Dave:
Curse: Soul Fragment
Description: A youkai soul fragment is insert into your body to enhance your magical abilities. However, your character develops DID (Dissociative Identity Disorder) and gains a second identity which is obedient to the wishes of the youkai who granted you power. Although you were not originally aware of this, you eventually began to realize that another self was taking actions for you, actions which obviously holds little if any regard for morals. You retain the main personality of this body, and your other self is limited to roughly 1 hour per day, but he also seems to be able to bank time (up to 24 hours) by staying dormant for long periods of time. The switch can happen whenever you're either asleep, unconscious, or in a state of shock.
Benefits: You may cast sorcerer spells as if you were a sorcerer of half your character level. Furthermore, although you do not have access to the arcane knowledge of your other self, his memories seems to subconsciously help you, granting a +2 insight bonus to Knowledge[Arcana], Knowledge[History], and Spellcraft; these bonuses increase to +4 if you have 10 or more ranks in the skill.
Judson:
Curse: Rasetsu's Curse
Description: You are enhanced by hellish powers often associated with the Oni, as well as with true demons to a lesser extent. While normally dormant, this power comes into effect whenever you will it to, whenever you're dealt a direct hit, and occasionally for no reason at all. Upon activating, your hair turns completely white and your eyes glow in a reddish color, while your body enters a magically-enhanced state of improved physical prowess. The curse can be detected as an evil curse-type spell effect, even while it's dormant.
Benefits: Whenever this power is active, you receive a +4 enhancement bonus to Strength and Dexterity; you also gain Regeneration 1 (Magic) and immunity to bleeding effects. You may also recover HP or ability damage by draining life directly from the blood of another humanoid creature; you must pin the target first and for each round you maintain you may deal 1 Constitution damage to heal either 1HP/2CharLvls or 1 point of ability damage.
Consequences: You take 1 Wisdom damage for every 1 minute increment you remain in this form, with a minimum of 1 even if you do not use this ability that day. Furthermore, you cannot receive natural healing (to recover ability damage, as you may use the regeneration to recover HP damage) unless you have drained fresh blood in the same day.
Drew:
Curse: Blackheart Curse
Description: A black tumor grows near your heart, turning the skin around it black and scabrous. The tumor throbs with pain and pushes against other internal organs whenever you perform a good task, while it injects pleasurable hormones into you when committing evil actions.
Benefits: You receive a +1 morale bonus to all checks whenever you are in the midst of performing an irredeemable evil deed (e.g. slaying innocents and surrendering soldiers, plunder or sabotaging life-or-death supplies); this bonus increases to +2 morale whenever you watch the agonizing reactions to evil deeds you have committed.
Consequences: You receive a -4 penalty to all checks for either 1d6 rounds or 1d6 minutes whenever you perform a good deed for no personal ambition; this is a pain effect and the duration is determined by the GM, accounting for the magnitude of the action performed.
Special: The Blackheart Curse is contagious; whenever you cast a spell of the Transmutation school or Healing descriptor on another creature by touch, they must make a Fortitude (DC20) check or contract the curse. The curse may also be passed by any forms of direct skin contact, although the less intimate the contact is the lower the chances are of spreading it (i.e. just shaking someone's hand formally has almost no chance of spreading it).
Title: The Blackheart [Character Specific: Katsurou]
Bonus - Without Mercy (Ex): You may make a demoralize attempt as a swift action after violently killing an enemy, or as a free action if you may already demoralize as a swift action. If the foe you just killed was suffering from a debilitating condition, then you receive a +8 circumstantial bonus to intimidate instead of the normal +4 for demoralizing after slaying an enemy; contrarily, you may forgo the +8 bonus to either demoralize three enemies at once or triple the radius of an area demoralize attempt.Statistics: Posted by Zanaikin — Thu Jun 02, 2011 1:50 pm
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