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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2007-10-23T01:14:22 https://forums.druidsofthecoast.com/feed.php?f=3&t=598 2007-10-23T01:14:22 2007-10-23T01:14:22 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8254#p8254 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Tue Oct 23, 2007 1:14 am


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2007-10-23T00:50:07 2007-10-23T00:50:07 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8252#p8252 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Tue Oct 23, 2007 12:50 am


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2007-10-22T22:27:34 2007-10-22T22:27:34 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8251#p8251 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Mon Oct 22, 2007 10:27 pm


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2007-10-22T22:21:12 2007-10-22T22:21:12 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8250#p8250 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Mon Oct 22, 2007 10:21 pm


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2007-10-22T22:09:40 2007-10-22T22:09:40 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8249#p8249 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Mon Oct 22, 2007 10:09 pm


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2007-10-07T02:33:30 2007-10-07T02:33:30 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8086#p8086 <![CDATA[Game Meet #23]]>
-Buffs. See above. (Note: Heart of Earth twice)
-1 lvl 8
-2 lvl 7
-2 lvl 6

If anybody remembers anything I forgot, do say so.

Statistics: Posted by littleangryman — Sun Oct 07, 2007 2:33 am


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2007-10-06T17:02:19 2007-10-06T17:02:19 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8076#p8076 <![CDATA[Game Meet #23]]> Statistics: Posted by Squall255 — Sat Oct 06, 2007 5:02 pm


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2007-10-05T15:03:44 2007-10-05T15:03:44 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8064#p8064 <![CDATA[Game Meet #23]]>
i ll change those CLs

Statistics: Posted by Zanaikin — Fri Oct 05, 2007 3:03 pm


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2007-10-05T13:18:58 2007-10-05T13:18:58 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8062#p8062 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Fri Oct 05, 2007 1:18 pm


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2007-10-05T03:11:32 2007-10-05T03:11:32 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8056#p8056 <![CDATA[Game Meet #23]]> Statistics: Posted by Sajuuk — Fri Oct 05, 2007 3:11 am


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2007-10-05T02:55:56 2007-10-05T02:55:56 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8055#p8055 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Fri Oct 05, 2007 2:55 am


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2007-10-01T04:55:26 2007-10-01T04:55:26 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8032#p8032 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Mon Oct 01, 2007 4:55 am


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2007-10-01T03:08:57 2007-10-01T03:08:57 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8031#p8031 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Mon Oct 01, 2007 3:08 am


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2007-10-01T02:28:53 2007-10-01T02:28:53 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8030#p8030 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Mon Oct 01, 2007 2:28 am


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2007-10-01T02:32:59 2007-10-01T02:25:36 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8029#p8029 <![CDATA[Game Meet #23]]>
The spells are cast so that it goes something like this: Glow, Grow Big and Weapon Size Up, Weapon Size Up Again, Shrink Back Down To Medium And Sword Shrink Back Down To Medium (but still deal damage as collosal)

(and whoever makes transformation sequence jokes shall have the next storm infected botnet that hits me redirected towards their IP address)

Party Buffs:
20 rounds: Holy Aura (FavSoul) +4 Deflection AC, +4 Resistance to Saves, Evil creatures blinded when striking target (Fort DC 29 negates), SR25 vs Evil Spells and Spells cast by evil creatures, mental influence/possession block as Protection from Evil ((just playing it safe)) (CL20)
21 Minutes: Insignia of Warding (FavSoul) +1 Sacred AC
21 Rounds: Recitation (FavSoul) +2 luck to AC, attacks, saves (+3 if mislanian) (CL21)
21 Minutes: Mass Death Ward (FavSoul) immunity to death spells, magical death effects, energy drain, and negative energy effects (CL21)
21 Rounds: Brilliant Aura (FavSoul) brilliant energy on weapons (CL21)

Self Buffs:
21 Minutes: Fortunate Fate (FavSoul) AutoHeal if Killed (CL21)
20 Rounds: Holy Transformation (FavSoul) +4 Sacred to STR and CON, +4 Sacred on Saves, DR 5/Evil, Evil creatures within 20 feet take -2 on attacks and saves (no save) (CL20)
21 Rounds: Earth Hammer (FavSoul) weapon up one size, bludgeoning damage, adamantine (CL21)
21 Rounds: Valiant Fury (FavSoul) +4 Morale to STR and CON, +2 Morale to Will saves, extra attack on full attack (no stack with haste) (CL21)
21 Rounds: Righteous Might (FavSoul) +4 Size to STR, +2 Size to CON, +2 Enhancement to natural armor, DR 9/evil, -1 AC, -1 attack, weapon size up one (CL21)
21 Minutes: Righteous Fury (FavSoul) 50 Temp HP, +4 Sacred to STR (CL21)

all CLs have an additional +5 from enduring for purposes of dispels

Total Time: 5 Rounds
Total Cost: 1AP (for Fortunate Fate as full round)
Activating Scout's Headband for True Seeing

Item Familiar to cast if/when commander shows up:
Choose Destiny (FavSoul) Roll twice for everything that needs a d20
Effulgent Epuration (FavSoul) negate CL worth of spells

Statistics: Posted by Sajuuk — Mon Oct 01, 2007 2:25 am


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2007-10-01T02:13:09 2007-10-01T02:13:09 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8028#p8028 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Mon Oct 01, 2007 2:13 am


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2007-09-30T23:33:09 2007-09-30T23:33:09 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8026#p8026 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Sun Sep 30, 2007 11:33 pm


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2007-09-30T21:58:27 2007-09-30T21:58:27 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8025#p8025 <![CDATA[Game Meet #23]]> Freedom of Movement (Duration 160 min)(CL20 IIRC)
Soul of Light (Duration 1 hour, heal+2HP/spell level)(CL23 IIRC)
Healing Lorecall (Duration 160 min)(CL23 IIRC)

