[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 494: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 113: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 181: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
[phpBB Debug] PHP Warning: in file [ROOT]/feed.php on line 182: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3899)
Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2010-04-23T14:14:31 https://forums.druidsofthecoast.com/feed.php?f=49&t=693 2010-04-23T14:14:31 2010-04-23T14:14:31 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15504#p15504 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by Mr_Praetorian — Fri Apr 23, 2010 2:14 pm


]]>
2010-04-22T01:05:19 2010-04-22T01:05:19 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15503#p15503 <![CDATA[Re: General Questsion/Updates]]>
In terms of magitech, I'd like to know whether it will be feasible to deploy magical devices on a large scale in military applications. My current military design has a few wand- and flight-equipped people with each company of warforged. Would this still be appropriate? Would I be able to expand such things to a larger scale? Would it no longer be feasible? Mostly I'm looking for a general idea of what level of magitech would be available when redesigning my military.

Statistics: Posted by TheDude51 — Thu Apr 22, 2010 1:05 am


]]>
2010-04-21T23:08:26 2010-04-21T23:08:26 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15502#p15502 <![CDATA[Re: General Questsion/Updates]]>
Elementals: I'll need to review what you have again.

Magitech: Be more specific.

Statistics: Posted by Mr_Praetorian — Wed Apr 21, 2010 11:08 pm


]]>
2010-04-21T22:36:53 2010-04-21T22:36:53 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15501#p15501 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by TheDude51 — Wed Apr 21, 2010 10:36 pm


]]>
2010-04-21T13:32:45 2010-04-21T13:32:45 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15500#p15500 <![CDATA[Re: General Questsion/Updates]]>
At this current time, I am working on redoing the map. When finished, it will feature two large, connected continents (no more of this subcontinent nonsense), complete with a massive central desert, jungles, and other geographically correct features. Your positions on the map will remain largely unchanged, however.

After this is done, I resume work on the other nations.

And now, for something completely related:

Dai: I'm going to need your help japanese language/culture-wise, since there's going to be a lot more Kei culture going on in your neck of the woods.

Dave: We're going to flesh out dwarven culture, and retool the general history of the dwarves.

Judson: Start thinking of alternatives to mass warforged armies, because I'm probably going to have to recant letting you have it.

Thats all for now.

Statistics: Posted by Mr_Praetorian — Wed Apr 21, 2010 1:32 pm


]]>
2010-03-07T05:54:48 2010-03-07T05:54:48 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15476#p15476 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by Mr_Praetorian — Sun Mar 07, 2010 5:54 am


]]>
2010-03-05T17:36:40 2010-03-05T17:36:40 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15475#p15475 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by Zanaikin — Fri Mar 05, 2010 5:36 pm


]]>
2010-02-19T08:26:34 2010-02-19T08:26:34 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15472#p15472 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by TheDude51 — Fri Feb 19, 2010 8:26 am


]]>
2010-02-19T08:03:34 2010-02-19T08:03:34 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15471#p15471 <![CDATA[Re: General Questsion/Updates]]>
However, there is some benefit to the resuming of activities (or the start, in 2/3 cases) being postponed. I am currently working on rewriting history and editing the status of current events. Here are some of the specific changes:

1. Your nations will begin as moderately powerful, and will thereby have some impact in the world. This will yield increases in population and territory size of about 45-75%. As such you also have larger armies and more power NPC advisers (to a limit, see below).

2. I am drastically lowering the average CR/CLs across the board. This will likely require your characters to be knocked down to at least level 12. (Yes, Dai, you get to keep the "Old Man" and his epic win)

3. Major changes will be made to geography and political status concerning the western half of the central subcontinent and the northern half of the eastern subcontinent. The Iron Alliance (assuming it will still be calling itself that) will be nowhere as large as it previously was, but will still constitue a major headache. Likewise, the big ol' dragon run empire in the east will probably be divided up (among other additions to clean up that area of the map).

Essentially, the purpose of these changes is alter the overall theme of the campaign. Whereas previously you were all running nations at the very beginning of their rise; you will now be thrust into a position where as your power is rising, that of your more longstanding allies is beginning to fail. The overall tone of the campaign will begin on a much more dark and disorganized note, as the major alliances struggle to aid their allies while preventing their own nations from collapsing under politico-economic strife.

