Nations of Empyrion: A “Brief†Description
Achean Alliance (a-kee-un/a-kee-un-oy-uns): The Acheanoians stand pretty far apart from the rest of Empyrion with regards to culture history. Paladin Culture never graced them, and nor did they have to suffer Carrmian Conquest. For the last 3000 years, the Acheanoians, and their ancestors, have spent much of their time squabbling as city-states, until recently, when strong calls for cultural unity began to arise from reaction to the growing threat of the Iron Alliance. Pan-Achean alliances have certainly happened in the past, but, for whatever reason, this time seems to be different, as various warlords both Great and minor begin to forge a destiny for themselves, and their people.
Notable Leaders: Lord Alexar the Unconquered-Son, Lady Paraclyptia the Wisdom-Speaker, Lord Therocles the Knowing-General, Lord Diomedas the Bladebreaker
Allies: The Northern Alliance, The Southern Alliance
Neutral: The Warden’s Glade, The Great Pines, Tren Havryn
Enemies: Caarmian Nations The Iron Alliance
Baeldragonar (bay-el-dra-goan-nar): This mighty empire is at once terrifying and majestic. The entire nation is ruled by dragons and dragonblooded creatures, and its holdings have been steadily increasing for the last few hundred years. Yet, unlike many who have come before them, the hierarchs of Baeldragonar are patient creatures. They never rush with their conquests, instead allowing time for new holdings to become absorbed into the culture. It has taken nearly half a millennia, but this patience has allowed Baeldragonar to become quite possibly the one of, if not the most, powerful nations in the world.
Monarch: High King Baeldrogartherix
Capital: Vergarthorrir
Allies:
Neutral: Brighthelm Consortium, High Forest, Galdanion, Golinoid Tribes
Enemies: Dalbrend-Gamroth, Nelvaraas, Northern Dominion, Valdania Protectorates
Baleron (bay-leeron): This country occupies the territory that was formally the cities and towns of the Balion Valley, a lush, fertile country-side that was shielded by mountains to the North and guarded by a large river to the south. This agricultural and arcane superpower was formed during the trying times following the Arcane Catastrophe, and, given the recent surge of war in the Green Way, looks as though the newly formed nation will continue to stand together. Though, even if trouble were to pass, it is unlikely that their monarch, an archmage of quite a reputation, would set aside his crown so easily.
Leader: Mage-King Gyldorion Valos
Capital: Wryndril
Allies: Galdanion, Galtheras, Nelveraas, Vaarlosk
Neutral: Dolmenska, Mithala, Tolmenska, Khazgaroth, East Khazgara
Enemies: Carrmian Nations, Baeldragonar, Black-Heart Consortium, Zarova
Carrm (carrum): Situated just east of Milthaldran, Carrm is considered to be the seat of the similarly named Carrmic Culture. Of the regions who resisted that indoctrination of Silmarani ways, no group of people were so stubborn as the Carrms. It is, therefore, little wonder that the modern day country’s capital was once the seat of the both the first and second Carrmian Empire. The Royal family, beyond their usual influence, is held in high regard because of the long line of great military conquerors that come from it. Of particular note, is the famous general, Galar Wrynthanal, who defeated the Silmarani and took the city of Taltharas in one swift campaign.
Leader: King Cadion Korlar
Capital: Carrmyon
Allies: Carrmian Nations
Neutral: Dolmenska, Tolmenska, Zarova
Enemies: The Slivermount Alliance
Carrveska (carr-vess-ka): Even before this territory was taken by the Carrmians, or the Silmarani for that matter, its people had been renowned for their warriors and generals. Though, a culture based around spilling blood leaves much to be desired. Though the Carrveskan’s find little difficulty in attracting mercenary work, their national reputation suffers for it.
