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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2008-01-11T00:37:32 https://forums.druidsofthecoast.com/feed.php?f=35&t=652 2008-01-11T00:37:32 2008-01-11T00:37:32 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8825#p8825 <![CDATA[Discussion of the Game]]> Statistics: Posted by Laharl — Fri Jan 11, 2008 12:37 am


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2008-01-10T23:37:39 2008-01-10T23:37:39 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8823#p8823 <![CDATA[Discussion of the Game]]> Statistics: Posted by TheDude51 — Thu Jan 10, 2008 11:37 pm


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2008-01-10T22:40:57 2008-01-10T22:40:57 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8822#p8822 <![CDATA[Discussion of the Game]]> Statistics: Posted by Mr_Praetorian — Thu Jan 10, 2008 10:40 pm


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2008-01-10T12:09:42 2008-01-10T12:09:42 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8819#p8819 <![CDATA[Discussion of the Game]]>
Given the nature of the campaign, Dragon-Blooded are completely out of the question. You'll be working either primarily or exclusively for and with the Cult of the Illuminated. An organization that is dedicated to restoring Solar Dominion to Creation. Honestly, given the story-line, I don't see things ending well for such a character.

Lunar, of all of the "other" kinds of exalted, I find to be the most acceptable for newer players, because backgrounds aren't going to be all that different. Both Solar and Lunar Exalts suffered at the hands of Wyld Hunt for centuries, and both have been labeled as Anathema. So, due to similarities, I won't be as hesitant if you wish to pursue them.

Abyssal Exalted: The answer is no. Don't bother asking, because it won't happen.

Heroic Mortals, God-Blooded, etc.: I won't stop you, but I will worn that the game will be geared towards playing demi-gods, so, you're character will, most likely, die off rather quickly.

Statistics: Posted by Mr_Praetorian — Thu Jan 10, 2008 12:09 pm


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2008-01-10T06:04:17 2008-01-10T06:04:17 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8818#p8818 <![CDATA[Discussion of the Game]]> Statistics: Posted by Sajuuk — Thu Jan 10, 2008 6:04 am


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2008-01-06T19:31:18 2008-01-06T19:31:18 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8783#p8783 <![CDATA[Discussion of the Game]]> Statistics: Posted by Squall255 — Sun Jan 06, 2008 7:31 pm


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2008-01-06T18:55:14 2008-01-06T18:55:14 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8782#p8782 <![CDATA[Discussion of the Game]]> Statistics: Posted by Mr_Praetorian — Sun Jan 06, 2008 6:55 pm


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2008-01-06T16:29:07 2008-01-06T16:29:07 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8781#p8781 <![CDATA[Discussion of the Game]]> Statistics: Posted by Laharl — Sun Jan 06, 2008 4:29 pm


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2008-01-06T06:27:14 2008-01-06T06:27:14 https://forums.druidsofthecoast.com/viewtopic.php?t=652&p=8780#p8780 <![CDATA[Discussion of the Game]]>
However, since it states specifically that I'm supposed to discuss the concept, style, and themes of the Campaign (I don't care what the author of exalted likes to call it, its a campaign, not a story, a campaign, goddamnit [/lewis black impersonation]) with all of those who wish to play in the game. So, I intend to honor this "suggestion."

To be quite honest, I am, at this point, still in the conceptualization stages of design. For me, this means that nothing is on kbs/paper, and that I'm kicking around ideas in my head. Though, it should be noted that I'm getting very close to "crunch-time" as it were.

In terms of style, its definitely going to be heavy on the espionage and politicking, and, as such, we're going to be making heavy use of the social combat system therein presented in the core book. Thusly, in order to make an effective character, you're going to want to put dots in Social Abilities. Even the heavies are going to want to put a few dots in presence or socialize. Playing a character who specializes in "talking softly" and "carrying a big stick" will get a lot of kills, but will miss out in interacting with huge parts of the story-line, and, therefore, experience.

Naturally, there will also be combat scenarios as well. Because, lets face it, not every diplomatic endeavor is going to end peacefully, sometimes, you're going to have to put your daiklave through some poor motherfucker's skull. That's just the way it is. So, don't skip out on combat skills either. In my opinion, every character should have a few dots in at least one of the Dawn Caste's combat abilities.

As for mass battle, don't look for a lot of it early in the campaign. The way things are currently shaping up, you'll be starting off as small-time operatives for various organizations across Creation. Perhaps later, after you've gained some influence, you may be able to make war. But not, for a very, very long time. This is not to dishearten those who might have been looking forward to test out the mass battle rules, but, again, this is an espionage game.

So, ideas, criticisms, complaints? What kind of game do you want to play?

Statistics: Posted by Mr_Praetorian — Sun Jan 06, 2008 6:27 am


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