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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2012-07-17T21:31:20 https://forums.druidsofthecoast.com/feed.php?f=88&t=1090 2012-07-17T21:31:20 2012-07-17T21:31:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19643#p19643 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Sajuuk — Tue Jul 17, 2012 9:31 pm


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2012-07-17T01:14:01 2012-07-17T01:14:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19642#p19642 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Tue Jul 17, 2012 1:14 am


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2012-07-17T00:43:13 2012-07-17T00:43:13 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19641#p19641 <![CDATA[Re: Character Discussions]]> Statistics: Posted by TheDude51 — Tue Jul 17, 2012 12:43 am


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2012-07-14T17:54:27 2012-07-14T17:54:27 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19636#p19636 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Sat Jul 14, 2012 5:54 pm


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2012-07-14T04:20:34 2012-07-14T04:20:34 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19632#p19632 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Laharl — Sat Jul 14, 2012 4:20 am


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2012-07-13T16:37:06 2012-07-13T16:37:06 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19607#p19607 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Fri Jul 13, 2012 4:37 pm


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2012-07-06T00:02:43 2012-07-06T00:02:43 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19567#p19567 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Squall255 — Fri Jul 06, 2012 12:02 am


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2012-07-02T18:47:01 2012-07-02T18:47:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19558#p19558 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Mon Jul 02, 2012 6:47 pm


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2012-05-15T17:14:08 2012-05-15T17:14:08 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19430#p19430 <![CDATA[Re: Character Discussions]]> Scorpion siege weapon, based on the Siege Crossbow from Archer's Arsenal. It's the first siege weapon small enough to be moderately mobile, so might be useful to you siege-weapon obsessed folks (cough Squall)

Statistics: Posted by Zanaikin — Tue May 15, 2012 5:14 pm


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2012-03-05T15:17:30 2012-03-05T15:17:30 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19053#p19053 <![CDATA[Re: Character Discussions]]> --- New function: Trapper, Reinforced Turret
--- Demolition Charge AOE can now be set when placing.
--- Turret has a light crossbow option to default to.
--- Adv Turrets can use heavy crossbows or repeating crossbows.

Statistics: Posted by Zanaikin — Mon Mar 05, 2012 3:17 pm


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2012-03-02T21:43:01 2012-03-02T21:43:01 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=19020#p19020 <![CDATA[Re: Character Discussions]]>
Basically, if you remember my old Noble/Politician class that's focused on social skills, this is the comeback. Ideas will be welcomed, so would any comments on balance (it shall be used! because not every leader has to have combat/magic skillz! so if you think something is borked get it out now~). Also missing a capstone ability idea right now ...

Statistics: Posted by Zanaikin — Fri Mar 02, 2012 9:43 pm


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2011-10-26T20:08:10 2011-10-26T20:08:10 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18190#p18190 <![CDATA[Re: Character Discussions]]>
Reputation +1 (Notorious): You gain +2 bonus to Intimidate (as well as saving throw DCs of fear inducing effects).

You do have that price on your head that speak of all the horrid things you've done xD

Statistics: Posted by Zanaikin — Wed Oct 26, 2011 8:08 pm


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2011-10-26T00:56:12 2011-10-26T00:56:12 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18167#p18167 <![CDATA[Re: Character Discussions]]>


You get a bonus trait (no it does not replace one of your 2 starting traits unless I specifically say so here):

Perfected for Use: You receive a +1 trait bonus to attack when using a masterwork weapon you made yourself, and reduce the armor check penalty of masterwork armor you made yourself by an additional 1. (special: this also applies to your clockwork companion when using weapons you made)

Statistics: Posted by Zanaikin — Wed Oct 26, 2011 12:56 am


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2011-10-20T16:12:08 2011-10-20T16:12:08 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18124#p18124 <![CDATA[Re: Character Discussions]]> Clockwork Limbs and Powered Armor builds off the clockwork armor idea--- makes it possible to make good melee-engineers (and Doctor Octopus)
Demolition Charge because this should be an engineering specialty.
Glider because right now this equipment-based class somehow can't fly.

