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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2008-11-15T06:40:10 https://forums.druidsofthecoast.com/feed.php?f=3&t=836 2008-11-15T06:40:10 2008-11-15T06:40:10 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12638#p12638 <![CDATA[Re: Final Preparations]]> Statistics: Posted by TheDude51 — Sat Nov 15, 2008 6:40 am


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2008-11-15T03:07:35 2008-11-15T03:07:35 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12635#p12635 <![CDATA[Re: Final Preparations]]>
Teodor pipes up, "Are we sure we want to risk Lady Kati's life for this? Keep in mind that their shielding technology would prevent nearly all the strictly damaging effects from working and their ranged weapons are not arrows, so they can still shoot. METAAC sensors will not be blinded by the driving rain and wind, and even their infantry can link to a radar unit, likely only giving us a few seconds to exploit the storm before they're back on their feet, almost completely unaffected, while our troops cannot fight particularly effectively, even in melee."

Statistics: Posted by Laharl — Sat Nov 15, 2008 3:07 am


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2008-11-15T00:17:31 2008-11-15T00:17:31 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12634#p12634 <![CDATA[Re: Final Preparations]]>
Daethelar:
"Ladies and lords, our troops have been dispatched to within 5miles of the northern lockdown perimeter and the Imperials have kept their advance towards them. It seems the Imperial commander is ordering his troops specifically to fluctuate their approach vectors at a constant basis to make it hard to predict out their future position. But nevertheless, they should be upon us in between half an hour to one hour of time."

"The general enemy formation however has not changed. They are still array in a three battle line front, with 22nd Brigade on the west, the 36th & 38th in the center, and the 77th on the right. The Crimson is still split into two battle lines behind the main line acting as if a reserve force."


Tharivol:
"I don't understand why the enemy is using a center composed by a new and relatively inexperienced half-brigade merged to a battered and demoralized unit. Although I guess it is possible the enemy may still shift formations at the last moment."


Aelisar:
"Strange, but don't underestimate them either. Our reports have it that the 38th Half-Brigade, despite being a new formation, has one of the highest morale amongst the Imperial forces and outperformed expectations during the First Battle of Trias. Their confidence is probably exactly what the crippled 36th Brigade needs in such an hour, while the 36th's troops provide them with the veterans they need."

Statistics: Posted by Zanaikin — Sat Nov 15, 2008 12:17 am


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2008-11-12T22:03:12 2008-11-12T22:03:12 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12596#p12596 <![CDATA[Re: Final Preparations]]>
Samael, Teodor, Urlich. Anything you like to put forth before we begin our final preparations?"

Statistics: Posted by Mr_Praetorian — Wed Nov 12, 2008 10:03 pm


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2008-11-12T21:37:39 2008-11-12T21:37:39 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12595#p12595 <![CDATA[Re: Final Preparations]]> "The tactical spells should work fine in consideration... unless that is, the enemy brings up their war magic (several of the elven commanders around the room shuddered), in which case we'll have to gather the bulk of our war magic capabilities, if not all, to oppose them."

Daethelar:
"Lord Derovarr, I believe it may be a suggestible idea to keep your warmages and golem-armored crusaders as a reserve, transported by the Sky Galleons, which allows them to be readily deployed anywhere on the battlefield within a minute's time to count enemy advances, such as this Crimson brigade."

Statistics: Posted by Zanaikin — Wed Nov 12, 2008 9:37 pm


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2008-11-12T14:16:35 2008-11-12T14:16:35 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12590#p12590 <![CDATA[Re: Final Preparations]]>
For the matter of the tactical spells. I'm not sure if I see the issue in pinning down their forward units. Armies that focus on high maneuverability seem to become disorganized when forced into tight ranks. Besides, it was only a suggestion to provide cover for tactical shots which I presumed we were going to be peppering the enemy with throughout the battle. But, if this is not a viable tactic, then I'll just let it go."

Statistics: Posted by Mr_Praetorian — Wed Nov 12, 2008 2:16 pm


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2008-11-11T05:38:28 2008-11-11T05:38:28 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12581#p12581 <![CDATA[Re: Final Preparations]]> "Have you paid any attention at all? The purpose of sending in strikes is not to pin them down from retreating to Trias, it's to force them from taking a mobile defense stance unopposed. Not the whole world fight in Phalanx formations where the only time of engagement is when advancing or holding ground - we don't, and you can bet the Imperials don't. Why hold when they are both faster than our Battlemasters and have longer range? They can just steadily withdraw and pound your concentrated attack to ashes!"
...and finally ending it after he notices Daethelar glaring at him...


Tharivol:
"If the enemy attempts to withdraw to Trias in the middle of a confrontation as such it would work greatly in our favor. But we should not count upon such luck in our planning."


Daethelar:
"Furthermore, that last proposition is not true. Should the enemy bombardment our fixed defenses here, our losses would be far more severe than in the open, where our Battlemasters can actually maneuver and spread out to reduce their losses. Yet at the same time, Thatahl Keep has no significant value. It may be our forward base, but the true value is our Battlemasters positioned here. It is because of that reason we have yet to rebuild a Force or Prismatics ward projector for this keep. It would be folly to assume the Imperials would choose to bombard the Keep when it is the Battlemaster that pose a more direct threat upon them. The problem with defending closer to the keep is that one, as Lord Derovarr stated, the Battlemasters will lose their ability to Dimension Door, and it is that ability to allowed the Battlemasters to evade the bulk of the Imperial Battle Line's defensive missile fire during their charge. Two, the woods here are more of a hindrance to the Battlemasters than they are to the enemy. Based on what we've seen of their firepower they will have no problem destroying entire patches of the forest with their bombardment, and the trees' fall will cause more collateral damage and leave large quantities of debris that would make it harder for our Battlemasters to maneuver. Unless that is we engage above the tree line, in which case we might as well be taking the enemy on our in the open north of Airindale."

"While I fully support the idea of advancing all of our forces upon their line at once to overwhelm them, what if they refuse to meet us within our range? What if they steadily withdraw while continue their bombardment? Our Battlemasters have no means to catch up, and it would be folly to rely upon our mage assaults as the only means to crippling the enemy long-range fire. It is for that reason I propose to send in small units into and behind their lines - small enough so that they loss with not impact us much, but just numerous enough to pose a threat to the enemy and force them to maneuver in their position to fight back rather than being able to withdraw steadily without interference. The purpose of these attacks is not to pin the enemy down from withdrawing from the field, but to pin them from moving back and buy our Battlemasters time to be brought to melee range."

"Regarding the enemy's Crimson brigade. I support Lord Derovarr's suggestion on distracting them through smaller assaults. After all, we cannot guarantee our response forces can beat their units to critical battlegrounds should they have the initiative. Therefore it would be best that we take the initiative from them. Yet at the same time this requires moderation. Any Battlemasters who use as fodder against them, and any teleportation circles conjured to send them over, means they would not be available for other uses. I do not believe we need to distract them in the early stage of the battle. But once both forces have been fully engaged, that is when the Imperials may pull up their Crimson brigade for a decisive assault."


Aelisar:
"As far as a Tactical Storm of Vengeance, I believe it'll be certainly worth a try to see how effective that may be at blinding their equipment. The Battlemasters have already shown that using their Dimension Door to cross the final distance of their charge against the Imperial line will significantly reduce the enemy's effectiveness in firepower. With an additional effect to provide cover, we may be able to nearly nullify their defensive fire capabilities."

Statistics: Posted by Zanaikin — Tue Nov 11, 2008 5:38 am


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2008-11-11T02:58:36 2008-11-11T02:58:36 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12580#p12580 <![CDATA[Re: Final Preparations]]>
Also, I support Daethelar on the position to engage them, for the reasons he mentioned. However, I would like to note that any artillery that the Imperials direct at Thatahl keep itself is fire not used to hit our combat forces, and a position of fixed fortifications is much easier to defend against artillery than infantry are.

Statistics: Posted by TheDude51 — Tue Nov 11, 2008 2:58 am


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2008-11-11T02:51:44 2008-11-11T02:51:44 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12579#p12579 <![CDATA[Re: Final Preparations]]>
Instead, let us keep our theatre of war in the area Daerthelar has suggested, and focus on reducing their reaction time by drawing their attention in several directions at once. Between our forces we possess seven war magic sections, and with the addition of our Sky Galleons, another three.

We could open the battle with our strike as intended, and when their forces are moving to react to us, we would have our WMS' begin casting tactical solid fogs, cloudkills, and other wide area effects to force them manuver around them to counter our attacks. Their naturally loose disposition will reduce the damage, but our intent is only to cause confusion. Furthermore, as soon as the battle in imminent, my three Sky Galleons can being firing off shots from distant location.

Samael, you look as though you're dying to say something."

Statistics: Posted by Mr_Praetorian — Tue Nov 11, 2008 2:51 am


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2008-11-11T02:13:32 2008-11-11T02:13:32 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12578#p12578 <![CDATA[Re: Final Preparations]]>
I am unsure about the strategy of "funneling" small numbers of battlemasters continuously into the enemy forces. If we pursued such a strategy, it would mean certainly losing all of the battlemasters used, as the enemy fire would be able to tear apart a smaller force with ease. If we send to few of our forces, the enemy could continue advancing despite the distractions of surgical strikes and battlemasters. However, if we sent to many, our forces will be depleted too far to effectively oppose the enemy in Airindale. It comes down to how long we need to keep the Imperial force here pinned down and what we believe they will do once Naralan's forces capture Trias. Theres a decent chance that the Imperial and Norinth defenders at Trias will manage to hold their positions for significantly longer than expected, in which case this strategy would lead to our Battlemasters being greatly depleted. I also think it is a bit presumptuous to assume that the Imperial forces here will immediately disengage once our allies achieve local superiority in Trias. Once Trias falls, the Imperial commanders may decide to force an engagement here before they retreat back to Norinth to engage the Naralan forces. In that case also, spending battlemasters on a delaying action would be disastrous for this theater: the enemy would simply fight their way to Thatahl and force an engagement there, attempting to eliminate Airindale's forces before returning North to deal with Naralan's.