Statistics: Posted by Squall255 — Sun Sep 30, 2007 9:58 pm


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2007-09-30T19:06:32 2007-09-30T19:06:32 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8024#p8024 <![CDATA[Game Meet #23]]>
(Buffs:
Air Walk)

Statistics: Posted by Laharl — Sun Sep 30, 2007 7:06 pm


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2007-09-30T17:07:33 2007-09-30T17:07:33 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8023#p8023 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Sun Sep 30, 2007 5:07 pm


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2007-09-28T18:26:56 2007-09-28T18:26:56 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8014#p8014 <![CDATA[Game Meet #23]]> Daily (see char sheet)
True seeing (enlarged w/ AP)
Superior Invisiblity
mass Warm Shield (group)
Arcane Spellsurge

Dispel DC 32
+2 from Judson's song thingy

Statistics: Posted by littleangryman — Fri Sep 28, 2007 6:26 pm


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2007-09-28T15:45:38 2007-09-28T15:45:38 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8012#p8012 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Fri Sep 28, 2007 3:45 pm


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2007-09-28T01:49:00 2007-09-28T01:49:00 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8009#p8009 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Fri Sep 28, 2007 1:49 am


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2007-10-01T15:24:40 2007-09-27T23:54:50 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8008#p8008 <![CDATA[Game Meet #23]]> Moment of Prescience
Greater Arcane Fusion (Arcane Spellsurge, Eye of the Hurricane*)
Superior Invisibility
Greater Blink
Enlarged True Seeing (2 APs for 7th level slot)
See Invisibility
Eyes of the Oracle
Warding* (Indigo / Violet, area)

Tapestry Spells:
Protection From Energy* (Cold)
Harmonic Chorus (cast and concentrated on by Item Familiar)

Plus Triggering the Quiescent Weave, activating the following:
Indomitability*
Resist Energy* (Cold)
Freedom of Movement
Empowered Greater Arcane Armor*

Caster Level:
32, 39 for abjurations(*)

Total Time:
3 Rounds

Effects for whole party:
Ignore first 120 points of cold damage
Ignore first 30 points of cold damage in a single attack
+6 deflection bonus to AC
Indomitability
Free Movement
+2 to CL and DCs

Statistics: Posted by TheDude51 — Thu Sep 27, 2007 11:54 pm


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2007-10-01T02:33:00 2007-09-27T02:03:09 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=8005#p8005 <![CDATA[Game Meet #23]]>
"Order's to all participants! Regroup at the teleporation keep and begin the casting of boosting spells! Move!" he said, before making his way outside the building and taking to the air, running towards the keep with all possible haste.

((Derovarr's Buff List:
1. Shield Other, recipient: Ulrich (CL 4, 4 hour duration)
2. Benediction, recipient: Jens (CL 4, 40 minute duration)
3. Flamebound Weapon (Self) (CL 4, 4 minute duration)
4. Oil of Bless Weapon (Halberd) (CL 1, 1 minute duration)
5. Oil of Bless Weapon (Ranmor's Duom) (Cl 1, 1 minute duration)
Total Time spent: 4 rounds

Auras:
Charge Commander
Coordination Commander

Party Buff:
Protection Devotion +7 sacred to ac to all allies within 30ft (to be used just as combat begins), duration is one minute.))

Statistics: Posted by Mr_Praetorian — Thu Sep 27, 2007 2:03 am


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2007-09-25T05:19:13 2007-09-25T05:19:13 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7994#p7994 <![CDATA[Game Meet #23]]>
--Well, buff up! I think we might begin this battle on PBP since no1 has time for a meeting for a while and I don't feel like just sitting here waiting. Also keep in mind, last chance to get consumables before the decisive battle~!

Command Force (12 members):
Derovarr, Jens, Kati, Ranmor, Ulrich, Karhedros, Garris +5 Phantom Knights

Main Attack Force (45 members):
Kelmik +4 Blaster Mages
Tactical Mage Squad (4 blaster mages, 4 support mages)
Karhedros' Mage Squads (16 assault mages, 16 blaster mages)

Statistics: Posted by Zanaikin — Tue Sep 25, 2007 5:19 am


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2007-09-25T03:36:23 2007-09-25T03:36:23 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7991#p7991 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Tue Sep 25, 2007 3:36 am


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2007-09-25T03:09:39 2007-09-25T03:09:39 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7989#p7989 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Tue Sep 25, 2007 3:09 am


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2007-09-25T03:08:45 2007-09-25T03:08:45 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7988#p7988 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Tue Sep 25, 2007 3:08 am


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2007-09-25T00:17:52 2007-09-25T00:17:52 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7983#p7983 <![CDATA[Game Meet #23]]> Statistics: Posted by Sajuuk — Tue Sep 25, 2007 12:17 am


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2007-09-24T23:15:06 2007-09-24T23:15:06 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7982#p7982 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Mon Sep 24, 2007 11:15 pm


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2007-09-24T22:57:22 2007-09-24T22:57:22 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7981#p7981 <![CDATA[Game Meet #23]]> Statistics: Posted by Sajuuk — Mon Sep 24, 2007 10:57 pm


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2007-09-24T22:53:20 2007-09-24T22:53:20 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7980#p7980 <![CDATA[Game Meet #23]]> Our weapons are the embodiment of our faith.
-Lol, I'm trying to remember where that's from.

Anyways, I shouldn't need to remind you that... apart from agreeing to leave, you actually need to figure out any troops you're taking, if any. Otherwise I'll have to assume 0.

