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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2009-07-11T02:29:23 https://forums.druidsofthecoast.com/feed.php?f=69&t=939 2009-07-11T02:12:04 2009-07-11T02:12:04 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14610#p14610 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by Zanaikin — Sat Jul 11, 2009 2:12 am


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2009-07-11T02:29:23 2009-07-11T00:41:43 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14609#p14609 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Sat Jul 11, 2009 12:41 am


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2009-07-06T00:29:57 2009-07-06T00:29:57 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14540#p14540 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by Zanaikin — Mon Jul 06, 2009 12:29 am


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2009-07-05T22:01:45 2009-07-05T22:01:45 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14537#p14537 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The Asakura fleet - 6 Sky Cruisers - remained in the airspace over their capital.

The Berezina reports that it detects no new movement to reinforce Tsutsui or threaten the Imperium by the other Chromian states at the current. (Movement amongst the other sectors will be analyzed later).

The 77th was still in route back to base CK-1...

Statistics: Posted by Zanaikin — Sun Jul 05, 2009 10:01 pm


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2009-07-04T22:11:48 2009-07-04T22:11:48 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14525#p14525 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
"Colonel Pahlen, move the 42nd Brigade north to the border between Asakura, Tsutsui, and Kochikaze. Meet back up with your landship there and await further instructions."

Statistics: Posted by TheDude51 — Sat Jul 04, 2009 10:11 pm


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2009-07-04T21:46:41 2009-07-04T21:46:41 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14524#p14524 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Resistance stiffened a bit on two of the other cruisers after the self-destruction, but it seemed to be an isolated case. Just more than an hour after the battle's end, Major Gevorki and the infantry captains reports that all of the Sky Cruisers had been captured. As per orders, they stuff most of the captured crew into lifeboats (or parachutes for some) and sent them towards the ground below, keeping only the officers and some pilots/engineers to run the ship. Although, the troops reports that all of their ships' databanks have been wiped or even sabotaged, and the engineers claim that several of the ships were too badly damaged to move anywhere and not break down in the process.

Gathering the survivors of the destroyed Imperial vehicles finished slightly faster.

Colonel Pahlen also reports that the 42nd (which has congregated towards the 77th) was ready for further action.

Statistics: Posted by Zanaikin — Sat Jul 04, 2009 9:46 pm


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2009-07-04T13:52:03 2009-07-04T13:52:03 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14502#p14502 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Then an open transmission went out from one of the crippled cruisers...

"LONG LIVE TSUTSUI!!!---"

...and the entire Sky Cruiser exploded as its reactor went into critical, hammering the shields of the vehicles nearby and cutting communications to the three platoons of infantry that went onboard.

Statistics: Posted by Zanaikin — Sat Jul 04, 2009 1:52 pm


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2009-07-04T04:22:38 2009-07-04T04:22:38 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14495#p14495 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
"5th and 6th Infantry, spread out and recover our downed pilots. Ahmet, have the Flag Platoon on standby for fast response if they encounter resistance on the ground."

"Major Gevorki, take the 3rd Recon, plus the 1st Grenadier, the 1st, 2nd, 3rd and 4th Infantry, and the two Cross Knight Squads and prepare to board the Sky Cruisers that surrendered. Disarm the marines and pacify any resistance. Take into custody all the officers, plus the bare minimum crew needed to move the ships. Drop off everyone else on the ground."

Message to the enemy force: "This is Colonel Ivan Karamazov of the Terran Imperium. Hold your current position and prepare for boarding. I have no desire for further bloodshed, and no one will be harmed as long as you cooperate."

Statistics: Posted by TheDude51 — Sat Jul 04, 2009 4:22 am


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2009-07-03T19:56:40 2009-07-03T19:56:40 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14490#p14490 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
A sizable number of lifeboats and smaller transport vessels, bearing crew members that escaped their ships' destruction, were still flying down towards the plains below...

Major Soissons: "We should break at least one infantry company, probably two, apart to start recovering our own survivors that are still drifting about. They're stretched across a rather wide area right now."

[ Updated unit status ]

Statistics: Posted by Zanaikin — Fri Jul 03, 2009 7:56 pm


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2009-07-03T07:17:14 2009-07-03T07:17:14 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14485#p14485 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
To Armored Companies: "Spare any cruiser that stops firing. Try to avoid sinking any more of them if possible, but do what you need to to protect our men."

Statistics: Posted by TheDude51 — Fri Jul 03, 2009 7:17 am


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2009-07-03T04:34:33 2009-07-03T04:34:33 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14483#p14483 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The remnants of the 77th's armor came into range first, and the few MBTs that remained, roughly a sixth of the original numbers, fired their plasma lances. However they ended up receiving far more retaliatory fire from the cruisers, which shattered any remaining cohesion the 1st armor company still had left. Yet despite their loss ratios, the troops continued to fight as individual units, a testament to the professional discipline that the Imperium Legion bestowed upon their troops.
The cruisers then turned their main guns towards the more dangerous opponent - the armored units of the 42nd brigade - while flank turrets and lighter weapons continued to counter the 77th's units. But it was too late as a moment later, over 150 MBTs of the 42nd reached energy range and concentrated their well-coordinated fire against the Sky Cruisers.

It took less than a minute before the three Sky Cruisers of the enemy's northern force turned around the began retreating back towards their base at maximum speed.

The 42nd was still now taking losses, but the exchange was overwhelmingly on their side. In just a few minutes, the Imperials destroyed seven cruisers and reduced five more to burning wrecks that were rapidly falling towards the ground below. At this point only twelve cruisers remained, eleven of which had already received crippling damage to their weapon systems...

The comm. officer soon noted an incoming transmission over the public channels:

"We surrender! This is Commodore Sasawara of the Tsutsui 4th Cruiser Triad! We request to surrender immediately and unconditionally so please stop this slaughter!---"

Despite the message, a number of the remaining Chromian weapon turrets were still firing. There was a good chance the command structure on their end had already lost control.

Statistics: Posted by Zanaikin — Fri Jul 03, 2009 4:34 am


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2009-07-02T20:09:23 2009-07-02T20:09:23 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14481#p14481 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The Chromian strike craft may have won against the Imperials' screening elements, but not a single one of them made it back out alive. The few that survived their engagement with the REDEIN waves were quickly shot down. A portion of the Chromian pilots, those that managed to eject successfully, soon became the only non-friendly units nearby.

The armor units' charge continued under hideous fire. The 2nd armor's organization collapsed completely after their losses exceeded 90%, and soon the 6th armor followed suit. Major Bayreuth pulled back any survivors of the two units to the rear of the armored front. The 3rd armor, which already suffered heavy casualties the previous battle, was virtually annihilated in whole (only 2 combat vehicles + supporting vehicles survived). The 1st armor company soon became the only unit that still retained its captain, although even their losses had exceeded 50%.

In the north, the 42nd brigade's spearhead armor company also took moderate casualties from the enemy railgun corvettes. But that defensive screen soon vanished under the Imperials' HVM fire and the new Katyusha MLRS barrage.

Still, half the Sky Cruisers had already lost most of their primary armaments, including two that were sunk completely due to drive failures.

Then, the moment finally comes...

Major Bayreuth: "MBTs entering energy range."

Statistics: Posted by Zanaikin — Thu Jul 02, 2009 8:09 pm


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2009-07-02T03:01:47 2009-07-02T03:01:47 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14474#p14474 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Thu Jul 02, 2009 3:01 am


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2009-07-01T16:26:23 2009-07-01T16:26:23 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14465#p14465 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The 77th landship launched its second REDEIN complement (which more or less comprised of all the remaining REDEINs) on auto towards the front, while the first wave pushed forward to screen the MBT formation. The Katyusha MLRS units however are still in the state of reloading.

At this time, the opposition airskimmer force abandoned their screening positions and accelerated in full towards the advancing elements of the 77th. Company commanders of the armored units quickly ordered their HVMs to re-target the incoming hostiles. They came within contact of the Hussar & REDEIN screening elements within a minute. Both sides flushed their missile racks, and in under half a minute of combat the Imperials' defensive screen quickly disintegrated under the Chromians' numerical superiority of nearly three-to-one in fast strike craft. Furthermore, it seems these airskimmers, be it their equipment or their pilots, were more capable than those faced earlier today. The airskimmer force then shot through and around the Imperials' armored companies, pushing straight towards the 2nd REDEIN wave whilst clearing the engagement front for the Sky Cruisers' sensors.

The 2nd REDEIN wave soon began their exchange, and despite the Chromians still holding a numerical superior in strike craft, the depletion of their external missile packs and support fire/counterfire by the MBTs made the initial exchange favor the Imperials by far. But that would change as soon as close combat starts as the two formations interpenetrate...

Meanwhile, the 2nd and 6th armor companies of the 77th brigade were starting to incur moderate to heavy casualties from the enemy cruisers' long-ranged fire...

Statistics: Posted by Zanaikin — Wed Jul 01, 2009 4:26 pm


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2009-07-01T03:07:37 2009-07-01T03:07:37 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14463#p14463 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
"REDEIN pilots, launch a second wave on autopilot to catch up with the Armored Companies. Have the current detachment advance in front of the tanks and try to screen them from enemy fire."

(How far is the northern Sky Cruiser contingent from the rear elements of the 42nd Brigade?)

Statistics: Posted by TheDude51 — Wed Jul 01, 2009 3:07 am


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2009-06-30T16:49:54 2009-06-30T16:49:54 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14459#p14459 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
At soon as the 77th reversed, the Northern enemy force's 3 Sky Cruisers accelerated to their maximum speed in order to close in towards the 42nd brigade.

