Class Features:
HD: You gain d10 hit points per level.
Base Attack Bonus: You gain Base Attack Bonus equal to class level.
Skills: You may treat all strength, dexterity, and constitution based skills, plus Intimidate, Knowledge [Tactics], and Perception as class skills. You gain 4 + intelligence modifier skill points at each level.
Saves: You may gain one good save (choose either fortitude or reflex) while the other two are bad saves.
Bonus Feats: You gain a Bonus Feat at level one and every even level thereafter, plus level eleven, which may be any Fighter Feat. Furthermore, the Generic Fighter may ignore maneuver requirements for the purpose of selecting its bonus feats (granting it access to Tome of Battle Feats, particularly Tactical Feats; see DM clarification for Martial Study and Martial Stance). At level four, eight, twelve, sixteen, and twenty, the Generic Fighter may also trade the Fighter Bonus Feat gained that level for one of the following abilities: Evasion (only if you chose good reflex saves), Improved Uncanny Dodge, Mettle of Fortitude (only if you chose good fortitude saves), Uncanny Dodge.
DM's Note (Fighter only feats): Armor Expertise (6), Armor Mastery (14), Greater Weapon Focus (8), Greater Weapon Specialization (12), Weapon Grandmastery (21), Weapon Specialization (4), Weapon Supremacy (18). Note that the bonuses of Greater Weapon Focus, Greater Weapon Specialization, Epic Weapon Focus, and Epic Weapon Specialization have been doubled as per custom rules.Statistics: Posted by Zanaikin — Sun Dec 21, 2008 12:08 am
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