As the once indomitable nations of the previous age begin their decline, three rising nations have shrugged off the chaos and strife of the Maelstrom. Yet, the fog of war still shrouds their allies, and the weight of economic depression spurs suffering and civil disobedience across the map. Will these fortunate dew rise to the occasion and quell the chaos before all is engulfed? Or will they prey upon in it, and conquer both friend and foe alike? Whether your weapon is the pen or the blade, the time for action is now...

Statistics: Posted by Mr_Praetorian — Fri Feb 19, 2010 8:03 am


]]>
2010-02-11T00:53:17 2010-02-11T00:53:17 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15469#p15469 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by TheDude51 — Thu Feb 11, 2010 12:53 am


]]>
2009-10-02T20:52:05 2009-10-02T20:52:05 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15139#p15139 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by Laharl — Fri Oct 02, 2009 8:52 pm


]]>
2009-10-02T20:36:22 2009-10-02T20:36:22 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15138#p15138 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by Mr_Praetorian — Fri Oct 02, 2009 8:36 pm


]]>
2009-10-02T19:43:53 2009-10-02T19:43:53 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15135#p15135 <![CDATA[Re: General Questsion/Updates]]>
http://74.125.113.132/search?q=cache:tM ... clnk&gl=us

Statistics: Posted by TheDude51 — Fri Oct 02, 2009 7:43 pm


]]>
2009-10-02T16:46:17 2009-10-02T16:46:17 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15133#p15133 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by Mr_Praetorian — Fri Oct 02, 2009 4:46 pm


]]>
2009-10-02T06:15:58 2009-10-02T06:15:58 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15132#p15132 <![CDATA[Re: General Questsion/Updates]]> Statistics: Posted by TheDude51 — Fri Oct 02, 2009 6:15 am


]]>
2009-09-12T18:32:04 2009-09-12T18:32:04 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=15078#p15078 <![CDATA[Re: Spoilers]]>
The system is being created for use during Massive Battles. The idea is that each unit begins the battle with a Morale Score (Average CR + Current "Level" of Morale), and each time something happens that would threaten the morale of the unit, a morale check is rolled to determine if the unit breaks or stands their ground. If a unit's morale ever drops below 0, the unit automatically routs. Unless the unit is at Heroic Morale, in which case its morale will drop to Neutral instead, and will rout the next turn if its morale score does not increase.

The Levels of Morale are (bonus to morale score in parentheses):
Heroic* (+16): +6 to Attacks, Saves, and Ability Checks; unit gains temporary hp equal to the commander's HD, and will not rout (DC 50 Rally Check)
Fanatic (+8): +4 to Attacks, Saves, and Ability/Skill Checks (DC 35 Rally Check)
Heartened (+4): +2 to Attacks, Saves, and Ability/Skill Checks (DC 25 Rally Check)
Steeled (+2): +1 to Attacks, Saves, and Ability/Skill Checks (DC 15 Rally Check)
Neutral (+0): No bonuses or penalties. (DC 10 Rally (Check), +5/step below unsteady)
Unsteady (-2): -1 to Attacks, Saves, and Ability/Skill Checks
Shaken (-4): -2 to Attacks, Saves, and Ability/Skill Checks
Shattered (-8): -4 to Attacks, Saves, and Ability Checks; this unit will rout on its next turn unless its morale improves to Neutral.

*Heroic Morale can only be achieved if the commander (designated as the person rolling the Rally Check is at least CR 21, and his/her unit is at least ACR 15

Positive Mitigating Factors (bonuses are added to the morale score):
Commander has Legendary Leader levels: +1/level
Unit is currently being affected by Marshal (minor only) or Dragon Shaman Auras: +1/point of aura bonus
Presence of an Adventuring Group (PCs): +1/2 ACR of the Company
Friendly units nearby: +2/unit within sight
Unit has received the benefits of "Mass" Spell (ie Mass Bull's Strength): +1/spell

Negative Mitigating Factors (penalties are subtracted from morale score):
Commander Dies: -5
Unit is below full strength: -2/25%
Unit reduced to 50% within one round: Morale Level drops by one step (unless unit is at Heroic Morale)
Unit is isolated: -1/round
Unit is outflanked: -1/per unit outflanking
Unit is surrounded: -2/round
Unit under fire from persistent missile fire: -1/minute
Unit under fire from artillery/siege bombardment: -4/minute
Unit is Fatigued: -4
Unit is Exhausted: -8

Thats what I've got so far.