The fight began in earnest as both sides' long range weapons began firing by volley, pounding upon one another. The lead Cruiser of the enemy fleet was immediately engulfed in smoke and flames as HVM fire poured into it from two angles, while the Chromian Cruisers were coordinating their fire by squads at the Imperials' charging units of the 77th. It seems the enemy has collected enough information to select the MBTs as their primary targets, but the Hussar Scouts (both real and their ECM decoys) were definitely drawing off a significant portion of the fire as they interfered with the enemy's targeting.

After a minute and the crippling of several Sky Cruisers already, the Chromians launched their own screening units proper. Over 200 airskimmers from the Cruisers and 60 Corvettes from the two Assault Transports flew out. However, instead of flying out at full speed to meet their targets, they instead formed a defensive screen between themselves and 42nd brigade, their ECMs interfering with the fire from the 42nd but keeping their angle of fire against the 77th clean.

Meanwhile, the armored units of the 77th were being ravaged by the enemy fire. Within just a minute, the 4th and 5th armor were taking crippling casualties (>70%) threatening to annihilate any structural organization within these units (both Captains have already been killed and officers further down the chain-of-command have taken over). Major Bayreuth ordered them to slow down behind the 2nd and 6th, the last two undamaged armor companies of the force. The Hussar Scout units in the front also lost more than half their numbers.

[ post any orders asap before I move forward ]

Statistics: Posted by Zanaikin — Tue Jun 30, 2009 4:49 pm


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2009-06-30T04:30:43 2009-06-30T04:30:43 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14457#p14457 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
"Lets give 'em hell."

Statistics: Posted by TheDude51 — Tue Jun 30, 2009 4:30 am


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2009-06-30T01:26:08 2009-06-30T01:26:08 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14456#p14456 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Some time after the 42nd's turn south, the enemy northern force also turned to begin tailing the 42nd, although they were keeping enough distance that allowed them to pull back within the firing range of Tsutsui' northern fortifications should the 42nd turn back around towards them.

At 0442, 9/29/2141...

Major Bayreuth: "The 42nd is about to reach equal range to the enemy as that of our own forces."

[ Map updated ]

Statistics: Posted by Zanaikin — Tue Jun 30, 2009 1:26 am


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2009-06-29T01:27:29 2009-06-29T01:27:29 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14448#p14448 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Mon Jun 29, 2009 1:27 am


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2009-06-29T01:14:39 2009-06-29T01:14:39 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14447#p14447 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Around the same time, the Northern Tsutsui-Mohara (transport) force stopped completely. However, they also did not withdraw, but merely stopped at a half hour's distance away from the Tsutsui fortifications.

At this time, the southern force, still chasing the 77th brigade, began firing against the Imperials rearside left flank at maximum range. Accuracy was extremely low, but the sheer density of the volley caused several hits to be scored on the 6th armor company posted on the outermost perimeter to take several proximity shell hits.

Statistics: Posted by Zanaikin — Mon Jun 29, 2009 1:14 am


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2009-06-29T00:34:48 2009-06-29T00:34:48 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14446#p14446 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
[To 77th Command Staff]: "Maintain our current vector until we can see how the Sky Cruiser force reacts to the 42nd's movement."

Statistics: Posted by TheDude51 — Mon Jun 29, 2009 12:34 am


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2009-06-23T12:39:56 2009-06-23T12:39:56 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14428#p14428 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
[ Having trouble with my home internet connection, so you get a map here. ]
ChromaMap.jpg

Statistics: Posted by Zanaikin — Tue Jun 23, 2009 12:39 pm


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2009-06-22T01:49:57 2009-06-22T01:49:57 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14424#p14424 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
[Map update would really help for positioning on both the 77th and the enemy sky cruiser force]

Statistics: Posted by TheDude51 — Mon Jun 22, 2009 1:49 am


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2009-06-21T12:15:19 2009-06-21T12:15:19 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14423#p14423 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Major Bayreuth: "Target point reached, shifting movement vector to eastbound. The enemy has made only minor changes to their course, but our movement south certainly delayed the intercept - eta 34 minutes. Also, on our eastbound vector the enemy will no longer be able to make a zero-zero intercept; merely passing each others' firing envelopes."

Major Bayreuth: "Latest update. The Tsutsui-Mohara transport force has began moving due east towards base CK-1. Total force including 3 Sky Cruisers and 7 Assault Transports. Two Tsutsui ground contingents near the area, ranging between fifty to hundred landbound vehicles each, are also heading in that direction. There's also a high likelihood they will join up with the three Asakura Sky Cruisers that's moving towards the NE-Tsutsui / SE-Asakura border."

Comm. Officer: "Incoming transmission... from the 3rd Recon."

Major Soissons then sync'd back to his implants for a few seconds...

Major Soissons: "Major Gevorki seems to have finished dealing with his issues. He's still currently in southern Tsutsui and are on course to join us. Eta 20 minutes."

Statistics: Posted by Zanaikin — Sun Jun 21, 2009 12:15 pm


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2009-06-20T03:02:47 2009-06-20T03:02:47 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14419#p14419 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Sat Jun 20, 2009 3:02 am


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2009-06-19T18:39:22 2009-06-19T18:39:22 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14417#p14417 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Major Bayreuth: "How much do you want to delay us from entering firing range by? Also, it is likely that the enemy may modify their movement vector further south should we slow down, especially if they detect the forces coming out of base CK-1."

Statistics: Posted by Zanaikin — Fri Jun 19, 2009 6:39 pm


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2009-06-19T18:08:22 2009-06-19T18:08:22 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14416#p14416 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Fri Jun 19, 2009 6:08 pm


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2009-06-18T14:38:49 2009-06-18T14:38:49 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14404#p14404 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
[ map will be updated once I get my computer back from repair and have access to photoshop again ]

Statistics: Posted by Zanaikin — Thu Jun 18, 2009 2:38 pm


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2009-06-18T03:05:48 2009-06-18T03:05:48 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14402#p14402 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Thu Jun 18, 2009 3:05 am


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2009-06-17T18:19:02 2009-06-17T18:19:02 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14401#p14401 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Major Bayreuth: "The Berezina confirms that the Northern Moharan reinforcements have successfully linked up with the awaiting Tsutsui forces. The combined Sky Cruiser fleet is now heading towards southeastern Tsutsui without rest. They're currently on a path that will allow them to meet us on an intercept course if we maintain our current vector. The enemy force consists of 26 'Shikinami' class Sky Cruisers - 16 Tsutsui and 10 Moharan; and 2 'Yukikaze' class Assault Transports, both Tsutsui ones. The remaining ships, including 3 Tsutsui Sky Cruisers, 4 Tsutsui Assault Transports, and all 3 Moharan Assault Transports, are remaining in the Tsutsui main base for the time being. There's a good chance they'll begin advancing at any moment to start up a second front against us."

Statistics: Posted by Zanaikin — Wed Jun 17, 2009 6:19 pm


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2009-06-15T20:05:15 2009-06-15T20:05:15 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14399#p14399 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
"I would prefer to move at normal speed back towards Kochikaze, letting the Moharans and Tsutsui meet up and emerge from their fortified positions. Once they enter Kochikaze, we accelerate to full speed to engage them while the 77th from hits them from the other side."

Statistics: Posted by TheDude51 — Mon Jun 15, 2009 8:05 pm


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2009-06-15T14:38:52 2009-06-15T14:38:52 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14392#p14392 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
[ Also, assume your subordinates took the time to send Scouts out to pick up any pilots that ejected, seeing as you certainly didn't go into the details... ]

Major Bayreuth: "...Should we head back through southern Tsutsui and into Kochikaze? Or towards northern Tsutsui and their assembled militaries this time? The latest updates from Berezina's sensors detects that the Tsutsui fleet is still at the same place, although there's been heavy activity in that area all night. The northern Moharan task force will also arrive earlier than expected with their higher cruise velocity, estimated around 0300. If we head straight towards their assembly point in the Tsutsui fortifications, the Moharans will still beat us by an hour or two, unless we press our vehicles to full speed for several hours."

Major Soissons: "I'm against that idea. We've already been pushing them on our way here. The last thing we need is for the machines to need engineering attention as we enter battle against a fortified foe."

Statistics: Posted by Zanaikin — Mon Jun 15, 2009 2:38 pm


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2009-06-11T19:37:47 2009-06-11T19:37:47 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14380#p14380 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Thu Jun 11, 2009 7:37 pm


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2009-06-11T16:56:47 2009-06-11T16:56:47 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14379#p14379 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The MBTs accelerate back to full-throttle speed in their dash towards the second cruiser trio while the 1st armor is receiving continued fire from the enemy cruisers. Meanwhile other elements of the brigade also accelerated to top speed in order to close the range towards the second enemy force. The HVM launchers of the brigade spat out slugs against the enemy, and despite the reduced long range targetting accuracy a good number of them were still hitting against the massive targets.

Soon the HVMs were hitting in sufficient numbers to breach the shields, crippling and destroying forward components of the sky cruisers. But at the same time, forward MBTs of the 1st Armor were being destroyed by volleyed fire from the Moharan cruisers.

Major Bayreuth ordered to focus HVM fire the enemy turrets, switching fire to another cruiser as soon as the previously targetted one's frontal turrets were mostly crippled or destroyed.

By the time the MBTs reached PSL attack range of the target, none of the cruisers had received crippling damage to their hull, drives, or shield, but all three had lost a good number of turrets. The 1st Armor also lost another 14 MBTs in the attack run. Yet the battle's finale came as soon as the MBTs began focusing plasma fire against the enemy cruisers. Within another two minutes, also three Sky Cruisers had been either destroyed or sank.