Statistics: Posted by Zanaikin — Thu Oct 20, 2011 4:12 pm


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2011-10-20T03:27:02 2011-10-20T03:27:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18122#p18122 <![CDATA[Re: Character Discussions]]> --- reworded Tool Kit function so it can emulate more than just core tools, also gave it a powerup as I thought it was too weak to bother getting (why emulate when it doesn't cost much to buy the mwk tool?)
--- Reprogram Omni-Tool changes only 1 function at a time, but takes only 1d4 hours to do it. More useful, I'd say, when you need something else in a 'relative' rush.

EDIT: added languages of each country to the World thread. Currently used includes: Common, Elven, Sylvan, Dwarven, Giant, Abyssal, Aklo, and Undercommon
and added description for the City of Custom, kinda important place, especially when it come to tech.

Statistics: Posted by Zanaikin — Thu Oct 20, 2011 3:27 am


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2011-10-19T17:55:57 2011-10-19T17:55:57 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18105#p18105 <![CDATA[Re: Character Discussions]]>
also taking the opportunity to make more changes:
-- Lightning Caster changed to Lightning Blast (it's not magical right?), and made it save-based since just about every chain-type effect I know is save-based. Rolling saves vs 1 DC is also easier than rolling attack against buncha different ACs.
-- Disable Construct actually disables/dazes the construct, rather than being "Entangle Construct".
-- Hacking changed to Reprogram Construct, little more appropriate termed.
-- Overshield can now be recharged.
-- Turret [!] added rules of issuing orders to turrets which for some reason was missing before for some reason (I was really tempted to get into IFF and all that xD). Also, you may now lay down multiple turrets; it doesn't make much sense otherwise, and given these guys' weaknesses (crappy range, crappy attack bonus lest upgraded) it shouldn't be a problem. We'll try it out I guess. But as I've said before, the biggest balancing limiter to this class is simply the fact it burns thru artifice points way too quickly =P Unlike old-psionics which the same complaints apply to though, this class doesn't output damage very fast either.
-- Exoskeleton ability is upgraded and its functionality slightly better specified. I agree that it originally sucks for a lvl19 ability that I can think of very little reason to use it.
-- Capstone ability modified.

Overall, the modified Engineer really is a master-of-all-tools class. Best used as a skills- and utility- focused class, but also with some excellent defensive, offensive, and field control potential depending on how you build it. Can be a master at trapfinding and dealing with constructs, but certainly doesn't come up to par against artillery-mages or field-control-druids. A properly built companion+exoskeleton may give pause to a fighter though.

Statistics: Posted by Zanaikin — Wed Oct 19, 2011 5:55 pm


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2011-10-19T15:00:29 2011-10-19T15:00:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18102#p18102 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Squall255 — Wed Oct 19, 2011 3:00 pm


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2011-10-19T14:07:14 2011-10-19T14:07:14 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18101#p18101 <![CDATA[Re: Character Discussions]]> Statistics: Posted by TheDude51 — Wed Oct 19, 2011 2:07 pm


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2011-10-19T03:01:41 2011-10-19T03:01:41 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18100#p18100 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Laharl — Wed Oct 19, 2011 3:01 am


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2011-10-18T22:20:51 2011-10-18T22:20:51 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18099#p18099 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Sajuuk — Tue Oct 18, 2011 10:20 pm


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2011-10-18T22:05:14 2011-10-18T22:05:14 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18098#p18098 <![CDATA[Re: Character Discussions]]> Statistics: Posted by TheDude51 — Tue Oct 18, 2011 10:05 pm


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2011-10-18T21:48:03 2011-10-18T21:48:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18097#p18097 <![CDATA[Re: Character Discussions]]>
Added Reliable Functions as a feat option.

Suggest you grab the Repair function; because repairing the clockwork companion will be quite troublesome, especially since it's large=> lower AC and high HP.

Statistics: Posted by Zanaikin — Tue Oct 18, 2011 9:48 pm


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2011-10-18T14:11:45 2011-10-18T14:11:45 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18090#p18090 <![CDATA[Re: Character Discussions]]>
And Dave: those are exactly the problems that I solve.

