As for the creating desention with in the enemy ranks idea. Given the nature of our enemy, I have to day that there is an echo of doubt in my mind. Not only are we dealing with an enemy that wouldn't be past utilizing such tricks if they were availible, we also must remember the hierchary that exists within the fens. The draconic orcs rule with an iron fist. Disobey, and there are no second chances, thats it. It may not be such radical thinking as to say that they might not fall for it. Why one one small faction rebel against the greater horde? I seriously doubt even most bestial humanoids are that stupid. Besides, all it takes is one Zone of Truth spell to determine whether they're lying.
Also, keep in mind, that the primary implication of our intitial attack is that they know exactly what to expect from the airship. When we fire shots, they're not just going to move a little bit to the right or left, they're going to break off and scatter desparately in all directions to escape the blast radius.
As I had previously discussed with Dai (as in, about a week and a half ago), I was already going to draw up some plans for surgical strikes. The intent of the surgical strikes would be focused primarily on taking out the enemy siege units. For this task, I'm thinking skirmishers with glyph (shatter) grenades with a trigger being the next time they are moved.
While it would be nice to have some additional assistance, I'm going to have to seriously doubt the wisdom in simply positioning a group of mages so near the battlefield. Once they start firing off spells all its going to take in a half-wing of dragons to put them down, and, given yesterdays losses, I may not be willing to risk another group. Especially since we would have no way of a) defending them effectively, b) mass evacuating them.
Another thing to remember, is that the ones trying to dispel the shots won't be a bunch of minor sorcerers on the ground. It'll be the high level casters riding the dragons, and/or the high level casters on foot that have too many HD to be affected by the cloud kills.
Also, as an important side note, we might want to remember that Andrei has more than one siege to think about. I'm faily convinced that he'll soon be called away to fight at the main battle, thusly denying us the useful destraction he provides. So we probably should start trying to come up with plans that don't involve him.
One more thing, if we do continue to use the airship, perhaps we should consider using the phase shot option. Nothing like the shot suddenly phasing out of dispelability and reappearing even farther away from you.Statistics: Posted by Mr_Praetorian — Fri Jun 29, 2007 11:20 pm
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