Statistics: Posted by Zanaikin — Mon Sep 24, 2007 10:53 pm


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2007-09-24T19:36:34 2007-09-24T19:36:34 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7978#p7978 <![CDATA[Game Meet #23]]> Statistics: Posted by Squall255 — Mon Sep 24, 2007 7:36 pm


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2007-09-23T03:24:50 2007-09-23T03:24:50 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7967#p7967 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Sun Sep 23, 2007 3:24 am


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2007-09-23T00:37:07 2007-09-23T00:37:07 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7966#p7966 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Sun Sep 23, 2007 12:37 am


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2007-09-22T17:42:44 2007-09-22T17:42:44 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7965#p7965 <![CDATA[Game Meet #23]]>
"Though I fear we may be commting ourselves into trap, we owe it to our soldiers to go forward with this. Those common soldiers who even now rally to war. If our sacrfice can spare them the blade of the enemy, then we must commit."

"Myself and Phalanx stand ready." he said, hitting the ground defiantly with the pole of his weapon; Phalanx let off a momentary pure white glow in response.

Statistics: Posted by Mr_Praetorian — Sat Sep 22, 2007 5:42 pm


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2007-09-22T16:34:19 2007-09-22T16:34:19 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7964#p7964 <![CDATA[Game Meet #23]]> [Also, if you level'd up (which I think everyone here did), consider ~2hrs of your time spent on training / refining your skills.]

It was just after noon, lunch was still being distributed, when Garris sent out a message for immediate meeting of the commanders at the teleportation area. Scout have confirmed sighting of enemy forces teleporting into the city's surroundings.

As soon as the majority of people managed to arrive, Garris began explaining. "Already, we have confirmation, they have already started teleporting in. Apparently Major Aelle Osweald here of the Misalinian skirmisher units managed to link up communications with the brigand group in the northwest and didn't inform us." Garris looked towards the woman to his right, who had two hawks with her and dressed closer to a stereotypical representation of a druid than anything else."

Aelle began explaining immediately. "We'll, I don't know if it was going to do anything and didn't feel like embarrassing myself if it turned out to be an utter waste of time. But anyways we're short on time as it is so I'll explain the current situation. The brigand scouts discovered the enemy immediately after they arrived and sent me the hawk I left with them. The note mentions sighting of a heavily equipped enemy attack squad teleporting in alongside three scout squads and two mage squads. They then spread out immediately to secure the nearby hilltops while more troops steadily teleported in. I'd estimate my hawk returning from the brigand camp in under 10min, and give at least another 5 minutes for preparation the information and another 5 for time for you getting here. Between that, I would say that they already had 20 to 25 minutes, enough to bring in around five companies of forces."

During her explanations, Garris took out a large map of Trelling's surroundings and the two of them spread it out. Major Aelle points towards and then circles the valley area between the hills of #103, #104, and #106. "They're coming in that depression. We can expect their scouting elements to already secured hills 103, 104, and 106. If the brigands of the northern camp is in the mood to stay, there is a good chance skirmishes have already began in those woods. Although I highly doubt this, those people are still smart enough to recognize an impossible task when they see them."

"We still have the option to strike, but we have to do it NOW if we choose to do so. The longer we delay, the more troops they'll be able to pour in." Aelle finishes in a conclusive tone, signifying the end of her information, and looks at the commanders expecting a decision.

Garris then takes the lead "I have called in my remaining phantom knights, the Misalin tactical spell squad, Kelmik's core mage squad, and Karhedros' elven mage squads in case we need them. I've already had a Empowered Tactical Greater Anticipate Teleportation placed upon myself. When we teleport in, we'll delay all reinforcements coming in within about 1,000ft radius for about twenty-some seconds (4 rounds). I'd say we do this. It is our best chance, and last chance, to dish out a punishing blow to the enemy." He finishes as he stares between Derovarr and Kati, then at the rest of the command squad veterans.

Statistics: Posted by Zanaikin — Sat Sep 22, 2007 4:34 pm


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2007-09-21T03:05:42 2007-09-21T03:05:42 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7955#p7955 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Fri Sep 21, 2007 3:05 am


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2007-09-19T21:03:08 2007-09-19T21:03:08 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7942#p7942 <![CDATA[Game Meet #23]]> Statistics: Posted by littleangryman — Wed Sep 19, 2007 9:03 pm


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2007-09-19T19:15:11 2007-09-19T19:15:11 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7939#p7939 <![CDATA[Game Meet #23]]> Statistics: Posted by Sajuuk — Wed Sep 19, 2007 7:15 pm


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2007-09-19T16:42:44 2007-09-19T16:42:44 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7935#p7935 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Wed Sep 19, 2007 4:42 pm


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2007-09-19T15:43:12 2007-09-19T15:43:12 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7932#p7932 <![CDATA[Game Meet #23]]>
well, considering you're messaging them. For a while you wait for a reply... and there was none.








It wasn't until half an hour later did a reply get sent back:

"Repairs finished but upgrading taking longer than expected. Military situation at Naralan borders and major industrial efforts diverted from us. If leave before finish the screen being upgraded will collapse. However, Dockmaster promises to be finished enough to leave by nightfall, and we can finish the remaining portions of the upgrade by ourselves."



consider it 10AM now.

Statistics: Posted by Zanaikin — Wed Sep 19, 2007 3:43 pm


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2007-09-19T01:49:51 2007-09-19T01:49:51 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7921#p7921 <![CDATA[Game Meet #23]]>
((On another notes, if there aren't anymore responses in the next few days, perhaps, Dai, you could begin advancing the day along?))

Statistics: Posted by Mr_Praetorian — Wed Sep 19, 2007 1:49 am


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2007-09-18T01:01:06 2007-09-18T01:01:06 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7915#p7915 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Tue Sep 18, 2007 1:01 am


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2007-09-17T22:27:35 2007-09-17T22:27:35 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7914#p7914 <![CDATA[Game Meet #23]]>
And yes, I'm remembering to mark those off of my spells for this day.