Statistics: Posted by Mr_Praetorian — Sat Sep 12, 2009 6:32 pm


]]>
2009-08-14T13:47:25 2009-08-14T13:47:25 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14960#p14960 <![CDATA[Re: Spoilers]]>
Mixing spells on-the-run should involve some pretty hectic spellcraft checks period, IMO. In a more modern perspective - it be like melding two software programs together at runtime - not impossible if one develop them to do crazy crap like that, but certainly too much of a pain for any usual developer/consumer. But either way, you already have my opinion on that one...

Statistics: Posted by Zanaikin — Fri Aug 14, 2009 1:47 pm


]]>
2009-08-14T06:34:51 2009-08-14T06:34:51 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14959#p14959 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Fri Aug 14, 2009 6:34 am


]]>
2009-08-14T01:59:50 2009-08-14T01:59:50 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14957#p14957 <![CDATA[Re: Spoilers]]> Statistics: Posted by Laharl — Fri Aug 14, 2009 1:59 am


]]>
2009-08-13T20:17:29 2009-08-13T20:17:29 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14955#p14955 <![CDATA[Re: Spoilers]]>
As to mixing spells: part of the reason why I'm creating this system is so that effects that once seemed outside the boundaries of typical spellcasting can be given reason to exist. Things like, say, calling forth the spirits of ancient warriors on a massive scale, or summoning a flying bear that shoots energy out of its eyes (at least a few people should get that reference). Obviously, its going to get messy, especially if you try to combine things that don't make sense (like solid fog and shocking grasp).

Also, lest anyone gets too far ahead of themselves, there will be no mixing of magic types. As in, you may not mix arcane and divine spells. Nor may you try and mix magic and psionics. No. Just no.

Statistics: Posted by Mr_Praetorian — Thu Aug 13, 2009 8:17 pm


]]>
2009-08-13T18:24:44 2009-08-13T18:24:44 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14952#p14952 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Thu Aug 13, 2009 6:24 pm


]]>
2009-08-13T16:32:23 2009-08-13T16:32:23 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14951#p14951 <![CDATA[Re: Spoilers]]> nonepic spells. Because the DC to successfully cast a Ritual Spell is a Caster Level check, the few who can cast these are typically very high level. It also functions much the same way that a Red Wizard's circle magic, or Dai's tactical spell feats, in that in order to cast the ritual, you need one primary caster, and between 2 and 7 additional casters who are supplying spell slots.

Here are the notes I have on it thus far:

Four feats with [Ritual] descriptor, the third of which will most certainly be an epic feat: Ritual Initiate (allows one to aid (give spell slots) in a ritual), Ritual Leader (allows one to be the primary caster in a Ritual Hierarch (allows one to not only design (craft) rituals, but also allows them to insert additional spells into the ritual, and Ritual Metamagic (allows selected feat to be used in the casting).

Casting duration will probably be something in the neighborhood of 1 round/minute per total spell levels used.

Difficulty class is still in the works, but it will probably be something like DC=15 +2/spell level of each individual spell used. For example: casting a ritual that involved multiple widened, energy subbed (cold) fireball spells and an ice storm spell would be something like DC 35.

Though up to 8 spells could be combined, in theory, typically rituals only involved around 2-3 spells, because adding more than that only makes the casting for difficult, and the result more obscure to predict. Trying to to combine too many different schools, for example using one spell from each school in a ritual will almost certainly caused disaster.

Special class abilities that modify spells, such as Force Missile Mage's ability to pierce shield spells with his magic missiles only apply if all participants casting that spell also have the ability in question. Likewise, metamagic effects only work if, for example, all of the fireballs being added are empowered. In general, mixing metamagic is bad idea, as volatile spells have been known to detonate while within the circle.

