Endurance (Feat):
All characters receive this feat for free at first level. The fact that your character is a player character sets him/her above most of the other characters.
Retrainable: No. The endurance feat may not be retrained out for another feat later in in character progression. This is an exception to the Rule of Retraining.
Ranger (Core Variant):
Track (this text effectively replaces that which is found in the PHB):
At 1st level, a Ranger decides whether he/she will become a Ranger of Nature, or, an Urban Nature. A Ranger of Nature receives the Track feat, as per the rules given in the Player's Handbook. An Urban Ranger, instead, receives the Urban Tracking Feat, which is described in the Feats section of the Eberron Campaign Setting.
At 3rd level, the Ranger's experiences in the in the wilds of nature (Ranger of Nature) or the grim and grit of the city (Urban Ranger) have strengthened his/her resolve, and, therein, increased his chances of survival. Both types of Rangers receive the Iron Will feat as a bonus feat. If the character already possess the Iron Will feat, then he/she may select another feat which he/she qualifies for.
Retrainable: No. The increase to will power may not be undone.
Sha'ir:
Elemental Casting: The enigmatic spellcasters known Sha'ir conjure spells that are very similar to those cast by conventional spellcasters, but the kind of magic that they wield is, yet, different. A Sha'irs spellcasting is classified as neither specifically arcane, nor divine, but as Elemental.
Spells Known/Prepared: A Sha'ir may select new spells known from any list, as long as the given spell contains an elemental (acid, cold, electricity, and fire (as well as the air, earth, and water)) descriptor, or the Force descriptor.
The DC for retrieving a known spell of the Sha'ir's primary element is: DC (Diplomacy)= 5 + Spell Level + Caster Level
The DC for retrieving a known spell that is not of the Sha'ir's primary element is: DC (Bluff)= 10 + Spell Level + Caster Level
The DC for retrieving an unknown spell of the Sha'ir's primary element is:
DC (Diplomacy)= 15 + Spell Level + Caster Level
The DC for retrieving an unknown spell that is not of the Sha'ir's primary element is: DC (Bluff) = 20 + Spell Level + Caster Level
A Sha'ir, despite their incredible mastery over the elements also commands knowledge of some of the basic spells granted to other spellcasting types.
But, do to her focus on the elements, this selection is limited.
A Sha'ir may select up a number of spells equal to her class level that possess no elemental descriptor that can be added to his/her spells known.
Special: Spells with the Force Descriptor are considered Element Neutral, and may always be retrieved as though they were of the Sha'ir's Primary Element.
Dimplomatic Excellence (1st)*: All Sha'irs possess an innate knack for negotiation. A Sha'ir receives a +1 bonus on all Diplomacy and Bluff checks. These bonuses increase by one for every 5 levels of Sha'ir the character possess.
Elemental Metamagic* (10th): A Sha'ir not only posses considerable prowess with his/her chosen element, but also understand how to manipulate other spells to use the his/her primary element. The Sha'ir receives the Elemental Substitution (Primary Element), to show this mastery.
Special: Retrieving a spell that is not of the Sha'ir's favored element that has been modified by this feat does not decrease the DC for retrieval. The spell being retrieved always uses its original descriptor to determine the relevant skill and base DC.
These abilities replace a Sha'ir's existing spellcasting ability and difficulty in retrieving spells, but the abilities flagged by an asterisk are new abilities that are in addition to those found in the Dragon Compendium.Statistics: Posted by Mr_Praetorian — Fri Jan 11, 2008 12:15 pm
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