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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2011-02-10T17:38:26 https://forums.druidsofthecoast.com/feed.php?f=89&t=1089 2011-02-10T17:38:26 2011-02-10T17:38:26 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16367#p16367 <![CDATA[Re: System Updates & Recommendations]]> mystics: finished Battle Caster feat (a necessity for primary combat casters)
added talents: Polyglot, Social Charm
added feats: Anything Goes (transferred from talent), Improved Bull Rush, Improved Overrun, Improved Trip, Improved Sunder

Statistics: Posted by Zanaikin — Thu Feb 10, 2011 5:38 pm


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2011-02-05T05:00:12 2011-02-05T05:00:12 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16337#p16337 <![CDATA[Re: System Updates & Recommendations]]> --- updated all maneuvers rules and maneuvers to new system (reduced Crysteel Blade and Frosteel Cutter attack bonus to +4)
--- updated bombs/medicine/poisons to new system
--- added new talents: Evasive Recovery, Armor Mastery
--- added new race: Changeling

Statistics: Posted by Zanaikin — Sat Feb 05, 2011 5:00 am


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2011-02-04T14:09:15 2011-02-04T14:09:15 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16326#p16326 <![CDATA[Re: System Updates & Recommendations]]>
I'm also a bit tempted to give the choice of receiving +1HP, +1MP, or +1skillpt per level (similar to favored class, except there are no classes here so everyone gets)... will build a few more NPCs before deciding on that.

also forgot:
--- weapon damages have also dropped across the board, this should be obvious since HP took a dip. armor stats have also been modified a bit, but the DR didn't drop AS MUCH. Heavily armored troops can be quite hard to kill.
--- "virtual ranks" from feats like Martial Flexibility do count towards unlock feat prereq/modabilities now. This makes them a lot more useful if you use the skills in question.

Statistics: Posted by Zanaikin — Fri Feb 04, 2011 2:09 pm


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2011-02-04T04:17:25 2011-02-04T04:17:25 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16324#p16324 <![CDATA[Re: System Updates & Recommendations]]>
"still receive +1 to two stats every even level, OR you can add +1 to Affinity (so it can rise now, just twice as expensive)"

Spellcasters already have to stretch their starting points across 9 abilities, so this extra penalty seems rather unwarranted.

Statistics: Posted by Mr_Praetorian — Fri Feb 04, 2011 4:17 am


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2011-02-03T23:53:47 2011-02-03T23:53:47 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16321#p16321 <![CDATA[Re: System Updates & Recommendations]]>
Ability Scores:
--- changed to D&D's base10, but using SCORE-10=MOD; use pathfinder 16 point buy to calculate starting stats, you receive +8 points if you give up Affinity (and I roll it). Does not want to hear about dump-stat penalties hurting since pathfinder point buy starts at 10.
--- still receive +1 to two stats every even level, OR you can add +1 to Affinity (so it can rise now, just twice as expensive).
--- add RES and INT together before dividing by three for skill points per level.
--- AGI now gives +1 swift action per 3 mod
--- Title bonuses may now be used 3+CHA/day
--- max WP pool is now 3+RES

Skills:
--- using straight up pathfinder DCs instead of pathfinder+5.
--- ranks in Fortitude/Spellcraft grants +10% HP/MP each, rather than only mattering every 5 levels.

Combat:
--- You receive 1 standard, 1 move, and 1 swift per round (lest your AGI is below 10).
--- you can trade actions down 1to1 (as d20 Saga edition): standard -> move -> swift
--- you can trade action up by expending 2 swift actions: 2swift + swift -> move; 2swift + move -> standard
--- swift actions can do a number of things in base: take a 5ft step (even though you moved), add +5ft to movement speed this round, add +1 Ref/AC, rebalance after charge/smash/crit attack. Guard and AoOs also use immediate (swift) actions.
--- charge/smash/crit attack, as well as guardbroken, have same penalties for ease of remembrance.
--- guard should be a lot easier. However guard is auto (lest you tell me) and expends immediate actions; so you could be "pinned down" as your character keeps guarding and you receive no actions next round as standard/move is forced to be converted to swift. Keep this in mind as a valid PC tactic as well.
--- CMB/CMD is more or less same as pathfinder's. Most combat maneuvers will run directly off pathfinder rules, except I give some extra options here and there (demoralize's circumstance bonuses is currently missing but will be added back in soon).

Feat:
--- a buncha misc changes here and there, mostly on the combat maneuver feats.

Spells (still not quite done):
--- created a conversion table for porting 3.5/PF spells over. I'd start reworking on new spells after stuff gets finished here.
--- fixed base casting time for swift/standard spells of each level. Still need to rework Battle Caster feat to shorten this time down more.
--- still no augmentation table yet.