Thoughts?

Statistics: Posted by Mr_Praetorian — Thu Aug 13, 2009 4:32 pm


]]>
2009-08-01T01:42:42 2009-08-01T01:42:42 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14872#p14872 <![CDATA[Re: Spoilers]]>
Though its true that the vast majority of the vampire nobles were wiped out, I put in that bit about the "rumors" for a reason. It could, therefore, be entirely possible that the entire, or most of, ruling family of one of the nations could be of vampiric blood, with many being actual vampires. Vampires, with lifetimes spanning from long to eternal would never forgive their grudge, and would probably be just the type to sink away, plan, build back up from behind the scenes, and then take revenge.

So, Dai, if you want to design a nation run by vampires, I'm perfectly willing work with you on that.

Statistics: Posted by Mr_Praetorian — Sat Aug 01, 2009 1:42 am


]]>
2009-07-31T19:26:48 2009-07-31T19:26:48 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14867#p14867 <![CDATA[Re: Spoilers]]>
I'm still working on a timeline of all the major events in the history of the continent. I'm also working on a brief description of all of the countries and territories, so that you all can better understand your neighbors. Expect the brief description to be up over the weekend. Expect the timeline to take a bit longer.

Statistics: Posted by Mr_Praetorian — Fri Jul 31, 2009 7:26 pm


]]>
2009-06-22T19:32:56 2009-06-22T19:32:56 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14427#p14427 <![CDATA[Re: Spoilers]]> Max cost (market price): 350K
Max CL: 20
No epic effects/spells.
No skill boosts over +20
No ability boosts over +6
etc.

Statistics: Posted by Mr_Praetorian — Mon Jun 22, 2009 7:32 pm


]]>
2009-05-29T20:43:31 2009-05-29T20:43:31 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14345#p14345 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Fri May 29, 2009 8:43 pm


]]>
2009-05-27T15:47:06 2009-05-27T15:47:06 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14344#p14344 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Wed May 27, 2009 3:47 pm


]]>
2009-04-18T15:12:25 2009-04-18T15:12:25 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14132#p14132 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Sat Apr 18, 2009 3:12 pm


]]>
2009-04-02T21:01:13 2009-04-02T21:01:13 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14044#p14044 <![CDATA[Re: Spoilers]]>
If so, I'd suggest that you nerf invest skill and ban outright Cast Invested Spell. That ability gives already too-powerful casters a further huge advantage over noncasters.

Statistics: Posted by TheDude51 — Thu Apr 02, 2009 9:01 pm


]]>
2009-03-30T01:39:16 2009-03-30T01:39:16 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=14003#p14003 <![CDATA[Re: Spoilers]]> viewtopic.php?f=49&t=849&p=13911#p13911

:!: Backgrounds no longer grant ability boosts.
:!: Read the bit about Oracles if you're planning on having one.

Statistics: Posted by Mr_Praetorian — Mon Mar 30, 2009 1:39 am


]]>
2009-03-24T22:44:14 2009-03-24T22:44:14 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13970#p13970 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Tue Mar 24, 2009 10:44 pm


]]>
2009-03-21T22:31:07 2009-03-21T22:31:07 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13926#p13926 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Sat Mar 21, 2009 10:31 pm


]]>
2009-03-21T18:30:32 2009-03-21T18:30:32 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13921#p13921 <![CDATA[Re: Spoilers]]>
Also, if I hadn't announced this earlier:
You all receive the Leadership feat for free at 6th, and any Leadership based feat (such as the ones listed in Heros of Battle) every six levels thereafter.

Statistics: Posted by Mr_Praetorian — Sat Mar 21, 2009 6:30 pm


]]>
2009-03-21T01:24:31 2009-03-21T01:24:31 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13917#p13917 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Sat Mar 21, 2009 1:24 am


]]>
2009-03-20T20:38:23 2009-03-20T20:38:23 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13912#p13912 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Fri Mar 20, 2009 8:38 pm


]]>
2009-01-12T02:01:25 2009-01-12T02:01:25 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13417#p13417 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Mon Jan 12, 2009 2:01 am


]]>
2009-01-12T01:26:59 2009-01-12T01:26:59 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13415#p13415 <![CDATA[Re: Spoilers]]> Statistics: Posted by Laharl — Mon Jan 12, 2009 1:26 am


]]>
2008-12-28T22:53:56 2008-12-28T22:53:56 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13316#p13316 <![CDATA[Re: Spoilers]]>
Also, how liberal can Archivists looking for spells be? Divine Bard? Adept? Divine Magician clerics (CMage)?

