Additionally, I'm sure it sounds to you like we're all just trying to find loopholes so we can cheat the system, but, regrettably this behavior is typical of PCs who feel as though chance itself it set against them. Make no mistake, we expect any DnD game to have a relevant amount of difficulty. Very few gamers are looking for a campaign where everything is set to God-Mode.
Personally, up until the current phase in the campaign, I would have ranked this as, quite possibly, the best DnD game I've ever played in. The challenges were good, the fights were epic (many kudos to the arial dogfight with the Doom Guards), and story seemed to be on track. But with the start of the current arch, I can't help but feel that something has gone awry with with latter point.
Make no mistake, I'm not arguing that epic challenges should not be epic, that should be a given. But its not the challenges that concern me its the overall mindset of the campaign. My willingness to participate in any DnD hinges up a point that I adhere to as both a DM and a PC: The PCs should be given a chance.
I understand that some DMs may find this particular point questionable, but the fact is that players don't engage in DnD games for a joy of frustration and loss. Again, not knocking the level of challenge, but merely pointing out that the entire scheme of the game should not be set against the "heros". Maybe its my tendency to play paladins and other "holy warriors", but I find it enjoyable to watch the goodly PCs overcome the evil badies, as much, if not more, than I enjoy watching warforged get melted into towers.
During our discussions last night, you brought up the point that I tend to alter reality to save the PCs, and, haven been given time to mull it over, I feel inclined to point out that this statement is a bit misleading. I don't save PCs, I offer them a chance to shine. The most epic moments are often found in the midst of desperation, where a single miss or hit can decide the outcome of hours of preparation and intensity. I like those moments, and, as a DM, I try to promote them as much ass possible. Why do you think I invented the stunts system?
As much as I enjoy watching my creations rip apart PCs on occasion (that black dragon from Temple of Challenges v1.0 still brings me glee), I have to realize, as a DM, that its not about merely my enjoyment, but their's as well. Call it weakness, if you want, if I sense that my PCs are collectively not enjoying my game, then I feel like I've failed as a Game Master.
So, do I spare PCs on occasion? Yes. But only if I feel it might positively effect the gaming experience for both myself and them. For example, during one of the more intensive periods during the naval portion of the Battle of Sasserine, there came a point in which a vrock was about to tare Alexius into tiny pieces. My original plan was to let things go as planned, but then I thought to myself: That would be no fun. To have battled all this way to be taken out by a vrock with 9 hp (it was around that number). So, I gave him a cutscene, he fried the vrock, Alexius got to live, and I've yet to receive any complaints (which, as you've noticed I intend to inquire about after most of my games).
The point I'm trying to make here, is that whether we see the PCs as heros are just chess pieces, it should be implied within the foundations of the game world that we have the ability to make an impact, and that we have a chance. The former point, is, admittedly, a rather shaky one, as I believe our notions of 'said point are simply different. But, surely we can agree that the latter point, that of chance, is an unwritten law amongst DMs.
Whether the PCs feel like they're making an impact or not, they have to feel as though they have a chance to do so. Without the ability to imagine a a victorious circumstance, PCs loose interest, and morale breaks. Last night, in the midst of our discussions, you ran the risk of killing every bit of motive I had to play in this game with a single comment. A single line that runs on the same level of faux-pas as Obama's "Guns and Religion" comment.
And I paraphrase:
"this campaign is supposed to be tough, mostly because the PCs are supposed to loose."
What on this fucking planet would possess you to tell a PC that? If I didn't possess a DM's insight, then I'd probably be writing my resignation post. Seriously. How would you would feel if you walked into a job interview, and spent the better part of an afternoon telling the interviewer about yourself, only to have them say at the end: "Well, we weren't actually going to hire anyone. We just wanted to see if anyone would show up."
My first thought when I read that was, "Why bother?". Why should I, as a PC, bother to continue in a campaign where the outcome is already set against me? How am I suppose to pull victory from guaranteed defeat?
The obvious retort to this comment is: "Then why bother having challenges in the first place?" We have challenges, because in the end, its not a question "who's supposed to win". The enemies have an agenda, the PCs have a mission, and one of them is going to overcome the other. The PCs may have a lot of things going against, but but by the gods they have a chance.
In closing, I'd like to point that this should be taken as purely editorial commentary. I am not here to assert that this game requires a radical change in direction, nor am I here to say that you, Dai, are a bad DM. I am simply giving my opinion as a DM on the current state of the campaign. If I am incendiary at times, it is only because I wish to make a point. Finally, I wish to let it be known that I claim to speak for no-one but myself.Statistics: Posted by Mr_Praetorian — Thu Oct 23, 2008 5:01 pm
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