Leader: Queen Quara Calaron
Capital: Damgoth
Allies: Carrmian Nations
Neutral: Dolmenska, Tolmenska, The Iron Alliance
Enemies: The Northern Alliance
Carrvoss Iusk (carr-voss ee-yusk): The sweeping valleys of this country once formed the “Breadbasket†of the Carrmian Empire. The country continues to maintain a strong agricultural base, which kept most of its populace fed throughout the recessions following the Arcane Catastrophe. Despite its Carrmian tradition, the people seem less drawn to the pride of their ancestors, making the new queen, and her ambitions for Carrmian Reunification, quite worried. Furthermore, over time, the provinces of the nation, while still holding, are beginning to fade in the eyes of the people. Many are beginning to speculate that, eventually, Carrvoss
Leader: Queen Yvana Kelvarta
Capital: Telthasal
Allies: Carrmian Nations, Baleron
Neutral: The Northern Alliance
Enemy: Dolmenska, The Iron Alliance
Dalbrend-Gamroth Allied Territories: Combining human ingenuity with dwarven craftsmanship and work ethic, these former allies now-united kingdoms came together not for the purpose of conquest, but out of growing concern over Baeldragonar. Though in the outset the two nations had intended for the joining to temporary, there are some signs that many within the military, as well as the court, are seeing reason for the “Permanent Alliance†to go on.
Leaders: Delflord Baragam Battleborn and Queen Cillia Voen
Capital: Gamrind
Allies: Baleron, Brighthelm Consortium, Galdanion, High Forest, Northwood, Valdania
Neutral: East Khazgara
Enemies: Baeldragonar, High-Dwarven Consortiums
Dolmenska (doll-menska): Prior to Silmarani occupation, the territory belonged to the Province of Solmarra, the northernmost province of the First Carrmian Empire. Though most modern Dolmenskans prefer to identify with their earlier, Solmarran roots, traits of both of their conquerors persist; most notably in the Knights of Solmar, who trace their lineage back to a legendary elite infantry unit that gained renown for being the last to fall against both the Carrms and then the Silmarani.
Leader: King Verdric IV
Capital: Solmarrk
Allies: Baleron, Galdanion, Thaask, Tolmeska
Neutral: Carrmian Nations, East Khazgara, Northern Alliance
Enemies: Iron Alliance, Zarova
Dalroth (dal-roth): Renowned for their infamous Arcane Cavaliers, and Spellguard Elite, the Dalrothi have produced some of the most famous and stalwart champions since their independence. They are well known along the Green Way and the Warring States area as proud, if not slightly arrogant, knights and protectors. Though their borders have been breached by the Iron Alliance, it would be folly to presume that Dalroth would go down without a fight.
Queen: Lady Celoria d’Rothwyn
Capital: Veildan
Allies: The Northern Alliance (member), The Southern Alliance
Neutral: Baleron, Dolmenska
Enemies: The Iron Alliance
Galdanion (gal-danyun): Known as the Keepers of the East, this powerful nation was once the easternmost territory of the Silmarani Empire, and remains one of the closest allies of their former lords. Famed by allies, and dreaded by foes, Galdanion is sometimes perceived as a twin nation, in the sense that almost 50% of its territory is either within or is surrounded by great, tumultuous forests. On the battlefield, they are respected as great warriors, able to being to bear columns of armor clad paladins marching alongside rows upon rows of druids and wild elf archers, while the skies are ruled by the mighty Knights of the North Wind astride their griffon mounts.
Leader: King Vassarlon Dolronan
Capital: Verden Tryl
Allies: Nothern Alliance (member), Baleron, Brighthelm Consortium, Dalbrend-Gamroth, Southern Alliance, Druid Orders, Ulgrak-Thar Clanholds.
Neutral: East Khazgara, Vadania Protectorates
Enemies: Iron Alliance, Zarova, Kel-Moran
Iron Alliance: A collection of city-states and countries that form an are known as the Green Way, the Iron Alliance seeks to create a vast empire, and to take vengeance for the suffering caused by the more northern nations who refused to aid the people in their time of need, as is evident by their more stable economies. This latter point, however, is a great falsehood, which has been used to spur southern hatred, and rally support. As it stands, the Iron Alliance has conquered much, with little hope of ceasing.
Leader: Emperor Daimyon Yarik
Capital: Blacksteel City
Allies:
Neutral:
Enemies: Too many to count.
Other Regions:
The Dwarven Consortiums
The Forest Realms
The Goblinoid Clans
The Plains
The Warring StatesStatistics: Posted by Mr_Praetorian — Sat Aug 15, 2009 8:41 pm
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