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Forums of the Coast Version 3.0!!!! (or is it 4? or maybe 5?) 2016-11-01T13:02:35 https://forums.druidsofthecoast.com/feed.php?f=156&t=1399 2016-11-01T13:02:35 2016-11-01T13:02:35 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=26352#p26352 <![CDATA[Re: Eberron Game Concept]]>
Chances are, this means your characters are also 1-2 years older?

Will be posting a thread with "world changes from canon" at some point.

Statistics: Posted by Zanaikin — Tue Nov 01, 2016 1:02 pm


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2016-10-30T19:17:07 2016-10-30T19:17:07 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=26335#p26335 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Zanaikin — Sun Oct 30, 2016 7:17 pm


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2016-10-30T15:25:03 2016-10-30T15:25:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=26334#p26334 <![CDATA[Re: Eberron Game Concept]]>
(The +/-11 from Crime is still ridiculous but... well, with so many crime syndicates around, I guess many people will belong to one or be protected by one, so pushing them around is difficult. Unlike outright lying to them)

Statistics: Posted by Kadi — Sun Oct 30, 2016 3:25 pm


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2016-10-30T14:59:59 2016-10-30T14:59:59 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=26333#p26333 <![CDATA[Re: Eberron Game Concept]]> viewtopic.php?f=159&t=1409&p=24601#p24601

Statistics: Posted by Zanaikin — Sun Oct 30, 2016 2:59 pm


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2016-08-31T09:31:23 2016-08-31T09:31:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=26169#p26169 <![CDATA[Re: Eberron Game Concept]]>
Psionics: Psionics is allowed per Eberron campaign setting design, but all psionics content from books beyond Psionics Unleashed require GM approval. Dreamscarred Press clearly (1) has no concept of 'power creep' or how to manage it in successive content releases, (2) is a joke at balancing, and (3) doesn't pay attention at all to Pathfinder's attempt to control the worst excesses of DnD3.5.

Statistics: Posted by Zanaikin — Wed Aug 31, 2016 9:31 am


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2016-01-10T13:16:08 2016-01-10T13:16:08 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=25607#p25607 <![CDATA[Re: Eberron Game Concept]]>
Shifting changed to CON modifier + character level per day, instead of character level x 2 per day.
Swiftwing may now use hands while shifted, though still cannot use weapons/shield
Child of the Wild trait now grants bonus to Athletics rather than Climb (per skill merge)
Added Child of the Beasts alternate trait; tweaked Child of the Moon alternate trait for bonus vs all transmutation.

Statistics: Posted by Zanaikin — Sun Jan 10, 2016 1:16 pm


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2015-09-26T19:29:17 2015-09-26T19:29:17 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=25162#p25162 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Kadi — Sat Sep 26, 2015 7:29 pm


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2015-09-22T23:09:17 2015-09-22T23:09:17 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=25156#p25156 <![CDATA[Re: Eberron Game Concept]]>
(that being said, still waiting on Kadi to post...)

Statistics: Posted by Zanaikin — Tue Sep 22, 2015 11:09 pm


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2015-08-07T20:47:00 2015-08-07T20:47:00 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24843#p24843 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Mr_Praetorian — Fri Aug 07, 2015 8:47 pm


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2015-08-05T18:06:22 2015-08-05T18:06:22 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24813#p24813 <![CDATA[Re: Eberron Game Concept]]>
,

Statistics: Posted by Sajuuk — Wed Aug 05, 2015 6:06 pm


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2015-07-28T14:06:23 2015-07-28T14:06:23 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24804#p24804 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Zanaikin — Tue Jul 28, 2015 2:06 pm


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2015-07-20T18:44:21 2015-07-20T18:44:21 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24773#p24773 <![CDATA[Re: Eberron Game Concept]]>
Dhampirs receive full healing from any ability designed to heal living creatures unless it is of positive energy, per Negative Energy Affinity racial trait. As positive/negative energy is not a spell descriptor and only potentially found in flavor text, any spell or magical effect that treats undead differently than other creature types will henceforth be considered a positive or negative energy effect. For example, Cure spells deal damage; Consecrate bestow penalties; Inflict spells heal them; Chill Touch frightens them but deals no damage; Enervation gives them temporary hit poitns (though dhampirs can still be killed by accumulating too many negative levels, per Resist Level Drain trait); Searing Light damages them as though undead (but not undead vulnerable to sunlight); etc. Spells that affect only undead but not living creatures (i.e. Undeath to Death) have no effect unless explicitly says "positive/negative energy" in spell description.