Statistics: Posted by Squall255 — Tue Oct 18, 2011 2:11 pm


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2011-10-18T14:07:45 2011-10-18T14:07:45 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18089#p18089 <![CDATA[Re: Character Discussions]]>
As for the tank, its actually his companion. So no, he can't make more (according to the way the rules are written). Its an intelligent tank! Hopefully not possessed by the spirit of a cat like in Those Who Hunt Elves.

Statistics: Posted by Sajuuk — Tue Oct 18, 2011 2:07 pm


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2011-10-18T05:31:49 2011-10-18T05:31:49 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18087#p18087 <![CDATA[Re: Character Discussions]]> Statistics: Posted by TheDude51 — Tue Oct 18, 2011 5:31 am


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2011-10-18T05:10:22 2011-10-18T05:10:22 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18085#p18085 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Sajuuk — Tue Oct 18, 2011 5:10 am


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2011-10-18T02:19:47 2011-10-18T02:19:47 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18082#p18082 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Laharl — Tue Oct 18, 2011 2:19 am


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2011-10-17T23:23:02 2011-10-17T23:23:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18080#p18080 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Squall255 — Mon Oct 17, 2011 11:23 pm


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2011-10-17T23:08:09 2011-10-17T23:08:09 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18079#p18079 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Mon Oct 17, 2011 11:08 pm


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2011-10-17T22:59:39 2011-10-17T22:59:39 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18078#p18078 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Mon Oct 17, 2011 10:59 pm


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2011-10-17T13:01:09 2011-10-17T13:01:09 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=18073#p18073 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Squall255 — Mon Oct 17, 2011 1:01 pm


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2011-06-08T21:34:02 2011-06-08T21:34:02 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16568#p16568 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Sajuuk — Wed Jun 08, 2011 9:34 pm


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2011-06-08T21:05:29 2011-06-08T21:05:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16567#p16567 <![CDATA[Re: Character Discussions]]> I will start up PBP this weekend :D

Statistics: Posted by Zanaikin — Wed Jun 08, 2011 9:05 pm


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2011-06-04T15:15:48 2011-06-04T15:15:48 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16559#p16559 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Mr_Praetorian — Sat Jun 04, 2011 3:15 pm


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2011-06-04T12:49:54 2011-06-04T12:49:54 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16558#p16558 <![CDATA[Re: Character Discussions]]>
http://www.d20pfsrd.com/

contains feats/classes/archtypes for Pathfinder supplementary books also... (like all the pathfinder campanion books we're too lazy to get)

Statistics: Posted by Zanaikin — Sat Jun 04, 2011 12:49 pm


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2011-06-02T13:50:12 2011-06-02T13:50:12 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16553#p16553 <![CDATA[Re: Character Discussions]]>
Dave:
Curse: Soul Fragment
Description: A youkai soul fragment is insert into your body to enhance your magical abilities. However, your character develops DID (Dissociative Identity Disorder) and gains a second identity which is obedient to the wishes of the youkai who granted you power. Although you were not originally aware of this, you eventually began to realize that another self was taking actions for you, actions which obviously holds little if any regard for morals. You retain the main personality of this body, and your other self is limited to roughly 1 hour per day, but he also seems to be able to bank time (up to 24 hours) by staying dormant for long periods of time. The switch can happen whenever you're either asleep, unconscious, or in a state of shock.
Benefits: You may cast sorcerer spells as if you were a sorcerer of half your character level. Furthermore, although you do not have access to the arcane knowledge of your other self, his memories seems to subconsciously help you, granting a +2 insight bonus to Knowledge[Arcana], Knowledge[History], and Spellcraft; these bonuses increase to +4 if you have 10 or more ranks in the skill.



