Listed below are the class lines for 20 possible gestalt builds. Some utilize classes from both Dai's variant rules and my own variant rules. What I'd like you to do is review the possible build options, and form a party of six members from the options available. Also, if you don't mind, I would appreciate it if you could right a few sentences about why you chose what you did, including any tactics or synergies you had in mind.
Mission: The party you are selecting would be participating in a castle siege, wherein they would be expected to lead a small, but strong, squadron of friendly soldiers in a surgical strike to take a out a TBD target within the fortress/castle/keep, while the main army slugs it out with the bulk of the keep's defenders.
1.
The Tactican Mage (1 Vote)
LN Male Human
Line 1: Generalist 5 [Pathfinder]/Duskblade 5/Ultimate Magus 10
Line 2: Warblade 5/Swiftblade 10/Jade Phoenix Mage 5
2.
3.
Sacred Purifier (1 Vote)
LG Aasimar Male
Line 1: Paladin 8 [Pathfinder, Holy Warrior]/War Weaver 5/Radiant Servant of Pelor 6/Hierophant 1
Line 2: Favored Soul 4/Sorcerer 4 [Divine Companion]/Mystic Theurge 10/Archmage 2
4.
5.
Battle Line Chanter (2 Vote)
CG Human Male
Line 1: Bard 10/Warchanter 10
Line 2: Marshal (Martial) 20
6.
The Spell Sniper ()
CN Halfing Female
Line 1: Sorcerer [Divine Companion] 5/Rogue[Pathfinder] 10/Spellward Sniper 5
Line 2*: Warlock 10/Eldritch Theurge 10
*Taken: Warlock 5/Eldritch Theurge 10/Warlock 5
7.
The Learned Wanderer ()
LN Male Human
Monk [Pathfinder] 20
Archivist 10/Divine Oracle 10
8.
The Hellbreaker (1 Vote)
CG Female Aasimar
Paladin of Freedom [Pathfinder, Holy Warrior] 10/Knight of the Chalice 10
Crusader 5/Holy Reaver 10/Knight Templar 5
9.
The Fist of Justice (1 Vote)
LG Goliath Male
Line 1: Monk [Pathfinder] 10/Pious Templar 10
Line 2*: Paladin [Pathfinder, Holy Warrior] 4/Fighter 6/Argent First 10
*Taken: Paladin 4/Fighter 1/Argent Fist 10/Fighter 5
10.
Mage Inquisitor ()
LN Human Female
Line 1: Abjurer [Pathfinder, Alt Class Feature from CM] 3/Master Specialist 10/Initiate of the Sevenfold Veil 7
Line 2: Archivist 9/Church Inquisitor 1/Divine Oracle 10
11.
Mage Breaker ()
CN Dwarf Male
(Under Reconstruction)
12.
Master Metamagica (2 Vote)
CG Spellscale Male
Line 1: Sorcerer [Divine Companion] 5/Ultimate Magus 10/Dracolexi 5
Line 2: Generalist 5/Incantatar 10/Archmage 5
13.
The Arrow of Truth ()
CG Elf Male
Line 1: Warblade 10/Enternal Bow 10
Line 2: Fighter [Pathfinder] 5/Sniper 5/Order of the Bow Initiate 10
14.
The Utilitarian ()
N Human Female
Line 1: Sorcerer [Divine Companion] 5/Archivist 5/Mystic Theurge 10
Line 2: Psion 10/Cerebremancer 5/Psionic Theurge 5
15.
The Weapon (1 Vote)
N Warforged Male
Line 1: Fighter [Pathfinder] 15/Warforged Juggernaut 5
Line 2: Warblade 20
16.
The Sword of Dusk ()
N Female Elf
Line 1: Duskblade 20
Line 2: Swordsage 10/Eternal Blade 10
17. The Diamond Soul ()
LN Human Male
Line 1: Psion 5/Sapphire Knight Vindicator 10/Enlightened Templar 5
Line 2: Crusader 4/Psychic Warrior 6/Warmind 10
18.
Mind Arrow ()
N Female Human
Line 1: Soul Knife 10/Soul Bow 10
Line 2: Ranger [Martial] 20
19.
Nature's Champion (1 Vote)
CN Female Shifter
Line 1: Ranger [Pathfinder] 5/Weretouched Master 10/Warshaper 5
Line 2: Druidic Avenger 20
20.