Major Soissons: "Enemy cruisers destroyed. Our armored complement is currently positioned 37 miles west-by-southwest of the main force, with the main force 34 miles west-by-southwest of our command and escorts."

Major Bayreuth: "The enemy land force Berezina detected earlier is only about 110 miles to their southwest now. Although, if we leave them be, they won't get to Tsutsui fast enough to have any affect on the battle anyways. Though, I think their objective is merely to ward against us moving westwards."

Statistics: Posted by Zanaikin — Thu Jun 11, 2009 4:56 pm


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2009-06-10T20:27:06 2009-06-10T20:27:06 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14377#p14377 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Wed Jun 10, 2009 8:27 pm


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2009-06-09T16:38:27 2009-06-09T16:38:27 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14371#p14371 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
With all of the MBTs concentrating their PSL fire, the second cruiser soon fell from the skies after its engines were destroyed, and within another minute the third cruiser was also destroyed as plasma fire combined with the HVMs plowed through its armor and shattered its core, causing a large explosion that severed the sky cruiser into multiple pieces.

1st Armored Captain: "Should we continue against the 2nd cruiser group ?"

Major Soissons: "The MBTs are still under fire, but their charge left the rest of the attack force behind. We need to move up there and quickly if we expect good HVM accuracies through that ECM."

Statistics: Posted by Zanaikin — Tue Jun 09, 2009 4:38 pm


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2009-05-31T12:51:02 2009-05-31T12:51:02 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14348#p14348 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The focused fire was piling damage upon the front hull of the Central Cruiser, knocking out its turrets one by one.

The charging MBTs then came within range of the second Cruiser group. Although their volley had a remarkably low hit ratio and only damaged an MBT, it would only improve as the range decreased. Although, it doesn't seem like the two Cruiser groups are coordinating their targets, merely focusing fire between the same group.

The MBTs then reached maximum effective plasma shock lance of the Cruisers and began pouring their plasma beams into the central Cruiser one by one, popping its shield in a second and cutting into its hulls. The damage accumulated rapidly and the central Cruiser soon began smoking.

Successive volleys by the second Cruiser group seems to have shown better accuracy as a previously targeted MBT took several critical hits and began plummeting from the skies, the remainder of its crew bailing out of the failing vehicle. With this, the 3rd armor company has lost over two-thirds its MBT complement.

Statistics: Posted by Zanaikin — Sun May 31, 2009 12:51 pm


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2009-05-26T01:00:18 2009-05-26T01:00:18 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14339#p14339 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ivan: "MBTs, continue the attack."

Statistics: Posted by TheDude51 — Tue May 26, 2009 1:00 am


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2009-05-25T02:51:08 2009-05-25T02:51:08 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14338#p14338 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Major Soissons: "But we need to finish this quick."

Major Bayreuth: "However, our MBTs' charge will soon set them in good accuracy range of their second Cruiser force. Should we continue to press the charge ?"

Comm. Officer: "Message from the Berezina. They've detected a large Moharan ground force coming up from the southwest. They aren't sure of exact numbers yet, but ranging around two to three hundred landbound vehicles. However, they won't reach our position for at least two hours."


Meanwhile, the fire exchange was continuing...


The Juggernauts' rough landing areas are both marked and heavily obscured by smoke, although the thermal signature of the smokescreen was decreasing. It appears that those that landed are rapidly heading east at almost surface level. The debris of those that are destroyed are scattered widely given the altitude, and would be rather difficult to locate given the low ground visibility (remember that it's late night and the weather is relatively cloudy).

Statistics: Posted by Zanaikin — Mon May 25, 2009 2:51 am


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2009-05-24T18:13:05 2009-05-24T18:13:05 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14337#p14337 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet looks around to try to see if the damaged Juggernauts that landed are still around, and to try to gauge how widely debris from the battle is spread.

Statistics: Posted by TheDude51 — Sun May 24, 2009 6:13 pm


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2009-05-24T12:15:14 2009-05-24T12:15:14 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14336#p14336 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The fire then shifted towards the central Sky Cruiser of the original formation, which immediately began taking hits in the front hull, beginning with the loss of one rail turret. The loss of firepower amongst the enemy force was already severe enough that they could no longer bring down MBTs with a single concentrated volley.

The 3rd armored company leading the charge however, had already lost nearly half its tanks - 15 MBTs. They still had around 90 seconds before entering firing range.

Statistics: Posted by Zanaikin — Sun May 24, 2009 12:15 pm


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2009-05-24T03:27:29 2009-05-24T03:27:29 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14334#p14334 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The Juggernauts however dropped until they nearly touched down on the ground, then began heading eastwards. In the final stages of the descent their leader fired out another salvo of rockets that blanketed the barren steppe plains with smoke.


In the east, the fire exchange between the Imperials and the Cruisers continued. Within a minute, the front hull of the right flank Cruiser had been battered to a wreck, with only one twin turret remaining and functional. It turned towards its side to bring its rear turrets into broadside action once again. The small airskimmer force was also hammered apart by long-range HVMs and REDEIN missile volleys before they could incur any decent damage on the MBTs, with the REDEIN wing only taking a few losses in the missile exchange.

Statistics: Posted by Zanaikin — Sun May 24, 2009 3:27 am


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2009-05-24T00:19:47 2009-05-24T00:19:47 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14327#p14327 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Right HVM: 64 (623)
Left HVM: 52 (673)

AC: 40
Touch AC: 34
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm
Pilot Bonus: +33


Ivan: "3rd and 4th infantry, shift fire to the skimmers. REDEINs, move to intercept them before they reach the tanks."

Statistics: Posted by TheDude51 — Sun May 24, 2009 12:19 am


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2009-05-23T23:11:22 2009-05-23T23:11:22 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14326#p14326 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The METAACs continued firing against the smoke stack that is probably the previous (least-damaged) Juggernaut, although without any confirmed damage.

The Juggernauts continued their dive at a sharp angle towards the ground below (although they were shifting vectors towards the east more), releasing smoke cover the whole way.

The MBTs do not have the speed to catch up once the Juggernauts accelerated and could only support via their light HVMs and the fire of their Langskip ADATS squads. Although it seems some of the fire managed to get through when a damaged module was seen flying out of the smoke stack of the previously targeted Juggernaut.


The firing against the Sky Cruisers continued, and the 4th MBT died as the Cruiser captains slowly but steadily picked off the charging MBTs with concentrated fire. However it was neither enough to stop the charge nor balance the fire exchange, and the frontal hull of the right Cruiser was beginning to take heavy damage as HVMs crashed into its forward compartments.

The three Cruisers then released their complement of airskimmers, twenty-seven total, which sped towards the MBTs.


[Spellcraft 31: The weather seems to be rapidly shifting as low and dark clouds began gathering from nowhere, which seems to be the middle stages of a weather control spell of sorts in manifestation]

Statistics: Posted by Zanaikin — Sat May 23, 2009 11:11 pm


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2009-05-23T17:20:40 2009-05-23T17:20:40 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14325#p14325 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet: "MBTs, continue your advance and saturate that smoke with Shock Lance fire. All other units, continue firing."

Right HVM: 63 (661)
Left HVM: 53 (678)

AC: 40
Touch AC: 34
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm
Pilot Bonus: +33

Statistics: Posted by TheDude51 — Sat May 23, 2009 5:20 pm


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2009-05-23T06:58:20 2009-05-23T06:58:20 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14324#p14324 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Of the three remaining Juggernauts, two of them with three active energy cannons once again let loose with their beams, cutting straight through the 3rd artillery's position towards the reloading MLRS in the back and swaying the beam across multiple machines, while their blades continued their work. In another few seconds, ten Katyusha MLRS, nine supply carriers, as well as one more Pancery command carrier and two more howitzers were destroyed. One other command carrier actually managed to mostly evade the attack aimed against it, losing only its radar equipment to a grazing hit.

Afterwards, the three Juggernauts dove down towards the ground below, releasing smoke as they went. The red Juggernaut fired an extra salvo of six rockets from its back, each of which sprayed our large quantity of smoke with a high thermal signature in all directions.


The remaining units fired at the escaping enemy, and several hits were probably made (although it's impossible to confirm this), but overall the smoke plus the illusions was making visual targeting extremely difficult.


And the trading of fire against the Sky Cruisers continued...

Statistics: Posted by Zanaikin — Sat May 23, 2009 6:58 am


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2009-05-22T18:31:28 2009-05-22T18:31:28 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14322#p14322 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet then blasts the indicated Juggernaut with both his HVMs.

Right HVM: 58 (662)
Left HVM: 57 (664)

AC: 40
Touch AC: 34
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm
Pilot Bonus: +33
Designating the red Juggernaut as my Undefeated Legend opponent.

Statistics: Posted by TheDude51 — Fri May 22, 2009 6:31 pm


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2009-05-18T02:55:29 2009-05-18T02:55:29 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14302#p14302 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> [ Ahmet's shots: first misses, second hits ]

It soon appears that the 5th Infantry will not be completely destroyed, but only because they weren't the main targets of the four remaining Juggernauts still in action as they advanced through the crumbling right shield of the 3rd artillery. However before passing through, they destroyed an additional 2 Dragoon IFVs, 1 supply carrier, and the last Pancerny command carrier, and the Captain of the 5th infantry died as his command vehicle was cut in half and exploded.

The Juggernauts then crashed into the 3rd artillery. The enemy commander seems to have correctly guessed that the link between the artillery was the Pancery command carriers, as two of them in separate artillery double-squads, plus one supply vehicle (likely mistaken for a command unit) was destroyed quickly.