Equipment:
--- created list of Basic weapons; you don't need proficiency talents with these.
--- planning to keep all my weapon/armor changes. BUT, for all tools and rest of the junk, tossing it out. Use the wealth score to GP calculation formula and buy whatever mundane equipment in 3.5/Pathfinder you want. Best way is to just convert your wealth score to GP, and by anything you want under that for free.
--- adding Mwk bonuses ups the wealth score cost by +3 each time instead of whatever diff between normal and mwk tool 3.5/PF lists. Each mwk grade increases check by +1.


the main advantages of these changes:
--- adapting the massive amounts of available 3.5/PF spells and mundane equipment to this system so I don't have to work on the huge lists.
--- just about any feat, rogue talent, barbarian power, witch hex, etc etc, can be directly converted over into a Talent in this system. Consult your GM before use.
~(^o^~)

Statistics: Posted by Zanaikin — Thu Feb 03, 2011 11:53 pm


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2011-01-26T23:34:23 2011-01-26T23:34:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16232#p16232 <![CDATA[Re: System Updates & Recommendations]]>
2. Probably a good idea to simplify the guard mechanic. Keep in mind that this will make combat much more deadly, since it will be much easier to hit people who have used up their guard attempts. Abilities such as rage, favored enemy, and wielding two-handed all increase martial arts modifiers, while no equivalents exist for reflex. Further, armor tends to lower overall AC and weapons, being cheaper than armor, will tend to have a higher masterwork grade. For example, if this change is implemented I would be able to hit my own evasive AC on a roll of 6 or higher, despite equal investments of ability scores, focus feats, and skill points. Something like rage would tilt this even more dramatically towards the attacker. If I added Raging Might and Foe Specialist, I would hit my own Guard AC on 12 or higher with a simple standard attack.

Overall, the change would benefit chain attacks, dual-wielders, and groups of less powerful fighters, while weakening smash attacks and elites. I would recommend pairing this with some other change to improve defense, like improving armor DR (to make lots of weak attacks less powerful), reducing net penalty to AC from armor (to offset lower reflex bonuses), or adding more defense-oriented feats and talents.

3. Looks like a good idea, since it gets rid of unneeded complexity.

Statistics: Posted by TheDude51 — Wed Jan 26, 2011 11:34 pm


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2011-01-26T15:36:40 2011-01-26T15:36:40 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16229#p16229 <![CDATA[Re: System Updates & Recommendations]]>
1. I've heard a lot of complaints on AP-tracking. So--- how much would it simpler to shift to using Swift, Move, and Standard actions again, except the number of actions you get is dependent on your stats and you can exchange actions up and down? (e.g. trade action downwards would be like Saga edition: Standard->Move->Swift; high AGI grants additional swift action which may be used to trade upwards). This would also allow me to kick special combat actions over to simply use pathfinder rules.

2. The Guard mechanic's still seem to be a bit confusing, especially since it shifts both Evasive and Guard AC. Since Guard is a 'highly recommended feature', I'm planning to drop the -5penalty/+5reflex and make Guard 'always active' except under conditions that you don't want to activate it. Each Guard attempt would be an immediate action (same as AoOs). This should keep AC simple at AC## +#Guard.

3. Base spellcasting time is going to get fixed at each level instead of a AFF-based channeling speed. Spellcasting time reduction (which battlemages will pretty much NEED) will strictly depend on higher AFF-prereq feat/talents. Spell augmentations will be standardized, and a spell conversion table to convert 3.5/PF spells to this system will be created.

Any thoughts? like I said before, if you have doubts on parts of the system I'd love to hear it.

Statistics: Posted by Zanaikin — Wed Jan 26, 2011 3:36 pm


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2011-01-25T19:43:28 2011-01-25T19:43:28 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16223#p16223 <![CDATA[Re: System Updates & Recommendations]]>
The question becomes how to merge the important parts without making it become a huge list of rule variations like in Penthiae.

At this point you've had a chance to try out parts of the combat system. Any thoughts on things that should be dropped would be welcomed (I've already heard more than one complaint against Guard mechanic and AP-tracking xD)

Statistics: Posted by Zanaikin — Tue Jan 25, 2011 7:43 pm


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2011-01-15T22:03:38 2011-01-15T22:03:38 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16140#p16140 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Sat Jan 15, 2011 10:03 pm


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2011-01-14T20:33:04 2011-01-14T20:33:04 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16132#p16132 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Fri Jan 14, 2011 8:33 pm


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2011-01-13T15:28:35 2011-01-13T15:28:35 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16120#p16120 <![CDATA[Re: System Updates & Recommendations]]> Guard Clarification:
As Guard mode is a somewhat complex defensive mechanic that's highly encouraged due to the deadliness of successful attacks in this low HP system, here's some further clarification: While you are in Guard mode, you have two different AC numbers: your Evasive AC, which gained a +5 boost (or higher with invested AP) thanks to Guard mode's Reflex bonus, and your Guard AC (improved Evasive AC + Guard modifier). Attacks that would miss your improved Evasive AC are dodged as usual without requiring a Guard attempt, while attacks that breach your Evasive AC automatically trigger a Guard attempt. Because Guard attempts are limited (normally 1/round without AP investment) and drains AP from your next round, it's normally recommended to focus on boosting Reflex modifier to improve Evasive AC before boosting Guard modifier.
It is recommended that most characters be in Guard mode whenever possible in combat, thus most NPCs attack/AC stats are calculated with the Guard mode bonus/penalties already included (recommended for PCs as well). However, you may not guard if you are not holding a melee weapon, a shield, or if you are using Power Attack or Raging Might [Feat]. It is also recommended for characters to invest all leftover AP at the end of each round into Guard mode to boost their AC, especially since said AP would otherwise be wasted anyway.