Due to these considerations, I would prefer to engage decisively here. My initial idea is to attack all along the enemy line, hitting from both flanks also if possible. Most of these forces should be extremely diffuse, with relatively few Battlemasters, while the majority of our forces would be concentrated in a single area. The idea being to have the spread out forces force the enemy battle line to engage them, while the concentrated force is powerful enough to achieve local superiority even if the Crimson Blades are deployed against it. Obviously such a tactic would be accompanied by forceful strikes against artillery positions. This approach could run into problems if the Imperials were able to deal overwhelming damage to the concentrated force with their artillery, or if the battle line were able to mostly ignore the more spread out battlemasters, at least enough to re-orient their battle line and bring the bulk of the firepower of all four brigades to bear on the concentration of our forces. Thoughts on this?

Statistics: Posted by TheDude51 — Tue Nov 11, 2008 2:13 am


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2008-11-10T23:59:37 2008-11-10T23:59:37 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12577#p12577 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Squall255 — Mon Nov 10, 2008 11:59 pm


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2008-11-10T21:40:48 2008-11-10T21:40:48 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12574#p12574 <![CDATA[Re: Final Preparations]]>
Though, to be honest, what concerns me most is the positioning of the rearguard forces. I scarcely believe that this Crimson Brigade that we've been hearing so much about is back there for purely defensive reasons. We've spurned the Imperials several times now, and I'd be kidding myself if I thought their commander was just tagging along. If I had to take a guess, I'd venture that they will be sent to break through our lines once we're fully engaged with the enemy. Meaning that we need to have a contingency planned for this.

By my count, we have to options for this: One, we have a force held back within our own ranks to brunt such a attack. This would require us, no doubt, withhold some of our more elite troops in reserve, but I've seen a well plced surge of troops turn a battle into a rout more than once.

Or, two, we manage to keep the rear of the enemy line distracted long enough to win or stalemate the battle in the Southern Theatres. Which in our case, would probably mean that we keep funneling more Battlemasters in, and occasionally strike with our more mobile forces just keep their attention divided.

Thoughts?"

Statistics: Posted by Mr_Praetorian — Mon Nov 10, 2008 9:40 pm


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2008-11-10T21:12:14 2008-11-10T21:12:14 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12570#p12570 <![CDATA[Re: Final Preparations]]> "I couldn't agree more. This attack would appear to be more of an act of desperation on their part than anything else. It would seem their commander is throwing in his entire pot of gold in an all-or-nothing gamble."

Kanaer:
"All post-battle analysis shows us the enemy artillery is their most effective weapon, and our assaults against the enemy artillery were crushingly decisive. I see no reason why we should not use the same tactic again. Of course, in light of what happened the enemy will probably also dispatch more guards at each artillery battery. But they have a lot of artillery units in that force coming at us, there is no way they can significantly boost all of their defensive capabilities. All we have to do is concentrate our attacks and crush them as we did before with overwhelming might."

Tharivol:
"I believe Kanaer is completely correct. If we split our mobile forces into four assault battlegroups and one reserve battlegroup, and this time also split the Haven Asperi Dragoons and load them onto our Assault Skiffs, we should be able to easily reproduce what we managed last night."

Aelisar:
"And overall battle plan?"

Daethelar:
"The enemy is still too far for detailed planning and their formation may change in any way before reaching us. But they are currently advancing in a loose three Battle Line formation, with the 22nd Brigade on the left flank, the 77th Brigade on the right flank, while the 38th Half-Brigade and remnants of the 36th Brigade being reformed in the center. It seems like they are merging the remaining forces of the 36th into the 38th Half-Brigade, which will produce roughly a full sized Brigade. I believe they are being kept in the center for now only for protection. The Crimson Blade brigade is following closely behind the other three as if it were a designated reserve force."

"My proposal is that we hold our forces north of here and wait for the enemy to come to us. First this will give us the maximum amount of time to make our repairs to the Assault Skiffs, as well as rest and prepare our forces. Second because this time around, the enemy has brought more than enough force to try teleport a unit into our back in order to catch us in a crossfire. I would like to position our forces five miles within the Thatahl lockdown zone, at a distance they can begin charging at the enemy line and thus bringing them out of the lockdown area once the enemy reaches their artillery range. The assault on their artillery units will then go in to ease the damage upon our Battlemasters. With the lockdown on our back it would keep any enemy unit from being teleported in far behind our charge, and since the Battlemasters will clear lockdown zone for miles before engaging them will still be able to utility their own teleportation to their best abilities."

Ceriele:
"Wouldn't they be able to still teleport in behind us during those miles when we clear the lockdown?"

Daethelar:
"That, goes under the limits of the teleportation circle. It would be useless to make a teleportation circle so close to the battle zone because one simply cannot bring enough troops across before the enemy could react. Once they seize control of the other end through overwhelming number any further attempt to teleport through it would be suicidal. If we only leave a few miles of gap the enemy will not be able to select a location that would allow them to firmly estimate a bridgehead before our Battlemasters can arrive to... plug the hole."

"But similarly, we cannot expect to teleport across enough Battlemasters to within close proximity of the enemy to crush them by just the teleporting forces along. If anything the forces making the teleportation will be wiped out should them enemy concentrate fire upon their exit zones. If we spread the exit zones too much we cannot bring across enough force concentration to make it through the enemy Battle Line's defensive fire. Not to mention we are also limited by the number of teleportation circles we can conjure."

"At the same time, we must teleport in our Battlemasters to within and just behind the enemy line. No, such attempts cannot be counted to be successful, but it will allow us to entangle the enemy. If our opponent fights a defensive retreat, constantly pounding us from long range while we attempt to catch up to their superior speed, then it will be our loss. Thus we must send in... the cannon fodder if you will... to keep them busy and prevent them from steadily withdrawing. Furthermore, it will force them to spread their fire and further ease up on the Battlemasters making the main charge."


Aelisar then looks at the Misalin side:
"What are your thoughts of this matter ?"

Statistics: Posted by Zanaikin — Mon Nov 10, 2008 9:12 pm


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2008-11-10T03:25:11 2008-11-10T03:25:11 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12561#p12561 <![CDATA[Re: Final Preparations]]>
"So, let us begin planning without further delay."

"If memory serves me well, we have roughly 30,000 remaining, split into three divisions. If Daethelar believes this to be our 'final' hour, then I see no reason to hold back. A show of force will do us good, and if past encounters have been any indication, its only a matter of getting the Battlemasters to the enemy intact. My plan would be to hit the enemy from three separate directions, one division from the center, and two from the flanks. Though, to fully formulate such a plan, I would have hear what the commanders of our air-fleet have in mind." Derovarr finished, effectively handing the spotlight back to the elves.

Statistics: Posted by Mr_Praetorian — Mon Nov 10, 2008 3:25 am


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2008-11-10T02:12:39 2008-11-10T02:12:39 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12559#p12559 <![CDATA[Re: Final Preparations]]> http://zanaikin.major-arcana.org/upload ... rCross.jpg )
( also accessible under the Maps link in my signature )

Statistics: Posted by Zanaikin — Mon Nov 10, 2008 2:12 am


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2008-11-10T00:04:49 2008-11-10T00:04:49 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12557#p12557 <![CDATA[Re: Final Preparations]]>
( I assume you've managed to acquire your two hours of sleep during the meantime ).

As soon as everyone arrived, Daethelar promptly began the debriefing.

Daethelar:

"First I'd like to thank all the officers of this table for their effort in the battle. We have won the first engagement between the Alliance and the Imperials and shown them that even their proud technology is no match for us. The battle had been decided the moment the Imperials turned tails and ran. Their superior speed meant that we could not chase down any significant number of the retreating forces, but it is still a great victory for us. Especially now that the results have been tallied and analyzed."

"Our strikes at the enemy artillery were more successful than I had even hoped for at the beginning. The newly developed Spell Shields of the Naralan gnomes have proven itself in combat to be superior to our enemy's equivalent, and the gap of martial prowess between our soldiers even more evident. The artillery forces of the Imperial 36th Brigade have been devastated, and our battlemasters were able to completely shatter and annihilate the 36th's first battle line. Our estimates of the enemy casualties surmounts to 3 Armor companies, 3 Infantry companies, 3 Grenadier companies, 2 Artillery companies, 1 Supply company, and their command company, totaling near 2,800 troops, and destroying over 100 each of their Main Battle Tanks, Infantry Fighting Vehicles, and Artillery pieces, around 200 Missile Carriers, not to mention their Command Landship and a dozen METAACs. Our only regret is that because our strike went in after the enemy MLRS just volleyed, the unloaded Rocket Carriers were light and fast enough that many of them were able to flee from our forces, unlike their heavy artillery counterparts."

"Of our own losses, we've lost only 2 Assault Skiffs, although many others have taken varying degrees of damage but thanks to our spare materials they should be mostly patched up before the next battle. The Air Combat Mages suffered roughly one company in casualties thanks to the resurrection aid of the Misalinians*. The Battlemasters suffered roughly 3,400 in number, and over two-third of this number is due to the enemy's wide area coverage artillery barrages."

*(Note: reserves in both spell-slots and diamonds are dropping to dangerously low levels due to casualties taken in the last few battles)

"I think if we can learn anything from this battle, it is that the enemy's artillery is their most destructive weapon against us. Analysis shows that the enemy's Main Battle Tank's plasma lance cannons are almost useless against our Battlemasters due to their high agility, and the enemy infantry are no match against our Battlemasters or combat mages once we get within range. Their second most effective weapon is their missile volleys, which although we can greatly reduce their effectiveness by having tight mage formations and defensive wards, that is not an effective option when it is us on the offensive. Walls don't move with attacks troops after all, and their commanders have obviously been instructed not to waste their ammunition against us once we raise our wards."

"The anti-METAAC grenades have also shown relative effectiveness, although it seems due to the surprising high agility of those Metaacs it takes concentrated volleys to bring them down. And while I hate to say it, it's an innovation that seems to have come too late." Daethelar gives the Misalinians a half apologetic nod "They're effective, but I don't think you have the numbers to make them decisive in any confrontation against METAACs."

"... at least not yet, and by the time large numbers are made available I believe the war would already be decided..."