Judson:
Curse: Rasetsu's Curse
Description: You are enhanced by hellish powers often associated with the Oni, as well as with true demons to a lesser extent. While normally dormant, this power comes into effect whenever you will it to, whenever you're dealt a direct hit, and occasionally for no reason at all. Upon activating, your hair turns completely white and your eyes glow in a reddish color, while your body enters a magically-enhanced state of improved physical prowess. The curse can be detected as an evil curse-type spell effect, even while it's dormant.
Benefits: Whenever this power is active, you receive a +4 enhancement bonus to Strength and Dexterity; you also gain Regeneration 1 (Magic) and immunity to bleeding effects. You may also recover HP or ability damage by draining life directly from the blood of another humanoid creature; you must pin the target first and for each round you maintain you may deal 1 Constitution damage to heal either 1HP/2CharLvls or 1 point of ability damage.
Consequences: You take 1 Wisdom damage for every 1 minute increment you remain in this form, with a minimum of 1 even if you do not use this ability that day. Furthermore, you cannot receive natural healing (to recover ability damage, as you may use the regeneration to recover HP damage) unless you have drained fresh blood in the same day.



Drew:
Curse: Blackheart Curse
Description: A black tumor grows near your heart, turning the skin around it black and scabrous. The tumor throbs with pain and pushes against other internal organs whenever you perform a good task, while it injects pleasurable hormones into you when committing evil actions.
Benefits: You receive a +1 morale bonus to all checks whenever you are in the midst of performing an irredeemable evil deed (e.g. slaying innocents and surrendering soldiers, plunder or sabotaging life-or-death supplies); this bonus increases to +2 morale whenever you watch the agonizing reactions to evil deeds you have committed.
Consequences: You receive a -4 penalty to all checks for either 1d6 rounds or 1d6 minutes whenever you perform a good deed for no personal ambition; this is a pain effect and the duration is determined by the GM, accounting for the magnitude of the action performed.
Special: The Blackheart Curse is contagious; whenever you cast a spell of the Transmutation school or Healing descriptor on another creature by touch, they must make a Fortitude (DC20) check or contract the curse. The curse may also be passed by any forms of direct skin contact, although the less intimate the contact is the lower the chances are of spreading it (i.e. just shaking someone's hand formally has almost no chance of spreading it).

Title: The Blackheart [Character Specific: Katsurou]
Bonus - Without Mercy (Ex): You may make a demoralize attempt as a swift action after violently killing an enemy, or as a free action if you may already demoralize as a swift action. If the foe you just killed was suffering from a debilitating condition, then you receive a +8 circumstantial bonus to intimidate instead of the normal +4 for demoralizing after slaying an enemy; contrarily, you may forgo the +8 bonus to either demoralize three enemies at once or triple the radius of an area demoralize attempt.

Statistics: Posted by Zanaikin — Thu Jun 02, 2011 1:50 pm


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2011-06-02T13:00:11 2011-06-02T13:00:11 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16552#p16552 <![CDATA[Re: Character Discussions]]>
ARMOR AC [Change]: Your Armor bonus to AC halves (rounded down). However, you now gain Damage Reduction equal to your original Armor AC bonus. Half this bonus (rounded down) is DR/-, while the other half (rounded up) is DR/piercing. For example, a character wearing +2 Studded Leather armor, which normally grants +5 armor (3base, 2enh), instead grants +3 Armor AC (1base, 2enh), +3 DR/-, and +2 DR/piercing (each enhancement grade increases AC & DR/-). This affects only base armor bonuses from armor, not additional bonuses from class abilities (e.g. Armor Training) and enhancement.
DEXTERITY AC [Change]: Maximum Dexterity bonus to AC limited by armor is doubled.

Statistics: Posted by Zanaikin — Thu Jun 02, 2011 1:00 pm


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2011-06-02T06:40:26 2011-06-02T06:40:26 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16551#p16551 <![CDATA[Re: Character Discussions]]> Statistics: Posted by TheDude51 — Thu Jun 02, 2011 6:40 am


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2011-05-31T19:03:06 2011-05-31T19:03:06 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16544#p16544 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Sajuuk — Tue May 31, 2011 7:03 pm


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2011-05-31T18:53:13 2011-05-31T18:53:13 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16543#p16543 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Tue May 31, 2011 6:53 pm


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2011-05-31T17:03:53 2011-05-31T17:03:53 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16539#p16539 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Sajuuk — Tue May 31, 2011 5:03 pm


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2011-05-31T13:32:14 2011-05-31T13:32:14 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16534#p16534 <![CDATA[Re: Character Discussions]]> 1. No. Since I'm handing out CExp as a free feat, it has to be standardized.
2. Yes. Since Power Attack is now free. Technically you can pop it into your feat list as a free just to remind =P
3. Bonuses stay same more or less. Instead of draining MP from you, you'll be taking CON damage each day you don't get enough blood. Will write it up proper later.
4. Yes

I should be able to get internet this upcoming weekend, lest Comcast gives me more problems...