Statistics: Posted by TheDude51 — Mon Sep 17, 2007 10:27 pm


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2007-09-17T21:49:37 2007-09-17T21:49:37 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7907#p7907 <![CDATA[Game Meet #23]]> I REALLY didn't expect that Derovarr & Karhedros could actually end up speaking on the same wavelength, but it seems you managed it.

and Jens / Karhedros chat went mostly well too. Sorry I couldn't be there to have Cael provide input. Although for the most part, Cael will simply be clarifying some of the things Karhedros spoke of (so if there are any major parts still unclear, talk to me on that).
Also, regarding the banned school... banned schools apply to separate spellcasting lists not the entire character, thus necromancy is technically only banned on your sorc list (and we already talked about banned spells on warmage: no).



So Scott, if you wish to invest in any spell slots, feel free to post / talk to me about it (or mark it down on your char sheet then make a post about the changes).
I'm also removing the 60ft sight range of Item Familiars. So now, they can see as far as a typical human, unless you invest spot ranks / take improved senses... etc.

also, if you didn't catch the update, there IS a invest-maneuvers ability for Item Familiars.

Statistics: Posted by Zanaikin — Mon Sep 17, 2007 9:49 pm


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2007-09-16T19:51:08 2007-09-16T19:51:08 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7900#p7900 <![CDATA[Game Meet #23]]> Statistics: Posted by littleangryman — Sun Sep 16, 2007 7:51 pm


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2007-09-16T19:17:39 2007-09-16T19:17:39 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7899#p7899 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Sun Sep 16, 2007 7:17 pm


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2007-09-16T19:16:47 2007-09-16T19:16:47 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7898#p7898 <![CDATA[Game Meet #23]]>
Derovarr proceeded to walk up towards the main altar, a large silver structure with a fist grasping a lightning-bolt on one side, and a magnificent golden sun disk on the other. Derovarr approached the side with the lightning bolt, noticing that there was one spot left near it. Just enough for him to kneel. Upon approaching his spot, he activated his ring, calling Phalanx to his side, and proceeded to kneel down, holding his weapon to his right, and bowing his head.

"Oh great Lords of the Divine Realms, here my prayer. A prayer that beseeches that once again, as you have for so many years, to shed your grace down upon me. That I might, as I did so swear upon accepting the path of a Knight of the Temple, continue to cary forward my honorable and just duty of defending the weak and innocent from the wicked forces of evil. Help to guard my spirit, and keep it pure of the evils that daily war to bring into the darkness.

But, great Lords, I would not ask you to place these wards and protections upon my soul alone. Nay, I would beseech you to guard and keep all those who stand here in defiance of the forces of chaos and evil. To these men and women, spiritual or not, that carry on this great and righteous battle in spite of all that could befall them. To these warriors who will fight to the death to see that the land be made pure again. To these brothers and sisters who fight to the last, that their families may some day breath with out fear of suffocation in a sea of tyranny.

Let them, as you have so privileged me, carry your blessing with them into this great battle. Harden the their wills, and bolster their spirits. Let their swords clang with the divine to serve as momentum. Give them the strength to conquer this foe, and it they shall fight, as long and as hard as they must.

Let them all feel your power and grace, and I shall do as I have always done: Strive to lead them to victory.

Honor in Life, Glory in Death, and Ascension into the Light."

Statistics: Posted by Mr_Praetorian — Sun Sep 16, 2007 7:16 pm


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2007-09-15T19:25:06 2007-09-15T19:25:06 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7895#p7895 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Sat Sep 15, 2007 7:25 pm


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2007-09-15T18:48:33 2007-09-15T18:48:33 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7894#p7894 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Sat Sep 15, 2007 6:48 pm


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2007-09-15T17:23:36 2007-09-15T17:23:36 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7893#p7893 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Sat Sep 15, 2007 5:23 pm


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2007-09-15T16:35:41 2007-09-15T16:35:41 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7892#p7892 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Sat Sep 15, 2007 4:35 pm


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2007-09-14T23:05:28 2007-09-14T23:05:28 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7889#p7889 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Fri Sep 14, 2007 11:05 pm


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2007-09-14T22:30:46 2007-09-14T22:30:46 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7888#p7888 <![CDATA[Game Meet #23]]> Statistics: Posted by littleangryman — Fri Sep 14, 2007 10:30 pm


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2007-09-14T20:39:06 2007-09-14T20:39:06 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7887#p7887 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Fri Sep 14, 2007 8:39 pm


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2007-09-14T13:06:59 2007-09-14T13:06:59 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7879#p7879 <![CDATA[Game Meet #23]]> Statistics: Posted by littleangryman — Fri Sep 14, 2007 1:06 pm


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2007-09-14T03:27:39 2007-09-14T03:27:39 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7878#p7878 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Fri Sep 14, 2007 3:27 am


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2007-09-14T03:23:03 2007-09-14T03:23:03 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7877#p7877 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Fri Sep 14, 2007 3:23 am


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2007-09-14T03:17:07 2007-09-14T03:17:07 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7876#p7876 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Fri Sep 14, 2007 3:17 am


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2007-09-14T03:10:16 2007-09-14T03:10:16 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7875#p7875 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Fri Sep 14, 2007 3:10 am


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2007-09-14T03:19:27 2007-09-14T03:08:48 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7874#p7874 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Fri Sep 14, 2007 3:08 am


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2007-09-14T01:38:31 2007-09-14T01:38:31 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7872#p7872 <![CDATA[Game Meet #23]]> Statistics: Posted by littleangryman — Fri Sep 14, 2007 1:38 am