Daethelar looked around at everyone...

"Several hours prior, the enemy retreat stopped once they managed to put enough distance from our forces, and we presumed that someone simply took charge to begin reforming the unit. Just an hour prior, one of our scryers tracking the retreating Imperials discovered the vanguard forces of another Imperial forces advancing towards us. The retreating forces have also have reformed and are turning back. Upon further checking, we've confirmed that the oncoming forces compose a second attack force, far larger than the first one. The enemy attack force consists of the 22nd Brigade, the 77th Brigade, the 38th Half-Brigade, the Crimson Blades Brigade, as well as the recovered remnants of the 36th Brigade. This... must be the force your information tells you about Lord Derovarr, and I highly suspect the spell they performed was a tactical teleportation circle. Obviously, the enemy has no intention at all of waiting within their fortifications at Norinth for us to attack, but are challenging to us to a decisive field battle instead. They is nearing the location of our first battle even as we speak, and it will only take them between three to four hours to reach Airindale border."

"Even if we had the time to teleport our Battlemaster forces to Starfall before they reach us, I cannot approve of it at this point. Without Thatahl, the heart of Airindale is open and defenseless. Therefore I do not believe we have a choice but to accept this battle the Imperials have challenged us to. However, keep in mind that while we must fight here and now, we still have good control over the exact location and timing of the battle."

"My ladies and lords, I believe this is apparently as of this point, but I must reinforce upon the matter. THIS upcoming battle... will be the decisive battle of the war. The Imperials have mustered their best troops to attack us, and their propaganda has confirmed that it is lead by their commander-in-chief Aoric Zanaikin himself. On the other hand, they've only left the Norinth 1st and 2nd Brigades on the defensive to reinforce their fixed fortifications. Even if the defense is commanded by Miros Hallerak and their Emperor Celkosen himself, there is no doubt the two Norinth brigades are the weakest of their forces as they have not had enough time to be fully acquainted with their new equipment, formations, and tactical doctrine. With the coming of dawn, the Naralan forces and their Kingdom allies will launch their attack directly into Norinth, and they will have absolute superiority over the defenders, more than enough to completely annihilate them given enough time. As long as we win this battle... no... even if we stalemate this battle, we will achieve a decisive strategic victory here that will allow Alliance forces to win this war."

( map will be available later tonight... )

Statistics: Posted by Zanaikin — Mon Nov 10, 2008 12:04 am


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2008-11-06T21:25:51 2008-11-06T21:25:51 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12524#p12524 <![CDATA[Re: Final Preparations]]>
While the results of the battle were still being tallied and analyzed, Daethelar suggests that the commanders go take a few hours of rest first before they reconvene for another meeting. After all... if everything goes as planned the offensive campaign will begin tomorrow morning...

( basically, you get a few hours of time, including resting... )
( I'll be updating later this weekend )

Statistics: Posted by Zanaikin — Thu Nov 06, 2008 9:25 pm


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2008-10-19T19:34:19 2008-10-19T19:34:19 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12221#p12221 <![CDATA[Re: Final Preparations]]>
viewtopic.php?f=3&t=836&p=12205#p12205

( Drew : just edit your post below it to give me an answer )

Statistics: Posted by Zanaikin — Sun Oct 19, 2008 7:34 pm


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2008-10-18T03:56:11 2008-10-18T03:56:11 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12213#p12213 <![CDATA[Re: Final Preparations]]>
( any further suggestions before we head on to battle preparations ? )



( after a few minutes have passed... )
( Message from Blade to Derovarr ):
"Whatever spell they're casting, it's already taken few minutes, and they've also raised huge front of illusory thunderstorm clouds to hide the result."
"I can't tell the spell, there's a Prismatic Sphere raised which the caster is hiding behind...."
"Enemy response units!"

Statistics: Posted by Zanaikin — Sat Oct 18, 2008 3:56 am


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2008-10-18T01:09:15 2008-10-18T01:09:15 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12208#p12208 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Mr_Praetorian — Sat Oct 18, 2008 1:09 am


]]>
2008-10-18T01:06:45 2008-10-18T01:06:45 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12207#p12207 <![CDATA[Re: Final Preparations]]> "In that case, I believe we have our battle plan to carry out. Furthermore I just received a message from Naralan few minutes ago - it seems forces lead by Banner have returned after their successful destruction of the Red Draconic Lair and elimination of its inhabitants. Marshal informs us that unless we require any aid which may shift the situation, the attack by Naralan will commence tomorrow morning at 0800 as planned."

Daethelar then stood up and took out a rod from his utility belt.
"In the upcoming campaign, perfect coordination between our forces will be absolute essential. So while this might be troublesome for some of you who'd rather not be speaking to each other all the time, the success of our campaign will rely upon it. The telepathic bond will be canceled once we no longer have need of it. But for the time being..."
Daethelar then raised a double-twinned Casting Array and channeled a Telepathic Bond to the command rings of most people around the table, including all the high level Airindale, Misalin (Derovarr, Samael, Ulrich, & Kati of the command squad are all attached, as well as Teodor), and Haven officers in its communications net. Then, using his rod, he sealed it with a Permanency spell.

( Message from Blade to Derovarr ):
"Someone is casting a tactical War Magic spell northeast of base 22A. I'm too far to tell any kind of detail."
"But the casting is certainly taking a while. Do you want me to go investigate or stop them ?"

Statistics: Posted by Zanaikin — Sat Oct 18, 2008 1:06 am


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2008-10-19T20:41:19 2008-10-18T00:54:32 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12206#p12206 <![CDATA[Re: Final Preparations]]>
EDIT: The teleportating bound battlemasters will be teleported in 3 miles from the Imperials, while their land-bound comrades should leave with enough time for them to be 4 miles out when the teleporation circles open. Hopefully this distance should give the teleportation groups enough time to intertwine with the illusions.

Lord Kovis, his squad, and 2 squads of Crusaders (ACR 10 Squad x1, ACR 8 Squad x1) will participate in the feint, while my command squad and an additional 2 squads of Crusaders (ACR 10 Squad x1, ACR 8 Squad x1) stand by as a response squad, and as a a back-up for the feint, should the need arise."

Statistics: Posted by Mr_Praetorian — Sat Oct 18, 2008 12:54 am


]]>
2008-10-18T00:44:26 2008-10-18T00:44:26 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12205#p12205 <![CDATA[Re: Final Preparations]]> "As for the illusions, not as much control as I'd act actually, and certainly not from multiple directions at once. The need to get in and out before they can spring any nasty surprises for us means I can't maintain control over them for extended duration, and the area of effective illusion limits how far we can move them. In essence, the illusions will only fool them momentarily even if they have no way to discerning the truth, because the illusions are just too limited by where they must be. [EDIT] As far the teleportation, I think we can provide you 10 widened teleportation circles for this operation, which means we should be able to pour through two companies of Battlemasters per wave (round) and still leave them some room for evasive maneuvering, and that all five regiments should be able to teleport through in just a few minutes. Of course, these teleportation circles' destination will be targeted along the enemy's projected path of advance. Although, at what distance between the circles' teleportation destinations and the Imperial front line do you plan to begin the operation and start marching Battlemasters through the circles ? [/EDIT]."

Reynold:
"We're slightly tired from enduring the earlier bombardment, but I think we're all ( he means Kovis' command squad ) still good to fight this battle."

Statistics: Posted by Zanaikin — Sat Oct 18, 2008 12:44 am


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2008-10-18T00:00:42 2008-10-18T00:00:42 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12204#p12204 <![CDATA[Re: Final Preparations]]>
"Given that the standard Imperium Brigade is about 5,000, and that there ability to field war machines of impressive size and capability will undoubtedly increase their over all effectiveness, I believe that we should match their numbers with 5 regiments of our our own Battlemasters. I am aware that moving in that many Battlemasters will be difficult with regards to time, but in order for us to successfully repel our enemies, a show of force must be made. That, and we must factor in how many well will inevitable loose to their ranged firepower.

With regards to the illusions that we will be creating to supplement the battlemasters, how much control will be have over how the illusions act? Because it occurs to me, that if we could hit the enemy from two or three different direction with different ratios of battlemaster to illusions, we could inflict some serious confusion on them.

As for the feint. Lord Kovis, I will grant you 2 squads of our best crusaders for this feint (from the ACR 10 company, not the Captains Company). Though the notion of of having heavy infantry be committed to a feint, my confidence in your spell-weaving far exceeds such doubt. Before I decide to allocate my command squad, I would know whether your squad is in capacity to fight alongside of you?"

Statistics: Posted by Mr_Praetorian — Sat Oct 18, 2008 12:00 am


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2008-10-17T18:52:05 2008-10-17T18:52:05 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12203#p12203 <![CDATA[Re: Final Preparations]]> Command ring to Kovis: "Just make sure you're doing it for the right reason. Remember the dead, but fight for the living."
"I'm not sure how effective I'd be on the rest of the field, cause I'm still working on an attack against those damn Metaacs. I'll go with the Feint squad to help them out."

Statistics: Posted by Squall255 — Fri Oct 17, 2008 6:52 pm


]]>
2008-10-17T05:14:59 2008-10-17T05:14:59 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12201#p12201 <![CDATA[Re: Final Preparations]]> "Unfortunately, we are not certain that we can extract a company of Golem Armored crusaders fully. The Gemstone Guard's mage units have just enough war weavers to handle its own teleportation, although the troops do have one-time teleportation items for emergency use. Only the Assault Skiffs will be able to teleport the Misalinian Crusaders, and if they are destroyed..." she shrugged. "The only thing I can say is that the Assault Skiffs can teleport far faster, have better missile-defense-to-size ratio, and far better shield coverage than your own Sky Galleons. But, nothing in war is infallible... after all."

( EDIT )
Kovis:
"We could also just send in an amount of Crusaders into the attack that we could teleport out without the Assault Skiffs' aid. I know I can teleport almost 30 myself if I can just get some time to put together a weave. Such an attack could just include a command squad plus between two to five other Crusader sections, which'll be able to provide a decent cover against Metaacs for the Airindale mages. I'd definitely volunteer for this myself. My cavalry was obliterated by those bastards out there and I haven't even had the chance to retaliate yet!"