Holy Vessel ()
LG Warforged
Line 1: Paladin [Pathfinder, Holy Warrior] 20
Line 2: Fighter [Pathfinder] 5/Warforged Juggernaut 5/Pious Templar 10
Thank you for your cooperation.
Just a Test, Nothing More
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Just a Test, Nothing More
Last edited by Mr_Praetorian on Fri Mar 13, 2009 10:21 pm, edited 3 times in total.
You! Your character's build displeases me! Come to the boards for nerfing!
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Re: Just a Test, Nothing More
Given all the character designs specialize in combat in one form or another (except the generalists), I'm guessing this is a party designed for mostly combat-oriented purposes...
Sacred Purifier
LG Aasimar Male
Line 1: Paladin 8/War Weaver 5/Radiant Servant of Pelor 6/Hierophant 1
Line 2: Favored Soul 4/Sorcerer 4/Mystic Theurge 10/Archmage 2
-- That is a ridiculously good buffer/healer, full CL too, and if one can get Arcane/Divine Touch w/ Archmage/Hierophant and arm a chain-metamagic rod (shudders). Chain Superior Invisibility has proven its worth... not to mention stuff like Chained Ironguard
Battle Line Chanter
CG Human Male
Line 1: Bard 10/Warchanter 10
Line 2: Marshal (Martial) 20
...step 2: take Leadership, step 3: get all your cohorts to take Leadership, step 4(or step 2 if you don't think you need leadership): build an army, step 5: PROFIT
Obviously, only good for large scale campaigns, but try using arrow volleys with low lvl troops when you got a warchanter, it's kinda creepy.
Also, a build like this will have enough Charisma and skill points to take care of all social interaction needs, and a few really good maneuvers (e.g. WMC) to take down annoying foes.
Master Metamagica
CG Spellscale Male
Line 1: Sorcerer 5/Ultimate Magus 10/Dracolexi 5
Line 2: Generalist 5/Incantatar 10/Archmage 5
I think a few armies just died, stick the Sacred Purifier on this guy to make sure he's not dying. Furthermore as a generalist he'd also cover the utility-spell needs. Also, slapping metamagics on the other casters always works well, especially Widen on the druid's spells.
The Tactican Mage
LN Male Human
Line 1: Generalist 5/Duskblade 5/Ultimate Magus 10
Line 2: Warblade 5/Swiftblade 10/Jade Phoenix Mage 5
Swiftblades is definitely one of the best classes in both defensive AND offensive capabilities, thus offering this character both the ability to tank and kill. The build definitely allows one to also grab full 20 generalist CLs while getting something decent on Duskblade, which with the right spells allows a character to solo very well. Also grab a shaped AMF to go along...
The Fist of Justice
LG Goliath Male
Line 1: Monk 10/Pious Templar 10
Line 2*: Paladin [Pathfinder, Holy Warrior] 4/Fighter 6/Argent First 10
Screw maneuvers, get Greater-Mighty-Wallop (from one of the sorcs) on a knuckle (which thanks to the War Weaver can be put up from long distance even if dispelled). Combined with Adamantine Body makes this character quite the formidable front-line combatant, especially since Argent Fist's lvl10 ability is nuts. If got enough money to craft/buy an Antimagic belt (obviously needs to be able to be turned off), get a grapple feat or two and this also becomes the finest mage-killer.
Nature's Champion
CN Female Shifter
Line 1: Ranger [Pathfinder] 5/Weretouched Master 10/Warshaper 5
Line 2: Druidic Avenger 20
We all know the benefits of a druid (utility & field control), and the first line gives it pretty good melee skills to tag along (especially w/ Avenger variant). The only thing I worry about is the alignment. CG and LG can work well together, and LN can usually suffer CGs, but CNs... it really depends on just how chaotic they are...
Sacred Purifier
LG Aasimar Male
Line 1: Paladin 8/War Weaver 5/Radiant Servant of Pelor 6/Hierophant 1
Line 2: Favored Soul 4/Sorcerer 4/Mystic Theurge 10/Archmage 2
-- That is a ridiculously good buffer/healer, full CL too, and if one can get Arcane/Divine Touch w/ Archmage/Hierophant and arm a chain-metamagic rod (shudders). Chain Superior Invisibility has proven its worth... not to mention stuff like Chained Ironguard
Battle Line Chanter
CG Human Male
Line 1: Bard 10/Warchanter 10
Line 2: Marshal (Martial) 20
...step 2: take Leadership, step 3: get all your cohorts to take Leadership, step 4(or step 2 if you don't think you need leadership): build an army, step 5: PROFIT
Obviously, only good for large scale campaigns, but try using arrow volleys with low lvl troops when you got a warchanter, it's kinda creepy.