As the Katyusha MLRS at the rear of the 3rd artillery are still in the midst of reloading their massive salvos with the help of the supply vehicles and couldn't stop the process easily, this was quickly becoming a major problem for the 3rd artillery. In the meantime, the Zamburaks refocused their target upon the same Juggernaut the 6th Infantry was most successfully engaging, and a coordinated salvo between multiple vehicular squads managed to completely destroy the Juggernaut (the one injured, not withdrawn, last round).


On the other side the firing exchange between the Sky Cruisers and Imperial units continued. The right side cruisers was beginning to lose its forward turrets and take moderate damage from the concentrated Imperial fire that repeatedly hammer through its Incarnum shield bubble. But that didn't stop another MBT from dying to a focused volley, this time exploding violently as its fusion core blew, hammering the shields of its closest comrades.

Statistics: Posted by Zanaikin — Mon May 18, 2009 2:55 am


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2009-05-16T13:45:31 2009-05-16T13:45:31 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14298#p14298 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet takes a single move forward as he begins firing.
Right HVM: 67 (633)
Left HVM: 60 (619)

AC: 40
Touch AC: 34
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm
Pilot Bonus: +33
Designating the red mech as my Undefeated Legend opponent.

Ivan continues to observe quietly.

Statistics: Posted by TheDude51 — Sat May 16, 2009 1:45 pm


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2009-05-15T04:28:53 2009-05-15T04:28:53 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14291#p14291 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>

The five remaining Juggernauts however slashed into the 5th Infantry with their twin blades, and the carnage began as they scattered, cleaving through vehicles left and right. The company Captain immediately ordered all the infantry to scatter from their Dragoons, although not quick enough for some. Within seconds, the remaining Langskips of the 5th Infantry, 2 Pancery command carriers, 7 Dragoon IFVs, 1 engineering vehicle, and 4 supply vehicles all fell against the onslaught. Almost half of them died against the red Juggernaut who virtually went into a frenzy of cutting and slashing [Ahmet wish he has Knowledge(Martial) here]. Furthermore, with the Juggernauts now within the 5th Infantry's faltering formation, targeting was starting to become troublesome once again...

The Zamburaks of the 3rd artillery however managed to acquire another lock by holding back until an opportune moment and fired in concentration. Its volley managed to hammer through the shields of another Juggernaut and badly maim its right body. The remainder of the Juggernaut's body however, dove down towards the ground below, releasing smoke through both its damaged parts and active smokescreen. Other elements of the 5th and 6th Infantry also did their best, but their fire had become scattered and failed to deal decisive concentration for the most part. Although the Langskips of the 6th managed to heavily injure another Juggernaut by destroying its rear modules and right arm.


In the east, the trading of fire against the Sky Cruisers continued, and the three Cruisers finally brought about enough broadside guns for a focused volley that blasted apart one of the charging MBTs, although no secondary explosions were triggered.

Statistics: Posted by Zanaikin — Fri May 15, 2009 4:28 am


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2009-05-15T03:47:34 2009-05-15T03:47:34 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14289#p14289 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet focuses all his fire on one of the airskimmers this time, recharging maneuvers as he does.

Right HVM: 88 (612)
Left HVM: 77 (622)

Ivan simply watches as the battle unfolds.

Statistics: Posted by TheDude51 — Fri May 15, 2009 3:47 am


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2009-05-15T01:35:19 2009-05-15T01:35:19 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14285#p14285 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The few remaining airskimmers then retaliated with their tri-barrels, but their numbers were getting too low to break through the defenses. The two damaged plus a third then dove straight towards a single METAAC (in the first line) in a suicidal attack run. Two of them were evaded successfully, but one of them made a hit. Although the pilot managed to block it with his shield, the sheer force broke the METAAC left arm and crashed it into the torso. The shield's cover managed to keep the main body from being heavily damaged by the explosion, but all four limbs were heavily damaged or lost. The pilot ejected, the METAAC itself didn't actually explode, but it was rapidly descending towards the ground below...

[ 4 airskimmers left, all quite spread out around the METAACs ]


Seven juggernauts continued forward towards the Infantry front, although they decelerated as several of them had received some engine damage from the METAACs. The two crippled ones however flew down towards the ground below, releasing a smokescreen in the process to obscure themselves. The advancing Juggernauts then focused their tri-barrels upon two Langskip ADATs, crippling one (which began plummeting towards the ground, the crew began bailing out) while damaging the other.

The weapons of the 5th Infantry, 6th Infantry, and 3rd artillery then responded in kind. With a mostly clear line of sight against the enemy this time, they completely blew apart the left wingman of the red Juggernaut with a focused volley of HVMs, and another Juggernaut on the leftmost flank suffered a similar fate. A number of hits were also scored on the red Juggernaut, but not enough to penetrate its two shield bubbles.

The 5th and 6th armor acknowledged before decelerating from the speed they had just picked up (order to go to full-throttle) in order to turn around...

Meanwhile, the pounding match against the Sky Cruisers (whom were still turning) continued. The switching the targets (as well as closer proximity) showed a calculated increase in number of hits. The focused fire was breaching the shields before they could be reset, but each time only dealing regional damage to the tough armor on those aerial ships.

Halfway through the turn, Major Bayreuth orders:
"All units focus fire on their front rail turrets if you can."

Statistics: Posted by Zanaikin — Fri May 15, 2009 1:35 am


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2009-05-15T00:51:36 2009-05-15T00:51:36 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14283#p14283 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Attacks (damage):
71 (104)
76 (101)

Ahmet: "METAACs, shift fire to those airskimmers, finish them off. Langskips and Artillery, continue to fire at the Juggernauts. Ivan, reinforcements would be appreciated."

Ahmet shifts his fire to the incoming airskimmer formation, spreading his fire among multiple targets.

Right HVM: Fire
Attack: 91
Damage: 612

Left HVM: Fire
Attack: 73
Damage: 657

Plasma Carbine: Strafe
Reflex DC: 71
Damage: 214

Ivan: "Launch the remaining 20 REDEINs as a screen and shift fire focus to the right side cruiser. 5th and 6th Armored Companies, break off the attack and head at full speed to reinforce the 5th and 6th infantry (Note: 5th and 6th are on the left side of our formation at the moment). All other units, full speed forward!"

Statistics: Posted by TheDude51 — Fri May 15, 2009 12:51 am


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2009-05-14T18:59:38 2009-05-14T18:59:38 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14279#p14279 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The red Juggernauts' two wingman advanced forward, forming a loose V-formation with the leader in the back in order to try shield the red from further attacks. At the same time, the eight Juggernauts each drew a pair of massive swords from those sheath-like components and activated them, wrapping the Incarnum Steel with a layer of what seems like condensed light. They then charged straight into the METAAC formation. The METAACs then opened fire with their plasma carbines, but the damage simply splashed off the enemy's shields.

[ roll stuff for your readied action on your next round so I can keep track ]

Blows were exchanged at lightning-fast speeds as the two sides interpenetrated. Both sides managed their share of hits, but where the eight readying METAACs scored only light and moderately damaging hits (not actually downing a single one) against the Juggernauts' armor, at most cutting off a limb or shattering a module, the Juggernauts' massive blades easily cleaved any target it met apart. 3 METAACs of the first line and 4 METAACs of the second line (Ahmet's dodged the one slash that came his way) were cut through the center and destroyed within seconds. Another 2 METAACs of the first line had been crippled as a single slash cut off both their legs (and severing the maneuvering engines attached). Two of the METAACs had been cut straight through the cockpit, with one more exploding before its cockpit could eject, and three elite Imperial pilots died with their frames.

The Juggernauts then sped straight past the remaining METAACs and towards the infantry and artillery force about a mile behind them...



The commander of the REDEIN wave did the same as before: launched all his heat-seekers against the Incarnum Juggernauts while sending his radar-guided missiles down towards the airskimmers lagging behind them. The volley halved the remaining airskimmer force again, and dealt enough damage to one Juggernaut that already took a leg hit from the METAACs, causing it to fall behind with the loss of multiple maneuvering engines.

The last eleven airskimmers then maneuvered towards the remaining METAACs and opened fire, and managed to barely break through the shields of one METAAC and dealt light damage to it.



On the eastern side, the artillery and Langskips opened fire first against the central Sky Cruiser, which did its best to attempt to stop the high-speed shots with its lasers and tri-barrels. However three solid hits managed to quickly pour through, inflicting damage (although relatively light) to the engine. The three Cruisers promptly began to turn around in order to bring most of its guns into action. Six available twin-turrets retaliated, and managed to score a few direct hits on a MBT, but the defenses held.



Major Soissons: "Forty of our pilots are managing the REDEINs launched against the eastern force. Launch the remaining twenty against the western Sky Cruisers." (you notice this was given as both an order and a request for confirmation).

Major Bayreuth: "I'd suggest taking out one of the side Cruisers first. EW is hurting us pretty bad given the range and the central unit is receiving boosts from its flanking cruisers. Furthermore I doubt there's anything too special about the center one except being the squad leader."

Statistics: Posted by Zanaikin — Thu May 14, 2009 6:59 pm


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2009-05-14T15:59:03 2009-05-14T15:59:03 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14278#p14278 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet: "Sword-equipped METAACs to the front, prepare to engage in melee. All units, concentrate fire at those energy weapons."

He then drops Synchronized Evasion to its normal level and opens fire with his HVM launchers at the red juggernaut.

Right HVM: Fire
Attack Roll: 75
Damage: 648

Left HVM: Fire
Attack Roll: 65
Damage: 611

Plasma Carbine: Ready action to double-fire at the first juggernaut that comes within range.