Statistics: Posted by Zanaikin — Fri Oct 17, 2008 5:14 am


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2008-10-16T20:19:05 2008-10-16T20:19:05 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12199#p12199 <![CDATA[Re: Final Preparations]]>
"As to the strike against the enemy command group, I am loathe to risk a company of crusaders in a feint action. With the enemy's maneuverability, retreat will be impossible without teleportation, and teleporting a company of troops is no mean feat. With their Golem Armor, they are difficult to teleport normally, and if the Assault Skiff is disabled by the Imperium's vast array of firepower, we could lose the entire company. Are you confident that your forces can extract the company? If so, it could be an effective tactic, but I am worried that they would be in a very tenuous position.

"Lord Derovarr, what is your opinion?"

Statistics: Posted by TheDude51 — Thu Oct 16, 2008 8:19 pm


]]>
2008-10-15T14:50:15 2008-10-15T14:50:15 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12194#p12194 <![CDATA[Re: Final Preparations]]> "Well it seems with Lord Haborym's latest suggestion, our war magic units will be dropping in and out, under full Ghostform and Superior Invisibility, teleporting out immediately after the War Magic castings. The strike units will be need to be able to fully teleport out within seconds' notice as well, so I don't believe Golem Armored Crusaders is necessary for either. They'll provide good defense, but they're more likely to slow them down or get left behind."
"I do believe that mixing in real Battlemasters along with the fake ones would be a magnificent idea. How much do you have in mind, Lord Derovarr ?"

Vandria:
"Although, throwing in a company of Crusaders along with the feint to their HQ landship might not be a bad idea. That means we'll actually be able to stay around and fight them out for a bit, rather than having to leave immediately afterwards - which will be both far more convincing and more attention drawing."

Statistics: Posted by Zanaikin — Wed Oct 15, 2008 2:50 pm


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2008-10-15T13:42:24 2008-10-15T13:42:24 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12189#p12189 <![CDATA[Re: Final Preparations]]>
"If we're sending in the illusionary ones first, then having the imperials register them as not real may be a positive thing. As it might give us a chance to catch the enemy off guard. Especially, if companies of the actual battle masters or staggered with more illusions. It's that moment of hesitation, when their common soldiers are trying to figure out which battlemaster is the right battlemaster, that we'd be capitalizing on.

On the matter of the tactical spell squad. We Misalinians may not be masters of fast attack, but I'd like to think that we've learned something about defense over the many generations schlepping plate armor over the hills and through the valleys. I would willing assign some of my crusaders to protect your War Magic squad. They may not be the quickest defensive team, but they can certainly take a few hits for the mages. Besides, we could certainly use a test for the new METAAC grenades."

Statistics: Posted by Mr_Praetorian — Wed Oct 15, 2008 1:42 pm


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2008-10-15T01:33:59 2008-10-15T01:33:59 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12187#p12187 <![CDATA[Re: Final Preparations]]> "I believe unless the enemy commander is an idiot, he already fully understand the Strategic mobility of Teleportation Circles, seeing as his Norinthner casters probably have them also by this point. However, your suggestion regarding Ghostform and similar effects stand true. Most Imperial weapons are not magical, after all. However, we can only maintain that kind of effect over the casting team alone at best. It means our casters will need to go in and complete their war magic without any other support."

Aelisar:
"In which case it'll only be under half a minute - a relatively acceptable risk, I would say. However, this is all assuming the illusions will distract the Imperials. What if it doesn't ? What if they manage to notice or test it out with small-volley fire first and notice a lack of remains ?"

Statistics: Posted by Zanaikin — Wed Oct 15, 2008 1:33 am


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2008-10-15T01:40:54 2008-10-15T01:18:13 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12186#p12186 <![CDATA[Re: Final Preparations]]>
From what we've seen at the raid on Blackbog, the METAACs would not be able to get close enough to the war magic squads to pose a serious threat. They might be able to get within firing range, but the same countermeasures used against the artillery would apply against their shots. REDEINs would probably be able to reach us, a fact that does bear considering. Their attacks would most likely be no different to evade than the artillery and METAAC shots, but it would be unfortunate for them to see thousands of Battlemasters suddenly appear as soon as a Tactical spell is completed. Even if their knowledge of magic is limited, they could well be suspicious enough to leave a good portion of the artillery unengaged, a scenario which, as Captain Tharivol has informed us, would be unfortunate.

My suggestion, if Imperium units such as REDEINs are in close spotting distance when the spell is completed, would be to make it appear as though the Battlemasters are appearing through several Tactical Teleportation Circles or many normal Teleportation Circles, spread out and pouring troops through at an extreme rate. In addition to discouraging them from suspecting the illusion, this could influence the enemy to overestimate our forces' strategic mobility over the next few battles.

Statistics: Posted by TheDude51 — Wed Oct 15, 2008 1:18 am


]]>
2008-10-15T00:23:44 2008-10-15T00:23:44 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12184#p12184 <![CDATA[Re: Final Preparations]]> "We know each of the artillery units and the enemy's command are all covered by roughly one Infantry or one Grenadier company each. So over a hundred infantry, plus support of Missile Carriers and their IFVs are covering the command center, alongside it's own load of REDEIN fighters - which are rather dispersed out to cover the entire Imperial line. The METAACs and their support vehicles are also in close proximity."

( note: Grenadier = "shock troop". In Imperial military terms, Grenadier companies carry swords & carbines rather than rifles. I know you've been informed of this at some point [or at least Dave/Teodor was], but just to clarify ).

Tharivol:
"I think if we draw their artillery units into concentrated fire onto the front, then our units should be able to devastate their numbers before they can re-orient to target us. However this does depend on their response. If they only partially engage their artillery support but leave large numbers unengaged, then we could be in for quite some casualties. All we can do is give them as much reason to throw their firepower out as possible SO we can drill in the the gap they leave open."
"And regarding the enemy command landship - no I'm not confident we could take them in a prolonged fight, but we get in and out fast enough, our casualties should be minimum while we maximize the distraction on the enemy. And of course, Captain... Vormav. It is possible Aoric is personally in command over there, but there is also a high likelihood he is not, given that he is the overall commander and this is but a fraction of his forces. If we are to assume he is everywhere - we'd never get anything done. In the event if luck swings against us, we could always teleport out asap if his presence is detected to minimize our losses. "
"However, I do believe your ideas on the possibility of enemy disrupting our cast as valid. Even with Prismatic Spheres, we have to drop our wards to release the war magic spells, and an incoming strike at that precise moment would be... undesirable."

EDIT:

Daethelar:
"Furthermore, I'd like to note that insertion of Battlemasters in large quantities will not be a simple matter. They can't long range teleport by themselves, and the only way we can teleport large numbers of them is by Teleportation Circle - which by the time we have it cast the enemy is already far from our intended location. Not to mention even if we predicted their would-be position at time of finish casting, the Battlemasters would still have to emerge in small quantities at a time - far too easily overwhelmed by organized forces."

Statistics: Posted by Zanaikin — Wed Oct 15, 2008 12:23 am


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2008-10-15T00:07:01 2008-10-15T00:07:01 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12182#p12182 <![CDATA[Re: Final Preparations]]>
First, Guardian Marshal, with all due respect, I believe you're underestimating the Imperials. The artillery will likely be protected by automated batteries as well as Imperial air forces. As such, even the initial insertion will be difficult to pull off. Also, while you are correct that the tactical squads will draw attention, I believe you underestimate the forcefulness of the Imperial response. Think on how difficult it was to do serious damage to the METAACs that recently attacked us here at the Keep. Even with our earlier engagement, leaving us with little to work with, it was all we, the command squad, could do to decisively engage the METAACs even with substantial Golem Armored backup, which suffered casualty rates we simply cannot afford. The speed and range that those mechs possess will allow them (especially in the numbers we fought) to engage our protective forces while still disrupting the casting of the tactical spell.

Thus, I propose a modification: If we can insert sufficient numbers of Battlemasters to draw fire from those batteries and begin to wreak havoc, do so. Then after some of these batteries have been destroyed, send in the skiffs. The only reason to send in the skiffs immediately is if you know they can get to and fire upon those batteries before they come online.

While I like the idea of the illusionary force, I think that the use of any tactical spells is precluded by the existence and range of the artillery. Deal with them and the problem of keeping the casters alive becomes more manageable.

On a completely separate note, there are some facts everyone must know before contemplating any strike on their HQ ship. If the enemy commander is who I think it is, one Aoric Zanaikin, then if you do not take his personal combat abilities into account, that strike will end in disaster. They can get away with light fortifications because Aoric himself has the ability to turn into a heavy weapons platform capable of fending off Miros Hallerak at the Battle of Trias. I do not understand this ability nor do I have any real concrete information on it, but he does possess it and it must be taken into account. That is, even without the Imperial Flag Company."

Statistics: Posted by Laharl — Wed Oct 15, 2008 12:07 am


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2008-10-14T23:52:53 2008-10-14T23:52:53 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12181#p12181 <![CDATA[Re: Final Preparations]]>
Also, I'm concerned that the feint against the enemy Command Company could be very risky. If the Flag Platoon or other high-powered Imperial units are present, a lone strike force could be very vulnerable. The METAACs especially would be very difficult for a primarily magic-based assault comany to handle. What information do we have abut the units that are positioned around the command ship? Ultimately though, you know your troops' capabilities better than I, and if you think they can get in and out without undue risk, I will gladly defer to your judgement.

Statistics: Posted by TheDude51 — Tue Oct 14, 2008 11:52 pm


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2008-10-14T22:07:33 2008-10-14T22:07:33 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12178#p12178 <![CDATA[Re: Final Preparations]]> "Indeed, that might work. With a lack of other specialists, I'll take the casting of the massed illusions personally, with WMS Pearl to cover for us and the fifth reserve force fielded at our position for defensive needs. Daethelar, you can take command of that defensive group."

Daethelar:
"Yes, milady. But..."