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2007-09-13T21:55:12 2007-09-13T21:55:12 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7871#p7871 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Thu Sep 13, 2007 9:55 pm


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2007-09-13T19:17:38 2007-09-13T19:17:38 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7868#p7868 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Thu Sep 13, 2007 7:17 pm


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2007-09-13T17:35:37 2007-09-13T17:35:37 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7867#p7867 <![CDATA[Game Meet #23]]> Troops assembling, officers milling about. They're nervous, obviously, for the hour of the decisive battle draws near. Victory or loss will likely determine the fate of the Archeron defense line's right wing. However, as Derovarr walks by on his way to the alter, several of the field officers accosted him and praised for the victory this morning. It would appear that word of the devastating blow dealt to the enemy forces in this morning's raid has spread far and wide amongst the troops. Although it seems they know nothing of friendly losses, of the loss of Andrei's air dragons. Well... for all they care, Andrei went on another one of his 'extended missions'.

One may think the casualty numbers of the enemy may have been exaggerated by the troops. For the first time in over a week, it seems they are confident they will win the battle. Nervous, yes, but at they same time determined to drive their foes back through sheer will and numbers.

The local shrine, for it's too small to be anything else, was set up by the Church of Misalin way decades back, if not longer. It is a sign of the far-reaching branches of the Misalin Church. The shrine however was expanded upon since the arrival of the Misalin Guard forces, and currently it was occupied with numerous soldiers, mostly devote Misalinians but some Archeronians coming in hope of finding whatever possible to help them live through this battle. The evangelists and priests of the Church were at the alters, directing prayer sermons and giving blessings to the troops one by one, while several healers were using this 'assembly point', like any other, to distribute some healing potions.

From a corner of his eye, Derovarr notices Rowen entering the shrine's main room from a side door. She notices him right away, her face looked surprised at first, then slightly worried as if deep in thought, then replaced by an almost forced casual look as she walks over. "It's sure a surprise to see you here... you've never been the type to ask for favors from gods, only determined to achieve goals through your own determination."



Jens:
The meeting was just disbanded, and one by one, people were leaving, heading off to separate ways and accomplishing what else need doing before the main battle.
"It's been over a week of waiting and it all comes down to this." Jens hears from the shrunken form of Caelotheir, the lightning filled ruby glowing with light as it speaks to him.

"It's not hard to tell after all. Defending forces maintains ground strength, attacking forces has air superiority, neither side have outright tactical advantage over the other. It's become a classic Penthiaen battle all over again, the deciding factor on the field relying upon the commanding squads and archmages. You must realize of course, that after the sheer display of spell power Karhedros pulled off, elf or not, he is in no shape to continue hurling around the most advanced of magics across the field of battle. For this fight, your dear officer's command squad is going to have to rely on you for fire coverage."

"The question is... how ready are you? There will be no easy withdraw this time, to withdraw is to forfeit the battle in the loss of thousands. How determined are you to defeat your counterpart on the opposing force? Because if you don't know, then you've already defeated yourself in your own mind."

Statistics: Posted by Zanaikin — Thu Sep 13, 2007 5:35 pm


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2007-09-13T03:45:02 2007-09-13T03:45:02 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7866#p7866 <![CDATA[Game Meet #23]]> Statistics: Posted by Laharl — Thu Sep 13, 2007 3:45 am


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2007-09-13T02:59:49 2007-09-13T02:59:49 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7865#p7865 <![CDATA[Game Meet #23]]> before you even THINK of mounting an argument, did you really think I haven't pondered the thought of using this idea? rest, attack, dump spells, rest, attack, dump spells, repeat process over and over. It's easy to launch one strike every 3~4hrs with that cycle there... and as Drew put it well when we talked.. "there be no trelling left."

if you want the logical part of it. Per day activities are 'PER DAY' rather than 'PER RESTING' for a reason. Not to mention things of this, such as spells, are abilities that are meant to be draining and requires a significant amount of time to recover. This time means MORE than just resting time, but also 'time' that passes by. Spells are replenished per day to also symbolize that's how much reserve magic you can absorb over 24hr duration, and the sleeping time is merely taking time aside to organize this 'reserve'.

so the answer is no, for once, like all casters must face at some point during their career, you must take to a battle where you're limited in spell-slot resources (which the enemy may be as well, depending on whether they rested from yesterday before or after the battle).

seriously Judson, I'd really suggest you try thinking in other perspectives every once a while... try thinking if you can just recover spells right away after a raid and cast normally again, what would you DM have done to you already with the NPCs? Your DM isn't stupid or bad at running combat you know :P

Statistics: Posted by Zanaikin — Thu Sep 13, 2007 2:59 am


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2007-09-13T02:12:27 2007-09-13T02:12:27 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7864#p7864 <![CDATA[Game Meet #23]]> Statistics: Posted by TheDude51 — Thu Sep 13, 2007 2:12 am


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2007-09-13T01:09:17 2007-09-13T01:09:17 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7863#p7863 <![CDATA[Game Meet #23]]>
In the mere few minutes since he had given the order to put the city on full alert, all of Trelling had arisen. Soldiers were just now begining to march forth from barracks, officers were rushing about, and war horns blasted through air, filling the sky. Derovarr looked around, taking in what little sight he could from his grounded position.

It was moments like this that reminded Derovarr how small even he was on the grander scale of things. At this moment, over a thousand soildiers were donning their armor, and readying their arms, readying for what would be the last fight they would ever partake in.

Without even a thought, Derovarr's legs began to cary him away towards the temporary shrine that his Church had set up. It was time to do something that Derovarr rarely did. Pray. For aid.

