Search found 1280 matches

by littleangryman
Sun Feb 11, 2018 4:31 pm
Forum: Wrath of the Righteous
Topic: Chat Meet Scheduling
Replies: 92
Views: 61699

Re: Chat Meet Scheduling

For future reference, Sundays are generally a no-go for me.
by littleangryman
Tue Jan 30, 2018 4:59 am
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

Malorix applies a Lesser Restoration to Jestak, curing 3 points of Con damage. "Nice shooting there. So, onwards? Or do we need more healing first?"
by littleangryman
Mon Jan 22, 2018 4:24 am
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

(Reflex save: 13+6=19) (Fort save: 18+11=29) Malorix glares at the undead horror attacking him, and returns the favor. (nat20, confirm 11+11=22; damage 9+5=14; crit damage if applicable 6+5=11; 25 total) Twice. (14+8=22 damage 5+6=10) EDIT: Forgot the prayer, like a dummy. 1 more point of damage per...
by littleangryman
Fri Jan 19, 2018 5:34 pm
Forum: Wrath of the Righteous
Topic: Chat Meet Scheduling
Replies: 92
Views: 61699

Re: Chat Meet Scheduling

Get back to me on this after the Super Bowl. My time is chock full of work until then.
by littleangryman
Wed Jan 17, 2018 3:59 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

Malorix channels energy in a bid to harm the bodaks. (5d6= 21 damage, DC 18)
by littleangryman
Tue Jan 09, 2018 2:25 am
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

Malorix moves to where he's reasonably sure he can affect everything in the room with it (i.e. next to Daveed) and casts Prayer.

(Allies gain +1 luck bonus on attack rolls, damage rolls, saves, skill checks. Enemies take a -1 penalty to the same. Lasts 10 rounds.)
by littleangryman
Mon Dec 25, 2017 5:01 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

(Initiative: 9+5=14)
by littleangryman
Tue Dec 12, 2017 1:08 am
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

"One thing's for certain," Malorix says, scowling, "is that somebody really good with magic really doesn't like visitors."
by littleangryman
Thu Nov 23, 2017 9:15 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

"Lovely. Okay, people, we've got Deskari's flunkies around here somewhere. This disgusting mess has their signature all over it. I wouldn't be surprised if they just stepped out for a moment, to come back any minute now."
by littleangryman
Wed Nov 22, 2017 6:28 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

(Knowledge:Religion: 13+12=25)
by littleangryman
Fri Nov 17, 2017 5:44 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

Malorix steels himself for whatever desecration they might find inside and takes up position near the middle of the marching order.
by littleangryman
Mon Nov 13, 2017 10:19 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

(Perception: 14+7=21)
by littleangryman
Fri Nov 10, 2017 8:14 pm
Forum: Chapter 3 - Demon's Heresy
Topic: Part 2.a Rescue the Riftwardens
Replies: 96
Views: 55627

Re: Part 2.a Rescue the Riftwardens

Malorix looks about the town, irritated. "Afraid not. Could be anything in there. IS this the place?"
by littleangryman
Thu Apr 27, 2017 2:22 am
Forum: Chapter 3 - Demon's Heresy
Topic: Part 1: Rebuilding Drezen
Replies: 104
Views: 75150

Re: Part 1: Rebuilding Drezen

(Heal: 18+10=28) Malorix applies a Death Ward spell to the bird, which should allow healing to stick, and a Cure Light Wounds for the healing itself. (8 hp back) "Right. That'll keep our feathered friend alive, for now. But this won't hold it for long. He'll be good for most of the day, I think...
by littleangryman
Sun Apr 02, 2017 5:43 am
Forum: General Discussions
Topic: Technical Difficulties
Replies: 3
Views: 5372

Re: Technical Difficulties

There we go, thanks a million.

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