AC: 40
Touch AC: 34
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm
Pilot Bonus: +33
Designating the red mech as my Undefeated Legend opponent.

Ivan: "Armored companies, prepare to go into full throttle to advance into Plasma Shock Lance range. Infantry companies will follow while REDEINs screen the advancing force. Artillery companies, as soon as you get in range focus all firepower on that central cruiser."

Statistics: Posted by TheDude51 — Thu May 14, 2009 3:59 pm


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2009-05-14T11:50:27 2009-05-14T11:50:27 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14276#p14276 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The brigade battle line was preparing to make final targetting adjustments before commencing fire on the Sky Cruisers.

The 3rd artillery continued to fire against the Juggernauts, although with no more missile launches to give their position the bombardment accuracy was straying further away by the second. Even their spotters, the METAACs, could not identify the enemy's exact location due to the obscuring smoke...

A moment later, eight Juggernauts charged out of the smokescreen towards the Imperials at over twice the speed of sound, faster than even the full-throttle speed intelligence estimated of Juggernauts (they'll be upon the flag squads in another round). Each of them, as it seems, were currently propelled not only by their engines but an additional pair of thruster modules on their back. Six of the Juggernauts had already jettisoned their shoulder modules, probably racks for the earlier missile barrage.

The two remaining Juggernauts then raised their shoulder-modules into position, jettisoning the armor cover to reveal massive energy-weapon barrels that look slight like that of PSLs. They fired a second later, sending a linear stream of white energy across the skies with several miles of range.

The red Juggernaut aimed straight at Ahmet's METAAC [Reflex save], the twin beams then went past and slashed into the 5th Infantry's and then 3rd artillery's position over a mile away. A shallow-arcing (no more than a few degrees) sweep caused it to make contact with a Dragoon IFV for a fraction of a second, enough to overwhelm the vehicle's shields and destroying it almost instantaneously. Further away, a Katyusha MLRS and a supply vehicle currently reloading it met the same fate.

The other two beams went against a METAAC to your right, which the pilot evaded. However the slower vehicles behind him were not so lucky, as two Zamburak howitzers were caught by the fire and destroyed.

Their tri-barrels, supplemented by those of the remaining airskimmers, continued their fire against the METAACs. A concentrated volley against a METAAC on the right flank hammered through its shields and destroyed it, but not before its cockpit jettisoned from the main body.

The second wave of REDEINs are almost here...


On the command bridge:

Major Soissons: "Those are ion cannons!"

Major Bayreuth: "Or maybe some other particle? Either way it doesn't matter right now how they work, we still need to fight it."


[ Also, if you're wondering why, flanks are where ECM effects are weakest as less units contributed, especially in comparison to a formation's center ]

Statistics: Posted by Zanaikin — Thu May 14, 2009 11:50 am


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2009-05-14T04:03:57 2009-05-14T04:03:57 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14274#p14274 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Readied Carbine:
Attack Roll: 86 (before range penalties)
Damage: 117

Ahmet: "METAACs, deploy chaff and flares, put EW to full power, and try to blast those missiles before they reach us. Everyone else, focus everything on those Juggernauts."

As he speaks, Ahmet continues to fire with his Plasma Carbine, tracing an arc of blazing fire across the front missiles.
Initiating Storm Volley, targeting the 15 nearest missiles.
Attack Rolls (Damage):
86 (115)
85 (102)
80 (124)
77 (102)
88 (131)

81 (113)
88 (114)
88 (123)
77 (102)
87 (82)

75 (116)
80 (103)
79 (97)
83 (95)
87 (104)

(These include full GPT bonus, since i'm assuming the missiles are out of the anti-radio-wave field by now, but does not include any range penalties)

Synchronized Evasion still set to full, deploying chaff and flares if possible after taking a full-round action.
AC: 50
Touch AC: 44
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm

Statistics: Posted by TheDude51 — Thu May 14, 2009 4:03 am


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2009-05-13T20:57:18 2009-05-13T20:57:18 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14273#p14273 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The affirmatives came immediately, although it took a bit longer for the vehicular commanders to modifying targeting and fire. ADATS units aren't optimized against targets as small as conventional missiles, thus their performance was far below that or norm. The howitzers soon started firing plasma burst and shrapnel shells into the new area, while the MLRS were still in the midst of their reload process (which takes over a minute) since their last volley. The fire from the artillery however caught only the Incarnum Juggernaut that fell behind, as their predictions were obviously off from their actual speed (which probably isn't quite constant either, if the enemy was smart). The explosions added to the smoke and cut out all visibility against the crippled Juggernaut completely.

(forgot this part): The smoke and series of heat flares also seem to be rapidly spreading forward, likely the result of additional chaff/countermeasure missiles being launched.

More shield flares came from the center of the enemy formation as additional HVMs seems to have crashed into it, then a single explosion seems to have come from the Juggernaut itself (although you're not completely sure, but it seems like it went through). But before any more slugs could follow through, the shield flares started repeating themselves once again as the bubble shields seems to have been reset, or more appropriately reinvested.

Nearly a hundred heavy missiles then burst out of the smokescreen and flares into the METAACs' visual displays. Defensive lasers and counter-missile batteries immediately locked on and started firing, although it was questionable the active defenses alone could stop them.

The first group of REDEINs finally turned about and headed back at full speed. Just over half of the initial forty made it back out. The wing commander ordered their pilots to switch to the new wave still en route against only 24 remaining airskimmers of their opposition.

[ Roll your Carbine readied action results next round ]

Statistics: Posted by Zanaikin — Wed May 13, 2009 8:57 pm


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2009-05-13T17:14:58 2009-05-13T17:14:58 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14270#p14270 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Ahmet turns Synchronized Evasion to full power and uses Vehicle Multitasking to take the following actions with each weapon:
Right HVM Launcher: Fire
Attack Roll: 66
Damage: 652
Left HVM Launcher: Fire
Attack Roll: 66
Damage: 608
Plasma Carbine: Ready action to fire at any missiles that come within range

Ahmet is in about the center of the METAAC formation.

AC: 50
Touch AC: 44
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 attack and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm

(Can we estimate the distance, or guess at the time before they reach us?)

Statistics: Posted by TheDude51 — Wed May 13, 2009 5:14 pm


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2009-05-13T02:53:59 2009-05-13T02:53:59 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14269#p14269 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
[ Due to the lack of radar sensory data, the effectiveness of the GPT system is halved ]

Sixteen Cataphracts fired against the leading Juggernaut situated in the center of the enemy formation. Being forced to rely upon visual and thermal targetting, two thirds of the shots flew straight through the wrong illusory targets (including both of Ahmet's shots), whose flight path continued to crisscross with one another every few seconds in order to confuse which is the real one. Meanwhile, a few of the remaining shots were evaded by its erratic evasive movements.

Five shots actually struck the target. The first few impacted the shield bubble, causing it to flare up visibly before collapsing under the attack. However, the shots that would have pierced through to hit the hull behind it was surprisingly stopped by a second layer of incarnum shielding. In the light show brought about by the shield flares, the hull of the Juggernaut became fully illuminated, revealing a strange trait for a military machine - it was painted bright red.

The Juggernaut formation then launched a torret of mini-missiles in the direction of the METAACs, releasing smoke and countermeasure flares (vs. heat-seeking) along the path, blurring their presence about while their flight path took them straight towards the METAACs at high speed. A second later, dozens upon dozens of additional heat signatures were detected within the whole mix as the radar picked up a volley of incoming missiles. Meanwhile, their tri-barrels continued to rain down shells upon the turning REDEIN units.

[ as we seem to have entered round-by-round combat. Next time you declare the first attack roll, also roll initiative. I'll give you initiative win this time ]

Statistics: Posted by Zanaikin — Wed May 13, 2009 2:53 am


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2009-05-12T20:01:19 2009-05-12T20:01:19 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14268#p14268 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
With that, Ahmet opens fire with both HVM launchers on the indicated Incarnum Juggernaut.

Attack Rolls: 83; 80
Damage: 619; 629

Ahmet also designates a different arbitrary Juggernaut near the front of the formation as his Undefeated Legend opponent.

AC: 40
Touch AC: 34
Command Auras: Foebane Commander (Machines); Defensive Commander (+5 on attacks and damage against machines, +5 dodge bonus to AC)
Stance: Eye of the Storm
Ace Pilot Floating Feat: Vehicle Multitasking

(Should I be posting stats like this from here on out?)

Statistics: Posted by TheDude51 — Tue May 12, 2009 8:01 pm


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2009-05-12T18:40:52 2009-05-12T18:40:52 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14264#p14264 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The arm-mounted tri-barrels on the Incarnum Juggernauts then opened fire. A hailstorm of shells blew apart two leading REDEINs and answered Major Bayreuth's unfinished question.

At the same time, forty more REDEINs were launched on autopilot from the command landship, while the pilots of the initial flight reformatted their targeting. Their commander called for a focused fire on the leading Incarnum Juggernaut unit of the left wing with all heat-seekers, while radar-guided missiles incapable of detecting those mechs were to seek targets of opportunity amongst the airskimmers. Over a hundred missiles left the attack force and were met by volleys of counter-missiles and laser bursts. The airskimmers also began launching countermeasures as the missiles approached, while additional Incarnum Juggernauts began to appear out of thin air, tripling their numbers as illusory units (unless they have the equivalent of Superior Invisibility) presented fake signatures, drawing off the heat-seekers.