Statistics: Posted by Laharl — Sun Dec 28, 2008 10:53 pm


]]>
2008-12-21T15:34:19 2008-12-21T15:34:19 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13187#p13187 <![CDATA[Re: Spoilers]]> 3rd.

Statistics: Posted by Mr_Praetorian — Sun Dec 21, 2008 3:34 pm


]]>
2008-12-17T03:13:35 2008-12-17T03:13:35 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13093#p13093 <![CDATA[Re: Spoilers]]>
Drew is giving me the chills...

Statistics: Posted by Zanaikin — Wed Dec 17, 2008 3:13 am


]]>
2008-12-14T21:24:39 2008-12-14T21:24:39 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=13040#p13040 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Sun Dec 14, 2008 9:24 pm


]]>
2008-12-10T17:57:19 2008-12-10T17:57:19 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=12975#p12975 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Wed Dec 10, 2008 5:57 pm


]]>
2008-12-10T17:06:34 2008-12-10T17:06:34 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=12974#p12974 <![CDATA[Re: Spoilers]]>
Shameless propaganda :D
Flag.png

( I'm so proud of it )

Statistics: Posted by Zanaikin — Wed Dec 10, 2008 5:06 pm


]]>
2008-11-01T02:22:05 2008-11-01T02:22:05 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=12457#p12457 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Sat Nov 01, 2008 2:22 am


]]>
2008-10-27T17:44:54 2008-10-27T17:44:54 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=12367#p12367 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Mon Oct 27, 2008 5:44 pm


]]>
2008-10-27T16:55:01 2008-10-27T16:55:01 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=12362#p12362 <![CDATA[Re: Spoilers]]>
1. What are the starting array scores (and equipment) for our cohorts (if any) ?

Statistics: Posted by Zanaikin — Mon Oct 27, 2008 4:55 pm


]]>
2008-04-08T15:54:06 2008-04-08T15:54:06 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9502#p9502 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Tue Apr 08, 2008 3:54 pm


]]>
2008-04-08T12:33:38 2008-04-08T12:33:38 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9501#p9501 <![CDATA[Re: Spoilers]]> can we still field Artificers for industrial purposes if we don't meet the requirements?

Statistics: Posted by Zanaikin — Tue Apr 08, 2008 12:33 pm


]]>
2008-04-03T02:31:19 2008-04-03T02:31:19 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9486#p9486 <![CDATA[Re: Spoilers]]>
Blacksteel Compact
Location: North Center to Far North-East
Alignments: LE, NE, CE
Members: Belthastial, Bloodspike Clans, Consortium, Gold Hammer Clans Consortium, Kel-Moran, Numerous Balgastrun Settlements, Stonesplinter Clans Consortium.

Iron-Heart Delegate
Location: South-East
Alignments: LE, LN
Members: Urok-Thar, Numerous Lawful Aligned Goblinoid Tribes and Cities

Rising Sun Triumvirate
Location: Mid-East
Alignments: LG
Members: Delgira, Galtharon, Salzaronia

Silverspire Alliance:
Location: Mid-West
Alignments: Any non-evil
Members: Milthinia, Numerous Maldani Bands, Numerous Goliath Tribes, Numerous Wild-Plains Tribes, Silmaran, Taelthir.

TBC.

Statistics: Posted by Mr_Praetorian — Thu Apr 03, 2008 2:31 am


]]>
2008-03-27T22:55:24 2008-03-27T22:55:24 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9389#p9389 <![CDATA[Re: Spoilers]]>
1. The rules packet you keep hearing about is going to be a compilation of all the variant rules and modifications that will be used in all my future games. So far, I'm about 10% done, which means I have a long freakin' way to go. I stated that the campaign wouldn't start for a couple of months, and I meant it. You all chose to go ahead and start making characters, not me.

