ability once per day per two class levels + charisma modifier. The GM may occasionally choose to grant you this bonus for free without your request if your patron would wish for it.
[This, along with Patron's Power, replaces Summon Monster (up to Gate) class abilities]

FUSED LINK: Functions as the Synergist Archtype's Fused Link class ability.
[This replaces the Life Link class ability]

GESTALT FORM (Su): Functions as the Synergist Archtype's Fused Eidolon class ability. However, instead of taking 1 minute to summon with no time limit, it takes a standard action to shift into or out of Gestalt Form, and you may stay in Gestalt Form for a maximum of one hour per class level per day; this duration need not be consecutive, but it must be spent in 1hr-increments.
[This replaces the Eidolon, Bond Senses, and Life Bond class abilities]
[For balancing purposes: all Eidolon AC, not including base form natural AC, must be used as armor AC]

PATRON: At level one, you must select a patron and an associated oracle mystery that represents the patron's powers. You also add your mystery's bonus spells to your available spell-list instead of spells-known at the highest spell level available to you at each respective level, which may be lower than the spell's original level.

PATRON'S POWER: Functions as the Oracle's Revelation class ability, except you receive Revelations at levels five, nine, thirteen, and seventeen (instead of 1st, 3rd, 7th, 11th, 15th, & 19th) and do not receive the Final Revelation.
[This, along with Consult, replaces Summon Monster (up to Gate) class abilities]

DIVINE BLESSING: At level four, your link with your patron blesses you with divine protection. You receive a +2 shield bonus to armor class and +2 sacred bonus to all saving throws while in Gestalt Form. At level twelve, these bonuses increase to +4.
[This replaces the Shield Ally and Greater Shield Ally class abilities]

QUICK SHIFT: At level six, you may shift to or from Gestalt Form as a move action. You may use this ability once per day per three class levels (rounded down).
At level eleven, you may take two uses of Quick Shift to shift to or from Gestalt Form as a swift action instead.
At level sixteen, you may expend three uses of Quick Shift to shift to or from Gestalt Form as an immediate action instead.
[This replaces the Maker's Call, Transposition, and Merge Forms class abilities]

ASPECT (Su): At level ten, you learn to selectively tap into your patron's otherworldly power without manifesting the signs of a full transformation to Gestalt Form. You may choose 2 points worth of evolution abilities from your Gestalt Form which you may benefit from even when not in Gestalt Form. The evolution abilities chosen must not significantly different from your normal form (no new appendages or size alterations). This increases by 1 point every two class levels thereafter.
[This replaces the old Aspect and Greater Aspect class abilities]

TRANSCENDANCE: You are treated as a native outsider instead of humanoid for the purpose of being affected by spells and effects. You may shift to and from Gestalt Form as a free action and may stay in Gestalt Form for as long as desired. Furthermore, you no longer age, does not receive penalties for aging (including any existing penalties), and cannot die of old age.
[This replaces the Twin Eidolon class ability]