Eleven more airskimmers died against the missiles, bringing the airskimmer force down to only half strength. But before they did they lashed out with their own tri-barrels and air-to-air missiles. The REDEINs were significantly faster than its opponent, but far less shielded, and eight fell against the counter volley. Still decelerating in order to return to the command ship, the REDEIN pilots steered their REDEINs sharped towards the right in order to keep the two forces from interpenetrating where the airskimmers' dogfighting superiority would shine through. In the meantime, long range fire continued to wreck havoc against the Chromian force, as the last corvettes and more airskimmers died against the HVMs.

The Juggernauts units however fared far better, as even with the concentrated fire only half the volley got past the enemy active defenses, and over half of the remainder was drawn off by the decoys, which were obviously illusions as missiles shot into them and exploded against nothingness. Only around a dozen missiles hit the target, and its bubble shield held against repeated hits. However, it soon collapsed and three direct hits shattered its right shoulder and heavily damaged its right leg and upper right module. Amazingly, despite all that, it managed to stay in the air, but was already falling behind its mates due to engine damage. In the meantime, the rest of its mates continued to fire upon the REDEINs...

Another minute later, the METAACs of the Flag Platoon finally gained clear visuals (through many levels of magnification of course) against the Incarnum Juggernauts.

Statistics: Posted by Zanaikin — Tue May 12, 2009 6:40 pm


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2009-05-12T17:11:39 2009-05-12T17:11:39 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14263#p14263 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
"I want a second wave of 40 more REDEINs out there to replace them by the time they finish their attack run."




Ahmet: "All long range units, continue to focus fire on the air skimmers and corvettes until we can get better targeting resolutions on those juggernauts"

Ahmet's Auras: Foebane Commander (Machines); Defensive Commander (+5 bonus)
Stance: Eye of the Storm

Statistics: Posted by TheDude51 — Tue May 12, 2009 5:11 pm


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2009-05-11T13:52:08 2009-05-11T13:52:08 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14262#p14262 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
The designated units soon turned around, acting as a guard against enemies approaching from the rear. Within a minute of time, the 3rd artillery company had began firing proximity shells into the enemy formation, alongside most of the HVM-armed units. Targeting resolution was still poor due to the low tracking time and long range, but it was rapidly improving by the second as distances closed. The enemy soon started losing units, although slowly, and then their Assault Corvettes' heavy rail cannons returned fire, concentrating on frontal elements of the 5th infantry. A coordinated first salvo breached the shields of a Langskip ADATS, which promptly became the first Imperial vehicle destroyed in the operation. Nevertheless, the fire exchange was overwhelming in the Imperium's favor. Within another few minutes, a third the airskimmers and all but two Assault Corvettes had been destroyed.

The diversion of a good portion of the battle line's rear, combined with the fact that 2nd grenadier, 3rd grenadier, and most of the mage company are still back in near Kochikaze, is leaving the center of the Brigade (command & logistics units) with few close escorts, although they're now shielded on both sides by the main battle line and the detachment against the rear threat.

Then...

A message was broadcasted over the command communication channel by the REDEIN wing commander:
"In range for visual contact... what the... bogeys sighted above the enemy airskimmer force. Radar aren't picking anything up there at all. Wait... THOSE ARE..."

The sensors officer had quickly rerouted incoming data from the REDEINs over the main display. Sure enough, amplified visual and thermal sensors detected nine rather large targets flying about a quarter mile above the main force, none of which are detected by command's long range sensors. They were mechanical vehicles of near humanoid construction, except about three to four times larger than Imperial METAACs. Various railguns, laser turrets, and missile batteries number around a dozen were attached to the head, jaw, arms, shoulders, hips, and legs. Each of them also had four large modules strapped to their backs, two halfway up the shoulder and two near the waist region, as well as two thin and long items that looked suspiciously like sheaths. Currently, only the incarnum engines on its back and legs could be seen glowing, but thermal was detecting active emissions all over the vehicle.

Staring at the display, Major Soissons repeated the same words of the REDEIN commander:
"Incarnum Juggernauts."

Statistics: Posted by Zanaikin — Mon May 11, 2009 1:52 pm


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2009-05-10T01:15:15 2009-05-10T01:15:15 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14253#p14253 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> 5th Infantry
6th Infantry
3rd Artillery
40 REDEINs
Flag Platoon

The remainder of the 77th will continue on its original course to intercept the Sky Cruisers before they can join together.

EDIT: As the 77th gets within a few minutes of engaging, Ivan begins to carefully study the enemy movements, using Alpha Priority to attempt to negate any enemy Battle Preperation that is active. Knowledge (Tactics) Check: 76

Statistics: Posted by TheDude51 — Sun May 10, 2009 1:15 am


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2009-05-08T12:50:55 2009-05-08T12:50:55 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14251#p14251 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
As the Imperial force approached the Moharan Sky Cruisers, their electronic defenses went into full power. At 9/28 2300, Major Lachina ordered the landship to maximum speed (which is also higher than full speed for many of the brigade's vehicles) to get to the first three Sky Cruisers before they meet up with the second three.

About ten minutes later...
Brigade front units reports they should achieve workable target resolutions with their long range units within another five minutes. Then, at this time, sensors report that hostile air units have been detected coming up behind (eastwards) of the Brigade about 50 miles away. They enemy force is composed of 62 Airskimmers, followed by 18 Assault Corvettes. Their rapid ascent will quickly put them within the Brigade's firing arc, although targetting resolutions may be poor. The fact nothing was noticed when first passing through the area indicates this is definitely a hidden/underground base. Unfortunately, he can't get a location on the precise position of their initial launch from ground, as the active sensor readings are fluctuating heavily, likely the result of hostile jamming.
Major Lachina notes that given the circumstances of the engagement, it is likely that the enemy Assault Corvettes are outfitted with armament modules (heavy rail cannons).

Statistics: Posted by Zanaikin — Fri May 08, 2009 12:50 pm


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2009-05-07T13:25:20 2009-05-07T13:25:20 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14245#p14245 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
As the brigade closed in on the Tsuntsui-Mohara border (time ~2200), long-ranged sensors indicate that the first southern Mohara ship-trio has turned around and was withdrawing westwards, away from the oncoming Imperials. Meanwhile Berezina reports that the second trio of ships sped up towards their comrades. They were definitely trying to merge into one group of six, and it's possible they may have such enough time to do so.

Furthermore, Berezina reports their sensors were detecting heavy activity around the Tsutsui main base. Major Lachina believes that they'll probably move east against base CK-1 as soon as the northern Mohara forces makes rendezvous.

Statistics: Posted by Zanaikin — Thu May 07, 2009 1:25 pm


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2009-05-07T07:32:22 2009-05-07T07:32:22 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14240#p14240 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Thu May 07, 2009 7:32 am


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2009-05-07T03:20:03 2009-05-07T03:20:03 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14238#p14238 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
3rd grenadier reports that they were able to inflicting heavy casualties upon the enemy's counterattack, mostly as the Tsutsui infantry exposed themselves into the open and was cut down by vehicular weapon fire. After the 2nd grenadier entered the fray, the combined unit launched another attack into the fortifications. So far the attack has been able to achieve a slow but steady momentum.

1st Grenadiers (and the detached mage platoon) successfully meets back up with the main force.

Berezina reports that the Northern Moharan reinforcements have increased their speed towards the Tsutsui main base, and souther Asakura sky cruisers were also moving south towards eastern Tsutsui.

Statistics: Posted by Zanaikin — Thu May 07, 2009 3:20 am


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2009-05-07T02:50:29 2009-05-07T02:50:29 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14237#p14237 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Thu May 07, 2009 2:50 am


]]>
2009-05-07T01:02:57 2009-05-07T01:02:57 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14236#p14236 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> -- If they withdraw, there's no doubt some casualties will be lost behind. That makes it both impossible to raise the troops in time and cause equipment to fall into enemy hands.
-- If they are to continue the attack against the fortifications, they need additional reinforcements. Furthermore, neither them nor their reinforcements will be able to finish combat in time to meet up with the main force heading west.

Statistics: Posted by Zanaikin — Thu May 07, 2009 1:02 am


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2009-05-06T03:59:34 2009-05-06T03:59:34 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14232#p14232 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]> Statistics: Posted by TheDude51 — Wed May 06, 2009 3:59 am


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2009-05-06T00:03:50 2009-05-06T00:03:50 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14228#p14228 <![CDATA[Re: [9/28/2141] Operation Spieluhr]]>
Phase I of Operation Spieluhr is going relatively well as the 77th Brigade made way south and then east, while the 3rd Recon, three Grenadier companies, and one mage company flew ahead to engage the target fortifications. Because they were flying at a high enough altitude to utilize the cloud cover, the three 77th strike units companies were detected short of the target and fired upon by anti-air railguns, although only no losses were taken due to the enemy's poor accuracy. The 3rd Recon, equipped with their stealthed Hussar Scouts, were able to sneak in and deactivate the sensors to clear way for the rest of the company. Within minutes, all four units reports having landed at the target successfully and was moving in to attack the garrisons.