Aelisar:
"It'll be fine ! I'm more worried about if the illusions will work than if they'll manage to touch me. But, if successful, Tharivol, Kanaer, what of then ? "

Tharivol:
"I plan on having Captain Caewenan lead the first strike in and directly attack the enemy Command Company - in that huge mobile headquarters ship thing we identified, big as an Sky Galleon I believe, except looks more like a building than a ship. This is meant to be a feint. The strike will go in, damage and destroy what they can, and get out. Our divination spells say that the enemy HQ-landship is well defended, carrying their REDEIN fighters, but not particularly armed, so it'll be its escorts that'll cause most of the issues."
"After that, me, Captain Ansrikyvin, and Captain Ruapytha will simultaneously launch the attack against the three enemy Artillery companies, hitting them hard with a priority on wiping out those artillery vehicles of theirs."

( the Airindalians then look at the Misalinians once again... )

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 10:07 pm


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2008-10-14T21:50:38 2008-10-14T21:50:38 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12175#p12175 <![CDATA[Re: Final Preparations]]> Statistics: Posted by TheDude51 — Tue Oct 14, 2008 9:50 pm


]]>
2008-10-14T21:36:01 2008-10-14T21:36:01 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12174#p12174 <![CDATA[Re: Final Preparations]]> "I think we might have enough mages for that if we detach a few companies, although that's hardly their specialty. Either that or we could use War Magic squads to lay down some tactical illusions."

Aelisar:
"Wouldn't the magic signature of a War Magic spell make it too suspicious ?"

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 9:36 pm


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2008-10-14T21:29:49 2008-10-14T21:29:49 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12173#p12173 <![CDATA[Re: Final Preparations]]>
"Do we have the mage capacity to put up large-scale illusions and still have an effective strike force? If so, I'd suggest making the initial battlemaster strike consist mostly of illusions to draw the artillery's fire with minimal casualties. If we could draw the enemy artillery fire like that and then strike to disable the artillery, the rest of our battlemasters could hit the main Imperial force with their full strength."

Statistics: Posted by TheDude51 — Tue Oct 14, 2008 9:29 pm


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2008-10-14T21:14:52 2008-10-14T21:14:52 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12172#p12172 <![CDATA[Re: Final Preparations]]>
After a moment, Kanaer began to look thoroughly pissed...
" You're telling me you're unwilling to march the Battlemasters into that firestorm, but you're perfectly fine with our Skiffs and mages doing so? "

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 9:14 pm


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2008-10-14T16:47:19 2008-10-14T16:47:19 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12167#p12167 <![CDATA[Re: Final Preparations]]> Derovarr looked straight ahead at Tharivol for a moment, clearly quite annoyed.
"Look. I may not have the expertise at hit and run attacks that everyone in this room may have, but thats not what this is about. This isn't a contest, this isn't a game, Flag-Captain. This is may be the single greatest conflict that most of the people in this room will even partake in, and I find it highly unlikely that by its conclusion that everyone in this room will still be alive.

So, we can all die by the hands of our own arrogance, or we can work together, like an ALLIANCE. Got it?" Derovarr said, finishing with a fierce look, and a snap to make sure the officers were paying attention. (Forceful Diplomacy 58)

"Now. The alternative plan is certainly viable, though I must take issue to notion that our Battlemasters are expendable troops. Though they may be spiteful spirits made animate, but they are still our front-line soldiers. Furthermore, as far the Western Alliance is concerned, they are our only front-line soldiers. If we are to be successful in tis campaign, then we must not treat such forces as expendable. Such a practice is careless, and such a practice is not a viable one against an enemy with that much firepower.

However, as much as I would rather soften up our targets before sending in our main battle force, I trust that you know the capabilities of your own aircraft better than I do. Nonetheless, the firepower potential of that artillery concerns me. They shattered the equivalent of more than 2 regiments in under a minute. So, unless you have a means by which to either distract or hinder their fire, I'm not sure I can can agree to the alternative plan."

Statistics: Posted by Mr_Praetorian — Tue Oct 14, 2008 4:47 pm


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2008-10-14T15:40:47 2008-10-14T15:40:47 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12166#p12166 <![CDATA[Re: Final Preparations]]> "Lord Derovarr, please moderate your tone of speech, and remember who..."

Daethelar:
"High-Captain - ?!"

Tharivol shuts up in the middle of it, looking decidedly grumpy. It's obvious most of the other Airindale officers share his thoughts. Daethelar however is being hard to read, and Aelisar's typical pleasant smile seems unfaltering.

Kanaer:
"Based on all data acquired about the Imperial's so called Main Battle Tank, their firepower is not something our Assault Skiff or our Assault Mages can withstand. Not mentioning the artilleries themselves could focus their volleys upon us. Us elves have used the tactics of hit-n-run strikes for long, and only an amateur of guerrilla warfare ( Daethelar coughs loudly ) can think that an enemy cautiously advancing and ready to be attacked would not manage their own defensive fire the same moment we strike. If we are to take the artillery without catastrophic losses to our own limited mobile forces, we need the Battlemasters to tie down the enemy first. Make them concentrate their fire on our more expendable forces, draw their fire toward our front. Then! - we hit them, and shatter their support fire units, leaving their battle line on its own."

Aelisar:
" and Strike groups ? "

Tharivol:
"I'd suggest distributing our forces into five separate strike groups, each with four Assault Skiffs and two Mage companies. Take four onto the offensive, lead by myself, Captain Caewenan, Captain Ruapytha, and Captain Ansrikyvin, while the last one remains as your reserve, you highness."

Aelisar looks towards Derovarr...
( hint : you may want to look at Imperial Brigade structure in viewtopic.php?f=12&t=626&st=0&sk=t&sd=a&start=15#p11755 ).

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 3:40 pm


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2008-10-14T13:19:24 2008-10-14T13:19:24 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12165#p12165 <![CDATA[Re: Final Preparations]]>
Therefore, we will brunt the enemy's forces before they can even make it to us. We will break our assault into three distinct groups:

Attack Group A: Composed of Air Skiffs and Assault Magi

Attack Group B: Tactical Spell sections, and support troops.

Attack Group C: Battlemasters

Attack Group D: Command squads

The plan begins with Attack Group A which will move in and grab the enemy's attention by attacking the siege implements, and any other heavy machinery in a series of lightning fast, hit and run attacks. Appearing from different angles and direction. For those who are going, your job is obviously not to engage the enemy in prolonged heavy combat. Only to pass by, taking out as much of their siege as possible.

After a few minutes of hit and run attacks, Attack Group B will then take position a considerable distance from the column of soldiers, and begin to to hit the column with tactical spells. If the imperials have learned anything, then they'll know that they will simply have to respond to such magic. Waiting for any confrontational response will be supporting forces, plus any command squads if things get too hairy.

Then, in the midst of the confusion that we've inflicted up out enemy, we unleash our battlemasters in the thousands. If pulled off properly, the enemy's siege engineers should be too distracted and harassed to be able to get them set up properly, and I doubt that all of their soldiers will have those rings. Group D will also engage at this point, if they are not otherwise busy responding to enemy response squads.

Any questions?"

Statistics: Posted by Mr_Praetorian — Tue Oct 14, 2008 1:19 pm


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2008-10-14T04:15:32 2008-10-14T04:15:32 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12163#p12163 <![CDATA[Re: Final Preparations]]>
" Well, that's good I guess. I'd hate to lose my ships for something that would hardly even impact the war. " he said as he walked off...

...

( after the debriefing ... )

Agnes:
"I managed to gather some more information on the enemy who attacked our Fens Expedition Force through both Scrying and Prying Eyes I deployed at the front. Combined with Vision spells, I believe the enemy force in question is only a single Imperial Brigade - the 36th Assault Brigade, commanded by Dragoslav Popovic."

Kanaer:
"No wonder why their volley was lighter than I expected."

Daethelar:
"My sources confirms the same. The enemy is also currently heading south along along the eastern edge of the Blackbog swamp on a route that will take them directly to here at Thatahl Keep. They were a bit less than 300 miles away from Thatahl Keep last I checked, which means with the known speed of their heavy units they will reach us in between 3 to 4 hours of time. I don't know if their commander is being overconfident to think they can take us on alone, or if they are merely provoking us in a probing attack, but we must respond appropriately. The region around Thatahl Keep are all under a wide area lockdown effect, and if the enemy attacks us while our Battlemasters are simply grouped here, the Battlemasters will lose one of their primary advantages in the field - their tactical teleportation capabilities."

Ceriele:
"Not to mention this is a valuable opportunity for us. We're given a chance to not only try our hand at an undersized enemy force to gain experience on how to take on their forces, but also the ability to smash one of their six Brigades while its operating by itself."

Reynold:
"Although first of all we need a proper plan on how to deal with that artillery. My forces were wiped out before they even saw the enemy! Not mentioning even properly buffed Battlemasters can only last so long against that kind of barrage."

Daethelar:
"They do seem to keep a certain distance between the frontline units and the artillery units though. However scrying identifies that their artillery are still guarded by attached Missile Carrier units and reserve infantry forces."

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 4:15 am


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2008-10-14T04:10:01 2008-10-14T04:10:01 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12162#p12162 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Mr_Praetorian — Tue Oct 14, 2008 4:10 am


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2008-10-14T00:37:16 2008-10-14T00:37:16 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12159#p12159 <![CDATA[Re: Final Preparations]]> viewtopic.php?f=3&t=837&p=12157#p12157 )

During the return trip, Captain Ansrikvyin of the Gemstone Air Fleet expressed a certain degree of disapproval for Derovarr. After coming by to visit the Misalin survivors, the Captain commented to Derovarr: "You risked our only mobile air force for this ?"

After everyone returns, Aelisar calls for another meeting at Thatahl Keep to address the current situation, especially noting to bring the officers of the Expedtionary force.