Statistics: Posted by Zanaikin — Mon Jul 20, 2015 6:44 pm


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2015-07-20T15:12:36 2015-07-20T15:12:36 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24769#p24769 <![CDATA[Re: Eberron Game Concept]]>
In the light of that ruling, I'd like to switch out my Level 1 feat Life-dominant soul (which gives me 50% healing from positive-energy healing spells and reduces healing from negative energy to 50%). May you inadvertently try to heal-potion Leah to death in your (characters') ignorance of her Dhampir-dom! I'm looking forward to it! At the same time, I'd ammend her background appropriately and switch out her healing potions for Potions of Inflict Wounds.

Other motivations I have for this? RP-wise, Dr. Goodberry might find her a weird member of his grove when he tries to heal her for the first time. And Ahz might find something off, too, when using Mend Flesh? Or maybe a Heal check would be appropriate for Ahz to notice, dunno. And there's always Leah drinking blood-red "healing potions". Just for the imagery.


If anybody has a problem with me making those changes now after the game has started, please do speak up and I won't.

Statistics: Posted by Kadi — Mon Jul 20, 2015 3:12 pm


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2015-07-20T14:51:41 2015-07-20T14:51:41 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24766#p24766 <![CDATA[Re: Eberron Game Concept]]>
Warforged receive half healing from all ability designed to heal living creatures, per their halved healing from (healing) subtype abilities. They receive full healing from any ability that can heal constructs (repair spells and otherwise).

Dhampirs receive full healing from any ability designed to heal living creatures unless it is of positive energy, per Negative Energy Affinity racial trait. Positive energy abilities treats them as though they were undead (i.e. Cure spells deal damage; positive Channel to heal does nothing; Consecrate penalizes them as though they were undead). Negative energy abilities also treat them as though they were undead (i.e. Inflict spells heal them; Chill Touch frightens them; Enervation gives them temporary HP). They can still be killed by accumulating too many negative levels, per Resist Level Drain trait. Furthermore, [Light] descriptor spells treat you as though you were undead, but not as "undead vulnerable to light".

Adding to misc rules.

Statistics: Posted by Zanaikin — Mon Jul 20, 2015 2:51 pm


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2015-07-07T12:21:17 2015-07-07T12:21:17 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24663#p24663 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Zanaikin — Tue Jul 07, 2015 12:21 pm


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2015-07-02T18:36:03 2015-07-02T18:36:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24641#p24641 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Kadi — Thu Jul 02, 2015 6:36 pm


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2015-07-02T17:59:35 2015-07-02T17:59:35 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24638#p24638 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Sajuuk — Thu Jul 02, 2015 5:59 pm


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2015-07-02T17:38:34 2015-07-02T17:38:34 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24635#p24635 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Laharl — Thu Jul 02, 2015 5:38 pm


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2015-07-02T17:36:10 2015-07-02T17:36:10 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24634#p24634 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Squall255 — Thu Jul 02, 2015 5:36 pm


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2015-07-02T17:32:29 2015-07-02T17:32:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24633#p24633 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Mr_Praetorian — Thu Jul 02, 2015 5:32 pm


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2015-07-02T17:25:29 2015-07-02T17:25:29 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24632#p24632 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Kadi — Thu Jul 02, 2015 5:25 pm


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2015-06-30T12:45:03 2015-06-30T12:45:03 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24616#p24616 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Zanaikin — Tue Jun 30, 2015 12:45 pm


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2015-06-28T13:30:26 2015-06-28T13:30:26 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24593#p24593 <![CDATA[Re: Eberron Game Concept]]>
"Stormreach—you will fi nd no greater den of villainy on the face of Eberron. The city’s pseudonyms, from the Pirate’s Haven to the Nest of Vipers, are too many to list"
-- You'll want to figure out some way of keeping money safe as you wander the streets. This place makes cities like Detroit, Gotham, and Mos Eisley look like model towns.

-- You'll want some means for dealing with aquatic foes and on-water/shipboard combat if not underwater. This is a port city after all. The weather will be rainy; more a Bangladeshi monsoon than British showers, and many a newcomer have been washed away by the fast flowing waters of the streets' 'scupper' lanes.

-- For those interested, start figuring out what facilities you need in for the company. Remember that at the start, everyone will be staying at the company building (until they find their own places). This is not exactly a city good for camping about, and the forests outside the walls are full of dangerous, murderous drow who want Stormreach's inhabitants gone from their continent.