As the 77th flew into southern Tsutsui and accelerated to full speed* with Major Lachina's orders based on navigational calculations, the four companies progress were as followed:
3rd Recon (westernmost target) - Target mostly cleared but lacking the expected number of defenders. However they seem to have met and engaged unknown foes, likely barbarians of the woods...
1st Grenadier - Clear and ready to meet up with main force
2nd Grenadier - Clear and ready to meet up with main force
3rd Grenadier (easternmost target) - Heavy resistance encountered in compound. Heavy rail batteries silenced but when they moved into the target, enemy light and powered infantry have attacked them on both flanks, entangling the unit down in close combat. Estimated enemy force range between 200 to 500...
*[ military drives can't keep up full throttle for long without damage, even full speed was straining the system and wasn't recommended for more than 12 hours of use ]

Statistics: Posted by Zanaikin — Wed May 06, 2009 12:03 am


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2009-04-27T19:37:50 2009-04-27T19:37:50 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14180#p14180 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
Force Division:
Strike Group Alpha: 3rd Special Reconnaissance, 1 Squad Cross Knights (Commander: Major Gevorki)
Strike Group Beta: 1st Grenadier Company, 1 Platoon Magi, 1 Squad Cross Knights (Commander: 1st Grenadier company commander)
Strike Group Gamma: 2nd Grenadier Company, 1 Platoon Magi, 1 Squad Cross Knights (Commander: 2nd Grenadier company commander)
Strike Group Delta: 3rd Grenadier Company, 1 Platoon Magi, 1 Squad Cross Knights (Commander: 3rd Grenadier company commander)

77th Main Force: Remainder of the 77th Brigade (Commander: Colonel Karamazov)
42nd Brigade: The 42nd Brigade (Commander: Colonel Pahlen)

Overall objectives: Outflank the enemy, weaken his forces, and divert his attention away from Kochikaze

Plan Overview:
The 77th will cut through southern Tsutsui to intercept and destroy the Moharan fleets approaching from the south. The 4 strike groups will clear the path by moving ahead and assaulting the 4 Tsutsui bases that bar the way.

Specific Instructions:
Strike Groups: Each strike group will be responsible for tying up one of the Tsutsui bases. The four strike groups will break off from the 77th Main Force and circle through the Tsuchimikado, attacking the bases from the south. While moving through the Tsuchimikado, the strike groups will try to avoid any detection by or engagement with the tribes living there. They will use cloud cover to avoid being detected. If engaged in the Tsuchimikado, the commander should take whatever steps necessary to insure that the mission is completed successfully. As the strike groups near the objective, they will attempt to get as close as possible before being detected, then assault the base. The groups will be coordinated so that they launch their assaults simultaneously, or as close to simultaneously as possible.
Once its target is neutralized, each Strike Group will either move to help another Strike Group that is having trouble with its target, or rejoin the 77th Main Force. (Note: Strike Group Delta will attack the easternmost base directly from Kochikaze, without entering the Tsuchimikado at all)
All men in the strike group will be given a packet of relevant information on Incarnum spirits and the Tsuchimikado tribes, with instruction to review it on the trip south.

77th Main Force: The brigade will move southeast from base CK-1, cutting through the southern portion of Tsutsui on its way to Mohara. Once into enemy territory, the Main Force will stay at a relatively high altitude, with heavy screening units below and to the sides in case of a surprise attack from a previously undetected base. The Main Force will move to intercept and destroy the two small Moharan forces in the south.

42nd Brigade: The 42nd will remain concealed in base CK-1 while it moves over from Norinth. Ideally the 42nd should remain concealed for the duration of this operation, but Colonel Pahlen can reveal himself if he sees a pressing need, such as the Asakura invading northern Kochikaze.

Statistics: Posted by TheDude51 — Mon Apr 27, 2009 7:37 pm


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2009-04-26T22:23:48 2009-04-26T22:23:48 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14178#p14178 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Statistics: Posted by Laharl — Sun Apr 26, 2009 10:23 pm


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2009-04-21T16:35:27 2009-04-21T16:35:27 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14148#p14148 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
"Knight-Dispatcher Staufen, I'd like a squad of your Cross Knights to accompany each of the strike teams."

Statistics: Posted by TheDude51 — Tue Apr 21, 2009 4:35 pm


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2009-04-20T19:33:15 2009-04-20T19:33:15 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14142#p14142 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
Major Gevorki: "Attaching a half or full squad of knights to each assault unit isn't a bad idea in my opinion. I may be prideful enough of my boys to claim they should be able to handle an oversized ghost or two, but having some extra assurance to cut the casualties down never hurts."

Major Soissons: "...and apparently, we have good cloud cover in a sizeable portion of that area. Sensors say that there's actually a storm rolling up the Tsuchimikado right now, and estimates we might receive around 70~80% cloud cover in the area."

Statistics: Posted by Zanaikin — Mon Apr 20, 2009 7:33 pm


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2009-04-20T16:32:27 2009-04-20T16:32:27 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14139#p14139 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
"However, it would be prudent to have a coherent plan ready in case we are attacked. Attaching a squad of either Cross Knights of Knights Vindicator to each force would be a good start, as they are elite infantry with magical weapons and a good amount of other magical abilities. If spirits attack, the Knights plus a few squads of grenadiers or mages would disembark to engage, while the vehicles would move back to try to avoid combat.

"However, sending infantry into a close-range battle against magical creatures of unknown power is far from ideal. Any other ideas?"

Statistics: Posted by TheDude51 — Mon Apr 20, 2009 4:32 pm


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2009-04-15T00:16:53 2009-04-15T00:16:53 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14115#p14115 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
Colonel Pahlen: "The only troops who really have magical weapons are the grenadiers, mages, and any melee weapons you may have, and we all have some enchanted HVM slugs I believe. Most of the high-tech electronic weapons react poorly to being enchanted by spells that modify physical characteristics, which magical enhancement certainly does... I donno the details, you'll have to ask an electrical or material sciences engineer. The only things I think you can enchant without messing up are probably the solid and maybe chemical slugs. But even with the magic weapons we do have, I don't think fighting incorporeal targets is part of the training curriculum. Heck I doubt most of them have ever even seen a ghost, or the likes."

Kasai Kochikaze: "We don't know how they'll react to fleets flying across because in general, there's simply a lack of reason to send fleets across the forest. However a few clans have made it very obvious that intrusion upon their territory is unwelcoming. As for your range issue... well if you have some sensors capable of detecting them."

Major Gevorki: "Don't think so, I still remember having problems dealing with ghostform mages, and we haven't progressed much in that department. Hardly a priority for the DAE people, after all. When it all comes down, you're stuck with visual and manual targeting with no equipment assistance of any kind. Hell, cameras can't even pick up ghosts since their existence is purely magical and has no physical effect on the environment, so those inside vehicles are sitting ducks. One thing's for sure... we need infantry screening if we're doing that. Oh, and we definitely don't have enough AMF-capable mages, you'll be lucky if more than ten percent of your magic-users can cast that."

Major Bayreuth: "Funny how no one ever bothered with a wide-range magic detection spells."

Major Soissons: "We got radar and visual sensors for that, why bother? Besides magic sensors don't link that well to most equipment. You'd have better luck with psionics."

Major Bayreuth: "How about just fly high and borrow some cloud cover ? Do those clans use any high powered electronic sensors ?"

Kasai Kochikaze: "Heard of some, crude compared to up-to-date military hardware of course. Not sure on how effective though. Seriously, no one cares about spending in any significance on military intelligence on the clans when they're territorially passive and there are all those other ambitious and far advanced threats out there. Most of us are satisfied as long as some army isn't being gathered in the woods."

Lt. Colonel Kawashima: "...Except the Moharans, and maybe Tsutsui and Delral as well."

Kasai Kochikaze: "Yes, except the slavers who go wilderness hunting. Not sure about Delral, the Gallian woods are supposedly far better organized, and their warriors better trained, than here in the Tsuchimikado."

Statistics: Posted by Zanaikin — Wed Apr 15, 2009 12:16 am


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2009-04-14T18:51:55 2009-04-14T18:51:55 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14110#p14110 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
"We could use Greater Magic Weapon spells to create a supply of magical high-velocity and normal missiles capable of harming spirits, and use Hussars spread around the company to give early warnings of incoming enemies. Additionally, we could have a squadron of Knights on standby to teleport in and engage spirits that try to attack a company. Further, we could create a special platoon of Dragoon IFV's in each company, each one carrying a mage capable of casting an Antimagic Field as well as a large stock of magical ammunition for both the vehicle's guns and the infantry inside it. If the company is attacked, that platoon will attempt to intercept and engage the spirits, using its AMF to shield against their magical energy blasts and using the magical ammunition to kill the attacking spirit.

"This would give us a chance of fighting creatures with the kind of special powers that you described. However, I am not sure what kind of power level to expect from these spirits. Could elite troops with magical weapons defeat them in combat? Could magical railguns destroy them at range? Also, have the clans been known to attack ships moving through their territory in the past?"

Statistics: Posted by TheDude51 — Tue Apr 14, 2009 6:51 pm


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2009-04-09T13:50:33 2009-04-09T13:50:33 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14090#p14090 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Statistics: Posted by Zanaikin — Thu Apr 09, 2009 1:50 pm


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2009-04-09T13:40:18 2009-04-09T13:40:18 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14089#p14089 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Statistics: Posted by Mr_Praetorian — Thu Apr 09, 2009 1:40 pm


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2009-04-09T06:45:53 2009-04-09T06:45:53 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14087#p14087 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Statistics: Posted by Zanaikin — Thu Apr 09, 2009 6:45 am


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2009-04-09T04:49:03 2009-04-09T04:49:03 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14086#p14086 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Statistics: Posted by Mr_Praetorian — Thu Apr 09, 2009 4:49 am


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2009-04-09T04:01:13 2009-04-09T04:01:13 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14085#p14085 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Statistics: Posted by Zanaikin — Thu Apr 09, 2009 4:01 am


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2009-04-09T03:53:08 2009-04-09T03:53:08 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14084#p14084 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> "Do we have reason to believe that the Tsuchimikado is dangerous? If we really have no information at all about it, it would probably be safer to go through Tsutsui, but surely we must have some knowledge of its dangers.