Statistics: Posted by Mr_Praetorian — Thu Sep 13, 2007 1:09 am


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2007-09-12T23:39:11 2007-09-12T23:39:11 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7862#p7862 <![CDATA[Game Meet #23]]> Statistics: Posted by Zanaikin — Wed Sep 12, 2007 11:39 pm


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2007-09-07T18:44:47 2007-09-07T18:44:47 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7845#p7845 <![CDATA[Game Meet #23]]> thoroughly scouted the area. I want to know exactly whats guarding those circles.

Another issue I'm like to inquire about is as to how many hard points we have that our troops can fall back to should they be pushed from the walls."

Statistics: Posted by Mr_Praetorian — Fri Sep 07, 2007 6:44 pm


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2007-09-07T16:30:25 2007-09-07T16:30:25 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7844#p7844 <![CDATA[Game Meet #23]]>
"The rate for which troops can effectively teleport across a widened teleportation circle is merely about 8 every few second interval (1rnd), although we could expect multiple circles. However, even at 15~20 enemies teleporting per interval, we don't need wide area blasting from numerous mages. Maybe a few blasters plus support mages to back us up against the defenders of the drop-off point and those that have already made it to this side is all that's neccessary. But the troops that would perform best for this task would be the skirmishers, to be utilized in short to medium ranged combat."

"Of course we could simply teleport in the command squad and delay the rest of the support troops until after we have confirmation that their defending blasters have been eliminated. That'll minimize casualties on our end, but put greater danger upon the commanders."

Statistics: Posted by Zanaikin — Fri Sep 07, 2007 4:30 pm


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2007-09-07T16:13:42 2007-09-07T16:13:42 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7843#p7843 <![CDATA[Game Meet #23]]> Statistics: Posted by Mr_Praetorian — Fri Sep 07, 2007 4:13 pm


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2007-09-07T15:46:19 2007-09-07T15:46:19 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7842#p7842 <![CDATA[Game Meet #23]]>
"But... I will disperse my clerics enough such that our elite and shock troops be properly covered with energy resistance spells."



Garris: "Well, like I said, it's an idea to open our choices. There are many places to go wrong and much to risk, but the gains are also considerable. But yes, should we try this, the commanders will be faced with the task of taking down the top defenders, most likely the enemy assault squad. I don't believe their dragonlancers will wait there for us since they draw far more attention than desired. However, they will probably teleport in upon first notice."

"We could draw up a widened greater anticipate teleportation to try to buy us up to 18sec (3rnd) of time before teleporting in. However this is only a moderate chance the enemy dragonlancers will teleport in within close enough proximity of us to be affected by the spell. An empowered widened tactical greater anticipate however, may cover the range we need and delay them for 24sec (4rnd). But we have ONLY those few seconds to take down their assault squad, plus any additional elites and mages which may be positioned there, before reinforcements arrive."


(BTW guys: I hope you still have all your spells-expended stuff from last meeting. Although you may consider yourself leveled up for the upcoming battle, you'll still carry the accumulated losses in resources from 'this morning' ingame.)

Statistics: Posted by Zanaikin — Fri Sep 07, 2007 3:46 pm


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2007-09-07T14:30:26 2007-09-07T14:30:26 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7841#p7841 <![CDATA[Game Meet #23]]>
I have no doubt that those lancers will be flying tight patrols around the teleportation area, hounding it if you will. The response squad will also, no doubt, either be there, or waiting to hear something from a mage with the ability to detect teleportation magic.

Not to mention that we'd have to locate and hit that location just when they start funneling troops through. Though I do not deny the precision of your mages, Garris, or our Misalanian scouts. What worries me more is whether our own mages will be ready for such a strike, and how depleted of magic it may leave them should there be an actual attack.

The idea behind the glyphs was to place spells that protect versus cold and fire magic, since we know that the enemy seem to particularly enjoy throwing those two elements at us.

Major Rowen, I'm leaving it up to you. If you can find a means to have such protection charged and ready in designated areas in such a way that they could be activated with a command word or like, in an efficient manner, then do so. If not, make sure as many of our elites are protected against fire and cold spells when the battle comes. Not all of them, that would be a ridiculous request. As many of them as per what is within reason.

We've all witnessed first-hand what happened to our ground forces by the will of the frostmaster, or during the fire raid. Let's not relive those moments during the actual confrontation."

Statistics: Posted by Mr_Praetorian — Fri Sep 07, 2007 2:30 pm


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2007-09-07T13:30:52 2007-09-07T13:30:52 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7840#p7840 <![CDATA[Game Meet #23]]>
"However, as defenders we usually head to positions before our attackers arrive, which will trigger the glyphs early. Most wide-area boost spells we have don't have the duration to allow for precombat casting. We only activate after engaging to provide maximum effectiveness. Henceforth defensive glyphs have always been forfeited for offensive glyphs which prove far more effective."

"The walls are probably the most dependable spot within the city. After that we have all the buildings inside the city, although most of them aren't exactly sturdy, a giant could collapse one of them easily and bury any garrison inside. Their bugbear shock troops also performs better in close corridors combat than our own forces. However, the rest of the goblins perform poorly in house-to-house fighting since they rely upon mobility and ranged weaponry. The best scenario would be for us to wear our their shock troops and giants before they breach the walls, and they drag out urban combat with the remaining goblin troops. However as Garris mentioned before, in terms of standard and shock troop comparison, we should have the upper hand."

"For defending against their mages, any straight cover would prove effective. It's their dragons that will prove the most problematic, their spells are capable of blowing up anything short of reinforced masonry that stands in their way. I don't really see how we can do anything but allow our ground troops to stand in their line of fire, otherwise we can't engage properly."



