2. My speciality with regards to characters is in the "Holy Knight sub-archetype" (paladins and clerics of deities of good and order, usually with a few fighter levels thrown in for martial flavor). I don't mind playing clerics or wizards (and sorcerers, if we're doing this in 3.5), and expert characters are pretty fun too, but, OH GODS, how I despise pure martial characters (not counting martial initiators (TOB)
). So, I guess I'm willing to play pretty much any role within the typical adventuring party.
In terms of the over-arching plot, I would certainly hope that the adventures of the party would have some impact on the world, some effects obvious, most not. Rest assured, however, that my character will have some long-term motivation pushing him along, and if the DM is willing to work with me on that, all the better.
3. Kobolds for their draconic flavor, and Hobgoblins for their martial badassness potential.
4. Campaigns that start low, and take a long, long time to get anywhere. I don't mind starting at a low character level, but I can't stand DMs that have a predetermined set of "gold levels" and try to keep the PCs there for as long as possible. I like to level up, and level often.Statistics: Posted by Mr_Praetorian — Thu Jun 12, 2008 1:34 am
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