Statistics: Posted by Zanaikin — Tue Oct 14, 2008 12:37 am


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2008-10-13T04:40:09 2008-10-13T04:40:09 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12141#p12141 <![CDATA[Re: Final Preparations]]>
Dolch reports the Citadels' mission to be a partial success. They managed to insert into Trias and gather near the Teleportation Keep without much problems, and their attack completely overwhelmed the Keep's squad of defenders. However, the plasma turret emplacements inside the Keep took a toll upon the Citadels who tried to get inside to toss their grenades - where their bursts would be far more effective. They disintegrated / grenaded the four turrets and then expended more than half their grenades, which managed to bring the collapse of the Teleportation Keep.
When the launched the attack against the Shadow Keep however, Blacklore and Shadow guards in the area began congregated in the area, which combined with the defensive turrets, kept the Citadel from making it into the Shadow Keep. They had to let loose their grenades from outside and get out as soon as possible, and the keep took critical damage, but did not collapse.

The city quickly put itself under security lockdown, while the local Cross Knights and Knight Enforcers began to scan the city, whom managed to discover many of the squads trying to hide out. Any casualty they managed to inflict is unknown, as most of them were wiped out with overwhelming force.

Only ~30% of the Citadels returned from the mission.

Dolch estimates that his forces probably killed around 40~50 Blacklore and Shadow Guards in all the fighting and wounded again that amount. He barely managed to get out by a thread ( literally, as he lost an arm doing it - getting it regen'd by the Misalinians ).

Statistics: Posted by Zanaikin — Mon Oct 13, 2008 4:40 am


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2008-10-13T01:48:13 2008-10-13T01:48:13 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12130#p12130 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Mr_Praetorian — Mon Oct 13, 2008 1:48 am


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2008-10-13T01:44:46 2008-10-13T01:44:46 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12129#p12129 <![CDATA[Re: Final Preparations]]> Telepathic Bond ) upon Derovarr.

"We'll provide help if we can, but remember Derovarr - no needless heroics, our command staffs have already lost too much, we don't need any more death on the eye of battle."

Statistics: Posted by Zanaikin — Mon Oct 13, 2008 1:44 am


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2008-10-13T01:33:30 2008-10-13T01:33:30 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12128#p12128 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Mr_Praetorian — Mon Oct 13, 2008 1:33 am


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2008-10-13T01:10:29 2008-10-13T01:10:29 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12126#p12126 <![CDATA[Re: Final Preparations]]>
Marshal:
"Our forces are ready, and I believe we have delayed long enough, we can move out as soon as you are available, and tomorrow morning sound as good as..."

Then suddenly Kovis slammed his fist on the table, hard, drawing the attention of everyone around the table.
"Reynold's message, my forces in the Fens are under heavy Imperial attack! They haven't actually seen the enemy yet but they're under heavy bombardment from what he presume to be Imperial artillery! Holy Pelor, it's turning into a complete firestorm over there! All he knows is he thinks they might be coming from the north!"

Statistics: Posted by Zanaikin — Mon Oct 13, 2008 1:10 am


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2008-10-13T01:04:48 2008-10-13T01:04:48 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12125#p12125 <![CDATA[Re: Final Preparations]]>
We shall make our attack during the early morning of tomorrow. Perhaps it would be prudent to use Control Weather spells give the Eastern Attack Group some 'elemental' cover?" Derovarr asked, looking in the direction of the elves.

"Not that its entirely necessary. I believe that our attack will be fairly straightforward anyway."

Statistics: Posted by Mr_Praetorian — Mon Oct 13, 2008 1:04 am


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2008-10-13T00:52:30 2008-10-13T00:52:30 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12123#p12123 <![CDATA[Re: Final Preparations]]> "Well either way, I do believe they're trying to ensure their troops' safety to the Insanity Auras of our battlemasters. Pity, but fortunately that's far from the only thing they need to worry about, and devoting their industry to one front means they can't allocate the same resources to cover their other lackings."

Marshal:
"In that case, I see no reason not to continue with our current planning of having Naralan forces establishing a beachhead east of Trias. I have assurance from the Kingdom forces commander that they will support us also. And I do agree that we should launch the attacks simultaneously to overwhelm their defensive forces. What would be your suggestion on timing, Lord Derovarr ?"

Statistics: Posted by Zanaikin — Mon Oct 13, 2008 12:52 am


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2008-10-13T00:38:42 2008-10-13T00:38:42 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12122#p12122 <![CDATA[Re: Final Preparations]]> "Indeed that's always a possibility. Unfortunately I don't see what else we can do. The Battlemasters are hardly the best of creatures to work together with another, warforged included. Our mages have to keep their distance from them, and only the Misalinian's Golem Armored troops can fight alongside. Unless you have a better proposal Captain, I don't see how we can effectively field the two types of troops upon the same battlefield without them leading to friendly fire upon one another."

Aelisar:
"Of course, the Airindale's mobile mage forces will remain available to be redeployed elsewhere should the need arise and the Imperials focus upon only one of our two attacks, and so will Captain Ansrikyvin's Gemstone Fleet."

Banner:
"So will my commando squads. We can also load our Sky Galleons with additional troops for fast transportation into needed regions, should the circumstances arise to demand for it."

Statistics: Posted by Zanaikin — Mon Oct 13, 2008 12:38 am


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2008-10-13T00:28:39 2008-10-13T00:28:39 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12121#p12121 <![CDATA[Re: Final Preparations]]>
The thing that concerns me most is that the Imperials may decisively engage one front with nearly all of their forces in an attempt to obliterate that front entirely, and then be free to devote all their attention to the other front.

Statistics: Posted by TheDude51 — Mon Oct 13, 2008 12:28 am


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2008-10-12T23:21:13 2008-10-12T23:21:13 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12118#p12118 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Laharl — Sun Oct 12, 2008 11:21 pm


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2008-10-12T23:17:42 2008-10-12T23:17:42 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12117#p12117 <![CDATA[Re: Final Preparations]]>
Western Campaign Forces will begin our assualt by moving their soldiers into position and establishing their Beachhead. When it becomes apparent that enemy will be contesting your attack, a joint Airindalian - Misalinian attack force will strike the city Starfall. Unlike during the Battle of Trias, these will not be merely surgical strike teams, mere samples of our attack ability, these will be full attack groups. If timed properly, our joint strike should throw the enemy into chaos.

In the days following our first attack, we will continue to pepper our enemy with surgical strikes across the entire country. These smaller strikes will keep the enemy frantic, and will buy us time to prepare for our next major offensive. For, if we manage to force them into the defensive, then they will have less time to counter-attack us. And so the pattern will continue until we have battered our enemies into submission."

Statistics: Posted by Mr_Praetorian — Sun Oct 12, 2008 11:17 pm


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2008-10-12T22:59:22 2008-10-12T22:59:22 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12116#p12116 <![CDATA[Re: Final Preparations]]> "Trias is indeed our first target in the Eastern Campaign, but we plan not to strike from the south. The Trias Pass fortifications have been the gate of Norinth for centuries, warded and reinforced heavily, and further boosted by the Imperials' automated weaponry. The garrison force may have been reduced but they are still every bit as deadly. No, we have no intention of walking straight into their most hardened set of teeth. Instead, my officers and I plan to establish our beachhead 50 miles east of Trias and begin teleporting in our troops there, with the mountain to our back which will hopefully deter their mobility somewhat."

Aelisar looks at the map, then back at Derovarr:
"Starfall does indeed seem to be one of the lighter defended cities of Norinth. If you believe that to be the best opening beachhead for the Eastern campaign offensive, I have no objections. After all, the battle line is yours to command, Lord Derovarr."

Statistics: Posted by Zanaikin — Sun Oct 12, 2008 10:59 pm


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2008-10-12T22:48:47 2008-10-12T22:48:47 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12115#p12115 <![CDATA[Re: Final Preparations]]>
"But as to the matter at hand. I believe that our first step must be to open a way into Norinth, and create a staging area for our soldiers. Even with teleportation magic, we will not be able to appropriately respond to counter-attacks without some sort of base of operations. Thus, I believe we should open up the camapaign with a two pronged strike. With our warforged and Sacred Kingdom allies hitting Trias Pass from the South, and the Eastern Forces hitting the city of Starfall. The city may seem to be of little tactical significance, but we must remember that our enemy thrives on the ability to outmaneuver us, and I believe that if we are to be successful in this campaign, we must use our forces to steal such an advantage from them."

Statistics: Posted by Mr_Praetorian — Sun Oct 12, 2008 10:48 pm


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2008-10-12T22:44:31 2008-10-12T22:44:31 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12114#p12114 <![CDATA[Re: Final Preparations]]>
A Project Longinus has been started to enhance Seydlitz, the METAAC of Kayeten, their other crack Ace. Given his skills as a short-range shot, I expect its purpose is to increase his range."

((OOC: I wish I had a projector and slides to flip through...it doesn't feel like a proper intel briefing without them...edit added the last sentence))

Statistics: Posted by Laharl — Sun Oct 12, 2008 10:44 pm


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2008-10-12T22:21:48 2008-10-12T22:21:48 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12113#p12113 <![CDATA[Re: Final Preparations]]>
They were expected upon arrival, and the Airindale Gemstone Guard mages escorts them into the main conference room of the stronghold. It took a bit longer before all the representatives arrived and the meeting begun...

The attendees included:
Airindale - Crown-Princess Aelisar Arinydeth, High-Marshal Daethelar Berothar, High-Captain Tharivol Siannodel, High-Captain Kanaer Ansrikyvin
Misalin - Guardian-Marshal Derovarr Rothwyn, Crown-Duchess Kati Gant, High-Marshal Tollak Kovis, Divine-Guardian Ulrich Helge, Flag-Captain Samael Haborym
Naralan - Field-General Marshal, High-Captain Cipher
Archeron Haven - Field-General Ceriele Alerce, High-Captain Canon Kauri
Archeron Kharva - Flag-Captain Teodor Vormav

Daethelar starts the meeting...

"After all our preparations and with everyone's hard work, I believe I may speak for all that the campaign against Norinth is finally ready to begin. The Misalinian forces have readily trained with their new equipment, the Airindale battlemasters are organized and our Gemstone mages are ready to go, the Naralan warforged armies are also finished their equipment upgrades and final training programs. We should be able to begin this campaign within the next day or two... once we nail down a detailed plan of action."

"I'd like to first update everyone on the latest information our diviners has able to garnish from the north, with considerable help from the Kharvan citadel on some of these pieces," he nods, rather begrudgingly, towards Teodor.