-- Lastly for those who will be reading the City of Stormreach book themselves soon -- keep in mind: which district do you want company HQ situated in?


Edit:
By player demand, added the following rule variant to list of those being used:

; this gives +2 skill points per level which can only be spent on: Appraise, Craft, Handle Animal, Knowledge (Art, Economy, Engineering, Geography, History, Nobility), Perform (only if you're not a Bard, Skald, or similar performance class), Profession, and Sleight of Hand. Linguistics is GM-ruled to not count as a background skill. Knowledge[Art] and Knowledge[Economy] has been added as two new skills. The Pathfinder-proposed Artisan and Lore skills will not be in use.

Statistics: Posted by Zanaikin — Sun Jun 28, 2015 1:30 pm


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2015-06-26T19:05:05 2015-06-26T19:05:05 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24588#p24588 <![CDATA[Re: Eberron Game Concept]]> Heroes for Hire (the Sharn campaign) ended in 998YK, which makes this exactly 1000YK.
We'll start in late winter, before the jungles get too hot ^^

Handy tool for later use: https://www.wizards.com/dnd/ec/index.htm

My old character Aine will be the principal investor and biggest non-PC shareholder of the company. She is in Stormreach to establish another store for Atelier -- now a store chain. Her companion Reverie will be as well, which leave Evrain back in Sharn to mind the main shop. I need to rebuild both characters, so they'll be posted later.

This means the company with begin with some links to:
the Brelish -- as Aine as strong connections (her father is a Brelish noble and ex-Citadel)
The Gatekeepers -- Reverie is a high ranking member who takes on independent missions
House Tharashk -- it's local leader is a Gatekeeper devotee

Statistics: Posted by Zanaikin — Fri Jun 26, 2015 7:05 pm


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2015-06-26T15:34:27 2015-06-26T15:34:27 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24582#p24582 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Squall255 — Fri Jun 26, 2015 3:34 pm


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2015-06-26T14:43:16 2015-06-26T14:43:16 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24579#p24579 <![CDATA[Re: Eberron Game Concept]]> Statistics: Posted by Laharl — Fri Jun 26, 2015 2:43 pm


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2015-06-26T12:23:04 2015-06-26T12:23:04 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24576#p24576 <![CDATA[Re: Eberron Game]]> Statistics: Posted by azrael — Fri Jun 26, 2015 12:23 pm


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2015-06-26T02:59:20 2015-06-26T02:59:20 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24574#p24574 <![CDATA[Re: Eberron Game]]> Statistics: Posted by Squall255 — Fri Jun 26, 2015 2:59 am


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2015-06-25T17:30:26 2015-06-25T17:30:26 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24570#p24570 <![CDATA[Re: Eberron Game]]>
There will be no Artificer class because PF rules made it obsolete (no XP to craft; Master Craftsman feat). Any PRC that advances Infusions may advance Alchemist / Investigator infusions instead.

Statistics: Posted by Zanaikin — Thu Jun 25, 2015 5:30 pm


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2015-06-25T16:38:50 2015-06-25T16:38:50 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24569#p24569 <![CDATA[Re: Eberron Game]]>
I also vote for a start in the 3-5 range, though expand it out to 3rd to 6th (to allow for starting out with a PRC, if desired).

Statistics: Posted by Sajuuk — Thu Jun 25, 2015 4:38 pm


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2015-06-25T16:23:42 2015-06-25T16:23:42 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24568#p24568 <![CDATA[Re: Eberron Game]]>
Personally, I'd be down for a game starting around 3rd-5th to break up the monotony of 1st level starts we've had with PF Adventure Paths: They're great adventures, but starting at level 1 is not. Also, as swell as Sharn is, I've played in at least 5 games based in the City of Towers, and would prefer to try something slightly different. What about a band of explorer's for hire operating out of Xen'drik? I feel like I never got to explore that continent much. For me, the ideal game would start with the PCs working for contracts, but slowly reveal some sinister over-plot every few missions.

Sorry for the ramble, that's all I had off the top of my head.

Statistics: Posted by Mr_Praetorian — Thu Jun 25, 2015 4:23 pm


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2015-06-25T16:00:14 2015-06-25T16:00:14 https://forums.druidsofthecoast.com/viewtopic.php?t=1399&p=24567#p24567 <![CDATA[Eberron Game Concept]]> Statistics: Posted by Zanaikin — Thu Jun 25, 2015 4:00 pm


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