Garris: "That's something we can't help as much I'd say. I'm not proud of saying the truth but, it's the blasters who win battles, and most regular troops are merely there to soak up damage. Companies of elite and shock troops may crash and burn through defenses, but a single archmage could take them down by one spell. Infantry and cavalry are mostly there merely to overextend the limited blaster resources of any side. Well, at least that's the way it works with Archeronian forces, its why our troops emphasize on mobility to further spread out enemy mages and lessen their ability to hammer our lesser troops with single spells. Misalin forces would be a lot different as all those defensive spells make infantry partially invulnerable to all but the most powerful blasters."

"Also, defending isn't the only thing we can do. I'd like to throw this topic onto the table for thought. Teleportation circles' greatest weakness is the fact that, after all, they are effective choke point in and of themselves and forces the teleporter to go through said chokepoint. It is one of the premier reasons why teleportation circles are only used for strike forces and regimental units, and usually not whole armies. If our scouts can pinpoint the location of the incoming troops asap, we could mount an attack to secure the drop site and turn the teleporting troops to mince meat while they're still trickling in. Well, we can expect those places to be well defended, not to mention given the nature of the enemy there will probably be illusionary fake incoming teleportation sites."

Statistics: Posted by Zanaikin — Fri Sep 07, 2007 1:30 pm


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2007-09-04T03:07:17 2007-09-04T03:07:17 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7839#p7839 <![CDATA[Game Meet #23]]>
Then with a shake of his head, he snapped back to reality. "I'm glad you remembered that, Garris, you may have saved our lives." He said, turning back around.

"You!" he shouted, at a petty officer standing in the hall, "I want this whole city on full alert, NOW! Only those who who are still recovering spells and health from the strike this morning are pardoned. Move!"

"It would seem that we'll need to start pondering the most defendable positions in the city. Trying to line up our troops up at the walls would be suicide. Another thing to consider is how we're going to defend our ground based troops against blast magic. Hmm."

"Major Rowen, is it possible to place boosting spells in spell glyphs instead of offensive ones?"

Statistics: Posted by Mr_Praetorian — Tue Sep 04, 2007 3:07 am


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2007-09-04T03:09:35 2007-09-04T02:56:41 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7838#p7838 <![CDATA[Game Meet #23]]>
"You know, I just remembered something. From their attacks on Kharva during earlier parts of the war and their blitz of Lessik, we're pretty sure they have ability to mount teleportation circles. Which isn't that surprising since all of the southern nations use it. And with their numbers as low as we have reduced them to now... they may actually be able to afford to teleport all their forces straight over in one jump! It would be a bad idea to divide their original sized army against our, giving us an opportunity to destroy a significant portion of their forces while they await the rest of their army. But now... with both sides severely weakened and reduced, they don't need to worry about it anymore."

"...and if that's the case, we can expect them outside the city, not fatigued or exhausted, and full ready, by the afternoon!"

(actually the DM just remembered this xD)

(on another note, Garris just lvl'd up to 17, meaning you have another caster capable of using lvl9 spells now :P)

Statistics: Posted by Zanaikin — Tue Sep 04, 2007 2:56 am


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2007-09-04T02:32:08 2007-09-04T02:32:08 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7837#p7837 <![CDATA[Game Meet #23]]> "I wish I continue this discussion, but I have officers to train and soldiers to drill. Good day, commanders." He said, saluting before exiting the room.

Statistics: Posted by Mr_Praetorian — Tue Sep 04, 2007 2:32 am


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2007-09-04T02:26:50 2007-09-04T02:26:50 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7836#p7836 <![CDATA[Game Meet #23]]>
(btw, I don't know where you guys got the idea there's two frostmasters, cause there's only one xD)

Statistics: Posted by Zanaikin — Tue Sep 04, 2007 2:26 am


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2007-09-04T01:04:47 2007-09-04T01:04:47 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7835#p7835 <![CDATA[Game Meet #23]]>
I'm rather confidant that if we can catch the their response squad alone that we'd have a solid chance of brining them down. Both groups are well of the other's tactics, and are both at about the same level of skill and strength. So, it actually comes to down to a matter of numbers, which we have.

Their primary forward combatant is the Bugbear with the huge hammer you've all been hearing so much about. He is their duelist. He picks as single target, or a group of targets pacted tightly together, and proceeds to "hammer" them until they are defeated. He is highly skilled combatant, but, is also part of a unit, and relies on the rest of his unit to cover him while he does his work.

The rest of the squad is composed of a blaster, a booster, a sniper, and a bloodstorm blade. All of which are what my professors at Capital City Academy called rearguards. If we can manage to separate the foward offender from the rearguard, then the response squad will fall.

To this end, we have the advantage of numbers on them. They have one forward combatant, one offensive caster, one support caster, and two ranged support combatants. We have two forward combatants, one support caster/healer, one primary healer, one offensive caster, and one offensive caster/defense specialist. Its all a matter of isloating them in a situation where they cannot retreat.

Of course, there is the inherent problem. I'd be surpised if they hadn't thought this over themselves. As such, they're not likely to give us the opportunity."

Statistics: Posted by Mr_Praetorian — Tue Sep 04, 2007 1:04 am


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2007-09-04T00:15:33 2007-09-04T00:15:33 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7834#p7834 <![CDATA[Game Meet #23]]>
"Of course your guys could always engage them, but I'll bet the enemy assault squad will have something to say against that. And despite the casualties, my knights aren't useless. Our phantom steeds can almost keep up with their dragons, and I'd say we can handle a squad of 2 to 3. The only problem is that the enemy has at least triple that number."

then to surprise everyone, Caelotheir speaks up. "...also, you'll have another problem on your hands. That mage Jens met later during the fight, you all probably suspected by now that there is a high possibility he is the enemy commander, which would make him at least some high level elder or adviser in the blue draconic clan. You already know that these people do not like to show their faces, they prefer to stay hidden, behind abjurations and illusions. At this point, there is a good chance the shadow-gate summoned at the beginning of the battle Andrei reported was conjured by him. And that also means, that there was a good chance the unseen mage who was blasting the command squad during the night the shadow balors attacked Trelling's western walls was also him. So why would he engage in combat with Andrei's flight when he has never done so before?"