"First, regarding the reports of Imperial barges and transports landing within all the Imperium military bases in Norinth. Obviously for one this signifies that the enemy is making final preparations for the battles' start, bringing in another load of supplies. However, I believe there may be something else at stake. The Imperium Legion's declared lockdown for base personnel meant that we've had no chance to garnish information on what those transports bring, but I don't think they're just typical supplies. For one, their own mages have put a series of high powered anti-scrying wards within the military bases lately. Before the last few days only Imperium intelligence and planning departments within these bases were warded. However in the last few days they also warded all the vehicle service facilities, repair facilities, and landing strips. Thus far I've only managed to break two of my best scrying spell through their wards, and all I've managed to discern is that aboard those ships are a large number of components for their military vehicles - possibility weapons of their newest research. I can't give you any extra information on what they are, but I would be extremely careful of our estimates of enemy capabilities within the upcoming battle."

Cipher then raised his hand, receiving a nod from Daethelar, before he then interrupted:

"And I would like to remind everyone here that in our research into acquired Imperial weaponry, their vehicles highly... componentized, for lack of better word. They're easily assembled from multiple components, especially with their nano-construction technology. They may pay a cost in structural integrity for it, but it means that repair, or in this case upgrading, their equipment is both fast and easy."

Daethelar then continued...

"My second piece of information, is a particularly disturbing piece. With the help of the Citadel we've been collecting information on enemy commanders, who we'll be facing in the upcoming campaign. Yet there are been one name we've often heard of but managed to get little hard information on - someone they refer to as Aura. Well, after some persistent research and info gathering, we've finally matched her up. The Aura figure, apparently an Imperium centurion title, whom they've been attempting to keep as a secret card for so long under the guise of Sylv Galanodel... her real name is Sylvanna Elinyreth. I have no clue how she's still alive or where the Imperials came across her, but she is one of the two Arvitors who betrayed the alliance and initiated the First Great Alliance War from Norinth's side. They betrayed their nations, their race, and defiled their own bodies with the vilest of dark magics, all to unleash genocide upon the rest of Penthiae and bring millions of innocent deaths. I remind you all, that we are once again facing one of the very beings whom our ancestors banded and formed the alliance to defeat in the first place, and this time... we will definitely make sure they are too dead to threaten Penthiae for a third time."

Aelisar then interrupted.
"Yet, however she's here, do not underestimate her. The four Arvitors of Norinth did not bring Penthiae down to its knees because of sheer luck. If we come across her on the field of battle, I am prepared to launch all four of the Airindale's remaining war magic sections to suppress her spells."

with a nod from Aelisar, Daethelar then returns to the spotlight.
"My third and last piece of information comes from a vision I had just yesterday. It was the scene of a great battle between the Imperium forces and the Misalin/Airindale combined force of the Western Campaign. However, it did not happen over the frigid lands of the north, but it occurred within the marshes of the Fens. My suspicion is that those marshes are the very ones just north of us - Blackbog. I do not know what circumstances will evolve that might propel us into a battle there, but the very vision makes one thing certain - the Imperials have no intention of staying defensive and huddled within their own fortifications. They will fight us over the initiative of battle, one can be sure of that. Furthermore while I cannot be sure the scenes of battle I saw was from the same region, from the same area of the battlefield, but I believe the decisive attack that will determine the outcome of the battle will be lead by a large quantity, dozens, or METAACs, followed up by various other Imperial units. One of the leading METAACs of the attack our Misalinian comrades has managed to identify for us in their latest battle - The METAAC Zilong of their Major Rika; the only difference I saw was that instead of being equipped with a pair of plasma-sheathed shimmering blue blades, it had a pair of shimmering red blades instead, and was the only one within the Imperial METAACs to have weapons of that color."

Statistics: Posted by Zanaikin — Sun Oct 12, 2008 10:21 pm


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2008-10-12T21:44:41 2008-10-12T21:44:41 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12112#p12112 <![CDATA[Re: Final Preparations]]> 5 a piece to himself, and 9 other Crusader's who appear to be a slightly better than average shot with the grenade launchers. The rest be held in reserve and handed out as needed. If they work, we'll order more, if not, we won't have a pile of very expensive, and very useless grenades.

DM EDIT: The first 100 will cost slightly under 800,000gps in cost. Naralan responds they'll have it by late night on June1st ( as in late late... 8pm+ ), and then it'll be the job of the Misalin clerics to actually fill them with spells.

Statistics: Posted by Mr_Praetorian — Sun Oct 12, 2008 9:44 pm


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2008-10-12T17:26:53 2008-10-12T17:26:53 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12109#p12109 <![CDATA[Re: Final Preparations]]>
"Men, you're finally going to get do something besides sit around this dump. The targets are Trias Teleportation Keep and Trias Shadow Gate. You'll all be inserted to Norinth in squads during the afternoon, aiming for different cities. Once in your city, make for the Shadow Gate and transport to Trias. Forged papers should get you in, but if you see a Cross Knight or Knight Enforcer there, do not, repeat do NOT attempt transit unless you're confident every last one of you there can beat magical lie detection. Once you're in Trias, find an inn or something to kill time until the early evening. Then go and use grenades to do as much damage as possible to the Teleportation Keep first. Then delay for two minutes and strike the Shadow Gate. If you have the opportunity during that delay, one of you disguise yourself as an officer and order the civilians evacuated. Then strike while everyone is occupied with the evacuation. Take advantage of the confusion to make your way out of the city or go to ground. If you can, get out of the city and teleport home. If you can't, hole up in some ruins and try to sneak out. If you wind up needing extraction, we'll see what we can do, as it's no real secret a major campaign will be launched soon."

The insertions will begin at 3pm, with Teodor begging Teleportation Circles and Greater Teleports off anyone willing to use them in order to get the squads inserted successfully and to preserve their ability to return. The strike is to go off at 530pm Norinth Lack-Of-Daylight Time.

Each Citadel will be equipped with a sonic glyphic grenade from the MG armory (Derovarr authorized, repaid as part of Kharvan stock goods).

EDIT: The Citadels take their orders and head out, lead by Dolch himself ( we'll assume they borrow enough teleports ).

Statistics: Posted by Laharl — Sun Oct 12, 2008 5:26 pm


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2008-10-12T17:37:24 2008-10-12T17:00:32 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12105#p12105 <![CDATA[Re: Final Preparations]]> Message to Blade: Welcome aboard. I'm glad to see that you've agreed to my terms. Your first mission will be to attack Fort 22B at [coordinates]. You will commence you attack when you receive a message from me. Take some time over the next few hours to study your target Stand by for next message.

Message to Blade: Damn things never have enough words... Shit! It's sending! I'll make this short. Additional offer. +15K if you bring us a METAACs left arm. It's where the shield generator is. Sensor arrays are in the head. Cockpit in the rear. Good luck! Don't get noticed! Gods go with you! Over!


DM EDIT:
Response to Derovarr: Not throwing my life at that one. After my last particular experience assaulting an Imperial military base at Trias I must express my unwillingness to toss my life at a firestorm without adequate support.


Derovarr's Response: Message to Blade: Very well then. Your orders are to patrol through Norinthner territory, picking off any small scout groups that you can find. You get 10K per group. Same rates for METAACs apply, should you choose to engage any. Begin your patrol at 5pm. Do not engage anything or anyone until 5:30pm. Gods go with you. Over.


DM EDIT:
Response to Derovarr: Understood that. Although before I do something like that, there is a problem I'd ask you to try solving for me. The Norinthners have placed a rather powerful tracking sort of spell on me and I need it dispelled, otherwise I'd have to either keep up a constant AMF in enemy territory which is probably not a good idea. Got a powerful enough dispeller to come try ?


Message to Blade: I have a priest in my command squad who's by far one of the most potent dispellers I've seen. We'll meet at [Blue Orc Lair coordinates] at 4:15 sharp.



DM Edit: Ulrich manages to successful dispel the effect.

Statistics: Posted by Mr_Praetorian — Sun Oct 12, 2008 5:00 pm


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2008-10-12T01:05:13 2008-10-12T01:05:13 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12102#p12102 <![CDATA[Re: Final Preparations]]>
Do what you can to track down those who might be sympathetic to us. Whether its a paladin, priest or artificer, we need all the help we can get. Continue to update me. If you think there's any chance that you've been detected, don't hesitate to return.

On another note. I've been told by my commanders that at some point we're going to have to start waging what they call a "PR War". Being a military man myself, this obviously isn't my area of specialty. So, if you happen to stumble upon any means that might help us on this front, feel free to look into it.

Keep up the good work. Over and out.

EDIT: Kilar responds simple : "I'll see what I can do, and there'll be plenty of opportunity on returning PR hits once the campaign starts and you guys grab some victories, whereas Anstrun has been sitting on their asses doing nothing."

Statistics: Posted by Mr_Praetorian — Sun Oct 12, 2008 1:05 am


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2008-10-12T00:27:25 2008-10-12T00:27:25 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12100#p12100 <![CDATA[Re: Final Preparations]]>
Currently in the Theocracy, Anstrun and Imperial Intelligence seems to be playing ball while tugging on each others' shoulders. Basically both sides have acknowledged a sense of mutual nonaggression - the Imperials won't do anything to Misalin Theocracy territory as long as Anstrun doesn't join up with the MisalinDuchy/Airindale/Naralan/Kharva Alliance and work against them. However Imperial Intelligence continue to release information and spread rumors which try to provoke Anstrun to attack the Misalin Duchy forces at Blackbog Keep. Anstrun however, decide that it is not in his advantage to do this, and instead groups his easternmost forces together at Halihill while he awaits the fight between the Alliance and the Imperium to break out, when he can hopefully step in to take advantage of the situation while his opposed at busy fighting.

In the meantime, Anstrun is working on rebuilding the towns and ports of Northern Misalin while expanding the Misalin Guard. Since the Blackbog Insurrection, the remaining loyal Misalin Guard has nearly doubled in its numbers, and reequipped with vastly superior equipment. Anstrun has ordered weapons in sizeable quantities from Naralan, who apparently have no problem selling it to both of the Misalin factions - thus Misalin will owe the gnomes in both favor and money regardless of who seizing the nation. Currently the Theocracy has one regiment of troops deployed in Halihill, a second regiment in Capital City, and a third remaining regiment spread across the various cities in reconstruction. Due to the loss of many Paladin Order members, most of these forces are composed of Light Infantry units operating Wand-Gattlings, with a few Golem-Infantry units and "Assault-Infantry" units operating Naralan Light Assault Walkers.