CHAMPION SPELL LIST
Level 0: Amanuensis [SpC], Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food & Drink, Read Magic, Resistance, Spark [APG], Stabilize, Virtue.
Level 1: Cause Fear, Command, Comprehend Languages, Conviction [SpC], Cure Light Wounds, Dancing Lantern [APG], Detect Chaos/Evil/Good/Law, Detect Undead, Divine Favor, Ebon Eyes [SpC], Endure Elements, Entropic Shield, Grave Strike [SpC], Guiding Light [SpC], Hide From Undead, Inflict Light Wounds, Magic Weapon, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Rejuvenate Eidolon (Lesser), Remove Fear, Resurgence [SpC], Sanctuary, Shield of Faith, Snow Shoes [SpC], Updraft [SpC], Vision of Glory [SpC].
Level 2: Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Close Wounds [SpC], Cure Moderate Wounds, Darkness, Dark Way [SpC], Death Knell, Delay Poison, Divine Insight [SpC], Eagle's Splendor, Enthrall, Evolution Surge (Lesser), Grace [APG], Healing Lorecall [SpC], Inflict Moderate Wounds, Instant Armor [APG], Iron Silence [SpC], Knight's Move [SpC], Make Whole, Owl's Wisdom, Protection from Negative Energy [SpC], Protection from Positive Energy [SpC], Resist Energy, Restoration (Lesser), Shatter, Silence, Sound Burst, Status, Undetectable Alignment, Weapon of Awe [APG].
Level 3: Air Walk, Blessing of Fervor [APG], Circle Dance [SpC], Cloak of Bravery [SpC], Continual Flame, Create Food & Water, Cure Serious Wounds, Daylight, Death Ward, Deeper Darkness, Dimensional Anchor, Dispel Magic, Divination, Divine Power, Evolution Surge, Fell the Greatest Foe [SpC], Freedom of Movement, Ghost Touch Weapon [SpC], Glyph of Warding, Guiding Star [APG], Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle Against Chaos/Evil/Good/Law, Magic Vestment, Magic Weapon (Greater), Meld Into Stone, Nap Stack [APG], Protection From Energy, Recitation [SpC], Rejuvenate Eidolon, Remove Blindness/Deafness, Remove Curse, Remove Disease, Repel Vermin, Speak With Dead, Spell Immunity, Tongues, Water Breathing, Water Walk.
Level 4: Bear's Endurance (Mass), Break Enchantment, Bull's Strength (Mass), Cleanse [APG], Command (Greater), Commune, Contingent Energy Resistance [SpC], Cure Critical Wounds, Dispel Chaos/Evil/Good/Law, Disrupting Weapon, Divine Agility [SpC], Eagle's Splendor (Mass), Evolution Surge (Greater), Holy Transformation (Lesser), Life Bubble [APG], Moon Bolt [SpC], Neutralize Poison, Owl's Wisdom (Mass), Panacea [SpC], Restoration, Righteous Might, Scrying, Stalwart Pact [SpC], True Seeing, Undead Bane Weapon [SpC], Wind Walk, Zone of Respite [SpC].
Level 5: Blasphemy, Dictum, Dispel Magic (Greater), Ethereal Jaunt, Find The Path, Glyph of Warding (Greater), Heal, Holy Transformation [SpC], Holy Word, Plane Shift, Rejuvenate Eidolon (Greater), Renewal Pact [SpC], Righteous Wrath of the Faithful [SpC], Word of Chaos, Word of Recall, Zone of Revelation [SpC].
Level 6: Astral Projection, Cloak of Chaos, Death Pact [SpC], Dimensional Lock, Divine Vessel [APG], Fortunate Fate [SpC], Gate, Holy Aura, Holy Star [SpC], Regenerate, Restoration (Greater), Scrying (Greater), Shield of Law, Unholy Aura.
[General Guidelines: based on the Cleric spell-list, except Champions lack mass buffs and offensive spells. Conjuration spells, divine-power type blessings, and pact spells are reduced by 1 level, or 2 levels at lvl5~6; conjuration healing spells have reduction reduced by 1]
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Scout [Rogue Archtype]

Postby Zanaikin » Tue Jul 26, 2011 2:25 pm

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Engineer [Base Class]

Postby Zanaikin » Tue Oct 18, 2011 6:19 pm

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Engineer (cont.)

Postby Zanaikin » Thu Oct 20, 2011 4:09 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Zanaikin
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Armiger [Base Class]

Postby Zanaikin » Thu Dec 29, 2011 8:52 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Emissary [Base Class]

Postby Zanaikin » Fri Mar 02, 2012 9:40 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Strategist [Emissary Archetype]

Postby Zanaikin » Thu Sep 06, 2012 7:38 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Magical Girl (Talent System)

Postby Zanaikin » Fri Sep 07, 2012 1:23 pm

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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great

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Domain/Revelation Interchange Use for Cleric/Druid/Oracle

Postby Zanaikin » Wed Sep 12, 2012 1:45 pm

Notes: For interchangeable use between the domain of clerics/druids and mysteries of the oracle.

Spontaneous Casting: Choose a domain or mystery you receive spells from. You may now spontaneously convert prepared spells into spells of the chosen domain or mystery of the same level or lower. This replaces either Spontaneous Cure/Inflict Spells (Cleric) or Spontaneous Summon Nature's Ally Spells (Druid).

Mystery (Su): You may choose to select a mystery. You may treat the mystery's bonus spells as though they were domain spells, and receive a single Revelation at 8th level instead of domain powers. Clerics and druids use their wisdom modifier instead of Charisma to determine the Revelation's effects. This replaces one of your domain choices and both domain powers.

Domain (Su): You may choose to select a single domain, replacing your mystery's bonus spells with the domain's spells and gaining the domain's 8th level power (but not the 1st level power). This replaces your 7th level Revelation.
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