Also, a build like this will have enough Charisma and skill points to take care of all social interaction needs, and a few really good maneuvers (e.g. WMC) to take down annoying foes.
Master Metamagica
CG Spellscale Male
Line 1: Sorcerer 5/Ultimate Magus 10/Dracolexi 5
Line 2: Generalist 5/Incantatar 10/Archmage 5
I think a few armies just died, stick the Sacred Purifier on this guy to make sure he's not dying. Furthermore as a generalist he'd also cover the utility-spell needs. Also, slapping metamagics on the other casters always works well, especially Widen on the druid's spells.
The Tactican Mage
LN Male Human
Line 1: Generalist 5/Duskblade 5/Ultimate Magus 10
Line 2: Warblade 5/Swiftblade 10/Jade Phoenix Mage 5
Swiftblades is definitely one of the best classes in both defensive AND offensive capabilities, thus offering this character both the ability to tank and kill. The build definitely allows one to also grab full 20 generalist CLs while getting something decent on Duskblade, which with the right spells allows a character to solo very well. Also grab a shaped AMF to go along...
The Fist of Justice
LG Goliath Male
Line 1: Monk 10/Pious Templar 10
Line 2*: Paladin [Pathfinder, Holy Warrior] 4/Fighter 6/Argent First 10
Screw maneuvers, get Greater-Mighty-Wallop (from one of the sorcs) on a knuckle (which thanks to the War Weaver can be put up from long distance even if dispelled). Combined with Adamantine Body makes this character quite the formidable front-line combatant, especially since Argent Fist's lvl10 ability is nuts. If got enough money to craft/buy an Antimagic belt (obviously needs to be able to be turned off), get a grapple feat or two and this also becomes the finest mage-killer.
Nature's Champion
CN Female Shifter
Line 1: Ranger [Pathfinder] 5/Weretouched Master 10/Warshaper 5
Line 2: Druidic Avenger 20
We all know the benefits of a druid (utility & field control), and the first line gives it pretty good melee skills to tag along (especially w/ Avenger variant). The only thing I worry about is the alignment. CG and LG can work well together, and LN can usually suffer CGs, but CNs... it really depends on just how chaotic they are...
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"Hurrah, Warsaw's ours!" / "Hurrah, Field Marshal!" - Battle report & promotion notice between Alexander Suvorov & Catherine the Great
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Re: Just a Test, Nothing More
Since there seems to be question over what kind of game this party would be used in, let me clarify. The "party" would be used for a 1-shot castle siege, so presume that these guys would be decked out in high level gear(but within relative "reason", this isn't one of those "flip to the magic item section and pick out what you want" kind of things).
If this clarification makes you want to change your decisions, then please feel free to do so.
If this clarification makes you want to change your decisions, then please feel free to do so.
You! Your character's build displeases me! Come to the boards for nerfing!
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Re: Just a Test, Nothing More
Then...
The Master Metamagica
-Able to bring down walls and devastate the defenders with his spells
Battle Line Chanter
-This should be fairly obvious, really
The Weapon
-Somebody's gotta tank the enemy soldiers
Sacred Purifier
-Healplx
The Hellbreaker
-Because holy rage is too badass not to use
The Master Metamagica
-Able to bring down walls and devastate the defenders with his spells
Battle Line Chanter
-This should be fairly obvious, really
The Weapon
-Somebody's gotta tank the enemy soldiers
Sacred Purifier
-Healplx
The Hellbreaker
-Because holy rage is too badass not to use
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Re: Just a Test, Nothing More
Disregard mine then, it was built as a balanced party for non-specific adventuring. I'll come up with another one and reasoning on why i chose it later.
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"No matter how difficult or absurd you make a puzzle, your players will find an even more impossible and preposterous way of solving it." - http://www.shamusyoung.com/twentysidedtale/?p=680
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Re: Just a Test, Nothing More
You! Your character's build displeases me! Come to the boards for nerfing!
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Re: Just a Test, Nothing More
Updated the main post and included the reason the party is being formed.
You! Your character's build displeases me! Come to the boards for nerfing!
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