"I'd say there is one major reason, and that is after the enemy's fire storm raid when their best mages tried to kill Andrei and failed, this guy finally decided that Andrei was worthy enough to face him personally. The results are shown, his actions did something the white dragonlancers failed to achieve by themselves for ages - killing Andrei, his dragon, and obliterating his wing. Draconic orcs such as him tend to have much pride, and after surviving an encounter against him, not to mention seeing his actual form, there is no way he would simply allow the command squad members to live. Not to mention... that strange incident with the commander... he seems shocked, with some fear but that may be mostly due to surprise, but at the same time probably just as determined to kill her. After all, the draconic orcs live for challenges, particularly against those they consider an worthy adversary."

"There is a very high likelyhood that the next time the enemy attacks the city, whether it be the real battle over the city itself or another strike, he will draw out the command squad members and lead one of their best units to take you down personally."

"Now the question is... are you prepared for something like this?"

Statistics: Posted by Zanaikin — Tue Sep 04, 2007 12:15 am


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2007-09-03T23:10:10 2007-09-03T23:10:10 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7832#p7832 <![CDATA[Game Meet #23]]>
If the retaliation strike is what I'm fearing, then it may well turn into the deciding battle for Trelling. Neither side is in particularly good condition, and our forces are almost matched at this point. But they do have air superiority, and everyone in this room should know damn well what those dragons are capable of.

However, while they may have the skies at this moment, we need to do all we can to take that away from them, because those dragons may decide this battle. So, let's make that topic number one.

Well?"

Statistics: Posted by Mr_Praetorian — Mon Sep 03, 2007 11:10 pm


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2007-09-03T21:52:12 2007-09-03T21:52:12 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7829#p7829 <![CDATA[Game Meet #23]]>
You're having a debriefing right now to go over all the events. If you don't think there is much to contribute here please feel free to jump to what you wish during the day :P.

The losses taken during the attack was considerable, however given by the sheer amount of damage dealt to the opposing army, most of the other officers consider this a victory.

Garris believes that while the mage squads involved in the attack took some casualties, thus reducing our number of elite casters, they enemy should be equally reduced through their losses in the Fire Storm raid as well as response team losses during this morning. The enemy definitely has less mages than our forces at this point, although their casters are of better quality. However this should balance out overall. And after the latest raid, our forces now hold numerical advantage in both overall forces composition as well as number of shock troops and heavies available. The only remaining threat the enemy poses is now their air superiority.
With the Air Dragon wing lost and half of the phantom knights and pegasi cavalry killed during the battle, not to mention the loss of all but Coric's Pegasus, there are no longer a full group within the city capable of keeping up with the speed of the enemy white dragons in an aerial fight, which presumably about 9~10 remains.

Regarding the enemy, Garris is amazed at how fast the enemy commanders, particularly the draconic orcs, managed to return order to their army and settled back to a temporary rest before today's march. Of course, several of their blaster mages completely annihilating two camps of Insane goblins may have contributed. Although on a good side, the enemy will be at the very least be delayed 4 or more hours after having their nightly rest being disturbed in all camps. With this, Garris expects the enemy to arrive in Trelling after nightfall, and the partial rest they received will mean they'll be considerably fatigued. The enemy will have 2 choices, press battle while they're fatigued, or delay and give us more time. It's a win-win situation.

Although one must consider that they may be thinking of a method of retaliation against us for this morning.

Statistics: Posted by Zanaikin — Mon Sep 03, 2007 9:52 pm


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2007-09-03T01:34:26 2007-09-03T01:34:26 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7815#p7815 <![CDATA[Game Meet #23]]>
XP Totals: Derovarr (179,620xp), Buumstic (179,568xp), Kati (177,543xp), Ranmor (176,945xp), Ulrich (163,030xp), Karhedros (157,530xp)

Kati casts Miracle: –5,000 XP (172,543xp).



XP Given for Strategic Planning: Derovarr (4,000xp), Karhedros (2,000xp), Ranmor (1,000xp), Kati (1,000xp), Buumstic (1,000xp)

XP Totals: Derovarr (183,620xp), Buumstic (180,568xp), Kati (178,543xp), Ranmor (177,945xp), Ulrich (163,030xp), Karhedros (159,530xp).

Statistics: Posted by Zanaikin — Mon Sep 03, 2007 1:34 am


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2007-09-02T22:56:34 2007-09-02T22:56:34 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7813#p7813 <![CDATA[Game Meet #23]]> Statistics: Posted by Sajuuk — Sun Sep 02, 2007 10:56 pm


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2007-09-02T22:40:15 2007-09-02T22:40:15 https://forums.druidsofthecoast.com/viewtopic.php?t=598&p=7812#p7812 <![CDATA[Game Meet #23]]>
2,500 goblin lightfoots (including 100 cavalry)
600 bugbears
200 giants
75 siege weapons

from 13 destroyed goblin camps, 8 bugbear camps, and 4 giant camps.
non of the small mage camps were hit successfully, and there were too well defended and organized for that. However, mage casualties show be heavy amongst the mages on watch & patrol duty.

enemy forces remaining (estimate):
~25 Siege Weapons
~200 Draconic Mages
~110 Hill Giants
~400 Bugbears
~2,000 Goblin Lightfoots (including ~400 wolves)
and given your sightings, probably around 10 white dragons still remain.

henceforth the greatest enemy threat remaining are the mages and dragons.

XP will be given later once I figure out.

Statistics: Posted by Zanaikin — Sun Sep 02, 2007 10:40 pm


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