Statistics: Posted by Zanaikin — Thu Jan 13, 2011 3:28 pm


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2011-01-12T01:53:23 2011-01-12T01:53:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16112#p16112 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Wed Jan 12, 2011 1:53 am


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2011-01-05T20:18:25 2011-01-05T20:18:25 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16087#p16087 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Wed Jan 05, 2011 8:18 pm


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2010-12-31T20:53:27 2010-12-31T20:53:27 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16062#p16062 <![CDATA[Re: System Updates & Recommendations]]>
"However, if you choose to buy an item with a purchasing DC higher than your wealth score, then your wealth score will drop by a number equal to the difference."

Statistics: Posted by Zanaikin — Fri Dec 31, 2010 8:53 pm


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2010-12-30T20:26:03 2010-12-30T20:26:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16059#p16059 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Thu Dec 30, 2010 8:26 pm


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2010-12-29T15:51:39 2010-12-29T15:51:39 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16055#p16055 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Wed Dec 29, 2010 3:51 pm


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2010-12-24T22:31:50 2010-12-24T22:31:50 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16045#p16045 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Fri Dec 24, 2010 10:31 pm


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2010-12-23T01:23:55 2010-12-23T01:23:55 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16035#p16035 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Thu Dec 23, 2010 1:23 am


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2010-12-21T02:23:20 2010-12-21T02:23:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16023#p16023 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Tue Dec 21, 2010 2:23 am


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2010-12-19T17:39:50 2010-12-19T17:39:50 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16018#p16018 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Sun Dec 19, 2010 5:39 pm


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2010-12-18T00:47:25 2010-12-18T00:47:25 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=16010#p16010 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Sat Dec 18, 2010 12:47 am


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2010-12-16T18:02:54 2010-12-16T18:02:54 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15996#p15996 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Thu Dec 16, 2010 6:02 pm


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2010-12-07T20:03:05 2010-12-07T20:03:05 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15919#p15919 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Tue Dec 07, 2010 8:03 pm


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2010-12-01T20:23:22 2010-12-01T20:23:22 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15904#p15904 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Wed Dec 01, 2010 8:23 pm


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2010-11-29T21:45:16 2010-11-29T21:45:16 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15902#p15902 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Mon Nov 29, 2010 9:45 pm


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2010-11-29T21:26:30 2010-11-29T21:26:30 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15901#p15901 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Laharl — Mon Nov 29, 2010 9:26 pm


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2010-11-29T20:17:33 2010-11-29T20:17:33 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15900#p15900 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Mon Nov 29, 2010 8:17 pm


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2010-11-29T19:29:06 2010-11-29T19:29:06 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15899#p15899 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Laharl — Mon Nov 29, 2010 7:29 pm


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2010-11-29T18:00:15 2010-11-29T18:00:15 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15898#p15898 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Mon Nov 29, 2010 6:00 pm


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2010-11-29T17:59:49 2010-11-29T17:59:49 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15897#p15897 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Mon Nov 29, 2010 5:59 pm


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2010-11-29T16:13:05 2010-11-29T16:13:05 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15896#p15896 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Laharl — Mon Nov 29, 2010 4:13 pm


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2010-11-29T15:03:28 2010-11-29T15:03:28 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15895#p15895 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Mon Nov 29, 2010 3:03 pm


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2010-11-29T03:45:15 2010-11-29T03:45:15 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15894#p15894 <![CDATA[Re: System Updates & Recommendations]]>
Also, Skill Focus is just about the only thing you can take as a feat at first level since basically everything else requires more than one rank in a skill.

For some clarification, the character I wanted to make was basically a 2H melee specialist with the ability to use Barrier Field to help with defense. The skeleton I came up with is linked below:

EDIT: I wasn't sure if this was the place for this, but it seemed to be, so I went with it.

Statistics: Posted by Laharl — Mon Nov 29, 2010 3:45 am


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2010-11-29T00:25:10 2010-11-29T00:25:10 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15891#p15891 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Mon Nov 29, 2010 12:25 am


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2010-11-17T14:49:05 2010-11-17T14:49:05 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15880#p15880 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Wed Nov 17, 2010 2:49 pm


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2010-11-11T02:51:25 2010-11-11T02:51:25 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15872#p15872 <![CDATA[Re: System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Thu Nov 11, 2010 2:51 am


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2010-11-11T02:24:34 2010-11-11T02:24:34 https://forums.druidsofthecoast.com/viewtopic.php?t=1089&p=15871#p15871 <![CDATA[System Updates & Recommendations]]> Statistics: Posted by Zanaikin — Thu Nov 11, 2010 2:24 am


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