Marty:
--- Remember that Ultimate Magic introduced the INT/WIS/CHA version of mutagen which you can replace the physical ability boosters... although spagyric is still cooler I guess xD
--- Rockets will be 20'/increment, not 20' total. I'm pretty sure they typoed. As per gunpowder weapon, it has a max range of 5 incres.

Statistics: Posted by Zanaikin — Tue May 31, 2011 1:32 pm


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2011-05-28T12:24:27 2011-05-28T12:24:27 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16524#p16524 <![CDATA[Re: Character Discussions]]> 1. Dunno, ask Dai
2. Considering we get power attack effectively for free, I'd say so
3. I've got a hunch your curse is either going to be nerfed or removed entirely.
4. I'd imagine it does, going by the fact that it already was getting a bonus to Sunder in 3.5.

Statistics: Posted by Sajuuk — Sat May 28, 2011 12:24 pm


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2011-05-28T08:59:50 2011-05-28T08:59:50 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16523#p16523 <![CDATA[Re: Character Discussions]]> 1. Since 3.5 feats are available, can I use a feat to be able to use the 3.5 version of Combat Expertise?
2. Feats that have Power Attack no longer have that prerequisite, right?
3. How will my curse change with the update?
4. Does a Lucerne Hammer have the Sunder quality?

Statistics: Posted by TheDude51 — Sat May 28, 2011 8:59 am


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2011-01-05T18:06:03 2011-01-05T18:06:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16083#p16083 <![CDATA[Re: Character Discussions]]> Marty: 80,000
Dave: 100,000
Drew + Judson: 140,000

Statistics: Posted by Zanaikin — Wed Jan 05, 2011 6:06 pm


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2011-01-01T15:34:19 2011-01-01T15:34:19 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16071#p16071 <![CDATA[Re: Character Discussions]]>
Marty: label your masterwork bonus on items please. Consider you get the following as (free) heirloom items from adoptive parent:
Mwk+1 Studded Leather, Mwk+2 Dagger (x6), Mwk+1 Padded Shoes, Mwk+1 Spyglass, Mwk+1 Artisan's Tools(Medicinemaking), Mwk+1 Artisan's Tools(Poisonmaking), and Mwk+2 Healer's Kit

Statistics: Posted by Zanaikin — Sat Jan 01, 2011 3:34 pm


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2010-12-26T23:34:08 2010-12-26T23:34:08 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=16047#p16047 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Zanaikin — Sun Dec 26, 2010 11:34 pm


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2010-11-28T17:16:11 2010-11-28T17:16:11 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=15890#p15890 <![CDATA[Re: Character Discussions]]>

Statistics: Posted by Sajuuk — Sun Nov 28, 2010 5:16 pm


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2010-11-28T03:05:17 2010-11-28T03:05:17 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=15889#p15889 <![CDATA[Re: Character Discussions]]>
Remember it's a sandbox game that'll involve much roleplaying, so make sure when brainstorming character concepts that it's someone you'd enjoy playing (rather than just a good set of mechanics combos)--- especially if you can't build them well with traditional D&D mechanics.


Also as some of you noticed, basic character creation information has been added to the top post...

Statistics: Posted by Zanaikin — Sun Nov 28, 2010 3:05 am


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2010-11-13T01:05:29 2010-11-13T01:05:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=15875#p15875 <![CDATA[Re: Character Discussions]]> Statistics: Posted by Mr_Praetorian — Sat Nov 13, 2010 1:05 am


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2010-11-13T00:31:25 2010-11-13T00:31:25 https://forums.druidsofthecoast.com/viewtopic.php?t=1090&p=15874#p15874 <![CDATA[Character Discussions]]> Statistics: Posted by Zanaikin — Sat Nov 13, 2010 12:31 am


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