Search found 1280 matches
- Sun Feb 11, 2018 4:31 pm
- Forum: Wrath of the Righteous
- Topic: Chat Meet Scheduling
- Replies: 92
- Views: 80965
Re: Chat Meet Scheduling
For future reference, Sundays are generally a no-go for me.
- Tue Jan 30, 2018 4:59 am
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
Malorix applies a Lesser Restoration to Jestak, curing 3 points of Con damage. "Nice shooting there. So, onwards? Or do we need more healing first?"
- Mon Jan 22, 2018 4:24 am
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
(Reflex save: 13+6=19) (Fort save: 18+11=29) Malorix glares at the undead horror attacking him, and returns the favor. (nat20, confirm 11+11=22; damage 9+5=14; crit damage if applicable 6+5=11; 25 total) Twice. (14+8=22 damage 5+6=10) EDIT: Forgot the prayer, like a dummy. 1 more point of damage per...
- Fri Jan 19, 2018 5:34 pm
- Forum: Wrath of the Righteous
- Topic: Chat Meet Scheduling
- Replies: 92
- Views: 80965
Re: Chat Meet Scheduling
Get back to me on this after the Super Bowl. My time is chock full of work until then.
- Wed Jan 17, 2018 3:59 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
Malorix channels energy in a bid to harm the bodaks. (5d6= 21 damage, DC 18)
- Tue Jan 09, 2018 2:25 am
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
Malorix moves to where he's reasonably sure he can affect everything in the room with it (i.e. next to Daveed) and casts Prayer.
(Allies gain +1 luck bonus on attack rolls, damage rolls, saves, skill checks. Enemies take a -1 penalty to the same. Lasts 10 rounds.)
(Allies gain +1 luck bonus on attack rolls, damage rolls, saves, skill checks. Enemies take a -1 penalty to the same. Lasts 10 rounds.)
- Mon Dec 25, 2017 5:01 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
(Initiative: 9+5=14)
- Tue Dec 12, 2017 1:08 am
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
"One thing's for certain," Malorix says, scowling, "is that somebody really good with magic really doesn't like visitors."
- Thu Nov 23, 2017 9:15 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
"Lovely. Okay, people, we've got Deskari's flunkies around here somewhere. This disgusting mess has their signature all over it. I wouldn't be surprised if they just stepped out for a moment, to come back any minute now."
- Wed Nov 22, 2017 6:28 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
(Knowledge:Religion: 13+12=25)
- Fri Nov 17, 2017 5:44 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
Malorix steels himself for whatever desecration they might find inside and takes up position near the middle of the marching order.
- Mon Nov 13, 2017 10:19 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
(Perception: 14+7=21)
- Fri Nov 10, 2017 8:14 pm
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 2.a Rescue the Riftwardens
- Replies: 96
- Views: 74659
Re: Part 2.a Rescue the Riftwardens
Malorix looks about the town, irritated. "Afraid not. Could be anything in there. IS this the place?"
- Thu Apr 27, 2017 2:22 am
- Forum: Chapter 3 - Demon's Heresy
- Topic: Part 1: Rebuilding Drezen
- Replies: 104
- Views: 97437
Re: Part 1: Rebuilding Drezen
(Heal: 18+10=28) Malorix applies a Death Ward spell to the bird, which should allow healing to stick, and a Cure Light Wounds for the healing itself. (8 hp back) "Right. That'll keep our feathered friend alive, for now. But this won't hold it for long. He'll be good for most of the day, I think...
- Sun Apr 02, 2017 5:43 am
- Forum: General Discussions
- Topic: Technical Difficulties
- Replies: 3
- Views: 8021
Re: Technical Difficulties
There we go, thanks a million.