"It looks like we'll just have to counter the Asakura with the 42nd if they decide to attack then. Taking out 3 or 9 more ships with minimal losses to our side is something, and we'll still be in position to flank the main Mohara-Tsutsui force despite losing the element of surprise."

Statistics: Posted by TheDude51 — Thu Apr 09, 2009 3:53 am


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2009-04-09T02:51:33 2009-04-09T02:51:33 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14083#p14083 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
Major Bayreuth: "As for the bases, detaching either a grenadier or magi company should be enough to handle any one of them. They may not gain complete local superiority, but they'll keep them busy enough. Regards to the order of striking, I suggest the vanguard infantry units move east into central Tsutsui first and then south, and try to time their strikes as closely as possible. Either that or they can strike from Tsuchimikado. There's a problem with either one, if they move through central Tsutsui chances are they will be discovered by someone, whom may or may not alert the bases in time. On the other hand, circling in from the forest side takes long, and we have no idea what surprises may await us there."

Statistics: Posted by Zanaikin — Thu Apr 09, 2009 2:51 am


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2009-04-09T00:15:16 2009-04-09T00:15:16 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14082#p14082 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
"One thing I'm worried about is if the Asakura move to invade northern Kochikaze while we are making the breakthrough. I suppose that we could send whatever units of the 42nd that had arrived to counter them, but I'm hesitant to give away their presence so soon. [addressing Lt. Colonel Kawashima] What kind of fortifications does Kochikaze have in that area already?"

Statistics: Posted by TheDude51 — Thu Apr 09, 2009 12:15 am


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2009-04-07T15:19:25 2009-04-07T15:19:25 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14073#p14073 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
Lt. Colonel Kawashima: "Sorry, but the major stated my opinions perfectly. We don't know of any Moharan installations in the area, but that doesn't mean they don't have any."

Major Soissons: "That's even more reason not to ditch our landship behind. Neither our REDEINs nor the METAACs have operational ranges to go out that far unsupported."

[ Note: Both REDEINs and METAACs, for all their speed and maneuverability, have ridiculously high energy expenditures and can't operate for more than a few hours without resupplying ]

Major Bayreuth: "If we have to bring everything I suggest we take a route further south. Circling through the Tsuchimikado is likely too far, but if we plow through the southern fortifications we can probably keep just enough distance from Tsutsui navy central while heading west. Not to mention doing so will leave us a clear return path."

Colonel Pahlen (looks at Kawashima): "How heavy are those fortifications?"

Lt.Colonel Kawashima: "Donno. They've never been too heavily used though, and more of a frontier training ground for Tsutsui's mercenary forces than anything else. I wouldn't be surprised if their equipment is out-of-date, but I wouldn't bet on it."

Major Gevorki: "If they're bases designed against aerial cruisers, which one may presume them to be, then a few infantry strikes can take them out. Head in from just above the ground will avoid their air radar and keep us out of their fire trajectory until we're within miles of them. Once they're engaged, they won't be in any position to worry about our main force."

Statistics: Posted by Zanaikin — Tue Apr 07, 2009 3:19 pm


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2009-04-07T05:10:35 2009-04-07T05:10:35 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14072#p14072 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Diplomacy to the Lieutenant-Colonel: 70

(Also, my current auras give everyone a +4 bonus on bluff, diplo, intimidate, and knowledge checks).

Statistics: Posted by Mr_Praetorian — Tue Apr 07, 2009 5:10 am


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2009-04-07T04:36:29 2009-04-07T04:36:29 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14071#p14071 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
Major Bayreuth: "The biggest problem I can see with this plan is the distance we need to cover, and fast, in order to strike at their rear units. We can't guarantee bypassing the Tsutsui regions without being intercepted by their home fleet, and if we're caught in the middle of their region we'll be pinned against the fire of their southern defenses, where the enemy can still retreat behind their own fortifications with a little time. I propose that we ditch all the slow units, including the command landship and the engineering vehicles, and have the supply vehicles proceed with half load to speed them up. That will hopefully give us a decisive enough speed advantage to evade any enemy interception attempt."

Major Soissons: "That's insane. You're asking to delve behind the enemy front with only the utility magi for engineering and low supplies? Our artillery will run dry within minutes, and we'll be proceeding on full military power with zero margins over a sizably distant journey, without any engineering vehicles we won't be able to recover any vehicles with mechanical failures, not even mentioning the battle damage! We'd be stuck behind enemy lines without our lifeline!"

Colonel Pahlen: "It's a slight gamble, but so what? Yes, I think by the time my boys get here we'll enough firepower to tackle them head-on, although against that many ships it will be a brutal firefight. If this works, yes the 77th is behind their lines, but doesn't that also mean the enemy is stuck between us? Most of Mohara's forces must be gathered towards the north readied against the Kusanagi and guarding the borders against Sendai, so you shouldn't have too much to worry about once you get over Tsutsui."

Lieutenant-Colonel Kawashima (mumbling): ""

Colonel Pahlen (slightly annoyed): "What was that?"

Major Gevorki: "He does make a point. We know the Mohara has a lot of underground networks, what's to prevent them from building a secret underground base? Mohara's western borders haven't seen major combat for quite some time, no one would ever know if they hid something there."

Major Soissons: "A base? How significant you thinking of?"

Major Gevorki: "If it were me I'd go for something of the most adaptive value. Try a fighter or gunship base. A set of launch bay doors is easy enough to hid."

Statistics: Posted by Zanaikin — Tue Apr 07, 2009 4:36 am


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2009-04-07T03:39:24 2009-04-07T03:39:24 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14070#p14070 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]>
"Yes, we should do that." Sigmund walks calmly out of the room along with Simon.

Statistics: Posted by Laharl — Tue Apr 07, 2009 3:39 am


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2009-04-07T02:53:21 2009-04-07T02:53:21 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14069#p14069 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Deducing the obvious feelings of anger that seemed to be drowning the room, Gabriel decided to act.
"Lest we overcrowd the the room, let's all step outside and give the young Lieutenant some casting space, eh?" He said, raising his voice a step, and trying to motion everyone out.

Statistics: Posted by Mr_Praetorian — Tue Apr 07, 2009 2:53 am


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2009-04-07T02:43:50 2009-04-07T02:43:50 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14068#p14068 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> [ Colonel Mark Pahlen personally attends this conference after receiving the call, and left his XO to deal with the moving details ]

After Ivan's request, Viviane looked uncomfortable for a moment, but nodded nevertheless. A moment later you all notice what had previously seems like a complete void of magic signature suddenly flare with power with waves of magical energy pouring out and hammering at you in close range, and only then did you realize what should have been obvious - she was wearing an AMF. As she began chanting the spell, you notice an irritable and uncomfortable feeling starting to build within you, and couldn't help but feel your anger rising for absolutely no logical reason at all. Most of it seems to be directed towards the heterochromic girl in front of you, as thoughts like "why the hell is she here again" and "that bitch needs to get out of my sight before I strangle her" slowly bubbled up to the surface of your thoughts...

[ Perception DC 30 ]: You notice that Lieutenant-Colonel was reaching and fingering his pistol, and maybe...

Those further away from her seems less affected, but even there the discontent was growing gradually...

[ Everyone make a will save, although I think it's check for natural-1s in the case of everyone here ][ By the way, this spell is 10mins long to cast ]

Statistics: Posted by Zanaikin — Tue Apr 07, 2009 2:43 am


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2009-04-07T02:05:23 2009-04-07T02:05:23 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14067#p14067 <![CDATA[Re: [9/28/2141] <unnamed> Battle]]> Abstract: Meeting to plan military strike against gathering enemy forces before they can muster.
Invite: Colonel Karamazov, Major Soissons, Major Bayreuth, Major Samsonov, Commander Ata, Knight-Dispatcher Staufen, Commander Graber, Knight-Dispatcher Rothwyn, Commander Alexander, Major Gevorki, Lieutenant Zanaikin, Kasai Kochikaze, [Kochikaze Generals/Officials that Kasai wants to bring], [highest-ranking members of 42nd Brigade present]

Note: Before the meeting begins, Ivan asks Viviane to cast a Mage's Private Sanctum over the meeting area.

Ivan lays out his plan for how to strike at the gathering enemy forces before they can muster:

Ivan and the 77th Brigade will cut through the southern portion of Tsutsui to intercept and destroy the southern Moharan fleets one at a time before they can meet up with the larger enemy force. Meanwhile, the 42nd Brigade will secretly begin to deploy into the Imperium base in Kochikaze. From there, the 77th will either pincer the enemy force with the 42nd, or lead them away so that the 42nd can strike their fixed defenses while the enemy fleet is away.

If the Tsutsui and Asakura forces moves on Kochikaze before their allies arrive from Mohara, the 77th will double back and attack them, flanking with whatever portions of the 42nd have arrived by that time. Otherwise, the 77th will destroy the two small Mohara fleets and then base their next move on how the enemy commanders react.

Ivan asks everyone for comments on and criticisms of the plan, and how they would respond if they were the Tsutsui and Moharan commanders.

Ivan also asks Kasai if he would like to try to evacuate or issue warnings to the two smaller towns in the west of Kochikaze, as there might be fighting around that area. He also asks if there is something dangerous about the Tsuchimikado forest that would prevent the 77th from retreating across it, should the need arise.

Statistics: Posted by TheDude51 — Tue Apr 07, 2009 2:05 am


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2009-04-02T02:30:03 2009-04-02T02:30:03 https://forums.druidsofthecoast.com/viewtopic.php?t=939&p=14035#p14035 <![CDATA[[9/28/2141] Operation Spieluhr]]> Statistics: Posted by Zanaikin — Thu Apr 02, 2009 2:30 am


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