2. Here's how the unique/special continuum works. Unique units can be anything, really. From knights riding ghost horses to circles of magi blasting off explosive and devastating war magic. Some city states don't even have them, but don't worry, all PC nations can opt for one. Special classes are bunch of classes that the given government qualifies for, and trains. Most of nations will only have 1-3.

As for more updates, don't expect very many more until next week.

Statistics: Posted by Mr_Praetorian — Thu Mar 27, 2008 10:55 pm


]]>
2008-03-27T21:02:57 2008-03-27T21:02:57 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9388#p9388 <![CDATA[Re: Spoilers]]>
1. What is this basic rule packet I keep hearing about? I was under the impression that we knew all the major stuff will be used (with exception to all the obscure stuff that too few of us care about anyways), since the info put out so far already show that we're dealing with core + completes/races-of + ToB + certain Eberron things (artificer/APs), and SC too (I'm assuming this since I don't see a reason why that book should not be used when ppl have it, unless the DM intentionally wants things boring).

2. You once mentioned 'more flexibility for unique units'. I'm still pondering on what said flexibility means. Frankly a general idea description will work for me (you don't need to type up a formal 'rules doc' paragraph for it yet anyways).
Does utilizing a PRC for 'unique unit' also mean said PRC is unavailable for other nations?

everything else simply seems to rely upon a LOT of DM-player correspondence, so we're simply waiting for Drew to have more time, hopefully around the weekend.

Statistics: Posted by Zanaikin — Thu Mar 27, 2008 9:02 pm


]]>
2008-03-27T05:13:04 2008-03-27T05:13:04 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9386#p9386 <![CDATA[Re: Spoilers]]> Statistics: Posted by TheDude51 — Thu Mar 27, 2008 5:13 am


]]>
2008-03-26T06:25:47 2008-03-26T06:25:47 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9376#p9376 <![CDATA[Special Spoiler: Sample City-State: Carceron]]> Human Bloodlines:
Xerinaiic 95%
5% other

Government Structure: Magocratic Parliament
Military Structure: No permanent standing army, but all Abjurers, Conjurers, Evokers, Warmages, and Warlocks are considered to be official reserves which parliament can call on during times of war (reserves estimated at between 35%-45% total population). Bestial Mercenaries are not uncommon.
Unique Units: Incantatrixes(tars), Tactical Spell Squads
Special Class Options: Artificers, Duskblades, and Warmages
Territory Class: City State
Territory Size: Tiny
Major Fortified Cities: 1
Major Forts: 4
Vassal States/Cities: 0

The following are details of the nation, each of which is ranked from 1 to 10, that make up the nations total influence score.
Population Growth: 3
Military Prowess: 6
Nationalism: 4
Industrialization: 5
Economic Strength: 5
Agriculture: 5 (heavily supplemented by magic)
Magitech: 9
Steam Tech: 0
Arcane Capabilities: 10
Divine Capabilities: 0
- Corruption: 5
= Influence: 42

Statistics: Posted by Mr_Praetorian — Wed Mar 26, 2008 6:25 am


]]>
2008-03-25T18:14:33 2008-03-25T18:14:33 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9371#p9371 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Tue Mar 25, 2008 6:14 pm


]]>
2008-03-25T18:04:10 2008-03-25T18:04:10 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9370#p9370 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Tue Mar 25, 2008 6:04 pm


]]>
2008-03-25T00:14:16 2008-03-25T00:14:16 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9368#p9368 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Tue Mar 25, 2008 12:14 am


]]>
2008-03-24T22:46:59 2008-03-24T22:46:59 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9367#p9367 <![CDATA[Re: Spoilers]]> Statistics: Posted by Sajuuk — Mon Mar 24, 2008 10:46 pm


]]>
2008-03-24T20:13:24 2008-03-24T20:13:24 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9366#p9366 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Mon Mar 24, 2008 8:13 pm


]]>
2008-03-24T17:23:19 2008-03-24T17:23:19 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9365#p9365 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Mon Mar 24, 2008 5:23 pm


]]>
2008-03-24T06:23:03 2008-03-24T06:23:03 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9364#p9364 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Mon Mar 24, 2008 6:23 am