Within the Misalin Guard command corps, Anstrun has replaced all high ranking commanders with those he expressively trust, even those whose loyalty are unconfirmed but only kept there due to skill/record were removed since Lenneth's turnover to Blackbog. Even within the med-level commanders, only those who show confirmed loyalty towards the Church are kept in their positions. Thus if there are any more company-level or above officer who may be sympathetic to the Duchy forces at Blackbog, they're hiding it well - they've got no choice really.

Statistics: Posted by Zanaikin — Sun Oct 12, 2008 12:27 am


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2008-10-11T23:53:16 2008-10-11T23:53:16 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12099#p12099 <![CDATA[Re: Final Preparations]]>
Blade shows up at the main entry of Blackbog and demanded to see Command Spekes. Afterward some almost misunderstanding moments by the guards the commander of the Blackbog Misalin units finally meets the one Cary speaks of, the one apparently awarded with the accomplishment of bringing down the Durum Defender yet almost no-one knows anything about. He also claims to be the one who launched the distraction attack upon the Imperial military base north of Trias, as per arranged by the Sacred Kingdom ( he even has a Sacred Kingdom communication device to support it ). Strangely however, Blade ( as he calls himself, claiming that he can't remember his real name ) emanates an Antimagic Field the entire time. He claims it's because the Norinthners ( at least he believe, due to the extreme vileness of the spell's aura ) managed to hit him with some kind of tracking spell, and he'd prefer not to have the enemy decide at some point to send assassins and executioners after all. There's always the chance they'll surprise him and take his head, after all. As a matter of fact, he would have come to Blackbog sooner after contacting Cary, but he decided to craft the Antimagic emanator first, which took him a bit of time.

Derovarr offers Blade the hiring price of 100,000gps per assignment, plus an additional 10,000gp bonus for every METAAC Blade brings down. Blade accepts the offer for one, he does need the money, and two, he hates Norinth for personal reasons of the past. However he does tell Derovarr that based on prior experience, his abilities are not that useful against METAACs. Yes he can probably bring down one or two, but his limited power choices in piercing AMF leaves him at a significant disadvantage against METAAC squads - not something he intends to take on.

( Blade joins the Alliance Forces ~! )

[ Much discussion with Marty & Drew were made prior to making this post... ]

Statistics: Posted by Zanaikin — Sat Oct 11, 2008 11:53 pm


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2008-10-11T01:56:28 2008-10-11T01:56:28 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12094#p12094 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Squall255 — Sat Oct 11, 2008 1:56 am


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2008-10-10T17:06:01 2008-10-10T16:41:01 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12089#p12089 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Mr_Praetorian — Fri Oct 10, 2008 4:41 pm


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2008-10-09T14:09:30 2008-10-09T14:09:30 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12074#p12074 <![CDATA[Re: Final Preparations]]> Statistics: Posted by Squall255 — Thu Oct 09, 2008 2:09 pm


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2008-10-09T01:52:43 2008-10-09T01:52:43 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12067#p12067 <![CDATA[Re: Final Preparations]]>
"We accept your present and the fulfillment of your oath. You have needed not to grant us this deed, yet through your admirable sense of honor you have brought us the head of our clan's sworn foe. You have the sincere gratitude from my clan members - the Air Dragons of Kharva. Should you ever require our aid, do not hesistate to call upon us, for we will return this favor - our honor, and your deeds, demand upon it."

The Dragon Marquis then "bowed" deeply, lowering his head to barely a meter above the ground. It was a sight rarely seen, even by the Dragon Knights who forge lifelong contracts with the Air Dragons...

It passed in but a moment.

"We wish we could provide some other means of aiding you currently, but the demands of the war have stretched us all to our limits. However, there is one particular gift we can bestow upon you... Heir and Guardian of Misalin. Prepare yourselves for teleportation."

The dragon then spoke but three words, and both Derovarr and Kati immediate found themselves bound by a teleportation field, sent towards a location unknown...

A moment later, they emerged in what appears to be a deep underground cavern, which was entirely empty except for one colossal dragon in rest. It was a dragon described in only legends - one built of Aurorum. Except this dragon showed no sign of motion, no sign of life. It was as if it were a statue of Aurorum, perfectly preserved even after death.

Then, a voice boomed across the entire chamber, coming from all directions at once.

"Welcome, Heir of Misalin, and..." it seemed hesitant for a moment, as if unwilling to recognize, "Guardian of Misalin. I apologize for being unable to meet you in person, for this is only the recording of a copy of my memories and soul. The Dragon Alliance War has all but destroyed our numbers, and I was but the last member of the once great Metallic Dragon clans. Unable to fulfill our once promise and oath to the Grand Masters of the Misalin Order, I decided to convert the last of my life energies to be the blessing of the future world, the future generations... each and every."

It was this moment that Derovarr noticed that near the Dragon was an Aurorum plate inscribing a list of names - names of every Heir and Guardian of Misalin whom has received the legacy of the Aurorum Dragons... ending with the name Kosai Strusler.

[ Derovarr also notices, a product of his recent research since learning about Kati, that the entire list were all Arvitors of Misalin - maybe that was why the Dragon hesitated ]

A surge of energy then erupted forth from the unmoving Aurorum Dragon, which focused and converged itself upon Derovarr and Kati. It was as if power was being poured into them, not power in a pure physical or magical sense, but one of even higher order...

Then a moment later, just as fast as it had come, it finished. The sound of metal scratching against metal could then be heard from the inscription plate as sparks flared from it - as two new names were appended to the list: "Derovarr Rothwyn" and "Kati Gant".

"May you bring eternal harmony to your world, your nation, your people, and ultimately, yourselves."

Derovarr and Kati then suddenly felt, as if their instincts have just heard, that the way to leave was to simply touch the inscriptions list and imagine where to go...

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Completion XP - Oath of the Skies: 2,200XP (to Derovarr, Jens, Ulrich, Kati)

Blessing of the Metallic Dragons:
Derovarr & Kati - 22,000XP

XP Totals: Derovarr (260,980xp), Jens (228,428xp), Ulrich (222,659xp), Kati (219,338xp), Teodor (210,460xp), Klaus (192,360xp), Samael (183,780xp).

Statistics: Posted by Zanaikin — Thu Oct 09, 2008 1:52 am


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2008-10-09T01:14:58 2008-10-09T01:14:58 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12065#p12065 <![CDATA[Re: Final Preparations]]>
On the morning on June 1st, Derovarr, accompanied by Lady Gant, left for the Capital of Kharva - Starik. With the guidance from Governor-General Konstantin Gant himself, the three went to the mountainous lair of the Kharvan Air Dragons, with the remains of the Blue Orc Cheiftain in tow. Upon entering the lair, the group instantly felt a swell of power that was neither arcane nor divine, but simply ancient and vast. Without even noticing it, Derovarr's eyes began to glow their holy white that usually flared only when in anger, and Kati's arvitor heritage gave her an almost radiant appearance.

Konstantin lead the two into the great receiving chamber of the lair, where they were greeted by a pair of guards, two large air dragons themselves, who escorted the two further in. Meanwhile, Konstantin bowed and left the lair, heading back to Starik.

The two dragons led Derovarr and Kati up to three massive dragons deep within the chamber, two of them already gargantuan in height, and the last one towering above even them. The dragon identified himself not with a name, but with his title - the Marquis of the Air Dragons. He was new to the position, for the last Marquis had fallen with previous Governor-General of Kharva during the Trelling campaign...

Then Derovarr withdrew the Bag of Holding with their mutual enemy's remains, and addressed the chamber.

"Great Air Dragons! Many weeks ago, I Guardian Marshal Derovarr Rothwyn, and Crown Duchess Kati Orlov Gant, partook in, alongside many of your number, the Trelling Campaign. Though our particular share of the fighting was relatively small, there were, no less, many terrible casualties among us all. We lost many great allies, and you, Great Ones, lost your Lord.

I was there, that very day in which a foul, and truly vile Orc Chieftain struck down our General, and your Lord. Though I arrived to his side of the battle very late in the day, I saw the devastation, and I felt your rage. It was in that moment, that as the last of your number fell back from the battle, that I swore an oath.

I swore to you on that day, that I would slay this chieftain. I trust their your great and ancient minds have not forgotten such an oath, and, now today, we come to see that which has been fulfilled." Derovarr said, holding up the back, his eyes burning a bit brighter.

"Within this bag are the remains of our enemy. Recently, my forces participated in a raid on his lair, and I, had the personal honor of slaying him once and for all. Though I know not his title, let it be known that this defiler, butcher, and slaughterer is no more!" Derovarr finished, offering the bag to whomever in the hall so desired it.

(Diplomacy 62)

[DM editted]

Statistics: Posted by Mr_Praetorian — Thu Oct 09, 2008 1:14 am


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2008-10-08T23:19:42 2008-10-08T23:19:42 https://forums.druidsofthecoast.com/viewtopic.php?t=836&p=12064#p12064 <![CDATA[Final Preparations]]>
The day progresses to June 1st...

It's the last day before the start of the Campaign, for neither Airindale nor Naralan plan to delay any longer. A final planning session between the leaders of all three major participating groups will be taking place later tonight, and the plan calls for heading out within one day or two tops.

All force upgrades will be complete by the end of today, including repairs to the Sky Galleons.

The Spell-Shield Generators ordered have finally been delivered. Alongside came the gnomish artificing teams for repairing the Sky Galleon and upgrading the Keep's defenses, as well as some new warforged they're providing to replace those lost in the last battle.
[ reminder that each person in the party receives one Spell-Shield Generator and two Power Packs ]

( Link to last posts before this : viewtopic.php?f=3&t=674&p=12063#p12063 )

Statistics: Posted by Zanaikin — Wed Oct 08, 2008 11:19 pm


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