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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2008-07-18T20:19:11 https://forums.druidsofthecoast.com/feed.php?f=36&t=661 2008-07-18T20:19:11 2008-07-18T20:19:11 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=10854#p10854 <![CDATA[Re: Game Info]]> Statistics: Posted by Sajuuk — Fri Jul 18, 2008 8:19 pm


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2008-07-17T05:18:20 2008-07-17T05:18:20 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=10801#p10801 <![CDATA[Re: Game Info]]> Statistics: Posted by Sajuuk — Thu Jul 17, 2008 5:18 am


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2008-01-16T20:28:47 2008-01-16T20:28:47 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=8865#p8865 <![CDATA[Game Info]]>
Two feats you guys can take (make sure you had the DMark at the level you are taking the feat, so the only 6th or higher)

Dragonmark Luck
Prereq: Least or Aberrant Dragonmark
Benefit: 1/day as an immediate action, you can sacrifice a daily use of the spell-like ability granted by your least or aberrant dragonmark to gain 1 temporary action point. This temporary action point disappears after one round.

Dragon Ward
Prereq: Least Dragonmark or Aberrant Dragonmark, Be affected by the Altar of the Dragon's Eye
Benefit: As a swift action, you can sacrifice a daily use of the spell-like ability granted by your least dragonmark or aberrant dragonmark to gain a +4 bonus to AC against dragons, and a +4 bonus on Reflex saves against the atttacks, spells, and special abilities of dragons. This bonus lasts for a number of rounds equal to one-half your character level.

Statistics: Posted by Sajuuk — Wed Jan 16, 2008 8:28 pm


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2008-01-16T19:53:58 2008-01-16T19:53:58 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=8864#p8864 <![CDATA[Game Info]]> Statistics: Posted by beejazz — Wed Jan 16, 2008 7:53 pm


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2008-01-16T07:55:44 2008-01-16T07:55:44 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=8862#p8862 <![CDATA[Game Info]]> Statistics: Posted by Sajuuk — Wed Jan 16, 2008 7:55 am


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2008-01-16T05:26:47 2008-01-16T05:26:47 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=8861#p8861 <![CDATA[Game Info]]> Statistics: Posted by beejazz — Wed Jan 16, 2008 5:26 am


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2008-01-17T20:26:37 2008-01-16T04:53:40 https://forums.druidsofthecoast.com/viewtopic.php?t=661&p=8859#p8859 <![CDATA[Game Info]]>
USE THE PROFILER FOR YOUR SHEETS! ITS EASIER ON ME!

EVIL IS NOW BANNED. GOOD IS PREFERRED, BUT NEUTRAL IS ALLOWED.

Allowed Sources:
PHB
DMG (DO NOT EVEN THINK OF TAKING RED WIZARD! THIS IS NOT FAERUN!)
Spell Compendium
Expanded Psionics Handbook (Consult with me)
Eberron Campaign Setting
Races of Eberron
Magic of Eberron (Consult with me)
Secrets of Sarlona (Consult with me)
Secrets of Xen'Drik (Consult with me)
Dragonmarked (Consult with me)
Sharn: City of Towers (Consult with me)
Explorer's Handbook (Consult with me)
Faiths of Eberron (Consult with me)
Five Nations (Consult with me)
Players Guide to Eberron (Consult with me)
Forge of War (Consult with me)
Complete Arcane (Warlock and Invocations ONLY)
Complete Divine (Consult with me)
Complete Adventurer (Consult with me)
Complete Champion (Consult with me)
Complete Psionic (Consult with me)
Complete Mage (Consult with me)
Complete Warrior (Consult with me)
Complete Scoundrel (Consult with me)
Races of the Wild (Catfolk, possibly more so consult with me)
Stormwrack (Consult with me)
Oriental Adventures (consult with me)
Possibly more, Consult with me

Exceptions to Source List:
-Close Wounds and Panacea are allowed in their Spell Compendium versions.

RESTRICTIONS:
EVERYTHING. I REPEAT, EVERYTHING, MUST HAVE ITS SOURCE NOTED.
ALTERNATE CLASS FEATURES: (Consult with me)
VARIANT CLASSES: (Consult with me)
CUSTOM ITEM CREATION (Consult with me)
Characters that are deemed to be possbily overpowered shall be subjected to DM audit and peer review before a decision is made on what to do with them.

DM EDICT/NERF NUMBER 1: Alter Self (Idea from wizards boards, so dont accuse me of coming up with it)
--"You assume the form of a creature of the same type as your normal form." IS HEREBY CHANGED TO: "You assume the form of a creature of the same type AND SUBTYPE." This means that human casters cannot become Troglodytes (among other things). Sorry guys, but a second level spell that can grant you a +6 Natural Armor bonus for 10 minutes/level is just too insane.

Statistics: Posted by Sajuuk — Wed Jan 16, 2008 4:53 am


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