]]>
2008-03-24T04:31:34 2008-03-24T04:31:34 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9363#p9363 <![CDATA[Special Spoiler: Sample Kingdom: Silmaran]]> Statistics: Posted by Mr_Praetorian — Mon Mar 24, 2008 4:31 am


]]>
2008-03-24T03:39:51 2008-03-24T03:39:51 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9362#p9362 <![CDATA[Before anyone goes to far...]]> Statistics: Posted by Mr_Praetorian — Mon Mar 24, 2008 3:39 am


]]>
2008-03-24T02:34:03 2008-03-24T02:34:03 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9361#p9361 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Mon Mar 24, 2008 2:34 am


]]>
2008-03-24T02:27:10 2008-03-24T02:27:10 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9360#p9360 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Mon Mar 24, 2008 2:27 am


]]>
2008-03-24T02:17:22 2008-03-24T02:17:22 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9359#p9359 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Mon Mar 24, 2008 2:17 am


]]>
2008-03-23T19:51:16 2008-03-23T19:51:16 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9357#p9357 <![CDATA[General Questsion/Updates]]> Statistics: Posted by Mr_Praetorian — Sun Mar 23, 2008 7:51 pm


]]>
2008-03-23T18:10:28 2008-03-23T18:10:28 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9354#p9354 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Sun Mar 23, 2008 6:10 pm


]]>
2008-03-23T16:50:40 2008-03-23T16:50:40 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9353#p9353 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Sun Mar 23, 2008 4:50 pm


]]>
2008-03-22T19:41:16 2008-03-22T19:41:16 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9341#p9341 <![CDATA[Special Spoiler: Sample Kingdom: Baltharan]]> Statistics: Posted by Mr_Praetorian — Sat Mar 22, 2008 7:41 pm


]]>
2008-03-22T17:40:14 2008-03-22T17:40:14 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9339#p9339 <![CDATA[Re: Spoilers]]> Statistics: Posted by Zanaikin — Sat Mar 22, 2008 5:40 pm


]]>
2008-03-22T07:15:54 2008-03-22T07:15:54 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9336#p9336 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Sat Mar 22, 2008 7:15 am


]]>
2008-03-21T20:38:05 2008-03-21T20:38:05 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9328#p9328 <![CDATA[Spoilers: Races]]> Statistics: Posted by Mr_Praetorian — Fri Mar 21, 2008 8:38 pm


]]>
2008-03-19T23:04:49 2008-03-19T23:04:49 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9316#p9316 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Wed Mar 19, 2008 11:04 pm


]]>
2008-03-19T21:56:38 2008-03-19T21:56:38 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9313#p9313 <![CDATA[Re: Spoilers]]> Statistics: Posted by Laharl — Wed Mar 19, 2008 9:56 pm


]]>
2008-03-19T18:58:47 2008-03-19T18:58:47 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9311#p9311 <![CDATA[Re: Spoilers]]> Statistics: Posted by Mr_Praetorian — Wed Mar 19, 2008 6:58 pm


]]>
2008-03-19T18:16:30 2008-03-19T18:16:30 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9310#p9310 <![CDATA[Re: Spoilers]]> Statistics: Posted by TheDude51 — Wed Mar 19, 2008 6:16 pm


]]>
2008-03-19T05:04:15 2008-03-19T05:04:15 https://forums.druidsofthecoast.com/viewtopic.php?t=693&p=9304#p9304 <![CDATA[General Questsion/Updates]]> The Game will feature Drew's Rule Packet. Big Surprise, I know.
:!: The game location will be on a planet called Eldir'roth (Old Elvish for Sacred Haven), the 4th planet in the system of Valoria. Eldir'roth was epicenter of a major arcane catastrophe that occurred relatively recently. As result, humans are no longer the dominant species on the planet, and others races are rising as powers once more.
:!: The PCs will not be conventional adventurers. But, rather, each will begin as the ruler of a small city-state on the newly redivided continent of Empyrion.
:!: The PCs do not all have to be on the same side.

Statistics: Posted by Mr_Praetorian — Wed Mar 19, 2008 5:04 am


]]>