The initial meet proceeded to cover the topics of what to do with the hill, how to defend the outer reaches of trellings territory, and touch lightly on how to protect to the moat, and what do to if the city was breached.
On the subject of the hill, the generall concesus was to mine the hill with glyphs, blast disks, blast spikes, and a few symbols of insanity. The possibility of entreching and fortifying the hill was brought up, but in the end, it was decided that it would not be worth the resources nor the lives necessary.
The next subject covered was the best means by which to coverd an enemy approach from the moat. Since it had been earlier decided that most of the mines would be placed to safeguard the hill, heavily mining the are would be out of the question. Instead the utilization of various walls spells would come into play here. Walls of Fire would be brought up as a deterrent for those heading for the river, and, if the primary defenses were being overwhelmed, then walls of force would be summoned to delay newer waves of foes. And, of course, there would be the usuall glyphs of solid fog, holy storm, web, and similar battlefied control spells. It was a this point in the discussion, that the the command group regretted not having any Druidic casters.
The conversation began to taper off around the discussion of the the defense of the moat. Wherein it would decided that the same basic tactics would be used with slight modification. The possiblity of conjuring dire (fresh water) sharks to guard the moat was also discussed, albeit briefly.
The final topic brought up was what to do if the city was breached. The current plan it hold up in the city center (where fortifications will be erected later), and in the two southern positions, and hope that reenforcements arrive soon.
"Any other questions?" Asked Derovarr.Statistics: Posted by Mr_Praetorian — Sat Jun 16, 2007 3:00 am
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