New Paladin Archetype
Sacred Warrior
At 1st level, weapons wielded by a sacred warrior are charged with the power of his faith. In addition to the favored weapon of his deity, the sacred warrior can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the sacred warrior hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The damage by size follows the parameters set forth for warpriests in the ACG. The sacred warrior can decide to use the weapon's base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn't apply to alchemical items, bombs, or other weapons that only deal energy damage.
At 4th level, the sacred warrior gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). If the sacred warrior has more than one sacred weapon, he can enhance another on the following round by using another swift action. The sacred warrior can use this ability a number of rounds per day equal to his sacred warrior level, but these rounds need not be consecutive.
These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The sacred warrior can enhance a weapon with any of the following weapon special abilities: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the sacred warrior is chaotic, he can add anarchic and vicious. If he is good, he can add ghost touch and holy. If he is lawful, he can add axiomatic and merciful. Adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost. Duplicate abilities do not stack. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added.
If multiple weapons are enhanced, each one consumes rounds of use individually. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. These bonuses do not apply if another creature is wielding the weapon, but they continue to be in effect if the weapon otherwise leaves the sacred warrior's possession (such as if the weapon is thrown). This ability can be ended as a free action at the start of the sacred warrior's turn (that round does not count against the total duration unless the ability is resumed during the same round). If the sacred warrior uses this ability on a double weapon, the effects apply to only one end of the weapon.
A sacred warrior does not receive the Divine Bond ability.Statistics: Posted by Mr_Praetorian — Thu Aug 13, 2015 2:05 pm
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